- Patch Notes | 23.9. - 23 September 2026
New Crops & Grass FarmingAdded grass as a new crop.Grass seeds are now available from agro stores and the home agro magazine.Grass can be planted with standard seeders and can be sown by hired workers.Grass can be planted outside winter and follows its own growth cycle:Small: 10 daysMedium: 20 daysReady to mow: 30 daysWithered: 180 daysCultivated grass fields provide significantly more grass than naturally growing grass.Combine harvesters cannot harvest grass and will destroy the crop if used on it.Barley and oats now leave straw after harvesting.Hay, Straw & DryingFreshly cut grass now has humidity and gradually dries during suitable weather.Mowed grass visually changes from fresh green to dry yellow as moisture decreases.Nearby grass piles display their current humidity percentage.Grass can be raked at any humidity level, but must be sufficiently dry before it can be baled.Mowed grass…
- Update Overview | Grass & Hay - 23 September 2026
Hello farmers!Your cows have been very patient with you. They've watched you plant wheat, potatoes, beets, even whole forests. But you never once asked what they'd like! So we did.The answer was a long, thoughtful moo...Hay season has begun!Have a look at the patch notes for the full details.A New Crop: GrassGrass is now a real crop. Pick up seeds at the agro stores or order them through the home agro magazine, then sow them with any standard seeder, any time outside of winter.From there, grass grows at its own pace and is ready to mow after 30 days. Don't forget about it, though, because if you leave it long enough, it will wither!A cultivated field also gives you far more grass than the wild patches around the valley, so it's well worth the effort.While we're on the subject of fields, barley and oats now leave straw behind after harvesting.Sun-DriedFreshly cut grass is wet, and now it…
- Patch Notes | 28.8. - 28 August 2026
Farming & HarvestingImproved the accuracy of crop quantities when unloading from harvesters into silos and trailers.Improved quantity calculations when unloading crops from trailers.Harvesters now automatically stop unloading when a trailer is full or already contains a different type of cargo, greatly reducing accidental crop loss.Improved crop sale calculations at market unloading points. Prices should now remain stable and correctly account for the Haggler #2 perk.Fixed an issue that could allow wheat or other incompatible goods to be unloaded into incorrect chutes.Grain and root crop harvesters now show separate Start Unloading and Stop Unloading commands, making their current state much clearer.Fixed incorrect potato animation behavior on potato planters, including Helper-related planter behavior.Improved the appearance and materials of moving potatoes in the potato planters.Update…
- Hotfix | 07.08. - 7 August 2026
Bug FixesLocalization for Beets & Potatoes Expansion added for all languages.Fixes in localization for Chinese.Fixed Chinese key bindings.Workers use tractors with proper harvesters for potatoes and beets now in both eras.Player was not earning money for harvesting beets and potatoes.
- Patch Notes | Beets & Potatoes - 6 August 2026
ADDEDAdded potatoes and beets as two new crops, including individual growing stages.Added potato and beet seeds to agricultural stores.Added a complete production chain for both crops: planting, growing, harvesting, storing, transporting, and selling.Added eight new era-specific machines:Classic potato planterModern potato planterClassic potato harvesterModern potato harvesterClassic beet seederModern beet seederClassic beet harvesterModern beet harvesterAdded dedicated potato and beet storage with a capacity of 40 tonnes each.Added dedicated potato and beet selling chutes near all three grain silos.Added potato and beet prices to the market map.Added stored potatoes, beets, and their seeds to the farm statistics menu.Added AI helper support for planting potatoes and beets with the correct machinery for each era.Added new crop icons and updated the storage, vendor, and AI helper interfa…
- Update Overview | Beets & Potatoes - 6 August 2026
Hello farmers!If you spend enough seasons on the land, you will quickly learn that grain pays the bills, but the potato keeps you fed. If you've been waiting for a proper staple to put in your soil, then we've got good news for you......potatoes and beets have come to the farm.Have a look at the patch notes for the full details.Two New CropsPotatoes and beets are now available for your farm! You can find them in the agricultural stores, get them in the ground, and watch their growing stages from seed to harvest.The Right Machine for the EraWhether you farm in the old era or the modern one, there's a machine built for the job. Use one of the eight new era-specific machines:Classic and modern potato plantersClassic and modern potato harvestersClassic and modern beet seedersClassic and modern beet harvestersNot sure which tool fits? Your AI helper can give you a hint if you need one. It al…
- Patch Notes 22.7. - 22 July 2026
Gameplay and BalanceRemoved the incorrect message stating that 50 Social Points were earned when removing furniture by pressing E.Area information (field and forest name) is now displayed near the centre of the relevant area instead of at the right edge of the screen. This should make locations easier to identify, but we might improve this further based on player feedback.Reduced the selling prices of wood in regular shops. Market prices should now be more profitable, although the difference depends on the type of wood.Reworked farm value calculations to increase the potential profit from restoring and reselling farms. Returns vary depending on the farm’s condition and the amount of work required, but some farms can now generate profits well above 140% of the invested money.Duck Eggs and New RecipesDucks now produce proper duck eggs. Previously, collected duck eggs were treated as regul…
- An Update for The Official Guide & Cookbook - 8 July 2026
Hello, farmers!We hope your mills are running smoothly.Today, apart from the patch, we wanted to share an update for the "extras" you can purchase: the Official Cookbook and the Official Guide.The GuideIn the Official Guide, you'll find all the basic information, as well as details about neighbors, crops, machines, animals, products, and more.After this update, there's also a map for the treasure chests, plus content from the latest updates!The CookbookFor those of you intrigued, the Official Cookbook is full of hearty recipes inspired by the game's rustic world, now with three more recipes added!If you already own either of these, make sure you download them again to see the latest version!If you don't, go ahead and check them out. Both are available in EN and DE.
- Patch Notes 8.7. - 8 July 2026
NEW CONTENTCat & DogPlayers who owned a cat in the 1960s will now also have a new cat in modern times. This is, of course, a different cat.Players who owned a dog in the 1960s will now also have a new dog in modern times. This is, of course, a different dog.Herbal PotionsAdded a new section to the cooking menu: Herbal Potions.Added 4 potions (duration: 20 minutes real time) and 2 herbal products to the Herbal Potions section:Owl Potion — night visionSun Potion — removes the need for food and sleepBeaver Potion — faster repairs, building, axe cutting, and chainsaw cuttingMountain Potion — increases inventory weight capacity by 200Herbal Shampoo — for saleHerbal Skin Lotion — for saleAdded functional effect descriptions for potions.OtherAdded new LODs for the old log trailer.Added a game menu option to enable or disable AI traffic.Added 4 more log slots to the old log trailer to better su…
- The Farmer's Digest #3 - New Mill Turns Timber Into Trade - 29 June 2026
Hello, farmers!Phew! It's been a scorcher of a stretch out here! The kind of heat that has you working the fields at dawn and hiding in the shade by noon. Wherever you're farming from, we hope you're keeping cool and hydrated. If you missed what's been going on around the farm lately, here's the short on what changed.Sawmill Open for BusinessAfter a long wait, the Riverside Sawmill is running at last, bringing fresh trade and opportunity to this part of the land. For those of us used to working the soil, it's a whole different sort of trade.If you haven't seen it yet, the way to get the logs down to the sawmill is to drop them in the river and let them float there - a very satisfying watch.What you decide to do with the wood is up to you. Debark and sell the logs right away, or focus on selling planks. Whatever you go for, there's a word to be said for renovating with the planks you've…
- Patch Notes 24.6. - 24 June 2026
Note:We know the log trailers and log handling system have been giving you trouble. This update addresses several of the reported issues, but you may still run into some bumps along the way. We appreciate your patience while we continue working on this. If you encounter more issues, do not hesitate to write us and share your save file through our help desk here: https://support.toplitz-productions.com/Bug FixesIntroduced an alternate, faster mode of inserting wet pallets into dryers. Don't hold the pallet in front of you, just approach the dryer and look at it. If you have a pallet of wet planks in inventory, a prompt will appear to click, and the pallet will be inserted there automatically from your inventory. Pad steering was changed from (B) to (RB)+(B). This was done because hitching / unchitching equipment was interfering with menu exit Improved physics & suspension of Old Log Trai…
- The Riverside Sawmill | Update Overview - 18 June 2026
Hello farmers!Have you ever looked out at the treeline from your porch and seen more than just wood? A bit of potential, maybe? If that's you, or if you simply like working with timber, then we've got good news for you... ...the Riverside Sawmill is open for business. We are very happy to bring you our biggest update yet. There is a lot to get up to with this one!Have a look at patch notes for details.The Riverside SawmillOn the bank of the river awaits a brand new building: a lumber mill. This is where your trees will end up once you fell them.So how do you deliver the logs to the sawmill? That's our favourite part. There's a new waterway where you drop the logs into the river with your old-era log trailer and its vintage crane, or with the modern log trailer. After that, just let the stream do the rest. The logs will automatically float towards a conveyor belt, where they are picked u…
- Patch Notes | Riverside Sawmill - 18 June 2026
NEW CONTENTNew Vehicles & EquipmentAdded new forestry vehiclesAdded an old-era log trailer with a vintage craneDesigned for 1960s-era log transportSmaller and less efficient than the modern log trailerAdded an old-era stump removal machineAdded a modern stump removal machineAdded a modern tree planterNEW Era-Specific Tree PlantingIn the 1960s era, tree planting is now done manuallyPlayers carry crates of tree seedlingsA dedicated planting tool is used to plant seedlings in the groundIn the modern era, tree planting is done using the new tree planter vehicleNEW LumbermillAdded a fully functional lumbermillAdded a new water logistics route for transporting logs to the lumbermillLogs must be dropped into water as the final part of the route to the sawmillLogs slowly float toward the sawmill after being dropped into the lakeThe sawmill conveyor belt collects floating logs from the water and…
- The Sawmill's Almost Ready | Update Teaser - 11 June 2026
Hello farmers!The next update is on its way, and it's been long-awaited by many of you. This one is going to make some noise! The good kind, from a sawmill finally running. The SawmillAt the heart of this update is a working, hands-on sawmill. Feed it logs, debark them, and walk away with plank pallets you can use or sell! You will get to be a part of the entire process, like loading and unloading by trailer crane, carrying pallets to the dryer by hand, and hauling finished timber on a flatbed.Just you, the wood, and the work. Log WaterwaysMore waterways are coming along the northern banks of the sawmill lake, making it easier to move wet logs from water to the mill via a conveyor belt.New VehiclesMultiple new vehicles will join the fleet, like stump removers, tree planters, and more.And that's not all that's in store. Stay tuned!Edit: due to technical difficulties, we moved the update…
- The Farmer's Digest #2 - Bales find their era, babies find their cradles - 1 June 2026
Another two weeks have passed! We know how it goes out here - tend to chickens, fertilize the fields, check what's wrong with the old tractor, and finally put up the new shelf.Time goes by fast - so here's what you've missed in the last 2 weeks. The biggest news out there right now is that the two eras are finally keeping their things to themselves. Hay bales, pallets, store-bought furniture, and equipment placed in one era will no longer bleed through into the other! If you set something down in the '60s, it stays in the '60s. A word of fair warning before you load your save: loose bales, ground pallets, and any previously placed store equipment all default to the Old Era. Your modern bathroom may load empty.There is news from the farmhouse as well. The family is growing more reliably and with rather less of babies disappearing into the wrong decade. Set up the cradle before the little…
- Patch 28.5. - 28 May 2026
Bug FixesHay BalesFixed a false interaction prompt appearing when holding a hay bale near a grain trailer.Fixed hay bales persisting across both timelines, surviving travel back and forth in time.Fixed hay bales from the wrong timeline floating in the air when placed on a trailer from the other era.Hay bales now sell only within their proper era.Internally, bales are now correctly sorted regarding physics, pickup detection, and era visibility - they no longer exist in the era they do not belong to.Save RestorationAll loose hay bales are loaded as 60's game era bales, so they will disappear from modern times. This will happen only once, when loading current saves - bales will be saved and loaded properly in their respective times from now on.All bales saved on trailers should load properly in proper times depending on their trailers.Store-Bought Furniture & EquipmentFixed placed store-bo…
- 20.5. Patch Notes - 20 May 2026
Gameplay & FeaturesAdded special string trimmer for the Old Era.Jack, Pablo, Weston and Roche (in the ‘60s) and Tony (in Modern Times) now sell string trimmers.Vehicle descriptions/functions are now displayed alongside the vehicle name when using ES.Late harvests (Nov–Dec) now yield 20% fewer crops if sown late.FarmingCut grass (hay) is no longer recognized as a tool or placed in the tool belt after being picked up.Cut grass can now be transformed into animal food in both the Barn and Cowshed.Enter the building, select cut grass in your inventory, and the proper option will appear.Adjusted cut grass weight balance:1 piece of cut grass now weighs 1 unit in inventory.Converts into 10 kg of hay in storage buildings.GardeningGardening data is now separated between Old Era and Modern Era.Gardening progress now saves correctly as two distinct data sets.Existing saves without Modern Era garden…
- The Farmer's Digest #1 - Flour sacks grow and ten new dishes grace the table - 19 May 2026
We in the farming business know how busy it gets out there. If you've missed the last fortnight of patch notes, here is what changed while you were away.If you haven't yet, now's the time to give the fields a break and visit the kitchen. Ten new recipes have been added! Whether you're hungry for lasagna, pierogi, cheesecake, or pasta, there is plenty to choose from. All of it backed by a reworked flour system that now comes in 10-unit sacks, splitting into individual bags without value or weight loss.Meanwhile, in the barn, chickens now produce double the meat and chicken legs, a timely change given all those new chicken recipes waiting to be cooked.Winter farming is here. Wheat, rye, and barley planted from early September now qualify as winter crops, yielding 20–25% more come harvest. The catch: plan carefully, because everything else left in the ground will not survive the frost.The…
- 6.5. Patch Notes - 7 May 2026
Content & Changes*NEW* Flour Rework“Flour” renamed to “Sack of Flour” (10 units instead of 5)Can be split into 10 Bags of Flour in inventoryNo loss in value or weight when splittingBags can be used for cooking*NEW* Recipes AddedHomemade cheeseGrilled chicken legsPasta with tomato saucePasta with wild mushroomsCola-marinated chicken legsFried chicken legs with tomato & zucchiniLasagnaPierogi with cheeseStrawberry muffinCheesecake*CHANGE* Winter CropsWheat, rye, and barley sown from early September to early winter are now treated as winter cropsWinter crops now yield ~20–25% moreAll non-winter crops now die during winter*CHANGE* Growth Time AdjustmentMost crops: 80–180 daysCorn: 95–186 daysSunflower: 90–156 days*CHANGE* AnimalsChickens now yield:2x Meat2x Chicken Legs Milk weight increased from 0.5 → 1*CHANGE* Vehicles & EquipmentOld and modern equipment are now separated:Old: combine + h…
- 28.4. Patch Notes - 28 April 2026
RadioFixed an issue where radio volume was affecting the overall system volumeFixed an issue where radio volume was incorrectly overwriting sound settings when loading the game configInternet radio is now disabled by default in vehicles (only game music plays) - the player can decide to toggle it or not.Radio toggle preference is now properly saved and loadedAdded controller (LS) support for radio controls, including proper on-screen promptsOtherAdded old and new tractors to the vehicle store by the southern bridge (near the fuel station and Brico Marché)Added old and new seeders and manure spreaders to the vehicle store west of Nathan and Nelly’s farmAdded old and new cereal and corn headers to the vehicle store northeast of the damFixed an issue where workers in the Old Era were plowing with their plough raisedFixed an issue where workers in the Old Era were seeding with incorrect (st…