- Patch Notes 0.1.4: Controller & Hotkey Binding - 22 March 2026
Welcome to Spring Commanders!Thank you for sticking with us. In this update we have tackled controller support and hotkey binding (Controller and Mouse and keyboard). This will hopefully tackle some of the issues people have faced when having other types of controllers plugged in. However some may cause some unforeseen issues. This was quite a complex update to get done. But it was required to move forward with other tasks cleanly. There have been a few changes to various buttons and default layouts. So please take a look at the controller options either in the main menu Settings>Controls or in the in game Settings>Controls. We will be updating this further (related mostly to UI updates for controller) This will happen during the Visual Overhaul: 2 update planned. What's Next? We have also been working on the next major update. Which will be very transformative to the entire game. Final…
- Patch Notes 0.1.13: Enemy Detection AI - Detection System - 14 October 2025
Commanders, Surface Targets have had notable changes to their behavior. Features: New: WIP: new enemy detection system. Added alert states icon in 3d views. Added alert states icon to combat map. Improvements: Add improved cone view detection system to Battleship, Destroyer, Gunboat, Kaidai sub and Light Cruiser Change out of range text in tbt/periscope view Reordered view buttons to make more sense Increase battery recharge rate by 10% Map: add last known position note to ship's tooltip Bug/issues Fixes: Fixed: Kaidai sub would fire backwards Fixed: ship alert icon showing with an invisible ship icon Contact us for bug reports: We are working on a in-game solution. The Steam Discussion Forums Our Discord Or [email protected] Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2 Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data…
- Patch Notes 0.1.2 - 13 September 2025
Just a quick patch responding to a player request. Happy hunting! Improvements: TDC: can gather distance even if the ship is out of torpedo range. This allows players to use TBT and Periscope to obtain distance for other uses such as deck gun ranges etc. Features: New: Combat Map: add tooltip with ship type when ship has been identified Contact us for bug reports: We are working on a in-game solution. The Steam Discussion Forums Our Discord Or [email protected] Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2 Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above. Thank you for taking the time to help us find the bugs! Now for the up…
- Patch Notes 0.1.0: Torpedo System Update Part 3: Simple TDC - 28 August 2025
Hello once again! We are here with the final major update for the TDC simplified system. It may take some getting used to. But this is now a good solid foundation for us to move onto the enemy AI behaviours. Which is in our scopes next! Simplified TDC: Now, this is not the real thing. Remember this is lite sim. This is just a step up from the ‘homing missile’ style that we had before (Don’t worry that is still in easy mode). In order to use the new system, you must gather the three vital pieces of data required for the TDC to make calculations.. This is for predicted intercept points between the torpedo and the target. The mechanic works with the same TBT (target bearing transmitter) or the periscope like before. But now you will see each data part individually. You can now also see this data on the combat map. Which is also used to create a torpedo spread along the intercept line. This…
- Patch Notes 0.1.0: Torpedo System Update Part 2: Tracking and Targeting - 3 July 2025
Hello everyone! Part two of the Torpedo System Update is out! These are simpler and more quality of life updates that will help us with the next and final part. We have a challenge for you… Who can get the best looking service report without being sent to the depths themselves? Share your screenshots on Steam and prove your tactical prowess! Happy hunting. Improvements: Added TBT aft cam. The camera will switch from fwd/aft depending on torpedo selection. Allowing more accurate targeting using the TBT. Update to Tooltip UI Updated Alert Message UI Features: Added: Torpedo outlines for night time and (all time) distance based tracking. Visual aid that corresponds to combat map data. Add torpedo UI icon instead of outline when camera is far away Bug/issues Fixes: Fixed: hide torpedo cam ui when ui is disabled (Pressing V key) Fixed: torpedo outline (and mesh) would be visible after torped…
- Patch Notes 0.1.0 Torpedo System Update Part 1: Torpedo Tracking - 20 June 2025
Commanders, We've some important tactical updates that will help you keep track of your torpedoes once fired. Improvements: Add new torpedo model Add torpedo propeller sfx Changed Deck Gun Ammo Font Features: Added: Torpedo Tracking Camera (Button usable after firing torpedos) Update torpedo cam UI: Torpedo Cam: Added numbered buttons to switch between different torpedoes Added: stopwatch to torpedo cam ui to track torpedo life time When tracking a torpedo and it explodes camera will switch to free view to look at the explosion Added: Stop Watch ‘ghost needle’. Seconds will turn red when the torpedo predicted hit time is less than 1 minute. Bug/issues Fixes: Fixed: Stopwatch minutes needle didn't update correctly with timewarp enabled
- Patch Notes 0.0.9: Wake rendering update - 21 May 2025
Good Morning Commanders, This regular update brings with it improvements to wake and foam rendering at different visual presets. Contact us for bug reports: We are working on a in game solution. The Steam Discussion Forums Our Discord Or [email protected] Save Game Location: %USERPROFILE%\AppData\LocalLow\Microprose\Silent Depth 2 Game Session Logs: \steamapps\common\Silent Depth 2 - Pacific\Silent Depth 2_Data\Logs Alternatively you can jump to this folder by clicking on the “Cog” on the game’s library page, then mouse over “Manage” then click on “Browse Local Files” and follow the folder structure above. Thank you for taking the time to help us find the issues! Now for the update report! Improvements: Updated Main Menu Roadmap Graphic Added: Foam to Submarine and Main menu Submarine Added: Wakes system for enemy ships Improved wakes on low and medium visual presets Added debuggin…
- Patch Notes 0.0.8: Deck Gun Update - 24 April 2025
We have another update for you all! But also please take some time to check out the message just below deck… Help Us In Bug Hunting! Thank you to those of you who have stuck with us in these early access stages of development! We have made huge progress and improvements. But there are still quite a few things to go. We hear the comments and reviews and wish to make it clearer for people to submit proper bug reports to us, so that we might find the bugs and squash them. As while these comments are appreciated, they do not really help us actually figure anything out. The best way is to submit logs, save files and tell us what is happening to you. These are vital for us to replicate the issue on our end. Because if we don't see it, we can't fix it. So in order to get the info we need to help fix things, please follow these below options. And remember to post logs and save files with a desc…
- Patch Notes 0.0.7 - 24 March 2025
At ease Commanders, We have a quick update for you today. Improvements: Destroyers won't fire their guns if they are below 30% hull points. Previously they would be dead in the water when in cripple state from a single torpedo. Now they will fight a bit more if hit only by one. Using their guns. Bug Fixes: Fixed: torpedoes collided with free cam Fixed: submarine won't dive in reverse Until next time, thanks for feedback, keep up the patrols and let us know if you encounter anything weird out there.
- Patch Notes 0.0.6 - 19 March 2025
At ease Commanders, The new patch is here. Whilst the team continues to address your feedback we have a few improvements to share. Improvements: New: Added new Loading Bar for loading screen. New: Added new highlight system framework. (Preparation for Intel Update and current visual aid). Features: FreeCam: Added highlight to submarine during night time and day time when camera is at least 200 yards away from sub. Display sub's highlight while sub is underwater and in freecam mode. Add time based sub outline while in omni view. Bug Fixes: Fixed: outline could be displayed while underwater using omnicam. Fixed: disable outline rendering when UI is disabled by pressing V key to hide. Fixed/Added: Fade in and out of the submarine's highlight. Good luck out there Commanders and keep those intel reports coming in via the forums and discord.
- Patch Notes 0.0.5 (Hot Fix) - 6 March 2025
A Hotfix for the recent patch has arrived commanders, Improvements: Add bigger collider to sub used when in free cam mode Bug Fixes: Fixed: free cam could stop sub's movement when colliding Fixed: omni cam collision stopping sub Thanks for your continued support and feedback. -SD2 Dev team.
- Patch Notes 0.0.5 - 2 March 2025
Good Morning Commanders, This update brings some improvements to collisions with the camera and addresses some of the reported issues. Improvements: Smoother camera-sub collision Camera-sub collision when in free cam mode Features: Added Submarine Camera Collisions Added Midway Dock Camera Collisions Bug Fixes: Fixed: Using map travel you could end up with the sub on top of Midway's dock Fixed: camera jitter during collisions Fixed: camera could get stuck at water level while docked at Midway Thanks for all your issue reports here on Steam and on discord. We are preparing to dive into the next set of tasks and will surface again soon with another update.
- Patch Notes 0.0.4: - 18 February 2025
Good Morning Captains, Latest intel report on what has been updated in the latest patch. Improvements: Adjust Battleship, Destroyer and Light Cruiser turning rates Define constants for min/max range of depth charges. Currently set to 110-130ft Decrease ship's speed when doing an attack run with depth charges Features: Add a small delay so ships won't instantly detect the sub after being spawned. Bug Fixes: Fixed: Ships won't detect sub while in the engagement UI. Players must click engage first. Fixed: Ships guns only track the sub when they have detected it. Fixed: Heavy Cruisers not being tracked by service report Thanks for your continued support and please feel free to reach out with any issues you are having in the comments, forums or on the MicroProse discord.
- Silent Depth 2 Patch and Road Map Update - 10 February 2025
Hello Captains! We have been working hard on the current update that includes our Visual Overhaul: Part 1. This is a total rework to the lighting, materials/shaders and weather system (Which will be expanded on more and more). As well as the final major updates to the UI menus and panels. There are still a few odds and ends to clear up. But these parts will now come in smaller frequent patches moving forward. We have also essentially completed the framework for controller support and all of its UI. This was a very large task that has taken a lot of thought and processing to get to fit to the game which we hope enables greater accessibility once it's all complete! This will be coming in the next larger update. Lastly we have worked on stabilizing the current content (bugs wise) alongside the visual overhaul in preparation for our next big push! This has also taken some thought and prepar…
- Patch Notes 0.0.3: - 6 September 2024
Hello Commanders, We have a new update for you, along with some intel on some of the improvements on the horizon. Improvements: Updates System UI ultra wide side panels. Features: New Menu UI System. Bug Fixes: Fixed: Ships escaping during combat even though they are in range. Fixed: Various Typos. Fixed: System Page UI Ultra Wide Resolution. Fixed: Torpedoes not reloading randomly. What's coming next? The team has been working on improving various things such as hunting down some illusive sea bugs causing chaos in the pacific. Also the team has been making adjustments across the game's current features in preparation for the new content. Additionally the new visual overhaul to lighting and weather has been taking great leaps and bounds and is just over the horizon! Take a look at some sneak peaks at what is coming next. We appreciate all the support for Silent Depth 2 so far, and we ar…
- Patch Notes 0.0.2: - 2 August 2024
Thanks for your continued support. The latest patch seeks to improve the game based on your feedback, so please keep that feedback coming. Improvements: Reduced the heading text width in TBT. Added auto exposure refresh. Changed some rain settings to increase rain probability. Periscope and TBT now remember their view angle when switching views. Removed placeholder radar graphic from inside sub interior. Features: Added Roadmap button to Main Menu UI. Added Torpedo Reload Panel to System Report View mode. ( you can now see how long torpedo reload times take by hovering the torpedo rooms or the storage table ). Added updated torpedo launcher to Target Bearing Transmitter & Periscope views. (You now have to switch between FWD and AFT in order to use them ) Bug Fixes: Fixed Deck Gun reload loading bar to correct size. Fixed broken references. Fixed submarine name not showing correctly in s…
- Patch Notes 0.0.1: - 22 July 2024
Thanks for your support so far. The first patch brings a lot of improvements based on your feedback. Improvements: Improvements to the underwater submarine bubbles Updated the minimum distance for encounter from Midway Removed rain camera effect on in-game menus that are not required Dock sailors have a few more new idle animations Material fixes by setting the correct render queue to help with performance Gun & bullet VFX fixes and improvements Rainy weather now happens a little less often can only happen around once per 1-2 in game days, but the duration of the rain effect has increased by about 2-3x Submarines propeller particles now changed and transition based on speed setting Fleet positions are more spaced out now Features: Added submarine kills to the service report Added tonnage to the service report per ship type Added damage to the hull over time, when there is a fire on deck…
- Silent Depth 2: Pacific Enters Early Access - 16 July 2024
Welcome to Silent Depth 2: Pacific ‘Early Access’ We're thrilled to announce that Silent Depth 2: Pacific has entered its Early Access phase, marking an exciting milestone in our development journey. Silent Depth 2: Pacific is a sim-lite submarine game, designed for fans looking for an easy-to-learn, arcade style naval experience without requiring the use of technical manuals or learning how to manually calculate torpedo launch vectors. For new and nostalgic fans of the classic Silent Service games and similarly approachable submarine simulators, Silent Depth 2: Pacific is a great place to start as we develop new features throughout Early Access. As we continue crafting this immersive submarine sim-lite, we want to extend our deepest gratitude to all early adopters and supporters who have joined us on this expedition. Your feedback matters! As we strive to shape Silent Depth 2: Pacific…
- Silent Depth 2: Pacific - Early Access Release Date - 5 July 2024
Greetings, Captains! We are thrilled to announce that Silent Depth 2: The Pacific will be launching in Early Access on July 16th. This marks a significant milestone in our journey, and we couldn't be more excited to share this news with you. Why Early Access? Our vision for Silent Depth 2 is to create an entry-level submarine Sim-Light that captures the challenges and excitement of commanding a Gato class submarine during World War 2. Launching in Early Access allows us to involve you, our dedicated community, in the development process. Your feedback is invaluable, and we believe that by listening to your experiences and suggestions, we can continuously improve the game and deliver the best possible experience. Enjoy the New Trailer To celebrate this announcement, we are also releasing a brand-new teaser trailer for Silent Depth 2. We hope it gives you a taste of the thrilling naval ad…