- Astromeda September 2026 Full Game Development Update! - 25 September 2026
Hey everyone!It's time for the monthly full game development update!NOW!...Last time, I talked about working on the area's major story / major battle scenes. A lot of our time since then has gone into some of those battles in particular.And... there is A LOT going into it.(the sneak peek below is not final)New attacks, new animations, and different ways for you to interact with what's happening during the fight. Several parts that were still being worked out last time are now actually playable, which is really exciting to see!At this point, we've worked on every part of the third area! Some rooms and scenes at the end of it are still not finished, though. The remaining work is mostly bringing this final part to life and connecting everything together. There's still more to do as this area is quite something, but it's really nice to see the whole thing taking shape!Outside of battle...We…
- Astromeda July 2026 Full Game Development Update! - 25 July 2026
Hey everyone!It's time for the monthly full game update! NOW!...Progress has been great! Last update, I talked about how we were working on the later sections of the game's third area. Since then, we've been working on the final parts of the area's gameplay, and I'm really looking forward to showing you what we've made!These final parts include major story / major battle scenes.As well as new rooms, new interactions, new ways to move around, and new environmental details.This area...It has a habit of feeling...A little too alive.CombatThe game's combat keeps evolving as you progress through the game. We're making the enemy attacks be well telegraphed and craft them carefully.But, we've also been prototyping a new combat feature.Something we think could add a lot to it.We're still experimenting with it, but if it feels right, it's something that could affect combat all the way back to th…
- Astromeda May 2026 Full Game Development Update! - 25 May 2026
Hey everyone! It's time for the monthly full game update! (One Bacteria Bean for you)Progress on the game since the last news update has been pretty crazy.Last time, I talked about how the game's third area is split into two major parts, with the first part mostly finished.The second part is much bigger, so I expected it to take a lot longer. Even though it is not finished yet, we are already much closer to the end of it than I thought we would be at this point.My hope is that by the next dev update, the third area will either be finished or very close to finished. The final stretch of an area usually takes the longest, since that is where everything needs to come together properly, but I think it's possible.I will not compromise on quality for the sake of speed, though.The majority of the enemies are done, and the majority of the scenes are mostly done.MUSIC SNEAK PEEKAs promised, here…
- Astromeda March 2026 Full Game Development Update! - 25 March 2026
Hey everyone! It's time for the monthly full game update! (One Pizza Drink for you)Since the last update, we've been working on making major scenes for the game's third area, as well as the area's wild bacteria enemies.Basically, progressing through the third area.Now, the area is divided into two parts. Part 1 is almost finished. All that remains is completing two rooms and the rest of its gameplay elements.If you divide development progress into percentages, we probably made the most progress in terms of percentages in the last two months while keeping the same quality.Now that most of the game's systems are in place, progress is much quicker.Something nice is we're putting a lot of emphasis into any part we can, without forgetting the NPCs! MUSIC UPDATEI wanted to wait until we had a few tracks I felt really proud of before talking about the music again.So yeah! I know many of you ha…
- Astromeda January 2026 Full Game Development Update! - 25 January 2026
Hey everyone!It's time for the monthly full game development update!We’ve been very hard at work on the third area of the full game.Working on scenes, rooms, environments and of course… Bacteria!(The sneak peek below is a little edited to avoid spoilers.)One nice thing is that we’re developing this area much faster than we did Sandlyn. That's... also because Sandlyn City took a lot of time to make...Though I think that time really helped make it something special.As always, we’re focusing a lot on the expressive animations for the characters, and just making sure the third area feels high quality overall.We’re doing a lot of interesting things with this area, so I’m really looking forward to showing it to you all. Especially its visuals.About Development as we start 2026My personal hope is to be done with over half of the third area’s development by the next development update in March,…
- Astromeda November 2025 Full Game Development Update! - 25 November 2025
Hey everyone! It's time for the monthly full game update! I would like to start off by saying that an update to the Astromeda Demo is coming for the holidays with a couple of pretty big changes & improvements! NOW!... Progress has been great since the last update, and we're now well into the third area of the game. Every day we're working on room after room...In the last few devlogs, I talked about how we’d been focused on major story scenes that took a lot of time to make.We've now finished that part and are currently working on new rooms with exploration!Some more sneak peeks!Just sweeping the entrance... Quickly! Little sneak peek of an enemy attack! Aftermath. As always, I’m keeping things discreet so I don’t accidentally spoil anything big, but I still want to give you a little taste of the progress!Q&AIf you didn’t know, we host a Q&A every two months in the game’s Discord server!…
- Astromeda September Full Game Development Update! - 26 September 2025
It's time for the monthly full game update!Progress has been blooming since the last update, with a new area for the game in its early planning stages, along with some more work on Sandlyn.One of the coolest things about Astromeda is how every character you meet feels unique, each with their own personality and way of interacting with the world.I won't show any actual interactions to save it for you in the full game.Upgrade Shard BalancingSomething you’ve brought up during development is how the game will be balanced around item upgrades.I am here to reassure you that a lot of thought is going into the values picked for each upgrade shard. When the game gets closer to release, we'll be running plenty of playtests to ensure it's balanced well.Aaand, I'll be testing the numbers out myself thousands of times.The point of the upgrade shards is to let you create different playstyles by upgra…
- Astromeda July Full Game Development Update! - 25 July 2025
Hey everyone! It's time for the monthly full game update!We made great progress as usual and worked on a variety of things across the game like rooms, characters, combat-related stuff, and more!Now, like with any game, sometimes development goes smooth... And sometimes you spend four hours staring at a chair wondering, "Does this chair spark joy?"Other times, you create something that slightly breaks the game, and suddenly the menu is fighting the player.Basically... yeah, some things take longer than others.It's all part of the process!But we prevail!Also if you haven’t already, be sure to check out the previous devlogs for a deeper dive into various parts of development and some sneak peeks!And now, without further ado...Some more sneak peeks!*All art and sneak peeks are a work in progress and are subject to change.*"But I think otherwise."An alleyway. Enter if you dare.Unique battles…
- Astromeda May Full Game Development Update! - 25 May 2025
Hey everyone! It's time for the monthly full game update! I would like to start off by saying a BIG THANK YOU to everyone who tagged Astromeda on Steam with the "Great Soundtrack" tag! Having this tag appear on the game's page happens only when a lot of players in the community give the game this tag. I love game soundtracks, so having this tag on Astromeda is so awesome! NOW!... Progress has been nice and steady since the last update, with us working on many different parts of the game. Like I said in the previous devlog, I won't mention what area we're working on to not reveal the order of things that happen in the game. (All art and sneak peeks shown are a work in progress and are subject to change.) But I can tell you this — with each passing day, Astromeda gets closer to release! (There are just a lot more days left hehe. I'll talk more about that at the end of this devlog.) I'd sa…
- Astromeda March Full Game Development Update! - 25 March 2025
Hey everyone! Spring has arrived... and with it, a fresh update on Astromeda's development! This dev update also includes a Q&A at the end! Development has been going well, and we're currently focused on completing the final parts of the game's second area: Sandlyn. We've also been putting a lot of effort into quality, which is why some parts are taking longer than originally expected. But I'm really happy with our progress! So Sandlyn is nearing completion! (Some optional gameplay elements and scenes are still being worked on.) Note: Once we begin working on the next area, I won't reveal its name, theme, or how many areas the game will have in general. I think showing all that before the game releases could take out of the experience when you play it. I will keep showing sneak peeks in the monthly updates of course but I'll make sure what I show doesn't spoil that, which could mean l m…
- Astromeda January Full Game Development Update! - 25 January 2025
Hey everyone! Development update time! I hope you had a great start to 2025! We progressed nicely with the game as usual! December had a slight slow down in development due to the holidays and new year, but we picked up the pace in the start of January. Work is now mainly focused on a section of Sandlyn called Sandlyn City! This section is large, and has a lot of content! SO MUCH TO BUY! Beware the Pizza Drink! (Very fun item!) We also worked on new enemies! Some enemies in the full game have much more complex attacks that react to your position in combat, rather than scripted attacks. I hope to show you a sneak peek of a boss soon. For new followers who want to see a non-demo enemy, I showcased some animations of a new wild bacteria back in August's devlog: STOP. (Actobacter is sleeping. Please don't wake him up.) Sandlyn City requires a lot of art to be made, and many scenes to be cod…
- Astromeda November Full Game Development Update! - 25 November 2024
Hey everyone! It's update time! I have to say, in the last two months, I believe development has made the most progress ever since it first started! We got so much stuff done! I'm happy to say that Sandlyn (the 2nd area) is nearing completion! There's still a bunch of stuff left to do, but we are approaching the final parts. (minus polishing and testing). This area just has A LOT of content. Okay, here are the devlog's sneak peeks! (All art and sneak peeks are a work in progress and are subject to change.) These boulders are fun to play with! I wonder what you'll do with them... What is this place? What a majestic looking bacteria... The Astromeda demo also got an update this month which added this new animation for Per! "Huh?" A lot of development time was used for planning, coding, animating story scenes, and designing the game's world. We can't finish off a dev update about Sandlyn w…
- Astromeda September Full Game Development Update! - 25 September 2024
Hey everyone! It is that time again! This month a lot of time and effort went into making a bunch of scenes, as well as creating NPC interactions with multiple animations that really bring them to life. One of the new scenes created this month was more atmospheric, and I really enjoyed working on it. I'm very much looking forward to letting you all experience it yourselves! Sandlyn has some rooms that are larger compared to the Basement and are a bit more exploration centered. Following that, is the introduction of LADDERS to Sandlyn! Some time also went into improving and polishing a few enemy attacks in the code. Last month I showcased some animations of a new wild bacteria enemy, and explained some of the development aspects of enemies in Astromeda. You can check out last month's devlog if you haven't here: The reception to this new enemy has been very good-- I've gotten many DMs acr…
- Astromeda August Full Game Development Update! - 25 August 2024
Hey everyone! The Astromeda full game is progressing nicely, and this month a lot of work went into making many of the gameplay elements. Rooms, exploration, NPCs, wild bacteria battles, new items, etc! I've been getting a lot of requests asking me to talk more about the process of actually making the game, so why not! As I said, a lot of work went into the new line of wild Bacteria battles you'll encounter in Sandlyn. In Astromeda, creating an enemy battle is a very fun part of development, but it can more much more complex to make compared to a typical turn-based RPG. A bacteria enemy needs to have what we like to call a "Big sprite", like Forgi right here: Then, it needs an idle animation, a hurt animation, and an animated expression for actions like this one: And then, when the camera view changes to the dodge phase, the enemy bacteria needs a "Small sprite" along with multiple anim…
- Astromeda Full Game Development Update! (#2) - 28 July 2024
Hey everyone! This month, a lot of work went into making multiple wild bacteria battles and adding new exploration elements to Sandlyn! The enemies in battles are a lot more animated than the demo ones and their attacks are more complex. You can expect to see a lot of Sandlyn for a while since it's quite a large area in the game. (More areas other than Sandlyn will also be in the game of course, but Sandlyn is certainly demanding quite a lot of work!) Showing you all the new wild bacteria will be spoilers, but I'll try to show as much as I can. Without further ado, here are this month's sneak peeks! (As usual, keeping spoilers at a minimum!) Welcome! "Enemy attacks!" Hide. "Dodge!" Thank you for supporting Astromeda, and I will see you on the next developement update! ❤️
- Astromeda Full Game Development Update! (#1) - 13 July 2024
Hey everyone! I just wanted to thank you all very much for all the support and recognition Astromeda has been getting recently! It means the world! I know a lot of you want to get updates on the full game and see some new stuff beyond the demo, so I'm going to be posting regular development updates with sneak peeks here on the Steam page! You can expect to get a development update once every month or two on the 25th! I'm going to show some screenshot & animation sneak peeks, and no story spoilers! Enjoy! Welcome Nano! Nano will accompany you on your journey! Now, who exactly is Nano? How/When do you meet Nano? What is Nano? You'll have to wait and find out ;) Nano will prove to be very helpful! Uhh, Nano what are you doing? "THEIR GLORIOUS CIVILIZATION!" A little peek of a WILD BACTERIA from the 2nd area of the game, Sandlyn! "Help us keep the environment clean, that way you'll satisfy…
- A massive new update to the Astromeda Demo is out! - 27 May 2024
Hey everyone! I've been working very hard on a big update to the Astromeda Demo! The update includes many changes and additions thanks to all of the incredible feedback the game received over the past few months! https://i.imgur.com/tDnYbte.gif Note: The following contains spoilers to the Astromeda Demo. The new update includes: The dying animation that appears in the running scene at the start or when you get hit by the acid has been adjusted and is 2.5x faster. In the running scene at the start, if you fall or get hit by the boulders, part of the scene gets skipped so that it wouldn't get annoying if you die multiple times. A brand new animation now appears at the end of the running scene, when you fall and Per catches you. You can now properly close the game through the game's UI! There are 2 ways to do so. You can hold escape, or go to the menu options and press on Quit game. Per no…
- Astromeda Demo new additions and changes + full game stuff! - 26 December 2023
Hey everyone! I've made some pretty big changes and improvements to the Astromeda Demo! Including: A brand new attack was added to Actobacter's Boss battle! Actobacter's first attack was shortened and adjusted as it was too long and slow. Actobacter's end of battle dialogue was changed with additional information about the Queen's story added to it to set up the lore for the rest of the game more appropriately. Various dialogue changes in a few cutscenes. The Queen's hand design and color were changed. (More changes to it will come in the future.) The DASH tutorial which shows you how to dash was slightly changed to be more clear. Here's are sneak peeks from the FULL GAME! Small, resilient plants burst forth from the sandy ground, their leaves painted in vivid greens and blues. These plants add a touch of life to the serene environment, swaying gently in the soft breeze. https://i.imgur…
- Recent bug fixes and updates for the Astromeda Demo! - 3 December 2023
Hey everyone! Thank you so much for playing the Astromeda Demo! I figured I'd start using the Steam event option more now as it's useful for communicating with you all! Here's a list of the recent bug fixes and changes to the Astromeda Demo that you might be interested to know about! The hidden room door was visually upgraded. The hidden room entry bug was fixed. You can Pet a bacteria and get a new cute interaction of saving its life. A bug where an enemy might freeze in battle was fixed. When obtaining the DASH, there are new instructions that pop up on screen that explain how to use the dash properly. Remake of the elevator pod - with a combo system that gives you more speed! (It's pretty fun!) New sound effects for the elevator pod. New sound effects for the magnet puzzle switches. In the second magnet puzzle room, Actobacter no longer disappears abruptly after completing the puzzle…