Draco and the Seven Scales news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players6 · 5 October 2026 - 23:25:50 UTC
- SteamPulse tracked peak29
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateQ3 2026
- DeveloperIce Goat Games
- PublisherIce Goat Games
Genres: Action, Adventure, Indie
Company pages: Developer: Ice Goat GamesPublisher: Ice Goat Games
Draco and the Seven Scales Steam news
Draco and the Seven Scales news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.6.0 - 3 October 2026
Ahoy crew! This patch fixes some bugs, and adds 2 more mermaid statues! Note: we're still waiting on the Spanish translation for the new statues. Apologies! There's been some chatter about difficulty, so I wanted to say that there may be a hard mode / difficulty modifiers coming... in a later patch down the line! Changes - Dungeon 7 - Added a new mermaid statue - Dungeon 8 - Added a new mermaid statue Fixes - Overworld - Fix a certain thorny enemy getting stuck - Fix a crash related to the dungeon 6 item in dungeon 7 - Fix some other various audio related issues. If you hear anything weird, lemme know in the steam forums
- 1.0.5.5 - 29 September 2026
Ahoy crew! A small patch today that fixes a softlock and adds some missing translations Fixes - Address a softlock at the northmost Tadataka ship where the Zephyr gets stuck in the ship collision Loc - Add "Instant Text" setting option localization in ZH, JA, and PTBR - Add "UI Accept / Cancel" setting options localization in ES
- 1.0.5.4 - 27 September 2026
Ahoy crew! Another small hotfix patch Fixes - Dungeon 3 - Another stab at fixing the Henny softlocks. I think we have it this time! - Dungeon 5 - Fix boss softlock - Dungeon 7 - Fix boss softlock - Post Dungeon 8 - Fix two siren combs with incorrect map locations with the Comb Map
- 1.0.5.3 - Instant Text Dialogue Option | Controller fixes - 25 September 2026
Ahoy crew! Another update for ye! This adds an instant text dialogue option, and some more controller fixes. Changes - There's a new setting for instant text! Currently not loc'd into other languages. If you run into any issues, write a post in the Steam forums. Fixes - Steam backend should try to use Steam Input for more controllers now - On initial boot, the game should default the glyphs to controller if one is connected - Dungeon 3 - Fix an issue where returning to dungeon 3 after completing it and taking the teleporter would cause captain and ship items to get swapped. Loc - Add UI Accept / UI Cancel JA text
- 1.0.5.2 - Minor Performance Improvements! - 23 September 2026
Ahoy crew! This patch aims to address some performance issues users have reported on less powerful PCs, in addition to some UI/UX fixes. Fixes - Performance over a long play session shouldn't slow down as much! If you still see anything, let me know! - Fishing - When prompted to use an action, will now show the "UI Accept" key rather than "Primary" - Main Menu - The first prompt will now show the "UI Accept" key rather than "Primary"
- 1.0.5.1 - 22 September 2026
Ahoy crew! We have a new patch that should address some gameplay feedback, in addition to the usual bug fixing Changes - Dungeon 1 - The sea area near the boss door has been tweaked to prevent a map desync - Anchor will "lose" it's cooldown after the first circle. This should hopefully lower the power of anchor spam when taking damage, but still be fair to the player if they get hit at the start - Thrown pots and cannonballs will now have a more generous enemy hitbox if they collide with a wall or get to the end of their arc, - The Key Items menu now shows the input prompt to change birds. - Fishing - Bird Minigame is now easier on keyboard (require less rotations) - Overworld - Hefty Macaw island now has some tiles that will improve the puzzle hint Fixes - Fix unpausing when viewing the key items - Fix some bird switches not making any noise when near the edge of the screen - Fix some…
- 1.0.5.0 - PS4/PS5 controller fix! !!This will probably break your key binds!! - 22 September 2026
Ahoy crew! This update should hopefully address issues with PS4 / PS5 controllers. Now, controllers should work with default settings. That means uncheck "Use Nintendo button layout", if checked. (Or even disable Steam Input). However, key binds will probably need to be reset with this patch. That's because we have new UI Accept and UI Cancel key binds! Changes - Added UI Accept and UI Cancel key binds, independent from Primary and Secondary actions Fixes - Dungeon 2 - Ensure a pesky bubble stays gone when dieing in the fight - Dungeon 2 - Disable an exploit in the boss fight - Dungeon 3 - More attempts at fixing miniboss softlocks. I think I did it this time! - Dungeon 3 - Fix a reappearing enemy bug. - Dungeon 5 - The blue ship enemies should now correctly show the immune damage indicator - Dungeon 5 - Fix a bug with the map showing an incorrect room entrance - Dungeon 6 - Fix a bug w…
- 1.0.4.4 - 20 September 2026
The last patch was not up to pARRR... so here's another! Fixes - Overworld - The shipwreck north of Shellhome now spawns you in the right position - Overworld - The shipwreck east of Shellhome now has the switches on the outside, so they're harder to accidentally press. - Overworld - Fix a bug introduced in the last patch where after obtaining the Macaw Egg / Dream Tonic, the player could not open a menu. - Post Dungeon 7 - The comb / fish map now correctly displays which you have found after entering a dungeon - Fixed some typos
- 1.0.4.3 - Various softlocke / crash fixes - PS5 / PS4 Controller fixes on Monday - 20 September 2026
1.0.4.3 Ahoy crew! Another small update to address some crashes and softlockes! Fixes - Overworld - The doubloons chest at the lighthouse now contains the correct amount of doubloons - Overworld - Fix the rock in the "Crater" Temple that disappears in the first puzzle room - Overworld - Fix various crashes when trying to purchase items under certain conditions - Dungeon 6 - Fix some missing collision - Dungeon 7 - Fixed some issues with the doors to the boss room not opening back up - Dungeon 7 - Fixed some issues with the dungeon item clashing with an enemy, causing the player to get softlocked - Fix typos This one is pretty small, but a couple things on our radar: - Wide screen / full screen oddities: If things look funky, try setting the zoom on windows to 100% for all of your monitors. We're working on a better fix to this! - PS4 / PS5 controller glyphs not matching the buttons pres…
- 1.0.4.2 - Various softlocke fixes - PS5 / PS4 Controller fixes on Monday - 19 September 2026
Ahoy crew! We have another small update that should prevent some softlockes and other issues. Fixes - Fix some typos - Overworld - Fix bug where the player could get stuck inside the cartographer's ship on the sea - Overworld - Fix bug where the player could leave during the cartographer opening encounter - Overworld - Fix bug where certain rooms would not be revealed on the map when entered into (Shipwreck Passage) - Shipwrecks - Fix missing collision - Dungeon 3 - Add some missing collision - Dungeon 3 - Prevent a crash when picking up the dungeon item after leaving the room - Dungeon 3 - Fix more cases of the miniboss getting stuck in place - Dungeon 3 - Fix bug where the buoy rune could get activated twice in quick succession. - Dungeon 5 - Fix softlocke involving moveable ships near the dungeon entrance - Dungeon 5 - Fix bug where the player wouldn't have a respawn point set This o…
- Day 1 Patch! - 1.0.4.1 - 19 September 2026
Ahoy! It wouldn't be a game launch without a day 1 patch! Changes - Allow use of the alternate primary and secondary input buttons for dialogue Fixes - Overworld - Add missing collision tiles - Shipwrecks - Add missing collision tiles - Dungeon 3 - Fix issue where the miniboss gets stuck after a certain attack after losing - Dungeon 5 - Fix issue where during the boss where the music cuts out after a screen transition This one is pretty small, but a couple things on our radar: - Wide screen / full screen oddities: If things look funky, try setting the zoom on windows to 100% for all of your monitors. We're working on a better fix to this! - PS4 / PS5 controller glyphs not matching the buttons pressed: Try messing with the steam setting: "Settings / Controller / PS4 Controller / Use nintendo button layout" or the other glyph sets in games. We are working to fix this as well!
- Draco and the Seven Scales is OUT NOW! - 18 September 2026
Ahoy crew! Draco and the Seven Scales has finally been released! Set sail now! Leave a review! Have a blast!
- Steam Deck Compatibility - 2 September 2026
Draco and the Seven Scales plays wonderfully on Steam Deck! Take the adventure on the go! We'd love to be Steam Deck Verified. Let's show Valve some interest so we can get there!
- Release Date Announcement Trailer + 12k Wishlists - 1 September 2026
Ahoy mateys! In case you haven't seen already, Draco and the Seven Scales is releasing 9/18/2026! We're excited for ye all to experience Draco in a few short weeks! There be a new trailer on our steam page and our youtube. Check it out! YOUTUBE LINK We also recently crossed 12k wishlists on steam! Keep 'em coming!
- Steam Next Fest Update + Leave a demo review - 4 June 2026
Ahoy Mateys! Steam Next Fest is right around the corner, so we have a new update for the demo! Changes: - There's a new visual indicator for which side yer firing from. This should help hit yer mark on the seas! - Fixes to PSX controller support - Various polish odds and ends We're gonna be part of Steam Next Fest this month! If you haven't already, please leave a review on our demo page! It'll help us find more shipmates in the days to come!
- Demo Update + Steam Nextfest - 25 May 2026
Ahoy crew! A new update to Draco and the Seven Scales is heading yer way. This update contains many minor changes and polish to help streamline the experience. We will also be participating in Steam Next Fest this June! Tell yer crew, tell yer mates!
- Simplified Chinese + LATAM Spanish! - 15 May 2026
Ahoy! New languages have made their way to the Draco demo. You can now play in LATAM Spanish + Simplified Chinese. Additionally, we've made various fixes to the demo, including some new art assets. Check it out!
- Uncapped Demo Duration + New Languages - 8 March 2026
Ahoy! New demo updates are sailing your way. Download the latest version now to enjoy: Uncapped playthrough for the entire first dungeon Language support for Japanese and Brazilian Portuguese Various bug fixes for smoother gameplay
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 October 2026 | 1.0.6.0 | 1845383656388228 |
| 2 | 29 September 2026 | 1.0.5.5 | 1844751498235116 |
| 3 | 27 September 2026 | 1.0.5.4 | 1844751498228327 |
| 4 | 25 September 2026 | 1.0.5.3 - Instant Text Dialogue Option | Controller fixes | 1844751498225735 |
| 5 | 23 September 2026 | 1.0.5.2 - Minor Performance Improvements! | 1844751498219349 |
| 6 | 22 September 2026 | 1.0.5.1 | 1844751498216895 |
| 7 | 22 September 2026 | 1.0.5.0 - PS4/PS5 controller fix! !!This will probably break your key binds!! | 1844115010502834 |
| 8 | 20 September 2026 | 1.0.4.4 | 1844115010499963 |
| 9 | 20 September 2026 | 1.0.4.3 - Various softlocke / crash fixes - PS5 / PS4 Controller fixes on Monday | 1844115010499505 |
| 10 | 19 September 2026 | 1.0.4.2 - Various softlocke fixes - PS5 / PS4 Controller fixes on Monday | 1844115010497652 |
| 11 | 19 September 2026 | Day 1 Patch! - 1.0.4.1 | 1844115010496335 |
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