Just Cause 2: Multiplayer Mod news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players4 · 24 September 2026 - 20:57:01 UTC
- SteamPulse tracked peak37
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews14,633
- Release dateDec 16, 2013
- DeveloperAvalanche Studios
- PublisherSquare Enix
Company pages: Developer: Avalanche StudiosPublisher: Square Enix
Just Cause 2: Multiplayer Mod Steam news
Just Cause 2: Multiplayer Mod news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.3 Released - 28 May 2017
Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Features Shared Added ModuleError event for handling errors caused by client/server Lua modules Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect Client Added Roads class, allowing scripters to use global road pathfinding Added ClientActor:FindShortestPath for utilizing NPC poin…
- 0.3 Released - 28 May 2017
Bug Fixes Shared Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state StaticObjects with the `fixed` flag set to false will now properly simulate rotation Client Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player Refactored renderer to properly adhere to the Just Cause 2 threading model Text renderer will now re-use buffers whenever possible to improve performance Fixed a bug with first main menu background not being resized to fit on the screen New Features Shared Added ModuleError event for handling errors caused by client/server Lua modules Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect Client Added Roads class, allowing scripters to use global road pathfinding Added ClientActor:FindShortestPath for utilizing NPC poin…
- 0.2.3 Release - 23 October 2016
0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. Fixed a bug where vehicle mounted guns rotation could become mirrored. Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! Removed unsynced sentry turrets and cannons from the game. Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing. Fixed a bug where vehicles could become invulnerable if repaired while about to explode. Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh. Fixed a bug where RakNet was unintentionally cre…
- 0.2.3 Release - 23 October 2016
0.2.3 Patch Bug Fixes Client Hopefully fixed the crashes that have plagued AMD users for many months. We have reported a solution and details surrounding the bug to AMD. Fixed a bug on AMD cards where SSAO would cause rendering artifacts. It has now been re-enabled in the options window. Fixed a bug where vehicle mounted guns rotation could become mirrored. Fixed one of the most frequently encountered crashes relating to decals. It should now be safe to enable decals again! Removed unsynced sentry turrets and cannons from the game. Fixed a bug where a player would become stuck on a bike if they attempted to steal it while the driver was reversing. Fixed a bug where vehicles could become invulnerable if repaired while about to explode. Fixed a bug where certain bushes could crash the game when collided with as they lacked a collision mesh. Fixed a bug where RakNet was unintentionally cre…
- 0.2.2 Released - 13 February 2016
0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player teleports to a location outside their range Fixed client crash from passing an empty string to chat methods like Chat:Print Fixed an issue with the renderer GWEN now blocks main menu inputs where appropriate New Features Shared Added SharedObject equality operator Added SteamId.IsValid(string) Client Added Config:GetValue(string category, string value) Note: a running changelog for each new version is maintained on the wiki, see here.
- 0.2.2 Released - 13 February 2016
0.2.2 Patch Bug Fixes Shared Fixed Stuntshooter achievement incorrectly increasing stats for all vehicles, rather than just airplanes Client Fixed a bug introduced by ShapeTrigger entities where Checkpoints fired for remote players Vehicles are now unloaded when the player teleports to a location outside their range Fixed client crash from passing an empty string to chat methods like Chat:Print Fixed an issue with the renderer GWEN now blocks main menu inputs where appropriate New Features Shared Added SharedObject equality operator Added SteamId.IsValid(string) Client Added Config:GetValue(string category, string value) Note: a running changelog for each new version is maintained on the wiki, see here.
- 0.2.1 Released - 23 November 2015
0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests Client Fixed a bug where Player:GetAvatar could return another player's avatar Note: a running changelog for each new version is maintained o…
- 0.2.1 Released - 23 November 2015
0.2.1 Patch A server update is not required as the server specific changes are API bug-fixes, however it is recommended. New Features Shared Added a timeout to player damage so kills aren't incorrectly attributed at a later time Server Added World:SetValue and World:GetValue Client Added an optional boolean argument to Player:GetBones to retrieve a more detailed list of 80+ bones Bug Fixes Shared Fixed a bug where calling SharedObject.Create with a non-table argument would crash the server Fixed a bug where Vehicle.GetMassByModelId was returning the vehicle name Server Fixed a bug in StaticObject.Create where the 'fixed' argument was defaulting to false Fixed a bug where Player:RequestGroupMembership was firing every callback for multiple requests Client Fixed a bug where Player:GetAvatar could return another player's avatar Note: a running changelog for each new version is maintained o…
- 0.2 Released - 11 November 2015
Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! http://static.jc-mp.com/images/02_announce/clientactors.png Civilian Model Support All civilian models are now available to use! http://static.jc-mp.com/images/02_announce/civilians.png Depth-Tested Rendering Render inside of the game world! http://static.jc-mp.com/images/02_announce/depthtesting.png Basic Unicode Support Allowing use of more languages. http://static.jc-mp.com/images/02_announce/unicode.png Main Menu Overhaul Convenient access to your favorite servers. http://static.jc-mp.com/images/02_announce/mainmenu.png Steam Achievements Unlock them by completing tasks with players. http://static.jc-mp.com/images/02_announce/achievements.png Other Major Features: Major sync improvement to vehicles and on-foot weapons Implementation of following classes, which greatly improve client/server…
- 0.2 Released - 11 November 2015
Key Information Scriptable Client Actors Scripters can now create their own client-side NPC's! http://static.jc-mp.com/images/02_announce/clientactors.png Civilian Model Support All civilian models are now available to use! http://static.jc-mp.com/images/02_announce/civilians.png Depth-Tested Rendering Render inside of the game world! http://static.jc-mp.com/images/02_announce/depthtesting.png Basic Unicode Support Allowing use of more languages. http://static.jc-mp.com/images/02_announce/unicode.png Main Menu Overhaul Convenient access to your favorite servers. http://static.jc-mp.com/images/02_announce/mainmenu.png Steam Achievements Unlock them by completing tasks with players. http://static.jc-mp.com/images/02_announce/achievements.png Other Major Features: Major sync improvement to vehicles and on-foot weapons Implementation of following classes, which greatly improve client/server…
- 0.2 Release Date - 8 November 2015
0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog! http://static.jc-mp.com/images/02_announce/mainmenu.png https://www.jc-mp.com/forums/index.php/topic,5532.0.html
- 0.2 Release Date - 8 November 2015
0.2 will be releasing this Wednesday the 11th at 08:00 UTC, check out the massive changelog! http://static.jc-mp.com/images/02_announce/mainmenu.png https://www.jc-mp.com/forums/index.php/topic,5532.0.html
- 0.2 Public Beta Patch - 15 September 2015
Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away. We have updated the publicbeta branch with following changes: New Features Shared Added ComponentMultiply method to Vector2 and Vector3 Client Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and V…
- 0.2 Public Beta Patch - 15 September 2015
Thanks for all the testing so far! We've been steadily collecting bug reports, and are pleased to present this new build, which fixes some of the bigger issues and adds some requested features. We'll be fixing the smaller issues that have popped up - but don't worry, the final release isn't too far away. We have updated the publicbeta branch with following changes: New Features Shared Added ComponentMultiply method to Vector2 and Vector3 Client Added VehicleTransmission, with methods Get/SetGear, Get/SetClutchDelayTime and more Added VehicleSuspension, with methods Get/SetChassisDirection, Get/SetStrength and more Added VehicleAerodynamics for land vehicles, with methods Get/SetAirDensity, Get/SetDragCoefficient and more Added Vehicle:GetTransmission, Vehicle:GetSuspension and Vehicle:GetAerodynamics Added Vehicle:GetTorque, Vehicle:GetWheelCount, Vehicle:GetRPM, Vehicle:GetMaxRPM and V…
- 0.2 Announcement - 6 September 2015
0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well as a great many features, we're giving scripters, server hosters, and curious bystanders early access to the 0.2 client and server, so that your favourite servers can give you the best possible experience on release. For everyone else, don't fret; we'll have the final version out for your enjoyment once we've worked out all the kinks. You can opt-in to the publicbeta branch in the Betas tab. Do not switch to this branch unless you are willing to actively help find issues and prepare your scripts for the release. If you don't know how to switch to the branch, we advise you wait for the official release. Note that…
- 0.2 Announcement - 6 September 2015
0.2 Announcement Public Beta - Now available! Welcome to our biggest, baddest, most awesome update yet! We've toiled extensively to bring you fantastic new features and much-needed bug fixes. Check out the full list below! As there's been an extensive number of changes, as well as a great many features, we're giving scripters, server hosters, and curious bystanders early access to the 0.2 client and server, so that your favourite servers can give you the best possible experience on release. For everyone else, don't fret; we'll have the final version out for your enjoyment once we've worked out all the kinks. You can opt-in to the publicbeta branch in the Betas tab. Do not switch to this branch unless you are willing to actively help find issues and prepare your scripts for the release. If you don't know how to switch to the branch, we advise you wait for the official release. Note that…
- 0.1.4b Released - 30 August 2014
New Features Shared Added World.GetById Client Added --name launch option to override Steam name Added Chat:GetUserEnabled Bug fixes Server Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) Fixed Worlds being removed when they were sent through events Made Player:HasVehicleDLC and Player:HasWeaponDLC return true if the id is a non-DLC item Fixed case where modules could be loaded multiple times if loaded via a relative path Client Fixed crash on exit caused by static object destruction Fixed player model 20 (invisibledoll) not working Fixed crash where two players could enter the cling stunt position at the same time GWEN: Fixed TextBoxes (and other controls) accepting focus when disabled GWEN: Fixed Labels with word wrap not using the text color Note: a running changelog for each new version is maintained on the…
- 0.1.4b Released - 30 August 2014
New Features Shared Added World.GetById Client Added --name launch option to override Steam name Added Chat:GetUserEnabled Bug fixes Server Fixed SQL sometimes writing garbage data if an SQLCommand was stored and user later (the values could be garbage collected) Fixed Worlds being removed when they were sent through events Made Player:HasVehicleDLC and Player:HasWeaponDLC return true if the id is a non-DLC item Fixed case where modules could be loaded multiple times if loaded via a relative path Client Fixed crash on exit caused by static object destruction Fixed player model 20 (invisibledoll) not working Fixed crash where two players could enter the cling stunt position at the same time GWEN: Fixed TextBoxes (and other controls) accepting focus when disabled GWEN: Fixed Labels with word wrap not using the text color Note: a running changelog for each new version is maintained on the…
- 0.1.4 Update - 12 March 2014
0.1.4 Changelog Client-side Object Spawning To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy. http://i.imgur.com/daBRIHS.png http://i.imgur.com/Yet7dkU.png Want to try out hats? Go check out Jman100's hat demo script! Effects and Sounds Any effect or sound from the original game is available. There are plenty of explosions, smoke effects, and more! Sounds play in 3D, and yes, you can play the Mile High Club music. http://cloud-2.steampowered.com/ugc/3332967292548366402/D515C5334D56D63A238B550B1DB5893735396134/1024x578.resizedimage http://cloud-3.steampowered.com/ugc/3332967292548651105/50C1BEEDEC75237202C5DC41C19823A594F3541A/ Try out Jman100's effect browser, which was used in these screenshots. New Features Shared Added the ability to set custom values o…
- 0.1.4 Update - 12 March 2014
0.1.4 Changelog Client-side Object Spawning To complement server-side static objects, we've added client-side static objects. In previous releases, you couldn't properly create hats or attach something to a car. Now it's easy. http://i.imgur.com/daBRIHS.png http://i.imgur.com/Yet7dkU.png Want to try out hats? Go check out Jman100's hat demo script! Effects and Sounds Any effect or sound from the original game is available. There are plenty of explosions, smoke effects, and more! Sounds play in 3D, and yes, you can play the Mile High Club music. http://cloud-2.steampowered.com/ugc/3332967292548366402/D515C5334D56D63A238B550B1DB5893735396134/1024x578.resizedimage http://cloud-3.steampowered.com/ugc/3332967292548651105/50C1BEEDEC75237202C5DC41C19823A594F3541A/ Try out Jman100's effect browser, which was used in these screenshots. New Features Shared Added the ability to set custom values o…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 May 2017 | 0.3 Released | 3819571572130854739 |
| 2 | 23 October 2016 | 0.2.3 Release | 3819571572130854871 |
| 3 | 13 February 2016 | 0.2.2 Released | 3819571572130854997 |
| 4 | 23 November 2015 | 0.2.1 Released | 3819571572130855145 |
| 5 | 11 November 2015 | 0.2 Released | 3819571572130855271 |
| 6 | 15 September 2015 | 0.2 Public Beta Patch | 3819571572130855498 |
| 7 | 6 September 2015 | 0.2 Announcement | 3819571572130855599 |
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