SPSTEAMPULSELIVE ANALYTICS
Survivors of Mayhem

Survivors of Mayhem Steam metadata

Charging Llama | Oct 23, 2024 | game

Released

0players observed · 22 September 2026 - 16:20:53 UTC

ActionIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)754
  • Revenue (VGI)$4,215
  • Review score86% positive

Survivors of Mayhem metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)754
  • Revenue (VGI)$4,215
  • Review score86% positive
  • Total reviews21
  • Release dateOct 23, 2024
  • DeveloperCharging Llama
  • PublisherCharging Llama

Genres: Action, Indie, RPG, Early Access

Company pages: Developer: Charging LlamaPublisher: Charging Llama

Top Steam chartsTop 100 gamesGame directorySteam Store page

Survivors of Mayhem Steam metadata

Survivors of Mayhem metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2559500/metadata
Steam Storehttps://store.steampowered.com/app/2559500/
Steam Communityhttps://steamcommunity.com/app/2559500
PCGamingWiki search
IGDB searchSearch IGDB for Survivors of Mayhem

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 18 positive, 3 negative

Price and discount

$6.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, DualShock Controller Support, DualShock Controller Support

Achievements

84

Platform releases
  • Steam 23 October 2024

Latest Steam announcements

  • 0.7.10 - Leaderboard Seasons - 10 July 2026

    Today build is the start of adding some more hardening to the security for the leaderboard system. I'm going to end the current leaderboard season and start a new one up in August. I've added some pretty in depth Steam validation and token validation systems so that I have a more secure back end for the leaderboard. Stay tuned!

  • Thank You for an amazing Bullet Fest! - 15 June 2026

    I just wanted to say thank you to everyone who supported Survivors of Mayhem during the Bullet Fest.As a solo developer, seeing over 100 new players join the game during the event was incredible and means a lot to me. Every purchase, review (and if you haven't left one yet, I'd really appreciate it!), and piece of feedback helps keep development moving forward. Making games has always been my passion, and every person who picked up a copy reminds me why I continue chasing this dream. I truly appreciate all of the support. I'm already working on future updates and have more content planned, so stay tuned.Thank you all for helping make this event such a success. And if you haven't checked out my previous game, Echoes of Mayhem, you might enjoy that one too. Feel free to give it a look. 🙂Thank you again for your support.- Strom

  • Linux and SteamOS build available! - 10 June 2026

    I have created and added a new Linux + SteamOS depot for the game and pushed up my first Linux build. I do not have a linux test system or SteamDeck to test this on but I will see if I can figure something out. That being said, I have a new build up for those of you running on Linux or who have a SteamDeck. I've seen a handful of sales on those platforms so I figured it was time to push out a native build. As always if you find any issues or have anything to report please contact me and I'll do everything I can to help resolve the issue. I appreciate everyone that has been checking out the game during the Bullet Fest.

  • 0.7.03 - Bullet Fest update! - 7 June 2026

    Hello everybody! Today's update brings new stuff! This is a new build using Unity 6.4, this new build brings DirectStorage support! This is a blurb from Unity's release on the new feature: "This new integration allows developers targeting Windows to utilize the full potential of modern NVMe SSDs, delivering significantly faster load times and streaming capabilities. By unlocking high-speed data reads for Textures, Meshes, and ECS/DOTS data, creators can now build more expansive, detailed worlds with less friction, ensuring players spend less time waiting and more time playing. When developers enable DirectStorage support, they can see a reduction in read latency for Textures, Meshes, and ECS/DOTS data by up to 40%"So yeah, free performance is nice! Also I have some balancing passes in this build, I changed a few values on a few abilities to bring them more inline with the rest of stuff.…

  • 0.7.02 - New Build, gameplay change! - 19 March 2026

    Todays update brings a pretty big gameplay change, and I'm always trying to improve and make things more fun and dynamic.This new build has enemies dropping experience shards instead of automatically awarding experience to the player on kill. This will allow for some more fun things like having experience drops from chest, more from bosses, etc. Experience shards are affected by pickup range, and are color coded, they will be different colors for higher amounts. Also I've been working on new capsule art for Steam so that's new too. :)Thanks! Strom

  • 0.6.10 - Wave Reward / Interactable Fixes and more - 18 March 2026

    Happy Winter Sale everyone! Thanks to all the new people that have bought copies of the game over the last few days, I appreciate each and every one of you. Todays patch is some more additions based on feedback from a playthrough by a Twitch streamer named @MadChirpy. He is a fellow indie developer and took a day to play some other indie developer games on his stream. I got some more positive feedback and some other ideas to implement so this patch is some of that and a big bug fix.Fixed an issue with sounds sometimes getting stuck "stuttering" when a menu is popped up.Added a new tutorial UI for the Start of Game, Level UP screen, and End of Wave screens to come up once to explain things. You can disable these by going into Options->Controls. They will also auto turn off after one wave of gameplay.Fixed an issue where the player could click through the epilepsy warning and sometimes br…

  • 0.6.09 - Tutorial Additions and bug fixes - 21 December 2025

    Nothing crazy today, just an small update. Added a few tutorial screens to the start of the game, leveling up, and the end of wave shop. You can disable these by turning "Show UI Help" off in the Options -> Control panel section. They will also automatically turn off after the first wave.Fixed sounds were sometimes getting locked into playing when the game was pausedIncreased the amount of healing on dropped health potions.Fixed a bug where you could click through the epilepsy warning and sometimes change characters.

  • 0.6.06 - Huge Optimization Patch! - 19 December 2025

    Todays update is a HUUUUGE optimization patch. As with every update on this scale it might cause issues but so far my testing looks good. If you encounter any problems or weirdness again please let me know.Optimization Changes:Removed Navmesh.SamplePosition calls: 25% performance boost in CPU reductionCaching player.transform.position for enemy destinations: ~20% performance boost in CPU reductionDecreased navMeshUpdateSpeed by .15 sec: ~15% performance boost in CPU reductionReplaced animator strings with hash strings: ~7% performance boost in CPU reductionThe game should be snappier, use less CPU and just run smoother overall now. It was pretty smooth before but this will definitely help some of the players with older hardware plus this will give me the ability to scale up the amount of enemies. Right now the game is soft capped at 50 for gameplay / balance issues. I'd like to have lev…

  • 0.6.01 - Huge Winter Patch - 16 December 2025

    First I'd like to say thanks to everyone that has bought my game and has supported me. Life as a solo developer is not an easy one to say the least! This update brings a ton of additions, changes, fixes, and gameplay tweaks. That being said, the game is in Early Access and as such things can and will change for the better. This patch is one of those patches where some core aspects of the game has changed. Those are down below in the Core Changes section. I hope that changes like this will be welcomed as growth and forward progress on the game and not viewed as nerfs or "bad". I am open to any and all feedback in regards to any changes. Part of Early Access is taking feedback from you the players and using that to make the game the best game that it can be. Many thanks to Boulean for doing a live play testing session on his Twitch channel, the feedback I got was invaluable and I've imple…

  • 0.5.10 - Magnets and Bug Fixes - 17 October 2025

    I added in coin magnets, this pickup when triggered will vacuum up any coins that are on the level. I also fixed a few bugs, once of which is an old healing potion bug, and an enemy drop on death bug. Added Magnets Fixed a bug with reroll coins, shards, and healing potions not using a unique random number when dropping. They were tied to random number for coin drops, so if a coin would drop they would also drop off that same value and not off their own chance. This is why you'd see coins and other drops stacked up. Fixed an issue with healing potions double healing internally but not actually double healing, made it look like they didn't work sometimes. Added a small offset to dropped items so they feel less stacked in the same spot.

  • 0.5.07 - Leaderboard avatars - 9 October 2025

    Sorry for all the updates but I'm testing and pushing Leaderboard changes up. This brings a new wider layout, I shrunk down the advanced class tab and added in some code to grab the user avatars and toss them into the leaderboard. If anything weird happens please let me know.

  • 0.5.06 - More leaderboard fixes and changes - 8 October 2025

    New update brings more security to the leaderboards, Megabonk got hit pretty hard by hackers on their leaderboard so I figured I should tighten mine up a bit more.Thanks to everyone for the feedback, so far things are working pretty well.

  • 0.5.05 - Unity CVE patch and Global Leaderboards fixes - 6 October 2025

    Unity released a new update that fixes a CVE issue in their engine today. This is a new build that has that new fix in it, it addresses some edge case Unity player issues. Also updated the leaderboard code to show your position at the bottom slot if you aren't already in the top 10. So if you're 30th you'll see the top 9, then your entry. I'm working on the backend database stuff to get more in game ranking info when you finish a map to show your ranking. I'll have that in the next update.

  • 0.5.04 - Global Leaderboards fixes - 3 October 2025

    This is the first update for the leaderboards. Thanks to DumpersterFireBoardGaming for showing me that I have the name entry field too short. :)I have fixed this and also enabled HTTPS on my end and the server for a more secure connection for leaderboard stuff. Thanks to everyone whos checking out the new leaderboards, any feedback is appreciated.

  • 0.5.03 - Global Leaderboards live. - 2 October 2025

    I have rolled the test branch of the new global leaderboards into the live branch as of this morning. This update does NOT affect savefiles, it merely adds a global leaderboard that updates and retrieves information from the Survivors of Mayhem server. Currently the leaderboards will track high scores for every class you play, so you can have high scores for the Warrior, the Archer, and the Mage. I'm looking at adding in some more custom leaderboards like most gold, least amount of abilities, and fastest difficulty runs. I'm open to any and all feedback and ideas for leaderboard stuff so if you have some thoughts please share 'em.As always thanks for sticking with me, the life of a solo developer is work work work. :)

  • 0.5.02 - Global Leaderboards test branch is up! - 1 October 2025

    Everyone loves some leaderboards! This test branch has global leaderboards that have an overall, Warrior, Archer, and Mage leaderboard categories. Right now the ranking is based off of total damage done during the run but I'm thinking about adding in some other fun stuff like highest crit, movement speed, most gold, etc.To join the test you can open the game properties in steam and click the beta column then join beta and the password is: leaderboards123Once you hit check code you should have a new drop down from the Beta Participation dropdown for "leaderboard". This update does NOT affect savefiles, it merely adds a global leaderboard that updates and retrieves information from the Survivor of Mayhem server. This is a test so any rankings can and will probably be purged once testing is done. I have some code in to make sure nobody can alter or insert any fake data as well so that will…

  • 0.5.01 - Optimization Pass, AI Tweaks, Class work - 29 August 2025

    Hey everyone! Been super busy these last few months. I've been doing some online schooling so I've been a bit preoccupied. I have a new build for you today it runs on the new Unity 6.2 engine and has some optimization changes again, I'm moving up a major version number from 0.4.x to 0.5.x so make sure you see that in the corner to make sure you're on the latest build. In addition I have some AI tweaks to make enemy pathfinding and logic a bit smoother. I'm also actively working on getting the Rogue in and enabled. Future plans: I'd like to get ability upgrades turned back on, I have them in the game I just need to balance things with them. Currently the progression of the game is just buy items but I'm looking at broadening that to have ability upgrades in addition. Also I'd like to rework a lot of the items to not just be super similar to level up perks. These are all things on my todo…

  • 0.4.17 - New DX12 Build - 5 May 2025

    Todays update brings new Unity 6.1 tech to the game. I have officially enabled DirectX 12 support, with fallback to DirectX 11. There should be a pretty decent graphics performance gain across the board as the new DX12 culling and optimization changes are pretty significant. Here's an example of some of the expected performance gains as detailed by Unity: As always if you run into any bugs, or have any issues please contact me here, or on Discord. Thanks!

  • 0.4.14 - More performance optimizations - 20 April 2025

    Always optimizing! Todays update is more optimization across the board. I re-enabled the Ability and Item buttons on the main menu so you can see what abilities and items are available. Also fixed some logic on the main menu for opening and closing some windows that would sometimes overlap or remain up. I also added two legendary easter egg items for some fellow indie developers out there. Hillfort Games with his game Long Gone, and Madchirpy with his game Shroud of Gloom. Check 'em out on Twitch and here on Steam, make sure to wish list 'em as well!

  • 0.4.13 - New Unity build and IL2CPP Optimization - 15 March 2025

    This is another optimization build. Latest x.41f build from Unity 6, with IL2CPP code generation on. Should see a decent performance boost across the board. If you see anything weird let me know. Thanks again for supporting me!

Patch notes and updates

S.noRelease datePatch nameGID number
110 July 20260.7.10 - Leaderboard Seasons1837955055357912
27 June 20260.7.03 - Bullet Fest update!1834602721195186
319 March 20260.7.02 - New Build, gameplay change!1827626365751888
418 March 20260.6.10 - Wave Reward / Interactable Fixes and more1827626365751498
521 December 20250.6.09 - Tutorial Additions and bug fixes1819386365099015
619 December 20250.6.06 - Huge Optimization Patch!1819386365096445
716 December 20250.6.01 - Huge Winter Patch1818752592134605
817 October 20250.5.10 - Magnets and Bug Fixes1813674388983629
99 October 20250.5.07 - Leaderboard avatars1813041031221580
108 October 20250.5.06 - More leaderboard fixes and changes1813041031182857
116 October 20250.5.05 - Unity CVE patch and Global Leaderboards fixes1811772772616163
123 October 20250.5.04 - Global Leaderboards fixes1811772772510322
132 October 20250.5.03 - Global Leaderboards live.1811772772485521
141 October 20250.5.02 - Global Leaderboards test branch is up!1811772772452963
1529 August 20250.5.01 - Optimization Pass, AI Tweaks, Class work1809235871621241
165 May 20250.4.17 - New DX12 Build1798454487734750
1720 April 20250.4.14 - More performance optimizations1797185861746039
1815 March 20250.4.13 - New Unity build and IL2CPP Optimization1794102528152889
1927 February 20250.4.12 - Performance Optimizations1792751525994516
2014 February 20250.4.11 - Engine Optimizations / Fixes1791580426002332

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2559500
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateOct 23, 2024
DeveloperCharging Llama
PublisherCharging Llama
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent86%
Positive reviews18
Negative reviews3
Total reviews21
Steam recommendationsNot available
Achievements84
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2559500/

Short description

Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death.

About this game

Survivors of Mayhem - a fast paced fantasy survivor game. Embark on a heart-pounding journey through waves of fantasy battle, where chaos reigns, and your every decision could mean the difference between life and death. You'll face relentless waves of enemies, upgrade your character, pick and choose from over two dozen abilities, a hundred items, and stat upgrades to try to survive. Will you become a true survivor in the face of Mayhem? Find out as you embrace the chaos, uncover the mysteries, and carve your path to victory. Thanks for checking out Survivors of Mayhem, I'm a solo developer and I love making games! This is my version of what I think is a fun Survivor Bullet-Heaven style game mixed in with some classic RPG style abilities and items. You'll find fireballs, bows, daggers, blizzard, poison, and all sorts of other fun abilities to use! There's a complete list of abilities and items in game from the main menu as well. Features for the initial Early Access release includes: 3 classes with 4 subclasses each 1 Evolution for each signature class ability (Longsword, Longbow, and Fireball) 26 Abilities, ranging from physical, to magical, traps, damage over time, and even Summons! 100+ items of varying rarities, stats, and mechanics 3 Levels, with more on the way 6 Boons to help you in your battle Interactable world items and reward objects Upgradeable meta progression Global Leaderboards per class and overall Partial controller support, works in game for all character interactions. Some menu navigation doesn't fully work yet. The release version will contain even more content, and other features, ranging from traps, more levels, more classes, unique abilities for each advanced class, more items, more abilities, enemies, full controller support and more - all to be determined as we receive and review feedback from the community during Early Access.

Supported languages

English, Portuguese - Brazil, German, Russian, Simplified Chinese, Polish, French, Spanish - Spain, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
69Stereo Sound
18Partial Controller Support
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Survivors of Mayhem's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Survivors of Mayhem's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Survivors of Mayhem at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$6.99$6.99No discountSteam Store

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Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Baldur's Gate 346,92822 September 2026 - 16:16:11 UTC875,343836,282Larian Studios
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd

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