- Balance, feedback and new relics - 16 August 2025
Hi, Feedback - thank you all for submitting it either on discord or in discussions here on steam. Here are the changes I made:Added VSync to optionsAdded building rotations - Q and E on keyboard, mouse side buttons or L1 R1 on controller. You can now rotate all buildings while placing them.End turn has additional indicator when enemy would destroy main platform and end your run.Building names now shown when hovering on them.Tree and Rock info when hovering over them.Woodcutter starting relic (Seed of Eternal Growth) now shows where the tree will be placed. If built over it will pick another spot to place it.New tutorial info for adjacent placement to structures and energy not resetting between turns.New Relics - Added 8 new relics to the game for more unique runs. These relics will be from the start of the game and no need to be unlocked:Boundless Storehouses - For each resource that yo…
- Small fixes - 20 June 2025
Hi, small fixes reported by you: Game no longer gets stuck when you pick up Golden Gemstone relicAll enemies start building multiple towers 1 day later. Game got a bit easier, but unlocked more longer game strategiesEnemy tower support range now is correctHave fun playing, Emilijus
- Small fixes - 14 June 2025
Hi, small fixes reported by you: Resolution fixes for ultra wide screens Added option button for full colored tiles, for easier understanding what tile is what Localization fixes and some wording fixes Wood carver fix, could not be destroyed Now you can't lose energy, does not matter how much you are negative in resource (this could be done by building conversion buildings, and getting production building destroyed) Unlocking packs mid run does not reset relics Have fun playing,Emilijus
- 1st Balance update and bug fixes - 7 June 2025
Hi, after almost a week after launch it is time to check out balance of relics, cards and combat. Summary:Combat changes:Enemy Camp, Swamp Tower, Ancient Mine and Mountain Village got harder. Forest Castle, Snow Stronghold, River Castle got easier.Relic changes:Sapling of Life & Unexpected Goods - got buffedCard changes:Furnace & Alchemist - nerfed Camp, Theater, House Builder, Shelter, Wagon Builder - buffed StatsCombat changes:Enemy Camp - Fight 1 - Main structure cost 7 -> 9Enemy Camp - Fight 2 - Main structure cost 18 -> 21Swamp Tower - Fight 2 - Starting towers 3 -> 4Swamp Tower - Fight 2 - Main structure cost 14 -> 16Swamp Tower - Fight 3 - Starting towers 4 -> 5Swamp Tower - Fight 3 - Main structure cost 28 -> 32Mountain Village - Fight 3 - Additional Tower cots 2 -> 3Mountain Village - Fight 3 - Main structure cost 34 -> 38Forest Castle - Fight 4 - Building towers increases afte…
- Fixes and suggestions - 5 June 2025
Hi, some fixes reported by discord community:Wording fixes for some buildingPickups now float lower, as to not confuse which spot to collect fromPike Maker occupied wrong spacesCards now show what spaces they takeResources glow red when hovering card with paying effect, to show which resources will be reducedEach level of difficulty now adds 20% increased score instead of 10%Coalman now costs wood to playThank you all who shared your thoughts and suggestions! Have fun playing,Emilijus
- Reported fixes - 4 June 2025
Hi, a small update for the reported fixes: Swamp had wrong puddle borders Languages change text font faster now When placing buildings on already built ones, card acted as if it was played, paying the resources Win/lose popup had strange alignments due to resolution Supply Bundle did not work, and if got at the end of combat, it would just disappear Added animation to reminder that you can destroy enemy main structure Cloak of Mist - did not show correct cost for watermill and road Snow combat got a bit easier Thank you for all those that reported the bugs. A reminder you can do it by pressing F12 in the game. Have fun playing, Emilijus
- Seekers of Eclipse is OUT NOW! - 2 June 2025
The Eclipse has begun... and so has your journey. After years of work, I am thrilled to finally release Seekers of Eclipse into the world! Thank you to everyone who followed development, wishlisted the game, or shared your excitement — now it’s your turn to lead. Play now on Steam: https://store.steampowered.com/app/2577850/Seekers_of_Eclipse/ What awaits you: Choose your path across branching maps Build villages mid-battle with powerful cards Manage resources, relics, and upgrades Race against time before the eclipse arrives Destroy enemy towers with energy-fueled attacks Pick your leader with a unique deck and playstyle Every decision costs days. Every step matters. Will you reach the Eclipse in time? Help us out! If you enjoy the game, please consider: Leaving a review (even a short one means a lot) Sharing your experience or favorite builds Joining the discussion — we’re listening!…
- Seekers of Eclipse launches June 2nd! - 11 May 2025
Get ready to build villages in the middle of combat, gather precious resources, and crush enemy defenses in a roguelike deckbuilder where time is running out. Choose your path carefully, because every day spent brings the eclipse closer… 🔥 What to expect: Strategic deckbuilding meets city building Three unique leaders each with their own cards, relics and resources Path choices that cost precious days Tactical village-building in real-time battles A deadly race against time 📅 Mark your calendars and wishlist the game now! https://store.steampowered.com/app/2577850/Seekers_of_Eclipse/ If you like what you see, share the news with your friends or fellow strategy lovers — it helps a ton! Let the countdown begin. 🕰️
- Check out Horus: Desert Survivor - Deckbuilding combined with Survivor - 1 March 2025
Hey, Some friends and I have been working on Horus: Desert Survivor and we are finally ready to announce it! We just released a steam page for it. It is a mix of roguelike deckbuilder and a survivor like, so the deckbuilding part is already interesting to you and if you want to see how it mixes up with some action go check it out! Wishlist it! https://store.steampowered.com/app/3269340/Horus_Desert_Survivor/
- Feedback fixes - 26 February 2025
Hey, small updated to improve on feedback Forester fixed Added legend to the map explaining all the locations Added tutorial additional window explaining pick ups and stars That is it, if you have opinions what to fix, please share it in the discussion or on discord. Thank You
- New Game look - 24 February 2025
Hey, This is Steam Next Fest update! Here is the list of changes New UI for the whole game. New resources look. 10 new relics for more replayability of the demo. Different combat levels now show up on different fights. Previously Forest Castle could only be a second combat, now it can appear as the first, second or third. Giving more replayability to the game. Balance still tweaking. Performers improvements. Better controller support for steam deck. Few relics and cards got reworked as not many of you used them. Woodcutters Beta sign up is still open if you want to join to try out and help balance the next character with its own cards and relics: https://subscribepage.io/YjbvQV In addition if you find any bugs or have an idea how to improve the game please share it on discord: https://discord.gg/NBV5pzKcjB Thank you for playing, Emilijus
- Butcher is back (again) - 18 December 2024
Hey, Butcher is back! Added all of butcher exclusive relics, resources and cards. The only thing missing is the butcher packs which will be added in the upcoming weeks. And as always more gameplay improvements List of changes 19 new butcher exclusive cards 9 New relics exclusive to the butcher including her starting one. Butcher explanation made correct. 10 new relics which all characters will use. Enemy towers update their target after destroying a tower. Starting platform now shows all of resources Particle and light fixes for half of the buildings When opening a pack all new cards and relics are added, previously you needed to restart the game to get them. Enemy fortification destruction indicator - shows up when you have enough energy to destroy it. Resource order won't change (wood always at the top, etc.) Added call for Woodcutters Beta sign up. Tutorial reworked for butcher cards…
- Controller and Steam Deck support is here! - 25 November 2024
Hey, Seekers of Eclipse is now playable with any controller and with that it means that it can be played on Steam Deck! In addition these are additional changes added: Difficulty mode added - when you win, you will unlock a new difficulty. Currently there are 5, but if you like it will add more. Days are now got after each fight, so day management became a lot more interesting. Border spaces are not always showed. Improved card images. Enemy towers now have unique shooting effects. Getting Card chances reworked. All gold prices and rewards reworked. That is it for now. Next time I will return with the Butcher. Have fun playing! Emilijus
- Quick first session fix - 17 November 2024
Quick fix for the first time data loading, game got stuck in the main menu when first opening the game.
- Reworked most of the game! - 10 November 2024
Hey, For the past 2 months I been reworking the game and I am finally ready to share. New Cards - all cards have been reworked. There will be base cards that are always in play does not matter which character you are using (~50 cards), and each character will bring additional cards to the play (30+ cards). In the current version there will only be base cards, but Butcher cards will be added soon. New Relics - 31 total relics, only 8 are old, other are new. Changed that you can get some relics only in the market, or only after the fight. Every level got visual upgrade, no more tiles flying in space. UI visual changes, for better readability. New card type Monuments - when placed card is not discarded, so each card can only build one Monument, which usually has passive ability, similar to relic. New resources added and some removed. New cards and relics are now locked with Packs, which ca…
- 30 relics already added! - 7 September 2024
Hey, Smaller update for the demo is here! What's new: New relic - Extra Grain - At the start of each fight gain 1 extra day for every 5 cards in your deck. Great way to get extra turns by having a bigger deck. New relic - Knitting kit - Whenever you play 4 cards a turn draw an additional card next turn. Support for the lower costs cards and a great combo if you increased your max energy. Added a feedback form in the end of each run, for you to share your thoughts. Visual improvements and bug fixes. I will be starting closed testing of the other two characters soon, so if you want to participate in it please join here: Email subscription Again as always, thank you all who report the bugs and talk about improving the game. Have fun playing Emilijus
- Orchard and new Relics - 23 August 2024
Hey, Another update for the demo is here! What's new: New relic - Hunting tools - Each time a deck is shuffled produce either Labor or Weapons. Most difficult to get resources are given for free every few turns. And if your deck is small or you draw lots of cards this becomes very strong. New relic - Sacred Bones - Get an Energy for every building of yours destroyed. This makes cards like Ruins and Scavengers Guild just amazing. It helps with the last turns when you try to survive for the last energy production bearable and move a lot faster. New relic - Bottomless Horn - Every 3rd turn you get a free Gem. No downside to it, just more plays. New card - Orchard - a 2 cost card producing food and wood most common resources so a great fit to any deck. But in addition produces Labor for each card drawn this turn. So if your deck has lost of "draw a card" cards this is a perfect fit. Lucky E…
- Tiny Teams & More Content - 8 August 2024
Hey, Seekers of Eclipse is now participating in the Tiny Teams Fest. Please Wishlist our game! With it another update for the demo is here! What's new: New relic - Metals Delivery - Each turn gain stone, metal or weapon resource. This relic should help you out with buildings requiring these resource at the start and even if you haven't taken those buildings in a longer game it should help you out with energy production. New card - Wheat Field - a 0 cost building that produces nothing at the start but each turn it plants a field if there are empty spaces around which produces food. So good placement is especially important. New card - Sculptor - When placed creates a rock sculpture in an adjacent space, which acts as a rock for other building adjacency. This is a huge help for coal mine and quarry as it lets you create your own rocks. Star unlocks got cheaper as not many people unlocked…
- Lucky new Cards - 23 July 2024
Hey, Another update for the demo is here! What's new: New relic - Luck Pendant - Upgrades random card in hand at the start of each turn. Great boost for longer fights and makes upgrading in camp and in market less needed, but randomness of it can sometimes not give the upgrade that you wanted. All of card balance got reworked. Most of the cards still have the same purpose but values are different. A new resource - Lumber - Mostly created from wood so now there is a way to convert wood to energy better. 10 new cards: Library - Converts wood and food to labor. When played draw 2 cards. Smithy - Converts iron to weapons. When played draw 1 cards. Carpenter - Converts wood to lumber. When played get a random building card which costs 0 this turn. Garden - Produces food. Increases max energy from food by 1. Bakery - Produces cooked food. Increases max energy from cooked food by 1. Sawmill -…
- Shiny rocks in the Mountains - 7 July 2024
Hey, Another update for the demo is here. What's new: New relic - Shiny Rocks - Clearing fog where are rocks costs 0 energy. This helps out in two ways: with cheaper exploration and shows you where you can find rock. New level - Mountains village. Lots of rocks but not so many trees, so getting wood is harder, but mining is easier. This will appear instead of desert (current first level after tutorial). With this map all demo levels have 2 different options that you can encounter in each fight. Desert (first level) main structure and towers got cheaper to destroy. Visual improvements and bug fixes. Have fun playing Emilijus