SPSTEAMPULSELIVE ANALYTICS
Dinolords

Dinolords Steam metadata

Northplay | To be announced | game

Coming Soon

GameSteam Store content

IndieRPGSimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID2587620
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNorthplay

Dinolords metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2587620
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperNorthplay
  • PublisherGhost Ship Publishing
  • Parent gameNot available

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: NorthplayPublisher: Ghost Ship Publishing

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dinolords Steam metadata

Dinolords metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2587620/metadata
Steam Communityhttps://steamcommunity.com/app/2587620
PCGamingWiki search
IGDB searchSearch IGDB for Dinolords

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • We are joining The Big Break! - 16 September 2026

    Northplay is joining The Big Break!Our friends over at Coffee Stain Studios are hosting a showcase event, and we are excited to take part and share some big news about Dinolords! Watch the showcase on Sept 29, 19:00 CEST over at: JOIN US, IT'LL BE FUN*! *ᶠᵒʳ ˡᵉᵍᵃˡ ʳᵉᵃˢᵒⁿˢ ᶠᵘⁿ ᶜᵃⁿⁿᵒᵗ ᵇᵉ ᵍᵘᵃʳᵃⁿᵗᵉᵉᵈ ᵇᵘᵗ ᶜᵒᵒˡ ᵍᵃᵐᵉˢ ᵃʳᵉ

  • Dinolords monthly - July - 10 August 2026

    July is always a bit of a weird one, especially here in Denmark, as we have a lot of summer vacations taking place during this month. As a result, the monthly is a little different this time round, as we look at a new trailer and a minidoc that was released recently! But I don't want anyone feeling like they are missing out on the regular schedule, so there's a segment with some new art and stuff at the end.Let's get started!On the trail of radness!July was a month with a lot of different things going on, a lot of the team has been taking some well-deserved summer vacation, and of course aside from that, we have been busy working on the game as usual.But, despite that, we still found time to get some super cool recordings done of some of the gameplay we are trying to make and put it all together in a cool new trailer. Have a look here:Explaining everything that is going on in Dinolords…

  • The new Dinolords trailer gives medieval strategy a Jurassic twist - 21 July 2026

    I'm super pumped for Dinolords, because it brings together some really interesting gameplay mechanics - the latest trailer shows some of it off. Read the full article here: https://www.gamingonlinux.com/2026/07/the-new-dinolords-trailer-gives-medieval-strategy-a-jurassic-twist/

  • Dinolords Monthly - June - 6 July 2026

    Woah, June came and went faster than a Epidexipteryx can eat a Cerambycinus beetle. We are just in the tail end of a big heatwave here in Denmark, and it seems most of Europe has been feeling pretty hot over the last week - I hope everyone is doing all right and remember to drink water.This month, we are talking about a certain kind of fog, and looking at some of the new things that have made their way into the game, so strap in and let's go!Fogging up the placeOkay, it's time for one of the big ones: Fog of War! And how it works in Dinolords!Since pretty early on, we knew we would eventually have to tackle this one, since fog of war is such a ubiquitous part of RTS and ARPG games, but with so many different specifics in various implementations, it would also be yet another area where we would have to do some exploring to figure out exactly how it works in the hybrid space between the t…

  • Dinolords Monthly - May - 4 June 2026

    One day eats the next, and before you know it, it's time for a new edition of Dinolords Monthly! Fresh off the press (or, well, my keyboard I guess), this time we will be talking about construction and destruction of buildings, some cool tech in Entities/DOTS, and ending with some concept art and new models.So strap in and lets set sails on this Viking ship of updates!To construct or destruct, that is the question!By now it is getting pretty clear to us that you will be building, and you will end up building quite a lot. So making the act of constructing various structures and building satisfying and cool looking has been among the tasks in the safe hands of Jesper, our 3D wizard. (You might know him from our weekly show-and-tell posts on discord and reddit). Part of that is making sure that buildings are constructed and don't just appear out of thin air as if by magic:As the Danish son…

  • Dinolords Monthly - April - 1 May 2026

    Welcome to the April edition of Dinolords Monthly!This time we are going to talk a little in-depth about level design and what considerations are important for making a good map for Dinolords, and a quick look at two of the newly updated Dinosaur models that are making their way into the game.Let's start with venturing into the wilds and see how a level is designed!Leveling up LevelsLately we have been exploring the level design of Dinolords and what it takes to make a level that is interesting to navigate and play, but still fair regardless of spawning position without just being a complete copy+paste mirror of each spawn point.There are many considerations when creating a level because we can't have one spawn point have any considerable advantage compared to another. That being said, spawn points can have different advantages as long as the perceived sum of them evens out. Think in th…

  • Dinolords Monthly - March - 1 April 2026

    It is once again time for a new edition of Dinolords Monthly where we check in with development of the game and what has been going on behind the scenes since last time.This time round, we are having a look at the new and updated T-rex, we are frolicking in the forest, and we are looking at some of the new stuff that is currently being worked on so strap in, arms and legs inside the ride at all times, and let's go!Glow-up for the T-rexThis has been on our to-do list for a long while now. Our old T-rex was made in a different suite of 3D software than we use now, so to be able to do some of the new cool things we want to do, it had to be redone. It could also do wit ha bit of a visual update to bring it further in-line with the rest of the newer units in the game, so without further ado, here is the new T-rex with british barding:Is that a seat? IS THAT A SEAT?!?!So that probably also an…

  • Dinolords Monthly - February - 5 March 2026

    Whew, February was over so quickly I almost missed it. But that doesn't mean anyone has to miss this edition of Dinolords Monthly!This time, we are looking back at a big convention, some clever CPU shenanigans, and how to make the world of Dinolords feel real and tangible!Copenhagen Gaming WeekThe biggest Danish event for all kinds of gaming and play was held at Bella Center in Copenhagen, and similarly to the last two years, we participated as parts of the TAGS ("Tomorrows Awesome Games Showcase") booths where a lot of Danish-made games, big and small, are shown off with playable demos for the crowd.Our booth when I arrived wednesday evening to set up the computer, cameo traffic cone because safety first!We had a busy couple of days where the demo was being played constantly - I don't think I saw the seat empty for more than half a minute before a new player rose to the challenge. And…

  • Dinolords Monthly - January - 6 February 2026

    Two Dilophosaurus go round the outside, round the outside, round the outside. Guess who's back, back again? Monthly's back, tell a friend!It's been a while! Christmas and new years happened, and with Michael's big new years post, we decided to skip the regularly scheduled Monthly, but that means that this edition is just that more meaty! So saddle up your Utah Raptor and let's dive straight in, starting with a look at a new feature! WingsightThis is a pretty big one, and some of you might have already tried it during the latest alpha or seen it on livestreams and videos, but we also wanted to show it off and highlight some of the things this new toggle allows for everyone. First, let's dig into what issues we are trying to solve and then look at the solution we came up with.Dinolords is a genre hybrid, we are trying to mix RTS and strategy gameplay with ARPG elements, and in that, we ha…

  • End of Year 2025 - 29 December 2025

    Hello everyone,Michael here. I’m the CEO of Northplay and Game Director on Dinolords. Frederik/panxter usually writes our Steam updates and he is a much wittier writer than me, but most of the team is taking a well deserved holiday after an eventful year. This, however, gives me an excellent opportunity to share a small end-of-year update from me personally.I’m used to talking about the ‘We’ in Northplay as a company. But I wanted to take a moment to thank you for enabling me, Michael, to work on this game. If it wasn’t for your support I wouldn’t be able to build this amazing team and work on this absolute dream project. Your wishlists, comments, feedback, and words of encouragement make this journey possible.At Gamescom earlier this year.I have been making games since I was a kid growing up in the 90s. And while a good part of my career has been dedicated to graphic design, I always g…

  • I've finally played time-travelling RTS Dinolords, and we need velociraptors in every historical game now - 22 December 2025

    To paraphrase Mariah Carey, all I want for Christmas is to ride a velociraptor into battle against a legion of Vikings trying to assault my precious fortress in Ipswich. Thanks to the magic of Father Christmas (and developer Northplay), my Christmas wish has come true. Time-travelling adventure Dinolords may sound like a joke, but its latest alpha test shows me that it could have what it takes to make our prestigious list of the best RTS games on PC. Read the rest of the story... RELATED LINKS: Before Dinolords, I never knew I needed a medieval RTS game with velociraptors New Steam RTS is Stronghold and Age of Empires with dinosaurs

  • Dinolords Monthly - November - 3 December 2025

    It's beginning to look a lot like Christmas! And that means the page of the calendar has turned and it's time for a Dinolords Monthly! We were so busy with the big test that we skipped last months edition, so hopefully we can share some cool stuff in this one to make up for it.Alpha TestThe big thing for us was the closed Alpha test here on Steam. We had an overwhelming amount of interest to try out the latest test build of the game, and 1200 players ended up instaling and trying out what is currently there to play. Since this was our first test done via Steam, we had to put a cap on how many players we let in, which also means we only let in a fraction of all those of you who signed up. We had an overwhelming amount of people sign up for the alpha, way more than we could feasibly handle. That means that a lot of you did not get any exciting emails with invitations to the test, unfortun…

  • Dinolords Closed Alpha Begins! - 31 October 2025

    We’re thrilled to finally open the gates to the Dinolords Closed Alpha!The response to our latest trailer has been incredible. Nearly 20,000 people have signed up to help us test the game, which is far more than we can accommodate at once. We’ll be inviting players in waves, so if you haven’t received an email yet, don’t worry. More invites will be going out over time.Run to your inbox!Limited Access for This First TestTo set expectations clearly: not everyone who signed up will get access during this first test. We’re keeping the groups small so we can learn as much as possible and improve between waves. If you don’t get in this time, please stay tuned. We’ll need your fresh perspectives in future tests as we refine and expand the experience. We’re also planning additional tests for future versions of the game, so signups will remain open. If you don’t get in this round, there will be…

  • Promising RTS Dinolords, which is basically Age of Empires with dinosaurs, is getting a closed alpha playtest that you can join later this month - 12 October 2025

    Dinolords is one of those ideas that sells itself the second you hear about it, a colourful blend of RTS and ARPG that sees medieval knights and marauding Vikings take to battle on the backs of roaring, stomping, terrible lizards. I've been eager to try it ever since it was announced, and the first real opportunity to do so is rapidly approaching. At the end of this month developer Northplay is running a closed alpha playtest, and you can sign up to test its tyrannosaurs right now... Read more.

  • Before Dinolords, I never knew I needed a medieval RTS game with velociraptors - 8 October 2025

    Is there a single videogame that wouldn't be improved by the addition of dinosaurs? Counter-Strike with dinosaurs would be brilliant. GTA 6 would sell an extra bazillion copies if it simply included a velociraptor or two. Rollercoaster Tycoon with dinosaurs is already a thing with the Jurassic Evolution games. Even Turok would benefit from the addition of more dinos. But I never thought I'd see a historical game with them until Dinolords came along. And now, I'm not sure where this time-bending medieval game has been all my life. Read the rest of the story... RELATED LINKS: New Steam RTS is Stronghold and Age of Empires with dinosaurs

  • Announcing the Dinolords Closed Alpha! - 8 October 2025

    Many of you have asked, and we are super excited to share that we have something ready for you to try, as we are officially announcing the Dinolords Closed Alpha! To celebrate, we have a brand new trailer you can watch above.We have been hard at work making a playable slice of what the game is shaping up to become. Sign up from the Dinolords Store Page:Why a Closed Alpha?The main reason we are doing a closed alpha is that we are looking for player feedback from a wider segment of players than what we can gather from physical playtests at our office. There is a link in the demo to a questionnaire which will provide us with insight on various areas of the game that are still in flux or otherwise not entirely locked in.This also means that we are not opening the gates for everyone who signs up, but are letting in players in batches. starting at the end of October.What is in the Alpha?The a…

  • Dinolords Monthly - September - 3 October 2025

    "Waaaaake me uuuup, wheeeen September ends"Feels like it only just begun, but yet here we are, and it's now time for the September edition of Dinolords Monthly!It has been a month of progress at what feels like a staggering pace, as more and more parts of the game crystalizes and becomes locked in, we are able to focus more and more on making content; levels, buildings, units, improving graphics and visual effects, UI is mid overhaul, and all the while something pretty big is brewing but that will not surface for a few days still. Can not say what it is, other that stay tuned!CampaignOne of the major things going into the game is a new way to play a series of levels. Current name is 'Campaign', but that is like everything else subject to change. The base idea sprung from a desire to create a progression through different levels, but it had to be purposeful and be interesting to interact…

  • Dinolords Monthly - August - 29 August 2025

    With fall rapidly approaching, September has arrived, and with that another edition of Dinolords Monthly is ready. In this one, we talk a little about Gamescom, how to command and control units, and look at some new assets that have made their way into the game.Gamescom 2025Just like last year, Michael, Ulrik and Kasra went to Gamescom in Cologne to represent the Jurassic age and show off DInolords in the business area. We heard there was Kölsch, which we were very jealous of, but also that there was an exciting interview with Robin Valentine from PCGamer who, among many great thoughts, wrote this:"All along the way, there are dinosaur delights. Far more than just another class of units to recruit, dinos are baked right into the game's DNA, and even just in 30 minutes I felt like I was constantly experiencing child-like joy at finding some new way they click into the formula."The full a…

  • Dinolords blends action RPG combat and RTS battles in a medieval England overrun with dinosaurs, and surprisingly it's even cooler than that sounds - 29 August 2025

    Nearly two years ago now, Dinolords was announced with one of the all-time great videogame trailers. 55 seconds of seemingly straightforward, medieval strategy and city-building, suddenly interrupted by the arrival of a viking riding a T rex while heavy metal music plays ... Read more.

  • Dinolords Monthly - July - 7 August 2025

    It's summer, the sun is out for the three days of summer we get in Denmark, and a bunch of different things are happening in Dinolords. This month we are revisiting and expanding a little on the subject of basebuilding, we are looking at some more cool art, and then we are scratching the surface on defensive gameplay and what elements are going to have a big impact on the battlefield.So get comfy, maybe have a mug of mead, and come along in this edition of Dinolords Monthly.Expanding BasebuildingA couple episodes ago, we looked at how basebuilding got streamlined and made a lot more direct than it initially was, by removing intermediary steps and opaque resource refinement that made it unclear where your resources had gone when you wanted to use them on something else.And that really worked; we discovered a core set of buildings that makes for a basic base, sort of "jack of all trades m…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2587620
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperNorthplay
PublisherGhost Ship Publishing
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Dinolords combines real-time strategy, city-building and action RPG combat in the genre hybrid Hack’n’Strat. Build your stronghold, command human and dinosaur armies and fight as the lord shaping a new age of warfare.

About this game

Dinolords combines real-time strategy , city-building and action RPG combat in the genre hybrid: Hack’n’Strat . Build your settlement, train armies of soldiers and dinosaurs and take command on the ground as the lord defending England against the invading Danes. A new age of warfare is upon us! WASD in RTS In Dinolords you are the lord. Move with WASD, gather resources, help build your settlement and fight alongside your troops. Use your abilities and cut down enemies to turn the tide yourself. Dinolords brings direct character control into classic RTS gameplay to create a new hybrid Hack’n’Strat experience. Build your Stronghold Gather resources, construct buildings and grow a thriving medieval settlement. Upgrade your structures and use dinosaurs to power production. Build fortifications that make your stronghold stand firm in the new age of medieval warfare. Danes & Dinosaurs The Vikings brought dinosaurs across the sea, each one a distinct force of nature. But their power does not belong to them alone. Tame your own beasts, learn their abilities and evolve the battlefield or face extinction. Features A hybrid of real-time strategy and action RPG combat Resource gathering and dinosaur-powered city building Human and dinosaur units with unique roles and battlefield behavior A campaign that lets you reclaim England region by region Upgradable forces, strongholds, dinosaurs and lord abilities through the Amber Charter An alt-history England reshaped by the return of dinosaurs

Supported languages

English * , Japanese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Dinolords's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dinolords's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dinolords at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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