- Update 1.1.0.0 - 1 April 2026
It has been quite some time since the last update... The game has been stable since then, but I think it's time to give Plebs & Pillagers some more love! So here comes the update some of you might have actually been waiting for! Achievements! This was requested quite often, so here they are! Morale balancing adjusted to mitigate the downward spiraling a bit Enemy rebalancing: Changed the enemy warband sizes and some HP values Battle adjustments: Warbands won't charge each other until a lot closer now. This helps with making the plebs defending the walls a bit more useful, because they're now more often in range when the fighting starts. Water level raised: The water line is now a lot higher, increasing the reflecting area Area generation adjustments: The gap between the spot for the bridge and the fisherman's hut was increased, so you can actually build something between them now Fixed…
- Hotfix 1.0.3.4 - 28 January 2025
Hi there, I just deployed a new hotfix with the following changes: Fixed an issue where the enemies targeting would cause buildings to bug out. Fixed some crash caused by the enemy combat logic. As always, I hope you have a good time with Plebs & Pillagers and look forward to your feedback! Best, Kloppfer
- Hotfix 1.0.3.3 - 21 January 2025
Hi again, there was one more pattern of the last issue which wasn't covered by the earlier hotfix. Sorry about that. It should be fixed now. I also fixed an issue where the fishing rod would behave weirdly when the player is being approached by shady guys... (thanks for the report!) Best, Kloppfer
- Hotfix 1.0.3.2 - 21 January 2025
Hi there, I just fixed an issue with the encounter resolvement which would lock your progress in some cases. Please let me know if you encounter any issues! Best, Kloppfer
- Hotfix 1.0.3.1 - 19 January 2025
Hi there, I just fixed a crash reported here in the discussions. The crash had a chance of happening when assigning the soldier role to one of your plebs. Thanks again for the report! If you encounter any issues or crashes, please make sure to inform me so I can fix those as soon as possible. It's very helpful if you could also include the crash message (if there is any), as that allows me to find the issue quite easily. Best, Kloppfer
- Update 1.0.3.0 - 18 January 2025
Hi there, let me introduce to you the newest improvements: Enemies will spawn again after clearing the game so you'll have something to do. To make it easier to do trigger the correct interactions the interaction zones have been made narrower in many cases. Rain above a certain threshold will now enable the growth boost for fields. The mountains in the background now change color based on the area you're currently in. Currently equipped items will be taken into account now when reassigning warriors. The limit for dwellings/houses has been increased to 7 (from 5). You can now cancel the items in the crafting queues, as long as the work on them hasn't started yet. Resources will be reimbursed. A subtle change in the UI will now show that you can't build in certain areas. I hope you like the changes! Please also let me know if you find any other issues! Best, Kloppfer
- Update 1.0.2.0 - 15 January 2025
Hi there, this time I have a list of various changes which will either fix issues of the last version, or introduce some QoL. Villagers won't have too hard to solve tasks anymore. Obstacles marked for destruction will now be marked properly. Farmers will now "handle" chicken regardless of their distance to the farm. The player can now butcher hunted game by using either an axe or a sword. Some texts are shown for longer. The resource cost will be displayed in red if you don't have enough in stock. Adjusted the logic for deciding job preferences to get more warriors in late-game. The fish inventory will now be shown if the pleb you're talking to requests fish. Fixed job auto-assignment issues. Fighting groups won't move through another as often anymore. Resources can't go below 0 anymore. Hare holes won't disappear as quickly anymore. They will also get marked if you try to build too clo…
- Update 1.0.1.0 - 10 January 2025
Hi there, A few days have passed since the game's release. I already rolled out some minor fixes earlier, but would like to inform you about some fixes and changes I implemented the last days: Vagabonds will now switch to their favorite job once you accept them. This excludes hunters (when you have no bow for them) and warriors. Crash when navigating empty crafting tabs fixed Soft locks after event encounters under certain circumstances should be fixed now Crashes caused by the bandit scout's behavior should be fixed A glitch where your miners would never get any resources should be fixed The tolerance for reaching a certain position has been loosened. This should fix at least some of the causes for issues where builders wouldn't build or upgrade buildings. I'm sorry for any weird crashes or glitches you might have experienced, and I will keep fixing everything I can find or get informe…
- Release of Plebs & Pillagers - 7 January 2025
It's done! Plebs & Pillagers is officially released! I want to take this opportunity to thank everyone who followed the development of the game, tested the demo, and gave valuable feedback which made the game better than it would have been without. I'm looking forward to even more feedback and hope you'll have fun with the game! Kloppfer
- Demo Update 0.8.9 - 19 March 2024
Let's dive right into the patch notes for Plebs & Pillagers' most recent v0.8.9 demo update! A month has passed since the last update, and I mostly spent my time on adding new features while making sure to fix bugs which impacted the experience. New Features & Changes: Mood system: There was a simple mood system before, but now the mood for each pleb is tracked individually. Plebs in a bad mood might leave the village. Trait system: Plebs now have specific traits which impact how fast they walk or work, how much they tend to eat, and also how much their mood is impacted by certain events. Preferences: Plebs will now prefer to do specific jobs. Allowing them to do that job will not only make them happier, but also make them better/faster. Pleb quests: Each day, a set count of plebs will have a (re-)quest for you! Fulfilling it will cash you some money and will also increase the pleb's mo…
- Demo Update 0.8.7 - 16 February 2024
Hello there, it's time for an update on Plebs & Pillagers' development! But first things first: thanks to everyone who checked out the demo in the recent Steam Next Fest! The feedback I got was both reassuring as well as helpful. I'm also very happy to see the number of players enjoying the game increase and it's very much motivating me to give you the best experience with Plebs & Pillagers I can possibly deliver to you. Now, I've continued working on the game and implemented quite some new and updated features based on everyone's feedback. Take a look at the changes in the new demo version: New & Updated: There is a proper savegame menu now with three separate slots. You can now also delete your save file and skip the intro on new playthroughs. You can now change the pants in the character creation. This also comes with a new pair of pants! :) Overhaul of the economy. Many players were…
- Plebs & Pillagers - Developer Gameplay - 8 February 2024
Rebuild your kingdom in this village management game. Command your loyal villagers to help you on your quest, and to expand your realm while defending it from unknown threats. Become the king of a forgotten realm and make it rise to its former glory. Build your village by collecting resources and assigning roles to your villagers. Upgrade your buildings to higher tiers to unlock new buildings and villager professions. Expand your kingdom with the help of quirky characters. Explore forgotten lairs and solve their mysteries to strengthen your reign, and to gain new powerful skills and perks. Make your villagers craft weapons and other equipment to defend your village from invading bandits. Will they be the only threat though? The king has returned! Watch Kloppfer, the developer of Plebs & Pillagers, play the game and learn about its different concepts and inspirations.
- Demo Update 0.8.3 - 31 January 2024
First things first: The demo launched just about a week ago. Thanks to everyone who tried it, especially to those who left me some invaluable feedback! You're awesome! Now, the Plebs just gathered all the resources required for this update, so off we go! Here is an overview of the changes. Additions/Changes: Dwellings and berry gardens can now be built from the beginning There is now a limit to lumberyards Improved the UI for required resources for better readability and visuals Added a few more tutorials to the elder, and added feedback for when there is no tutorial (yet) Added gamepad vibration to player actions (this can be adjusted in the options) Added input hints for PS controllers Many more minor additions Fixes: Fixed controller input. You can now walk properly using the D-Pad Fixed a crash caused by destroying a warp totem Goblins now won't raid during specific events Fixed som…