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We're Tethered Together

We're Tethered Together Steam news

BunBun Games | Oct 13, 2023 | game

Released

0players observed · 24 September 2026 - 13:35:42 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

We're Tethered Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews231
  • Release dateOct 13, 2023
  • DeveloperBunBun Games
  • PublisherBunBun Games

Genres: Indie

Company pages: Developer: BunBun GamesPublisher: BunBun Games

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We're Tethered Together Steam news

We're Tethered Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Discord Server & Content Update! - 2 February 2025

    Hello everyone! It’s been a while—we hope your 2025 is off to a great start! We’re excited to share some big news with you! 🎉 First, we are opening our 🐰BunBun Games Discord🐰 to the public! Connect with our community, discuss our latest projects, join exclusive beta testing, and stay up-to-date with our studio right here: ✨ https://discord.gg/fVgfeybS25 ✨ Second, we have some new content updates & additions for you! Notably, controller rumble, and a new puzzle in the last level! Fixed Z-layer of walls, and some lighting by the final door Prevented partner from sliding infinitely Pressing the "cancel" action (esc, button east, etc) in a UI submenu will back-track to primary menu Minimized reactivity of UI to external input (mouse movement or clicking anywhere on screen would activate button SFX/VFX) Modified default starting brightness from 10-20% to 40-50% Added controller rumble / h…

  • Happy Anniversary! - 21 October 2024

    Hello everyone! As of October 13th, it's been 1 year since we released our game. Thank you so much for all your support! Over the next several weeks, we'll be releasing some content changes, quality of life improvements, and bug fixes. We'll have a fun announcement coming for you soon too! Here are the patch notes for October 20th: Slightly lowered force of gravity so player has gentler fall Replaced all Tutorial UI with updated control icons Subtle pulse/shake animations were added to control icons to bring attention to tutorial instructions in game Added extra tutorial section to L1 based on Expo feedback (latch and extension tutorials were separated) Extended some platform trails Slightly increased death screen shake, and improved death particles Some platforms that loop between 2 locations will now briefly pause at their destination Some platforms in L3 will wait for the player to b…

  • Happy Valentines Day! (New hidden achievement!) - 15 February 2024

    You--uh... well, someone--asked for it! Try to find the new hidden valentines day achievement at the end of the game! Here are some hints: - It's at the final door - It involves a certain statue - It has some smoochin ;) And as always, a few bugs were fixed: - Replaced incorrect particle textures - Balanced SFX volume - Fixed a bug where restarting prevented a hidden achievement - Fixed animation state machine occasionally breaking More major bug fixes will occur during summer. Thank you for your patience! You can report additional bugs to [email protected] Sincerely, BunBun Games (:3

  • Dummy (me) forgot to actually upload the fixed build :/ - 22 January 2024

    Updated build is now live

  • Save files are here! - 22 January 2024

    Thank you for waiting! We've heard your requests to implement save file features. Due to limited tech support, they will currently only save the last level you loaded--no checkpoint data quite yet! -Separated volume settings into SFX and Music -Added bloom toggle -Added file saving to continue in last loaded level (does not save checkpoints, starts at beginning of levels for now) -Confirmation of destructive action on the creation of new save files -Added a special little visual towards the end

  • Patch 03 - Oct 14th - 15 October 2023

    Okay NOW the achievements actually work

  • Patch 02 - Oct 14th - 14 October 2023

    - Official achievements added to the game - Added reverb to footsteps - Modified assets for eyes for more readability - Fixed bug where characters would slide if a box was placed between them - Added UI SFX (page noise for buttons) - Reduced friction on walls to make platforms easier to jump up to - Volume priority adjustments for UI and Enemy audio - Fixed resolution aspect for 16:10 - Resolved several z-layering issues - Updated cutscene timers & skipping - When replaying game, checkpoints reset properly and player is detached from partner when they should be - Munched several minor quality-of-life bugs

  • Patch 01 - Oct 13th - 14 October 2023

    - Fixed rendering issue in Level 6 where rope displayed over players & cutscenes - Added fade-out back to menu from credits - Addressed several layering issues and Z-fighting - Removed infinite flying glitch - Can no longer exit the last level without partner

Patch notes and updates

S.noRelease datePatch nameGID number
122 January 2024Dummy (me) forgot to actually upload the fixed build :/5510784213111837269
215 October 2023Patch 03 - Oct 14th6438516944130355362
314 October 2023Patch 02 - Oct 14th6438516944129387443
414 October 2023Patch 01 - Oct 13th6438516944127269930

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