- Small Demo Update (Version 0.1.0.3) - 30 September 2026
Hi everyone!It has been quite a while since the last lifesign from my side. As I mentioned in the forum before, I did not have a lot of time to put into Frisia. This will change in the following months, since I am having a bit more time to be dedicating towards Frisia. To start of, I released a small Patch, since I noticed the localisation was not working. That's been fixed.I also added a small, but long requested quality of life feature, an interactive Minimap!Cheers and I hope to share more progress with you guys very soon!~ Rouven
- Update 0.1.0.2 - Readding Saving - 29 November 2025
Hi Guys!Just a small update for you, readding some features from the previous demo!Features:Rudimentary save system Resetting ship options (there is a bug where your ship gets stuck and I haven't figured out how to fix it, With this you can reset the ship to a default position and continue playing until I figured this out)I removed the save feature because I currently cannot guarantee that the save files will continue to work in the future. However, I would now like to reintroduce the feature because the game feels incomplete without it! :) Just be aware that your saves won't work forever.Cheers~ Rouven
- Devlog No 05 - New Content & Next Steps - 26 November 2025
Hi everyone!Welcome to a new devlog for Frisia, after quite some time! I have some news, some may already know, some won't, so this is a post to get everyone back on board! ;)Gamescom RecapSince I haven't done it here, I wanted to say thank you to everyone who stepped by during Gamescom!I had a lot of lovely interactions and even one of you gifted me a little postcard from Fryslan (if you read this, thanks again, completely made my day!) There where also a lot of new players trying the game in Cologne and then back at home!New ContentAfter Gamescom I released the Gamescom-Demo to Steam, which brought a lot of new stuff to the game!Many of the features I presented in previous devlogs, but here is a small overview over all the main new things that were added:Overhauled GraphicsWeather SystemShip InventoriesFunctional Piers with dockingIndividual Island storages (you now have to ship goods…
- Devlog No 04 - Steam Event, Gamescom, Upgrades & Island Ranks - 25 July 2025
Hi everyone!Welcome to another dev log for Frisia! Preparations for the Gamescom are running on maximum priority right now, so we have no time to waste for this one!Steam Event & GamescomFirst of all welcome to the new players and people who found there way to Frisia! I am currently participating in the “Games forged in Germany” Steam Event and I’m happy to see new players try out the game!I talked about Gamescom before but here again: I will be at the Indie Arena Booth! Come by and say hello, collect some stickers and more importantly, try out the new demo version for yourself!August 20th - 24th 2025, Hall 10.2, Indie Arena Booth, Games made in Hamburg UpgradesNow about gameplay: Today I want to talk about one of the main new features coming to Frisia: building upgrades! Previously new living quarters had to be placed next to already existing buildings, for example the simple hut.With…
- Devlog No 03 - Weather & Fertilities - 6 July 2025
Hi everyone! It’s time for another devlog, showing of some of the features coming to Frisia! Let’s get started!WeatherFirst of all some visual improvements to the atmosphere and the environment: different weathers!The north sea would not be the north sea if not for the ever changing weather. One time it was sunny and all of the sudden you got a serious storm at your hands. Currently there is a thunder storm, a cloudy overcast and a sunny atmosphere, with more different weathers on the way. I will also add more Post-Processing Effects and tweak the shader for a more atmospheric look and a moody style in the future, but here are some WIP Screenshots of the current state!The diverse atmospheres of the north sea coast!FertilitiesNow let’s talk some gameplay! Previously islands were pretty much the same, it did not matter too much, where you built your farms, fishermen etc. The only exceptio…
- Devlog No 2 - Recap & Widescreen - 19 June 2025
Hi everyone!Happy to get back to you with another insight into the development process of Frisia! I am currently planning to release one of these devlogs regularly every two weeks!So let’s get into it! Two weeks ago, I was part of the German Indie Showcase, a Stream-Event that featured many Indie-Games made in Germany, Austria and Switzerland! I am happy to see that apparently many people liked my new Trailer and wishlisted Frisia on Steam, and even better - played the demo! After the showcase german streamer Tobinator played Frisia live on stream, which I was lucky enough to join in time and exchange some words via the chat! Tobi being one of the creators I watched during my youth, this was of course amazing to see!At this point I would like to say welcome to everyone who is new here and discovered Frisia! I hope you follow along and become a part of the development and the "Frisia" co…
- Devlog No 1 - Frisia is back! - 5 June 2025
Hi everyone! It’s been a while since I posted an Update here, so there are lots of things to talk about! As I announced in my last post, I changed many things about the game loop of Frisia and I am happy to announce, that there has been some good progress! Some of the new features I am going to show you in the next Devlogs, today I will talk about the most exciting news! As some of you may have noticed: the name changed. No more cozy villages, Frisia embraces what it's really about: the tides and the epic (and maybe ssometimes still cozy) tales of Friesland! Frisia x German Indie Showcase The first announcement will be most interesting for everyone from Germany, because I will be part of this summers “Deutsche Indie Showcase”, which is hosted on the Twitch-Channel of “YouTube-Papa” Gronkh himself! The Stream will take place on Sunday, June 08th, at 6pm, so be sure to check out brand new…
- FRISIA Demo Update 0.0.16 - Settle, explore, discover! - 20 September 2024
It is time fellow settlers! I am happy to announce that as of today the new Update 0.0.16 is live! With this update there will be sailable ships, new buildings and new gameplay mechanics arriving! Let's take a short dive into the new stuff! The Map First, let's talk about the new map! I have completely reworked how the world is set up. You have now much more smaller islands. Trees are scarce, you will probably have to rely on other source of harvesting wood! To settle on an island you now have to claim it first. You can do this via a cute little flagpost, situated near every islands dock! Old Savegames Since the way the game is played changes quite drastically, I have decided to remove the previous map from the game. Therefore your old savegames sadly won't work anymore. I will move the current state of the game to another branch, so if you would like to access your old savegames, you c…
- NEWS: Upcoming Update 0.0.16 - 4 September 2024
Ahoi everyone! Gamescom is over and I am glad to announce the content of the next upcoming demo update. Some things have been shown at Gamescom, so some of you may have already an impression, but there will be a lot more that was not showcased! I am currently uncertain how much time it will take to polish the update, since it will turn the game pretty much into a new one, so I want to take my time with it. New Mechanic: Ships! Previously the ships you could find on the map had no purpose. This changes with the next update. Players will be given a ship which they can use to travel the map and find islands to settle on! Set your course and be on your merry way towards new adventures! New Mechanic: Fog of War The map in the next update will be completely covered in fog. You will have to sail your ship through this fog and find beacons who permanently uncover the map. Lighthouses now also h…
- NEWS: Funding, Gamescom and subsequent update Info (0.0.15) - 13 August 2024
Hey everyone! There hasn’t been a lot of info from my side lately, which is why I’d like to get back to you with a fresh announcement, because a lot has happened in the past months. First of all I’d like to subsequently drop some info on the last update from spring, 0.0.15: (its not a lot, just for the sake of completeness) New system for placing fences Minor Bug fixes With that off the table, let’s get to the more exciting news! Funding I am very happy to announce, that I received some funding from the Gamecity Hamburg, in the form of their “Games Lift Incubator”-Program. With this I am able to lay down a solid foundation for the further development of Frisia, which makes me very happy! Gamescom I will also attend the Gamescom in Cologne, DE, this year as part of a combined program, of three universities from germany in which my current university is a part of! So if you want to meet u…
- Developer Livestream - "Frisia - Cozy Villages" - 15 June 2024
Hi everyone! Join me while I showcase the current state of "Frisia - Cozy Villages" and feel free to try out the game!
- Update 0.0.14 - Overhauled Color-Customization System and new Look! - 2 May 2024
With this Update Frisia gets a completely overhauled Color-Customizer alongside with a few changes to the visual appearance. The new color customizer gives full control to the players. You are now able to choose the colors for your buildings completely free with the new color wheel. There is also now an option to copy the color scheme from one building to another, saving you a lot of time when trying to get the same colors for different buildings. The general visual appearance was also slightly changed to bit more vibrant and less gritty look. Bugfixes: - Fixed bug where in the main menu the currently selected language would only appear after refreshing the settings menu - Fixed Typos and grammatical errors
- Update 0.0.13 - New Building & New Road System - 22 April 2024
This Update adds a completely overhauled Road Building System, which should feel much more natural than the previous one. It also adds an new building: the church. This building can be unlocked by finding the sunken church and aquiring its ancient church bell. The church will sound its bells, whenever the flood is setting in. Bug-Fixes: - Fixed an issue where the camera could be moved when the game was paused - Fixed an issue where unlock-messages were not dissapearing when the pause menu was opened
- Update 0.0.12 - Unlock system and Tutorial - 16 April 2024
Hi everyone! This is the first bigger update for Demo of Frisia. The Update added a much needed unlock aka progression system, which will allow you to unlock buildings and production chains progressively. You can unlock buildings by discovering all the ressources needed for the construction. Alongside i added a small Tutorial, that should cover the most basic mechanics of the game. A much more in-depth tutorial is planned for the future. Bugfixes and other changes: - Fixed a bug where the closing of building infos where not working properly - Adjusted the duration of tide intervals - Added addittional spawnpoints for flotsome (beached crates) - Grouped spawnable items close to beached ships to make the more of a point of interest - Removed requirement of one worker to collect beached materials