- Watch the dev try to play impossible mode - 1 August 2022
It has been years since I made this game (with artist Adam Meyer and others), and almost as long since I sat down to just play it for fun. I designed Impossible difficulty to be harder than I could beat. It's pure pain - the zed come at you incessantly, you have less food, fewer houses, more negative events. Pretty much every variable is cranked up against you. The question isn't really whether I'll survive, but for how long. Wish me luck! - Sarah
- Changelog for July 2022 update 1.6.43 - 31 July 2022
Version 1.6.43 (Windows only) adds extra logging and fixes some small bugs: - fix wrong name on second option during attacks - fix survivors not showing on plus menu during attacks - allow disabling jumpscares in Vancouver map via modding variable Config.DISABLE_JUMPSCARES As always you can find older builds in the beta tab on the steam client.
- Version 1.6.39 - Minor fixes - 18 February 2021
Version 1.6.39 - Quick fix for a couple events (including a very cool one in the Vancouver map which was always there but never ran before) and fixed achievements for the umpteenth time. Sorry folks, I can't help myself, I just love to break those cheevos.
- Minor update 1.6.31 - 21 August 2020
Version 1.6.31 changelog: - Updated to AIR 33.1 - Fixed rotten (green) skin tone - that is all.
- Version 1.6.28 Minor update - 25 February 2020
Minor updates which mainly affect the modding system. Users on Mac OS 10.15 (Catalina) may see a security warning when they install Rebuild 3. I'm afraid I've been unable to get Apple's new notarization system to work with our engine. This may result in Rebuild 3 being unavailable for Mac in future OS editions, or needing a security workaround to install. I'm sorry! Changelog: 1.6.28 Adobe/Harman AIR version 33.0.2.338 Fix Colins fighting each other Chinese and other new character sets for modding localization 1.6.24-1.6.27 Attempts to support app notarization for Mac OS 10.15 (Catalina) - FAILED 1.6.23 Fixed issue with modding arrays Added debug ability to spawn a single equipment of a given type High graphics quality increases framerate from 30 to 60 on devices which support it Fix bug allowing null skin color 1.6.20-1.6.22 Updates to other platforms 1.6.19 Fixed unclear wording in Fa…
- Growing Up in Exocolonist - 12 January 2020
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F36576944%2Ffb4f099b33a388e77730b556cfc96040c2ab0e9d.jpg Read about Sarah Northway's new game I Was a Teenage Exocolonist on the official Northway Games site. Newest post: Growing Up in Exocolonist: what will this game be about?
- Version 1.6.18 Minor update - 10 June 2017
This update fixes issues with Steam achievements in the Mac version, and some other minor bugs. Also the interface for placing traps is a little better, and those faction related "friend" perks are now more useful. Thanks to everyone who reported these problems and others using the in-game bug reporter! Version 1.6.18 Changelog: Fix "corruption" error with some video cards while loading a game Version 1.6.17 Changelog: Disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now Added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low) Fixed wording on Stranger Danger options Fixed survivors losing Devout trait at start of game from no churches Fix rotten survivors being disease vectors Fixed steam cheevos on mac Upgraded to Adobe AIR 25
- Version 1.6.18 Minor update - 10 June 2017
This update fixes issues with Steam achievements in the Mac version, and some other minor bugs. Also the interface for placing traps is a little better, and those faction related "friend" perks are now more useful. Thanks to everyone who reported these problems and others using the in-game bug reporter! Version 1.6.18 Changelog: Fix "corruption" error with some video cards while loading a game Version 1.6.17 Changelog: Disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now Added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low) Fixed wording on Stranger Danger options Fixed survivors losing Devout trait at start of game from no churches Fix rotten survivors being disease vectors Fixed steam cheevos on mac Upgraded to Adobe AIR 25
- Version 1.6.10 bugfix update - 23 January 2017
Hey everyone! Just a quick update with some minor bugs that have been reported through Rebuild 3's handy in-game feedback tool. Thanks so much everyone for helping me track these down! Changelog: 1.6.10 fixed dutch diary (thanks to pinguin333!) fix to hospital babies event fix special crowbar names fix gifting items to pig farmers fix infinitely allying with some faction fix lily hearing lily cry fix clicking on faction portraits on pages 2+ fix load screen warning on some weird android kernels fix backup/restore system fix pilots begging you to let them on an airplane fix bartenders getting confused with preachers 1.6.8 chill out the dangerous zed in Trail especially on Easy difficulty fixed spies becoming visible after Spotting Spies tech researched fixed leave city hall goal fixed accidentally double-clicking squads during mission assignment 1.6.7 make regular ending more clear with…
- Version 1.6.10 bugfix update - 23 January 2017
Hey everyone! Just a quick update with some minor bugs that have been reported through Rebuild 3's handy in-game feedback tool. Thanks so much everyone for helping me track these down! Changelog: 1.6.10 fixed dutch diary (thanks to pinguin333!) fix to hospital babies event fix special crowbar names fix gifting items to pig farmers fix infinitely allying with some faction fix lily hearing lily cry fix clicking on faction portraits on pages 2+ fix load screen warning on some weird android kernels fix backup/restore system fix pilots begging you to let them on an airplane fix bartenders getting confused with preachers 1.6.8 chill out the dangerous zed in Trail especially on Easy difficulty fixed spies becoming visible after Spotting Spies tech researched fixed leave city hall goal fixed accidentally double-clicking squads during mission assignment 1.6.7 make regular ending more clear with…
- Version 1.6.0 - bug fixes and minor tweaks - 27 April 2016
Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago. I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though.
- Version 1.6.0 - bug fixes and minor tweaks - 27 April 2016
Looks like things are running smoothly in Deadsville now. I've been off in an entirely different universe working on a VR Puzzle game called Fantastic Contraption which we released a couple weeks ago. I came back to Rebuild to fix a few issues and got all nostalgic looking through the code. This game filled my waking life for 3 years - morning, noon, nights and weekends I worked on it and worried about it. Rebuild 3 is my greatest accomplishment, but it did wreck my psyche and break my heart. I'll always love it though.
- Version 1.5.6 - bugfixes and better language mod support - 10 January 2016
If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it! Version 1.5.6 changelog (since 1.5.3): support for more language pack characters and accents can now upload mods as zip files containing multiple text files improved handling of google games / gamecenter errors on game load stop making noise on errors on slower devices stop logging to cookies on slower devices reduce logging to speed up performance improved error handling during backup/restore flamethrower and flare gun now count as firearms and need ammo crowbar now classified as melee weapon fixed "+ distance" danger hover text fixed recruitment schmooze event fixed mod persistence on some devices fixed government rotten mission quest flickerin…
- Version 1.5.6 - bugfixes and better language mod support - 10 January 2016
If you're curious about language modding in Rebuild 3, I've got a page here that explains how, and I've set up a place for fans to work together to translate the game here, since damn it is a HUGE job. Kudos to everyone currently working on it! Version 1.5.6 changelog (since 1.5.3): support for more language pack characters and accents can now upload mods as zip files containing multiple text files improved handling of google games / gamecenter errors on game load stop making noise on errors on slower devices stop logging to cookies on slower devices reduce logging to speed up performance improved error handling during backup/restore flamethrower and flare gun now count as firearms and need ammo crowbar now classified as melee weapon fixed "+ distance" danger hover text fixed recruitment schmooze event fixed mod persistence on some devices fixed government rotten mission quest flickerin…
- Version 1.5.3 patch - 12 November 2015
Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game. Changelog: added color blind mode make rare events a little more common make cricket bats more common added REM PERK to the debug menu click on faction face to zoom over to their fort add where button to "Ally or Eliminate X Factions" goal fixed text for already equipped by someone fixed difficulty display text fixed game doesn't unpause due to hidden equipment/happiness menu fixed commander perk and some incorrect bonus level roundoffs
- Version 1.5.3 patch - 12 November 2015
Various bug fixes and a mode that makes the game's colors easier to tell apart if you're colorblind. Hey and I finally fixed that perma-pause bug! Whoo! Thanks to the players who made that possible by reporting it from inside the game. Changelog: added color blind mode make rare events a little more common make cricket bats more common added REM PERK to the debug menu click on faction face to zoom over to their fort add where button to "Ally or Eliminate X Factions" goal fixed text for already equipped by someone fixed difficulty display text fixed game doesn't unpause due to hidden equipment/happiness menu fixed commander perk and some incorrect bonus level roundoffs
- Daily Deal - Rebuild 3: Gangs of Deadsville, 33% Off - 22 October 2015
Today's Deal: Save 33% on Rebuild 3: Gangs of Deadsville !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time
- Version 1.5 - workshop modding - 22 October 2015
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you! You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information. Version 1.3.3 - 1.5.2 changelog: create config mods and distribute with the steam workshop create language mods and distribute with the steam workshop upgraded to air 19.0.0.213 release updating mods installing/removing/updating mods in non-steam environments added another way to find the hope lab add where buttons for several plot notice hints move radial buttons to top so others don't overlap new look for MissionMenu and it's back on slower devices larger fonts option makes results menu easier to read consolidated config menu graphics options moved Hide Survi…
- Version 1.5 - workshop modding - 22 October 2015
Though I've been busy working on a new game for the Vive and Steam VR, I'm still giving Rebuild 3 the love. And now so can you! You can now create mods that edit game settings or language files, molding Rebuild 3 into what you want it to be. See the Config > Modding menu in the game, and the official website for more information. Version 1.3.3 - 1.5.2 changelog: create config mods and distribute with the steam workshop create language mods and distribute with the steam workshop upgraded to air 19.0.0.213 release updating mods installing/removing/updating mods in non-steam environments added another way to find the hope lab add where buttons for several plot notice hints move radial buttons to top so others don't overlap new look for MissionMenu and it's back on slower devices larger fonts option makes results menu easier to read consolidated config menu graphics options moved Hide Survi…
- Version 1.2 patch - 30 July 2015
Hi everyone! Yes Rebuild 3's out but there's no rest for the wicked... and I guess that's me. I've fixed many small bug fixes and done a bunch of optimizing to keep the game running smoothly on older machines. Maybe those damned sticky survivors are finally unstuck... we'll see. And 3 changes by popular demand: 1. Survivors no longer have their levels nerfed between cities. I originally did this as a balancing issue, so make sure you adjust your difficulty accordingly if you plan to storm into a new city with five level 20 tanks (which is super fun, don't get me wrong!). 2. You can now pause/unpause while in menus by clicking the tiny pause icon at the bottom-right. The game won't start ticking until you exit the menu. 3. And bath salts addiction wears off over time now if you ban them. Cheers! Version 1.2 (1.2.8) changelog: more tooltips on config buttons and missions improved overlapp…