- Update 1.1 - 24 November 2024
Fixed reverb issues that would cause overly loud audio that occurs when kicking some doors. Steam Deck changes, optimised Steam Deck settings are applied at launch to comply with Valve guidelines. Verification should hopefully follow. New Location - Resident Baths, just a small location I was working on a while ago that was never fully completed. It's still an interesting place to enter, grab a special weapon, some ammo and maybe some little bonus inventory. Added dead zone on controller input. Eliminating drift when playing with a controller.
- 1.01 New Optimisations - 28 October 2024
Added low memory overhead option. This new setting will enable the main hub map, Westminster to be streamed in over 12 seconds. I noticed a huge memory spike when transitioning to Westminster that could occasionally lead to an out of memory crash on systems with less RAM or VRAM. The map is the same, it's just been chopped up into small chunks that are loaded in sequentially, memory is flushed between each chunk to ensure the loading system isn't getting overwhelmed when clearing old and loading new data in for gameplay. I recommend leaving this off if you can, it will cause a 12 second load screen every time you enter Westminster, but it will help if you ever get hard crashes due to running out of system memory. It also lessens the impact of page file transfer, which can lead to massive slowdown for a minute or so on level loads. Fixed mannequins waking too early in the Theatre. Added…
- Солянка для Хэллоуина: Обзор Beyond Hanwell - 11 October 2024
После месяца раннего доступа компания Steel Arts выпустила продолжение своего хоррора 2017 года. Сиквел получил название Beyond Hanwell .
- A word from our composer. James Elsey. - 30 September 2024
We just released the soundtrack for purchase, 100% of revenue from music sales go directly to Jamie, so if you like the music, and appreciate a good score, please consider picking it up. Thanks! Message James Elsey Thank you everyone for the amazing reception to the game and some lovely comments that have been coming through for the music! The Hanwell game’s hold a special place in my heart, given the original was my first ever credited game Soundtrack. So to have the opportunity to come back to this world and compose for a sequel was a fun challenge. Particular highlights include working with an incredible Vocalist Shila Vikström, recording a unique electro-acoustic Horror instrument ‘The Esoteric Machine’ and finding interesting and creepy ways to bring back themes and melodies from the original. The OST is now released to coincide with 1.0 launch, with 18 tracks and several options f…
- 1.0 Hotfix #2 - Fatal Error Resolved - 27 September 2024
Fixed "Fatal Error" issue on some systems. Chainsaw and Cursed Weapons sound effects now fade out as they should when stowed.
- 1.0 Hotfix #1 - 27 September 2024
Fixed cancelling use in the inventory also dropping the item when playing on a controller. Added more checkpoints to the hospital. Fixed a bug that would prevent Dinky, Minxy and the Duke not taking damage with melee.
- Beyond Hanwell Update 1.0 - 26 September 2024
Major Changes New Game+ - Start a new game, straight to Westminster with all you're upgrades and inventory. Available after completing the main game. Non-essential items can now be dropped from the inventory. Just right click and drag outside the inventory area to drop an item, dropped items can be retrieved again. Headbob is back, I disabled head bobbing before launching due to bugs caused in the latest version of UE5, it is now back. It is on by default but can be disabled in the settings. Removed sprint delay when not using the quick turn feature. Added attack homing options for radius and distance. This helps you tailor the combat to your specific play style, if you are quick with a mouse you can set the radius lower but if you are not so quick or using a controller, you might set it higher. New Locations Clayfield Auditorium - Enter the Clayfield Auditorium Circus and face the chal…
- Cloud Saves - 20 September 2024
Cloud saves should now sync correctly.
- Update 0.75.1 - 16 September 2024
Added a Return to Westminster button in the pause menu, this will load your backup save and return you to your last save point in Westminster. Added Objectives to Livingstone Manor Inventory Management - You can now re-arrange your inventory. Do this by holding down the right mouse button, and dragging your item to a different slot. On controllers this is mapped to the jump button. Y by default, or whatever you mapped it to if using a custom remap. New Special Cursed Radiant Cross weapon found in the woods. - I'll be adding more special one off items to the open world over the next, just little unique bits to make exploration more rewarding. Fixed torch battery consume issues with low battery.
- 0.75 Hotfix - 14 September 2024
Livingstone Manor now clears as it should.
- Early Access Update 0.75 - 14 September 2024
Major Changes As requested. Added Story Difficulty Mode, playing on this difficulty level will make the combat and survival elements of the game much more forgiving. - Important Note! Because of the new difficulty tier, you're saved difficulty will have decreased by 1. So if you were on Normal, you will now be on Easy, be sure to check and change this to your preferred level. Testing Grounds - New arcade style game mode available after completing the main game. Set your parameters and fight a never ending wave of Anomalies. Only St Pauls is currently available, but I'll add more with each update! Added support for Intel's XeSS upscaling technology. Experimental Steam Deck Support, first time run on Steam Deck will automatically set optimal settings, and fixed the "Requires C++" dialogue issue. Note: Steam Deck still has quirks, there are lots of visual anomalies (broken looking meshes,…
- 0.5.2 Hotfix - 13 September 2024
Locked the Hanwell Bypass until you have all ID cards. This update seems larger than it's content because it also comes with the ground work for tomorrows big 0.75 content update. Please note, that means it comes with the new Story difficulty mode. Because of the new difficulty tier, you're saved difficulty will have decreased by 1. So if you were on Normal, you will now be on Easy, be sure to check and change this to your preferred level. See you all tommorow! Because it could ruin your experience and allow you to do the end before the beginning, this was a rushed update, so as ever, if I broke anything, please let me know and I'll get right on a fix.
- Road to 0.75 - 1.0 - 9 September 2024
Hi everybody! Firstly I want to thank everybody who believed in the game enough to take the risk on arly Access, I understand it has a bad reputation these days and the feedback it has generated has been invaluable. I want to lay down the plan for this month's updates. Please note these are plans that can change with very little notice, life can sometimes get in the way, but I have largely managed to stick to my deadlines so far and hope I can continue to do so. Towards the end of the month I should have most of the missing side content finished, this includes: 1.0 Update Slated for Thursday 26th September Houses in Haven Meadow Circus (Clayfield Auditorium) Ministry of Truth Little Minster Broken Underground Train - Initiated at random fast travel event. Swimming Baths New Game+ Post 1.0 Updates After 1.0 I'll be starting work on localization, I'll be introducing new languages in line…
- Update 0.5.1 - 9 September 2024
Fixed some map icon issues when cleared. Fixed a bug that would cause the torch to become unusable after using a battery. Fixed the rotation axis of the Ferris Wheel in Anomaly Park. (I think, this one is random so I hope my changes fixed it) Fixed a bug that would trigger already triggered checkpoints. Added 5 seconds of invincibility on load and health is no longer saved to avoid getting into an infinite death loop. Some random crafting materials can now be found in safe houses. Added tutorial for perfect block. Added tutorial to clarify health regeneration. Reworked the failsafe in Twitchys to ensure you cannot get soft locked if he doesn't drop the key. If this happens, just restart checkpoint and the door will unlock. Added a 1024 Texture Streaming Pool Size option, this is experimental to see if I can solve some GPU crash issues on certain AMD Cards. If you have experienced GPU cr…
- 0.5 Hotfix - 8 September 2024
Fixed a bug that would cause the torch to flicker and dim with full battery.
- Beyond Hanwell 0.5 Update Out Now! - 7 September 2024
Major Changes Reworked the torch, the torch will no longer die completely, rather when the battery gets low it will just dim and flicker, the battery will also last much longer. To balance this, batteries are now slightly less common, and more likely to be used in crafting. New Content Makeshift Melee Weapons can now be created at Workbenches from crafting materials. Makeshift weapons are much more powerful than almost any weapons that can be found (except special weapons dropped by certain bosses) but will wear slightly faster for it's class. New Locations Anomaly Park Restore power to Anomaly Park and enter to discover it's secrets. The Amazing Adventures of Twitchy Explore a long forgotten haunted house attraction in the heart of Anomaly Park. New Anomalies Twitchy Fight Twitchy in Twitchy's Amazing Adventure in Anomaly Park. Animal-Tronics Fight Twitchy's minions in Anomaly Park. Ne…
- 0.4.5 Hotfix - 4 September 2024
Fixed a bug that would prevent you from activating the lift in Hanwell. This brings the game back from it's reverted state and into 0.4.5 so new features are back such as perfect block. I'm halfway through 0.5 too so this hotfix comes with the new torch system, which was supposed to come in 0.5. The torch will now dim and flicker instead of becoming unusable when the battery is low.
- Build Reverted 0.4.5 - 3 September 2024
I've had to revert to the previous build, 0.4.4 due to a game breaking bug introduced in 0.4.5. I'm working on getting this fixed now and will have done it by tonight. Apologies to all and thank you for the patience.
- Update 0.4.5 - 2 September 2024
Major Changes Perfect Block If you block at just the right moment as an enemy attack lands, you will execute a perfect block, stunning the enemy for a moment and allowing you to get an easy couple of shots on it, this works especially well if you follow up with a perfect combo. During this stun period, enemies will take slightly more damage. Note that some bosses are immune to this for the sake of the difficulty curve. Small Changes and Bug Fixes Map icons are no longer covered by weather effects. Note the weather will still cover the drone map when extremely foggy or in an Anomalous storm, but the icons will remain clear. This is by design as would be expected if using a drone in real life. Fixed a bug that would cause EastForge Surplus to be inaccessible if you added fuel to the generator, left and then re-entered Expenco Hall without picking up the IR Goggles. Fixed a bug that would…
- Update 0.4.4 - 28 August 2024
Rebalanced The Speaker boss fight on Easy Difficulty. Lowered the volume of the death sound. Increased the amount of ammo that can be carried, can be further increased by finding backpacks that increase inventory space. Batteries now auto-consume when the torch runs out. Repositioned out of place books in St Pauls. Added music to the end of The Palace of Westminster. Fixed some collision issues in the Palace of Westminster. Moved the speakers in The New Lyceum to prevent access to the stage before beating The Grand Stalker. Rebalanced the music in The New Lyceum and fixed sync issues. Added a backup save, which will return you to your last save in Westminster as a failsafe in case of issues in new locations coming in 0.5.