- Astral Throne II: Age of the Phoenix Beta is Now Available! - 2 June 2026
Hello, everyone!Thank you all so much for waiting patiently. Video game development can be a little harder than you anticipate, so sometimes you're a little late for things, heh.Regardless,Astral Throne II: Age of the Phoenix's Beta is Out Now!Play it here -> This demo contains 6 of the 19 playable characters and covers the 1st of the 5 acts that will be in the final game. It’s also missing a bunch of items and skills, and it skips over some story like the prologue intro. It's also a little on the easy side.We're not going to give too much of the game away for free like last time!Why a Beta? Why Now?The game's still not gonna come out for a bit. Our plan is still within 2026, but since we've made some fundamental changes to the formula from AT1, we'd really appreciate some feedback to steer us in the right direction.Join the Discord, or just leave a review on the demo page. We'll be rea…
- Astral Throne II: Age of the Phoenix Update Roundup 1 - 1 March 2026
We've been making update posts on our social media, and every once in a while we'll compile them into batches for Steam so we're not clogging up people's news feeds.Note: all visuals before and during the beta period are works in progress, as polishing is usually the last step to do.No More Round Limit?First, let’s talk about the World Map and time limit. In Astral Throne, each encounter had its own turn limit on top of the overworld’s combat encounter limit. You could move freely on the World Map but could only fight 4 battles before moving on.In Astral Throne II, traversing the World Map is largely the same, but the time limits have been merged: there is now one mega-turn-limit that lasts the entire Act. It’s generous, but it ticks down every round that passes in any combat encounter. You can choose to play many maps quickly, or a few maps slowly, it’s up to you. Maps now also permane…
- Patch 1.3.3 - Optimization - 19 November 2025
Patch Notes 1.3.3OptimizationFixed lag spike upon opening and closing the world map
- Patch 1.3.2 - Fixes, Optimizations, and Return of the Demo! - 14 November 2025
Hello, support for Astral Throne is winding down, but there was still some things we wanted to address.Patch Notes 1.3.2OptimizationGenerally improved performance all-aroundEspecially improved performance of multiple performance-demanding encounters Bugs FixedFixed rare issue where Act 3’s overworld layout wouldn’t let you access the shopsFixed rare issue where defeating a Starblind after saving and loading would freeze the gameFixed issue where butterfly mounts would briefly morph into godless horse-like monstrosities when using the frog FamiliarFixed issue where the “Orb Trap” Barrier Skill and “Sticky Goo” Weapon Skill would not grant exp when usedFixed issue where buying an item and immediately consuming it wouldn’t add it to the Codex Gameplay AdditionsThe demo is back up!It ends when the Act 1 Siege starts. Try before you buy!If there's any more game-breaking or progress-impacting…
- Astral Throne II Announcement - 7 November 2025
If you're wondering why news has been a little slow recently, it's because we've been throwing all our ideas into one big pot. We found that things we wanted to do either came at too high a cost, or would change too many things.So, we're excited to announce the fruits of our labour: Astral Throne II: Age of the Phoenix!Check it out here, and add it to your Wishlist!What is Astral Throne II?Age of the Phoenix is a fully-fledged (get it?) sequel, or well, prequel to Astral Throne. It's a bit of a different take on the "Strategy RPG Roguelike" that leans a little more into the Roguelite realm, but it still retains Astral Throne's core promise of a unique strategic experience. Its ulterior purpose is to be a much easier beast to tame, which will allow us to make more content and to provide faster and more substantive updates after release. It's a little bit like The Binding of Isaac: Rebirt…
- Patch 1.3.1 - Post-Update Hotfixes - 14 September 2025
After some feedback with the previous update, we've made some hotfixes.Also, Astral Throne will be a part of a Steam Daily Deal today (Sunday, Sept 14) starting at 1PM Eastern. So if you're thinking of buying the game now, wait just a little bit! You won't regret it!Patch Notes 1.3.1Gameplay TweaksStory is now enabled by default for Custom Games, for those who want to experience storylines with custom game rulesHowever, there is a new warning added to the Custom Games page: Warning: If you deploy too many Heroes, story scenes might not play in the proper sequence.You can still turn the story off whenever you want during Custom Games like beforeBug FixesFixed issues where the wrong kinds of Encounters will be chosen from the Encounter poolFixed problem where you could be rewarded with two of the same Memory at the same time
- Update 1.3.0 - Map Content Update - 13 September 2025
Welcome to Astral Throne's third content update!We’re fleshing out the Encounter pool with new maps, story scenes, and mechanics.Patch Notes 1.3.0New EncountersAct 1New Chapter 1 Skirmish: Bella MarinaNew Skirmish: Bosco WorkshopNew Skirmish: Drivasto OspedaleNew Battle: Ambush!Act 2New Skirmish: Ring Around the MoatsyNew Skirmish: Empoisonne SwampNew Battle: Ordinator of the VaultGameplay AdditionsCetus’s Teleportals no longer have cooldownsAdded a Custom Game option to turn off the Campaign (Run) Time Limit, so you can spend as long as you want in actsIf this option is turned on, empty Encounters in the World Map will no longer turn into Skirmishes after a couple movesBugs FixedForcefields and Teleporters are more clearly on/off or on cooldownFixed issue where Forcefield and Teleporter states would not properly save and loadRecruitable Militia Hetja can no longer spawn more than once…
- Patch 1.2.5 - Hetja’s Quest Collab! - 26 June 2025
Hello everyone! To celebrate the Summer Sale, we’re doing a collaboration with the Fire Emblem Romhack community. Namely, an actual Fire Emblem Roguelike: Hetja’s Quest!Hetja has been added to the game as a Recruitable Militia. They have the special skill of being able to spawn as any class.In turn, Lyra will be added as a playable character in the next Hetja’s Quest update some time soon.Check it out here: https://www.dandelionhands.com/hetjasquest/And share some love: https://feuniverse.us/t/fe8-hetjas-quest-v0-8-01-01/20622Patch Notes 1.2.5- Added new Militia “Hetja”- …That’s itAs for the next major Astral Throne update, we hit some development snags so it’s coming along a little slower than expected. We still expect to release the map content update this Summer, though.We’ve also been hard at work at something we can’t share any details about just yet, but we’ll let you all know som…
- Patch 1.2.4 - Bug Fixes and Gameplay Tweaks - 2 June 2025
Patch Notes 1.2.4 Some gameplay tweaks and bug fixes in preparation for the Turn Based Thursday Fest on June 2nd. More substantial updates followed by new content coming soon! Gameplay Tweaks Added the ability to select more than one starting Memory in the Custom Games menu The Custom Games menu now remembers what configurations you had set previously Added a clear button to the Custom Games menu Made the requirements for a couple endings less strict Made the activation of Draco’s “Critical Roll” ability more obvious Added more tips for the loading screen Bugs Fixed Fixed not triggering the Steam achievement for seeing the “Godfellas” ending (should grant it automatically upon opening the game if you have seen the ending before) Fixed “Lookout” skill softlocking the game when attempting to undo it Fixed recruitable Militia sometimes spawning with weird skills Fixed occasional inaccurate…
- Patch 1.2.3 - Bug fixes and Free Trading - 2 May 2025
Patch Notes 1.2.3 Gameplay Tweaks Trading is now a free action, go nuts Bugs Fixed Fixed the occasional perma-killing of downed units that were "Saved" after loading a run Fixed consumables not getting deleted when using from the Caravan while in an Encounter, leading to duping Fixed weapons sometimes disappearing when trying to equip them on units that can’t wield them with a full inventory Fixed consumables being deleted when their use is being undone before completion when the Unit has a full inventory Fixed being able to duplicate items while trading with quick inputs Fixed Marionette not being properly loaded after it had been broken, repaired, and summoned again Fixed Skill “Requisition” being learnable with no weapon proficiencies, leading to some Units gaining an errored weapon Fixed item duplication bug in the Alchemist Fixed Marionette sometimes duplicating Fixed some game text
- Patch 1.2.2 - Balance Tweaks - 22 April 2025
In 1.1, we tried to smooth out the difficulty curve so you weren't cruising through Acts 2 and 3 if you managed to make it through Act 1. We overcompensated a bit and made the game too frustrating in turn, as that ended up cranking up the difficulty of the whole game too much. This patch is meant to undo a lot of the frustration that caused. And while the curve has hopefully smoothed out a bit, we're still working on improving it, but first we're going to bring the difficulty of the whole game down, making it easier overall. Balance Changes Slightly reduced stats of all enemies in Acts 2 and 3 Slightly reduced generic enemy growth rates Adjusted Final Boss to only gain +2 stat per remaining Ordinator while on the highest difficulty level Reduced the ATS threshold for doubling to 4 from 5 Gave the "Thomas" Militia -2 MOV when on the enemy team, and made him guaranteed to spawn with a Sub…
- Patch 1.2.1 - Minor Fixes - 21 April 2025
Bug Fixes Fixed the Starblind not spawning with weapons in the “Colline National Park” skirmish encounter in Act 2 Fixed failing skill selection for a high level Alistair recruit Fixed Isolde starting with a horse Fixed skill and memory icons in the Unit codices not producing tooltips Fixed the Unit’s skill list closing when cancelling skill replacement Fixed some game text
- Update 1.2.0 - Spring Content Update - 21 April 2025
Welcome to the second content update! This one doubles (yes, doubles) the number of Recruitable Militia Units and makes each Militia stand out from each other a little more. Patch Notes 1.2.0 New Recruitable Militia Units 2 new Adepts 3 new Druids 2 new Knights 3 new Mages 3 new Monks 3 new Scholars 2 new Scouts 2 new Warriors Militia Changes Existing Militia’s stats have been rebalanced to make them stand out from one another more Each of the new Militia (and a few existing ones) now start with a skill that they’ll have every time they spawn Most of these skills are special and unique, but not all Skill books contains some of these new Skills Bug Fixes and Tweaks Fixed the World Map sometimes pointing itself in weird places when opening it Fixed issues with Cetus’s Teleportals and removed their cooldowns Fixed convoy filters sometimes switching while grabbing items Fixed “Learn By Exam…
- Patch 1.1.1 - Minor Fixes - 28 March 2025
Bug Fixes Fixed Final Boss Danger Zone not updating properly when it switches weapons Fixed Enemy Reinforcements in the Final Boss not charging at the Player Team Adjusted analytics a little bit Fixed some UI Text
- Update 1.1.0 - First Content Update - 25 March 2025
Here's Astral Throne's first content update. There will be more where this came from soon, so stay tuned. Patch Notes 1.1.0 Class Changes Added NEW Skills to the Knight Skill Set: “Boneshaker”, “Cavalier”, and “Charge Through” Added NEW Skills to the Battlemage Skill Set: “Cavalier”, “Charge Through”, and “Power Convergence” Added NEW Skills to the General Skill Set: “Sitting Duck” and “Learn By Example” Moved old Knight and Battlemage Skills to the General Skill Set: “Unimpeded”, “Little Off the Top”, and “Turtle” Lyra’s starting Leader Skill is now “Power Convergence” Balance Changes Units and Skills Increased base HIT for every Unit by 5 DEX and SPD grant 3 HIT and AVO instead of 4 “Bless Land” Skill no longer costs Gold to cast “Sharpshooter” Skill no longer grants ATS “Aegis” Status Effect grants 2 ATS instead of 3 Leaders and Secondary Heroes start with more Exp Stat Growth Rate S…
- Patch 1.0.9 + Rough Content Update Roadmap! - 28 February 2025
Another day, another patch. Patch Notes 1.0.9 Fixed Encounters sometimes appearing more than once in a run Fixed certain status effects on tiles not saving, e.g. “Static Cling” during the Ordinator of the Bridge Encounter Fixed Skill Books in Crossroads Events sometimes showing a different skill before and after you take them Fixed the buttons on the bottom left of the screen not activating during the dialogue sequence when beating an Encounter during Enemy Phase Added descriptions to Terraform skills that detail the Tile type they transform tiles into Minor UI tweaks and fixes This should be the last 1.0.X patch… As we’re going to start putting out content updates! Thanks to all your feedback, we have a good idea on what to focus on for Astral Throne’s future. The update schedule will be a little variable, but here are our current plans for full transparency: Rough Content Update Roadm…
- Path 1.0.8 - Steam Deck Fixes + Feedback Survey! - 20 February 2025
There has been an input problem with certain Steam Deck users and it has been a challenge for us to fix as it seems it mostly affects the older Steam Deck model, and we on the dev team only have the newer model. However, we think we’ve finally solved the issues with input registering and camera moving. Let us know if you’re still having problems! First though, make sure you’re on the default input configuration for Astral Throne. Patch Notes 1.0.8 Fixed various input problems on the Steam Deck, especially the first gen model Fixed rare instances of save file corruption when the game is exited forcefully (e.g. crash, power outage, etc) Fixed RNG such that when you load a saved run, it’s more consistent (e.g. you can’t reroll shop inventory by save-scumming) Fixed certain effects not finishing execution during enemy phase Added “Hero in Team” Skills to Codex Stopped Unaligned Units from u…
- Patch 1.0.7 - Minor Fixes - 14 February 2025
For our one-week anniversary, we have... another small patch! These are probably going to be reducing in frequency now that the game has stabilized substantially. Patch Notes 1.0.7 Fixed instances of dialogue scenes not starting properly sometimes Fixed crashing issue when pressing “Next Unit” immediately as the player phase starts Fixed controller binds not saving sometimes Fixed instances of low FPS on deployment phase Fixed issues with the “Here Comes the Cavalry” achievement Fixed rare instance of items having negative stacks after events where you donate items Gaining money from an item in the middle of an event allows you to select options you couldn’t previously afford You can no longer choose to send your Unit’s equipped weapon to the Caravan when getting an item with a full inventory Game text and UI tweaks We are still trying to investigate why the game is having trouble on so…
- Patch 1.0.6 - Minor Fixes - 13 February 2025
Hello, the save system seems to be stable now, so we are back to focusing on fixing regular bugs. Patch 1.0.6 Notes Fixed run save potentially corrupting from saving and loading in the middle of a campfire scene Fixed another possible cause for people’s weirdly low FPS Fixed instances of items getting deleted when accessing the Caravan inventory from an individual Unit’s Items menu Fixed being able to select Units when the game is loading by spam-clicking Fixed certain Memories triggering on phase start when they shouldn’t on run load Fixed being able to move with Canter while afflicted with Starblindness or Divine Blindness Fixed issues with Sol’s “Revelation” Memory not applying on Enemy Phase The “Suture” skill is now affected by both increased skill range and weapon range changes Fixed some camera issues when starting an Encounter Potentially fixed some instances of broken inputs on…
- Patch 1.0.5 - Minor Fixes - 12 February 2025
Hello, it seems yesterday's patch was received well. We're still hard at work fixing bugs, but here's what we've got this morning. Patch 1.0.5 Fixed more instances of completing Objectives not ending the Encounter, let us know if this is still happening to you Fixed issue where the music would sometimes not resume properly upon loading a run Fixed issue where certain menus sometimes would not open or close properly upon loading a run Fixed some game text Reworded the objective text on the “Imperial Cemetery” map to urge players to hurry to the exit Minor UI tweaks