SPSTEAMPULSELIVE ANALYTICS
The Last General

The Last General Steam metadata

Wakety | 2026 | game

Coming Soon

GameSteam Store content

ActionIndieSimulationStrategyFree To Play

  • Steam app typegame
  • Steam App ID2566700
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperWakety

The Last General metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2566700
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperWakety
  • PublisherWakety
  • Parent gameNot available

Genres: Action, Indie, Simulation, Strategy, Free To Play

Company pages: Developer: WaketyPublisher: Wakety

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Last General Steam metadata

The Last General metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2566700/metadata
Steam Communityhttps://steamcommunity.com/app/2566700
PCGamingWiki search
IGDB searchSearch IGDB for The Last General

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • August progress update! 375 alpha testers! - 7 September 2026

    Hi Generals!! I was pretty busy in August releasing 5 new versions of the alpha (0.1.18 to 0.1.22). Those updates improved TLG's alpha gameplay and stability, fixed a ton of crashes and brought a lot of new features and quality of life, some new units and a much more enjoyable experience for new testers. The alpha is now open to Discord members with activity level 2 or more (which is just sending 75 messages in the server or getting 15 likes), so a lot of new testers are joining the alpha every day!Here are some videos and images from the alpha testers as usual, and at the bottom is the ridiculously long list of changes I made in August! August Alpha changes:Changed initial company placement to place a similar number of companies for every player. This will make Dalmino map a bit less brutal.Made infantry not die so easily from explosions nearbyMade FPV drones explosions more powerfulFi…

  • July Progress Update! Alpha is expanding! - 3 August 2026

    Hi generals!! Another month has passed and here is the summary of everything that happened with The Last General!ALPHA EXPANDINGDuring July I released multiple new versions of the alpha and also expanded it to 110 players with levels of activity 5 or more on the Discord! By the end of August that will increase to everyone with level of activity 2 or more, which is a few hundred more. That allows me to detect and fix crashes or bugs that show up in different hardware from my test devices on Windows, Mac and Linux. Here is a video I made in Alpha 0.1.16 explaining how the game works and showing the longest uninterrupted gameplay to date. This is still very early but it's starting to take shape!SCREENSHOTS FROM ALPHA TESTERSTONS OF CHANGESAutomated supply systemAdded capacities and resource types to the supply trucksMade them pick up resources from factories and carry them to the frontline…

  • June Progress Recap! - 5 July 2026

    Hello generals! June was awesome and I made a ton of progress on the alpha (uploaded 0.1.12, 0.1.13, 0.1.14 and 0.1.15 a few days ago). The alpha playtest also expanded to a lot more testers in the Discord server, TLG hit 140.000 wishlists on Steam, and some of the Instagram videos finally starting to go a little viral! (follow there if you haven't yet!) I also published some videos showing the progress on the different alpha versions:And here are a lot of images from the Alpha, captured during the month (by me and by alpha testers): Here are most of the changes in the alpha during June (probably forgetting a bunch of stuff that I didn't write down):Brutal improvements on pathfinding. Way better performance and very few path finding failures.Added ability to convert factories to produce a different resource or unit. Improved the factory panels to show the type of factory and show retool…

  • May Progress Recap! Alpha started on Discord! - 5 June 2026

    Hello hello hello generals! May was a really cool month with a ton of progress. TLG hit 133.333 wishlists on Steam and the alpha finally starting expanding beyond my family and friends to some of the most active Discord members! Here is some of the stuff I worked on during May:COMBINED PATHFINDINGA long time ago I made a very efficient road based pathfinding to let units navigate the islands taking advantage of the roads network. About 6 months ago I also implemented a detailed navigation mesh based pathfinding algorithm based on Polyanya. Now I finally combined both, letting units navigate complex obstacles nearby and then continue their journey using the road system for longer distances. QUEUING ORDERSBesides hand drawing strategic orders which acts like a very detailed queue of orders for companies, now you can also queue specific orders for units and they will execute those orders s…

  • April Progress Recap! - 4 May 2026

    Hello generals! This is the classic monthly recap compiling all the little progress updates I do on Discord weekly (or more often).April started with an April Fools joke where I switched to working on The Last Mayor (a city builder) instead of The Last General, causing mass panic and a few people to leave the Discord (almost everyone finally realized it was a joke and came back now). We also reached 125000 wishlists on Steam, it's wild how fast it's growing! Here is a bunch of stuff I have been working on, besides fixing little things here and there all the time: ECONOMYNew panel showing income and expenses (screenshot).When running out of money your entire economy throttles down, including construction, unit production and salary payments. Operational costs now increase faster as your army grows, representing inefficiencies in a larger organization.CONSTRUCTIONConstruction panel now sh…

  • 3 years of development of TLG! - 15 March 2026

    Today it's the 3rd anniversary since I started developing The Last General! Here is a pretty long video compiling some of the videos I captured during those 3 years (some never seen before and some new ones from yesterday and today). What's your favorite part?

  • February Progress Recap - 2 March 2026

    Hi generals! February was a veeeery busy month preparing the game to start the first alpha playtest!NEW VEHICLESAdded the NAFT4 fuel truck and TM-21 Volley MULTIPLE NAVIGATION MESHESI worked quite a bit on navigation mesh generation to reduce edge cases that were causing some tiles not to generate, then started generating multiple version of the navigation meshes for different unit sizes (infantry, small vehicles, large vehicles) NEW DETAILS SYSTEMMade a new details system and got rid of the previous slow grass system. This new system has tile caching and optimizes updates to keep entities in fixed positions when possible and skipping updates on entire chunks early for super fast performance. The system also works for any details near the camera, not just grass, so I am also able to add a ton of little rocks, debris and other objects when needed. I also replaced all the grass for much f…

  • January Progress Recap - 2 February 2026

    January was a very productive month! Here is some of the stuff I worked on: INFANTRY WEAPONS, FIRST PERSON CONTROL AND MOREAdded a better rifle (R4A), a machinegun (Fermin), anti-tank missile launcher (NPAT), anti-aircraft missile launcher (Scorpion) and a shoulder fired rocket propelled grenade (SFRPG)Implemented weapon switching so soldiers can carry two different weapons and switch between them according to their target. Added first person view for infantry so you can aim better from the point of view of the weapon instead of third personMade soldiers grab their weapons much better, using IK for hands and fingers for a more realistic grip.Made soldiers drop their weapons when they die. Later other soldiers will be able to pick them up and also use any remaining ammo.Finally added recoil when soldiers are shooting!Here are several images showing all those infantry changes:AIR DEFENSES…

  • December Progress Recap - 6 January 2026

    Happy New Year Generals!! December was a really crazy month, hitting 100,000 wishlists on Steam and also 100,000 subscribers on Youtube! What a way to close the year! This month I continued working on the navigation mesh rework, which took way longer than anticipated, but it's a huge improvement for unit navigation in between all sorts of obstacles, as you can see in the video below. That one also shows the destruction of bushes and trees, that can fall down when hit by heavy vehicles.I also changed how map generation works so they don't need to be square anymore. This means we can fight in longer rectangular maps like the one below (10km x 40km): The rest of December was pretty low productivity with all the holidays stuff, airline delays (don't fly with Alaska Airlines) and then getting sick after the trip, but now I am back in full force and January will be pretty awesome getting thin…

  • November progress recap! - 5 December 2025

    November was a busy month! I worked on a ton of different things, getting stuff ready for the alpha to start with family and friends in just 90 days (fingers crossed!): PLAYER COUNTS AND ALLIANCESSome parts of the game were limiting the maximum number of potential players to 4, which was my original intention with the game (to keep armies large enough to feel like a general), but there was no technical reason to actually limit this, so I removed those limitations, allowing me to support more than 4 players in the future too. I also implemented alliances support, so that players can share their spotted units information, and units obviously don't attack each other if they are allied.LINE OF SIGHTI implemented a new line of sight system that is much faster and more precise than before, taking into account partial obstructions, unit distances, sizes and speed and camo levels. This is a deb…

  • October Progress Update! - 8 November 2025

    Hi! Here I am reporting for another monthly update! Last month I added direct control for all vehicles in the game (yes, that includes helicopters, airplanes, tanks, APCs, AAs, IFVs, Transport vehicles, trucks, everything!). I also implemented some new systems for camera placement, allowing players to aim vehicle weapons basically in first person! Here is a video showing all that: Other news since the last update is that TLG has now over 90000 wishlists, and almost 50000 subscribers on Youtube! And I also had a great interview with "NoiceGuy" also known as "The Autistic Armchair General", here it is if you want to hear a lot more details about The Last General:

  • September Update! - 13 October 2025

    After working on performance optimizations for a while and learning a ton of new stuff. I took the leap and worked on my own water and terrain shaders, which enable much better performance and support a lot of extra features I couldn't implement with the previous out of the box solutions I was using.Now we have much better water and rivers shaders which don't impact CPU performance at all, nicer screen space reflections and way more detailed terrain, including road lanes markings, side markings, crosswalks, farm patterns, sidewalk textures and wet or dirty roads near the curbs. The visual impact is pretty cool and it's only getting started! I also did some tests for realtime terrain modification and performance was good enough, which will enable impact terrain deformation (craters) and also proper trenches! Lastly, I worked on some visual effects improvements, navigation, AI and added a…

  • The Last General - August recap! - 5 September 2025

    August was a fun month for my nerdy and performance obsessed side. Spent days after days profiling, finding the worst offenders and optimizing them, reorganizing systems, read/write dependencies, parallelizing some more things, unparallelizing some other things, caching a ton of calculations, applying spatial partitioning, rearranging entities and prefabs, compounding physics bodies, etc, and the resulting performance improvements were epic. Now the game runs about three times faster than at the end of July, and got a long list of future performance improvements to implement too in future optimization months. Dedicating the whole month only to performance was really nice and productive compared to optimizing smaller things here and there while developing features, so I will probably repeat it with another 2 performance months next year, before the demo and then before early access. As I…

  • The Last General - July Recap - 8 August 2025

    July is over and completely forgot to post my monthly update, so here I am!! Before recapping what happened in July, the big news are that The Last General just hit 75,000 wishlists on Steam yesterday!! Thanks everyone for that, it's incredible!! Ok, back to July! The month started with the aftermath of the last trailer video going viral, so I spent a lot time answering comments and messages all over the place until things calmed down a bit. In the first few days I also implemented and improved some gameplay features around the dominant force criteria for conquering towns and cities, making it much more robust and enabling small forces to hold a city for a while against a surrounding larger enemy force.I also worked on the consequences of towns/cities changing hands, and the population support for the different nations changing over time and affecting production levels for factories nea…

  • The Last General - June Update! - 3 July 2025

    What a month! After releasing the new trailer video it went a little viral (170k views so far!) and a lot of new players got to know about TLG! It recently hit the 60000 wishlists and 2000 discord members milestones! I want to thank you all for all the kind messages about it, it's been really motivating! In case you missed it, here is that trailer video again! The video also shows many of the features I worked on at the beginning of the month, like soldiers boarding/unboarding vehicles or garrisoning into buildings, and direct control of soldiers and vehicles. Now that this video is out and the TLG family is growing way faster, all my efforts are going into the next big step in the development: the alpha test! My focus in the next few months will be mostly on AI (for both NPCs and your own troops) and performance work. My goal is to have a nice single player alpha around the end of this…

  • Progress Update (May recap) - 1 June 2025

    Another month went by and we reached another great milestone: The Last General has hit 45,000 wishlists! It was a pretty busy month with a ton of nice progress, and rounding up some stuff for the new official video that will be coming out in about two weeks! Here are some of the new features and improvements: FIGHTER JETS Fighter jets have much better trails and jet engine plumes, with heat distorsion and nicer looking effects. They are also shooting guided missiles now and hitting "Bomb target" strategic actions better than ever. GUIDED MISSILES Artillery can also shoot guided missiles now and hit targets with great accuracy and also use different rocket flight patterns to get those valuable top hits on armored vehicles. UNIT PRODUCTION Newly created units now come out from inside the factories and drive away to join the companies that need them or head to the reserves deployment areas…

  • Progress Update (April recap) - 2 May 2025

    Hi everyone! April was a crazy month, with The Last General reaching 40,000 wishlists and 4,000 followers on Steam. Thanks a lot to everyone for supporting my dream project, it really means a lot to me! Here is a small recap of what happened in The Last General since the last month's progress update: APRIL FOOLS GAMEPLAY VIDEO I started the month with a joke gameplay video for April Fools showing some of the progress I made in March (mostly related to some basic soldier animations, truck logistics and strategic actions). If you haven't watched it yet, I recommend it! CONSTRUCTION I developed a new construction system that animates the construction process while they are being built, in addition to the placement system to select where they should be constructed, and the construction panel with all the options (for now, will change a lot). You can watch a video of the animated constructio…

  • The Last General - Progress update! - 17 March 2025

    After 2 years of development and 6 months since the last trailer video I recorded for the game, let's go over all the new stuff I've been busy working on! UPDATED VISUALS Soon after recording the video I upgraded the project to Unity 6 and HDRP (was using Unity 2022 and URP in the trailer video). This allows much better post processing, some nice optimizations and fading for shadow cascades, object motion blur, local volumetrics, auto-exposure, etc. NEW VEHICLES Added some new units that weren't available at the time of the last trailer video, like APCs, Artillery and light transport vehicles. AIR SUPPORT As promised, you will be able to request air support from your allies (if your reputation is good enough and you still have allies). That may be in the form of missile strikes or planes, so I added those planes too! UNIT HIERARCHY The Last General is all about the big picture of a mass…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2566700
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperWakety
PublisherWakety
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Lead thousands of units in this large scale modern war RTS as you manage economy and logistics, build your war machine, and fight across millions of procedurally generated scenarios, or jump into the battlefield controlling any unit in first or third person at any time.

About this game

Become a modern general commanding thousands of units and managing an entire war economy. Plan large-scale operations, manage logistics, construction and production, and fight across massive maps where every decision counts. Engage in total wars, insurrections, assassinations, protection, rescue, escape, and survival missions or jump into the action to feel the intensity of combat firsthand. MASSIVE SCALE The Last General features millions of battlefields of up to 400km2 (154sq miles), each of them with dozens of towns and cities to take and protect. HIGH LEVEL STRATEGIC ORDERS Hand-draw your strategic orders directly on the terrain and watch your companies interpret, coordinate, and execute them as a unified war machine. MODERN WAR ECONOMY Capture strategic towns, cities and industrial areas to get the resources you need to take over enemy's territory. Damage their infrastructure, economic and productive capabilities, while defending and expanding your own. CONSTRUCTION AND PRODUCTION Build new defenses, factories, and infrastructure to produce additional resources, troops, and vehicles to support your war effort. DIRECT CONTROL Jump into the action and control any vehicle or soldier directly to be part of your own strategic moves. PLENTY OF STRATEGIC CHOICES As a general you will have hundreds of strategies at your disposal to achieve your goals. Will you burn entire enemy cities to the ground and lose international support? Will you rush to the enemy's capital and risk being surrounded? Will you perform targeted attacks on the enemy's factories and power plants? Will you conduct false flag operations to damage the enemy's reputation? What are you willing to do to be the last general?

Supported languages

English * , Spanish - Spain * , Spanish - Latin America * , French, Italian, German, Japanese, Portuguese - Brazil * , Portuguese - Portugal * , Russian * , Simplified Chinese, Traditional Chinese, Dutch * , Indonesian, Norwegian, Polish * , Vietnamese, Czech, Finnish, Romanian, Thai, Bangla, Croatian, Arabic, Ukrainian * , Swedish, Bulgarian, Korean, Danish, Greek, Turkish, Afrikaans, Lithuanian, Hungarian, Filipino, Hebrew, Hindi, Latvian, Persian, Slovak, Serbian, Slovenian, Bosnian, Catalan * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
22Steam Achievements
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Kekerasan Penggunaan bahasa Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Last General's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Last General's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Last General at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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