Akasha: 32-MECHA Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
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- Release dateAug 17, 2023
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Akasha: 32-MECHA Playtest Steam news
Akasha: 32-MECHA Playtest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Pre-Alpha Patch 0.18.5 - 15 August 2026
Features New moveset for “GOLIATH”-type enemies Polish Improved turning-in-place animations for players and some AI Balance Energy gained from blocking an attack reduced from 60 to 30 Changes to melee hit detection, making it much more lenient overall Performance Major server performance improvements due to the melee hit-detection changes
- Patch 0.18.4 - minor feature patch - 29 July 2026
Features: 3 new "Cornerstone" Upgrades that are the foundation of dealing massive damage. On Day 1, players can choose any of these. At the end of Day 1, players vote on which one their Class will use for the rest of the game. Resonance Output Mode: STYLE - A combo-based ramping damage pattern Resonance Output Mode: FRAGMENTATION - A stacking debuff damage pattern Resonance Output Mode: SUN AND MOON - A phase-based damage pattern Added in-game chat in both the Hub and Tower Polish: Improved large enemy AI behavior near obstacles Added dash VFX Improved predictability of hit reactions Bug Fixes: Fixed an issue where rolling/dodging right before getting hit could cause a hit reaction to not be played Fixed a bug where the first-person interaction indicator showed even though there was no interactable in range Fixed a bug where the clocks in the Hub displayed the wrong time Balance: Increa…
- Hotfix 0.18.3b - 16 July 2026
Fixed some audio-related issues
- Alpha Patch 0.18.3 - 15 July 2026
Features: * Added 3 more female and 3 more male Player appearance presets * New game system: Necessity. Upkeeping your basic necessities like Hunger and Sleep in the Hub improves your Akasha System Synchronization * Added background music in various game areas Polish: * Adjusted dash physics * Adjusted player hit reactions so they are more consistent in behavior * UI visual improvements for Upgrade selection, Research, Inventory, Character info, and Akasha System HUD * Improved visual feedback for SSFrame movement * Combat VFX updates Bug Fixes: * Fixed a bug causing loading screens to be stuck * Fixed outdated keybind names
- Patch 0.18.2 - 9 June 2026
A lot of backend work but relatively little player-facing changes Features: * Delve Room visual redesign Bug Fixes/Improvements: * Fixed an issue where the player's camera starts a 0,0,0 for half a seccond when spawning in * Prettified loading screens
- Patch 0.18.1 - 29 May 2026
Features: * The Mirror - interactable where you can change your Player appearance * Precise Interaction system for Player character. Automatas continue to use proximity-based interaction * Ongoing construction in the Hub Balance: * Adjusted melee attack movement of "Dark Figure" boss * Adjusted hitbox of "SOLDIER" type enemy * Simplified melee moveset of "SOLDIER" type enemy Bug Fixes/Improvements: * Add ability to skip cutscenes * Fixed level ups not restoring full HP * Combat SFX variations * Fixed an issue where SSFrames did not despawn after Automata death * Fixed an issue where AI would idle momentarily after failing to attack * Disabled Hit Shadows on hit reactions. Only attackers spawn Shadows * Visual improvements in Hub
- Patch 0.18.0 - 19 February 2026
Big patch. Features: * New System - Democratic Metaprogression. A skill tree where players can vote on nodes. Nodes take effect on the next real world day * New Hub area - The Research Facility. Here you can participate in Democratic Metaprogression * SSFrame visual overhaul * Gatherables * Shield rework. Shields are now hurtboxes * Additional Tower Expedition content including the first BOSS type enemy Balance: * Increased attack telegraphing of the SCORPION type enemy Bug Fixes/Improvements: * AI navigation improvements * Fixed first person camera jitters when climbing stairs * Improved accuracy of melee, Hit Scan and projectile on-hit VFX * Fixed a bug where Encounter Health Bars sometimes would not show up * Fixed a bug where AI would continue to move after death * Fixed a grass-related rendering issue Performance: * VFX/SFX networking improvements * Environment object networking im…
- Patch 0.17.1 - Minor patch with some new content - 14 January 2026
Features: * Ongoing construction of The Hub * More Expedition content Balance: * Removed some Augmentations Performance: * Client, server and networking optimizations related to Augmentations
- Patch 0.17.0 - 10 December 2025
Tower Expeditions are now multiplayer. Only US-West will be available for this playtest, but we have plans to open many more regions in the future (EU, Japan, South America etc.) Features: * Inventory/Item/Loot system * Multiplayer Tower expedition. More Day 1 Expedition content * Chained melee attack animations * Character body type selection * Hub ongoing construction/renovation Balance: * Reduced aggressiveness of SCORPION type enemy * Dashes are no longer able to cancel melee attacks as early * Arena map tuning Performance: * Improved client FPS in player Apartments
- Patch 0.16.1c - 20 November 2025
Minor fixes
- Patch 0.16.1 - 19 November 2025
Patch 0.16.1 - minor patch. Multiplayer Tower Expedition is in the works Features: * Added Male player character option. For now, male/female is randomly selected * Hub construction and renovation: Kiosks added showing upcoming in-game events * Added camera lag to the combat camera Bug Fixes: * Fixed an issue causing movement corrections on Travelators * Fixed an issue causing doors to open/close erratically
- 0.16.0c - tiny patch - 16 October 2025
minor changes to The Hub
- Patch 0.16.0 - Tower Expedition sneak peek - 15 October 2025
Features: * An early look at Tower Expeditions, the core of Akasha's gameplay. Head to the Launch Sector through level B1 to join * Added live registration/expedition information in the main menu * Hub ongoing construction and renovation Balance: * Tuning of enemy AI movement speed across the board * Enemy AI can now lose aggro if you go out of line of sight * Reduced the range at which most melee enemy AI would start attacking Bug Fixes: * Fixed a bug where "PROGRAM: SHOCKWAVE" was not dealing damage when cast on the ground * Fixed a bug where interactions with the Akasha System would play an error sound effect * Fixed a bug where interactions would sometimes fail when players are nearby * Fixed an issue related to first person view * Fixed various UI issues related to UI focus * Fixed enemy AI pathing issues when players are near obstacles * Fixed an issue where enemy AI kills were no…
- Patch 0.15.2 - 5 September 2025
Patch 0.15.2 - another small patch. Tower Expedition is coming soon (tm) Features: * Hub ongoing construction and renovation Bug Fixes: * Fixed a bug where enemies would sometimes not spawn in Tutorial
- Patch 0.15.1 - 2 August 2025
Minor patch with a bunch of bugfixes Features: Hub ongoing construction Added names above players Bug Fixes: Fixed a bug preventing NPC dialogue from triggering Fixed player names incorrectly displaying in Arena Fixed a bug where disconnected players look like they are moving to other players Various other fixes other reconnections Fixed the day/night cycle
- Patch 0.15.0 - 4 July 2025
Major patch with Hub and Tutorial
- Patch 0.14.9 - 6 June 2025
Balance: * Dash CD reverted from 1s to 0.5s * Greatsword special/heavy attack windup frames increased Bug Fixes: * Fixed a soft lock in the in game menu Polish/Performance: * Spell icons reworked * Combat SFX changes
- Hotfix 0.14.8.1 - 5 April 2025
Fixed an issue where players would stay in the dead animation after respawning
- Patch 0.14.8 - 4 April 2025
Another small patch. Next patch will be a big one Features: Added a circular damage indicator so players know where they are getting hit from Balance: Added 1s CD to dash Base Armor and Magic Resist 0->50 Moved experience pickups in Arena Bug Fixes: Fixed an issue where keybindings were not saving Fixed an issue with spawn points in Arena
- Patch 0.14.7 - 2 March 2025
Note: most features currently in development will unfortunately not be available for public playtests. Public playtests will focus entirely on core combat + Augmentations in the short term Features: Added rapidfire on SSFrame mini-gun. Hold down ranged attack to rapidfire. Fire rate is now a real stat Added a stun to hard landings. You can roll right before hitting the floor to avoid this Balance: Melee attack animation cancel thresholds significantly delayed (you can't cancel animations as early) SSFrame energy on melee hit increased 20->30 Parry/Riposte removed Bug Fixes: Fixed an issue where keybindings do not save Fixed an issue where platforms in the Arena were causing movement issues Polish/Performance: Login/Signup removed Animation polish UI improvements Replication performance improvements
Patch notes and updates
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