SPSTEAMPULSELIVE ANALYTICS
Spell Slingin' Tower Defense

Spell Slingin' Tower Defense Steam metadata

DGS game studio | Oct 20, 2023 | game

Released

0players observed · 23 September 2026 - 02:17:16 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)30
  • Revenue (VGI)$24
  • Review scoreNot available

Spell Slingin' Tower Defense metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)30
  • Revenue (VGI)$24
  • Review scoreNot available
  • Total reviews1
  • Release dateOct 20, 2023
  • DeveloperDGS game studio
  • PublisherDGS game studio

Genres: Casual, Indie, Strategy

Company pages: Developer: DGS game studioPublisher: DGS game studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Spell Slingin' Tower Defense Steam metadata

Spell Slingin' Tower Defense metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2589540/metadata
Steam Storehttps://store.steampowered.com/app/2589540/
Steam Communityhttps://steamcommunity.com/app/2589540
PCGamingWiki search
IGDB searchSearch IGDB for Spell Slingin' Tower Defense

Reviews, pricing, and metadata

Review summary

1 user reviews

Review score unavailable, 0 positive, 1 negative

Price and discount

$0.99

Platforms

Windows, Linux

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 20 October 2023

Latest Steam announcements

  • Upcoming pricing change: soon to be F2P - 1 July 2026

    after a lot of thought, i decided to make the existing games free, as in free beer. This was because, well, for one, i wasn't making any money off of them anyways. and for two, i haven't been developing on them at all. and granted, you don't need to always update a game, but... i've had my fun with them, and i suppose now it's time for you to, too. it's not like they were super innovative or novel. or even that high quality (in my defense, it was my first 2 games ever made). sure, they cost me some money to make, but money isn't everything, and i'd rather take the hit then keep worrying about letting down paying customers. now non-paying customers on the other hand, well that's nothing to worry about. i joke, of course, but it will lift a weight off my back to not feel burdened by some three-quarters-baked projects i made years ago. I haven't given up all game development. i just realiz…

  • packaging hotfix - 13 October 2024

    fixed an issue with the filestructure that caused the game to not start via steam correctly

  • 8.0 "see? C!" out now - 4 October 2024

    full update history can be found on the website 8.0 "see? C!" 4 oct 2024 Improved in-level performance the last level still isn't the best, but it's better. new bonus: expanded potential increases the mana cap by 200 per level. mana will slowly drain when over its cap this was always intended, but the code didn't actually do it fixed some music looping issues. moved spell unlocking description text to better support narrower aspect ratios. changed the console layout slightly to accommodate more screen sizes updated localization files. update feito nos arquivos da localização.

  • V7.1 "Lynx" out now - 9 April 2024

    7.1 "Lynx" 8 apr 2024 Fixed an error when moving a spell in a tower pinning a box open will now play a sound pined boxes will now have a visual indicator the hope is that box pinning will become more intuitive

  • V7.0 "take 2" now live! - 4 April 2024

    7.0 "take 2" 4 apr 2024 levels will now start just before the first wave begins instead of having a 1 wave intermission time beforehand. the same amount of mana will be gained as normal the original intent was to provide players with prep time, but the ability to pause just makes it a time waster. gem color calculations have been reworked there should now be more color variety with a more consistent look, as well as giving more information on a gem. many graphical assets have been given a full rework. this includes the enemies, projectiles, and map elements adjusted the map menu music shifts when in more menus than just settings. adjusted the in game music danger should be more apparent now. added a new spell - coin flip randomly picks either the next or the spell after the next, and casts it. default settings have changed hit radius display disabled by default balance change: Mana Leac…

  • V6.1 "G" now live - 14 March 2024

    6.1 "G" 13 mar 2024 spells can now directly be dragged into/out of a gem when it is in a tower.

  • V6.0 "AGD" now live - 13 March 2024

    6.0 "AGD" 12 mar 2024 Fixed a UI bug when running the game at a high resolution (thank you anon 673d39) Fixed a UI error on the achievement menu You can now drop a spell onto a gem to place it in it. the spell will go into the first available slot, much like shift-clicking

  • Demo Days - 12 March 2024

    Demo Days CrazyAmphibian - 12/mar/2024 more exciting news! SSTD now has a demo! you can find it on the itch.io store page, and the website's game page. the steam store demo will come out at a later date, as the process to make it is a bit more involved

  • V5.1 "ooops..." now live - 6 March 2024

    5.1 "oops..." 6 mar 2024 Fixed some sounds playing when they shouldn't Fixed enemies not rotating correctly.

  • Price Drop - 2 March 2024

    Price Drop CrazyAmphibian - 2/mar/2024 today i have some exciting news for potential buyers - most definitely to the chagrin of former buyers, but hey, it's not *that* big of a deal, ok? yesterday SSTD had its base price lowered, from 10, to 8* bucks (USD)... i wanted it to be 7.50, but steam didn't give me that option, so here we are... Think of it like a 20% off discount - but forever! "but why?" you may perhaps ask. well, the reasoning is that, after some long deliberation and consideration, i've decided that my crap-ass art doesn't make people want to shell out 10$. a shame, but you know what they say; skill issue. on my part. the more astute of you might wonder how i didn't realize this sooner. well, it may come as a shock, but often times developers aren't that familiar with the market upon their first release. You might even say, i was a little (a lot) green. so enjoy! enjoy your…

  • V 5.0 "ESS EFF EX" now live! - 27 February 2024

    5.0 "ESS EFF EX" 27 feb 2024 When an achievement is unlocked a visual will appear on the screen added several new sound effects to the game fixed a bug that caused erroneous spell creation on certain resolutions fixed UI layout error fixed some SFX not firing when they should added more wave bar text colors. hovering the mouse over a wave will show you what enemies will come on that wave. nerfed OVERKILL dmg x1 -> dmg x0.75 there was never a reason to not use it. now there is. this makes it a more specialized spell, too. fixed some clipping text fixed some issues with pinning UI elements updated localization files. update feito nos arquivos da localização.

  • V4.0 "Marjoram Crumpets" live! - 20 December 2023

    4.0 "Marjoram Crumpets" 20 dec 2023 Happy everyone! what better gift to give than balance changes? damage up balance change| dmg +4 -> dmg +5 this spell wasn't ever terribly good since you could always use another projectile. now it's on-par damage-wise. Random Projectile Aspect balance change| dmg +3 -> dmg +5 the initial intent was to make the damage lower to compensate for the variety of types. this failed. nerfed multiplicative stat increases, replaced partially with additive. spells will still have some multiplicative stats, just to a lesser degree. this is to combat the sheer power of just stacking a single spell, which is boring. faster balance change| spd x2 -> spd x1.5, spd +50 damage up balance change| dmg +4 -> dmg +5 focus fire balance change| dmg x1.25 dmg +5 spd x2 -> dmg x1.15 dmg +10 spd x1.5 spd +50 Apart from balance, here comes new content! New spell! Random Position!…

  • [dev blog] The Sound of Progress - 16 December 2023

    visit the website] The Sound of Progress CrazyAmphibian - 16/dec/2023 last blog post i messed up putting it on steam. oops. this one should be good, i hope. Happy holidays! it's that time of the year again, when snow doesn't fall for another 2 months but we tell ourselves it'll be a white christmas. Except for you on the southern hemisphere, who are burning up in summer heat. what better way to celebrate than to have a blog post! "tronslat hardh" -Elo SSTD news! I've been putting work back into SSTD, getting a content bundle ready for release. It's nearly done. It'll release some time next week, just before the winter sale. For those of you with the game, prepare yourselves for a nice burst of content! For those who've yet to buy, perhaps the deal is that much more enticing... Either way, progress is progress. here's a sneak peek at what the next update will have to offer: looks like he…

  • 3.0 "Update Abrasileirado" - 8 December 2023

    3.0 "Update Abrasileirado" 7 dec 2023 If you speak english, don't worry bout this :D Jogo traduzido 101% para a nossa lingua marivilinda! (ui) Se houver algum problema com a tradução, nos avise! eu (Elo) vou resolver pessoalmente (a distancia, pelo computador.) updated localization files fixed a ui bug

  • [dev blog] UI Sucks - 1 December 2023

    UI Sucks CrazyAmphibian - 1/dec/2023 i've been working on the new game. there's a lot of work involved - as with any game, really. bugtesting, design, more bugtesting, programming. i'd really say that the hardest part of game design is the UI. it requires so much effort to make something that looks even passable, and functional. it's piss easy to make a bunch of code that does something. Harder is making it respond to user inputs and display such. and the hardest is doing so well. not that it matters. AAA games routinely pump out some of the worst UIs known to mankind. as usual, here's some images for you - feast thine eyes! and no, i'm still not going to say what it is. my hope is the suspense will make you be like "oh wow this is interesting" or something of the sort. so figure it out!

  • V2.1 "Better late than never" out now! - 10 November 2023

    2.1 "Better late than never" 10 nov 2023 Fixed broken settings page layout i don't know how i didn't catch this one, sorry. Improved hit visualizer spawning code you should be able to see hits far more consistently now. Improved hit visualizer accuracy they should actually show the radius they hit better now. new spell: Nolla! does exactly what you think it does in case you haven't played Noita, instant projectile death. (incredibly useful, actually) updated localization files

  • codename: CM - 8 November 2023

    the website] codename: CM CrazyAmphibian - 8/nov/2023 ok, so, new game in progress. well, has been for a days. but, i'll give some sneak peaks at what it is here. hopefully it'll drum up some hype or something. behold! - a image. ooooooooh, and another! (what will i think of next?) i'll be light on the details for now, and a while, really. but i'm pretty sure that's what i'm supposed to do... err... hopefully...

  • V2.0 "A Update" now out - 2 November 2023

    sorry for the wait, time's been split with this and other projects, hopefully it's worth it! -CrazyAmphibian increased performance of hit radius visualization removed hit radius allowance option, replaced with binary disable option instead it never really made sense to do it like this in the first place. custom gem creation now allows you to change the resultant gem's power! custom gem creation always felt underwhelming, now it has a better use! cost of the custom gem scales with its power. (range: 30-90, x0.5-x1.5) updated localization files

  • V 1.3 "SPEED" - 25 October 2023

    once again, more performance improvements and bugfixes. I swear i'm a competent dev! fixed bug with debug info not properly showing on the final level changed object spawning code to be more performant most noticeable during the last level. this helps, though the sheer number of things rendering does still hurt performance. fixed not being able to shift-click a spell into a gem sometimes this one was a massive pain in the a** to figure out

  • V1.2 "Few more bugs - and changes" released - 22 October 2023

    this version adds a new setting and fixes some stuff, and a singular balance change (how daring) hit radius display now actually shows the correct size. added an option for the amount of hit radius visualizers. 0-2, default 1. helps solves performance problems with many spells, as less objects will be spawned. reduced focus fire's speed bonus x3 -> x2 massive speed was never the goal, makes an achievment too easy to get. still makes it fast, though. updated localization files

Patch notes and updates

S.noRelease datePatch nameGID number
113 October 2024packaging hotfix6211118320235319618
29 April 2024V7.1 "Lynx" out now5756237364324628528
314 March 2024V6.1 "G" now live7309977427433454218
413 March 2024V6.0 "AGD" now live5686429670866929174
56 March 2024V5.1 "ooops..." now live5679673637648149908
62 November 2023V2.0 "A Update" now out5288974951207253806
725 October 2023V 1.3 "SPEED"5229301621571348380
822 October 2023V1.2 "Few more bugs - and changes" released5218041989055428631
921 October 2023Version 1.1 out now5218041989049573783

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2589540
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateOct 20, 2023
DeveloperDGS game studio
PublisherDGS game studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percentNot available
Positive reviews0
Negative reviews1
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime forever45 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2589540/

Short description

A game that combines the fun of custom spellcrafting with the monotony of a tower defense! Protect your hut with a vast arsenal of spells that you put into varyingly effective combinations.

About this game

Overview What the game lacks in artistic talent, it makes up for it with fun gameplay! Instead of following conventional norms with towers, the game gives the players the reigns to do it all themselves. You start the game off as a novice, knowing only a handful spells, and earn Wisdom points by completing levels. Those points can then be spent on unlocking new spells, or to focus your knowledge on a topic, unlocking a bonus for you to take advantage of in your other levels. The progression system is very forgiving and non-committal, allowing the player to change unlocks at any time before a level starts, allowing the player to try a variety of strategies. The game offers the player various challenges, including but not limited to: resistances, target manipulation, and devilish map design. There are also optional bonus stages that allow the player to become more powerful if they wish. Gameplay Each map offers a slightly different experience and challenge to overcome. Some maps utilize multiple paths to divert your fire. Some maps use the terrain to limit tower placement. There's also clever wave setups to deal with, which use differing enemies to complement the other's weak points. To defend yourself from the onslaught of monsters, build a tower (or two), make a gem, then place a variety of spells in that gem. The gem goes into the tower, then deals with the rest. Towers have a variety of targeting modes at your disposal. Focus your powerhouse towers onto the highest HP enemies Or put slowdown spells on the fastest enemies. Or put slower projectiles on closest targeting, to ensure they don't miss. Sticking to first targeting is not always reliable, so watch out! Features 40 spells! 50 levels! 11 enemies! progression system! Map editor! In-Game achievements! About the spells spells operate on an individual basis, and do exactly what they say - This creates interesting scenarios thanks in part to the playhead concept, which controls which spell is being cast at the moment, which is moved whenever a spell is cast, and sometimes by the spells themselves. Order matters - the order in which spells are placed can greatly impact the way a group functions overall.…

Supported languages

English, Portuguese - Brazil

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Spell Slingin' Tower Defense's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Spell Slingin' Tower Defense's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Spell Slingin' Tower Defense at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.99$0.99No discountSteam Store

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