SPSTEAMPULSELIVE ANALYTICS
Under The Yoke

Under The Yoke Steam metadata

Priory Games | Mar 28, 2024 | game

Released

0players observed · 22 September 2026 - 07:25:56 UTC

SimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)1,130
  • Revenue (VGI)$5,247
  • Review score76% positive

Under The Yoke metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)1,130
  • Revenue (VGI)$5,247
  • Review score76% positive
  • Total reviews67
  • Release dateMar 28, 2024
  • DeveloperPriory Games
  • PublisherPriory Games

Genres: Simulation

Company pages: Developer: Priory GamesPublisher: Priory Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Under The Yoke Steam metadata

Under The Yoke metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2592060/metadata
Steam Storehttps://store.steampowered.com/app/2592060/
Steam Communityhttps://steamcommunity.com/app/2592060
PCGamingWiki search
IGDB searchSearch IGDB for Under The Yoke

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 51 positive, 16 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

46

Platform releases
  • Steam 28 March 2024

Latest Steam announcements

  • Scrumping Patch - 26 April 2026

    Back with more bug fixes! The barber is open for business, you can now dye and style your hair with the finest in Plantagenet era cosmetics. New games will show the Character being born just a year after the conquest, instead of about 18 years earlier, not quite sure how I didn't catch that before. Animals bought at market will no longer be functionally immortal due to being born on a 0 day (1 in 30ish chance before). The game will now actually assign the text to a pregnancy announcement rather than just throwing it away when the event is generated (quite annoyed about this one). Journeys to town will now take the requisite time instead of 3 times faster (oversight from breaking days into 3 parts). Issues with the orchard not growing fruit should now also be fixed but keep an eye on it, the big V2 patch made the house absurdly complicated on the back-end. Probably a few more little bits…

  • Stability Fix - 3 November 2025

    Hi all, a quick update today to address an issue in V2 with animals that was causing people's games to crash whenever an animal dies. This should now be fixed, so for anyone having an issue where your game was crashing on the turn of a month/year, this update will most likely address that issue. Big thanks to elineaestelle for their help tracking down the issue!

  • Bees to Trees - 14 October 2025

    A small patch today that addresses some issues people are having with the garden. This update should make production on furniture units visible, cease people building already built furniture and improve things like the Skep and Orchard.

  • Stability Update - 27 September 2025

    A quick update to address a few issues people have been having around stability towards the start of Spring.

  • Under The Yoke V2 - 24 September 2025

    The long awaited V2 update is here!Let's launch into the new features:The Scheduling SystemWhen developing the patch for V2 I wanted to include as much feedback as possible, one of the consistent themes I saw was around micro-management. The scheduling system is meant to address a lot of that feedback. Each day is now split into 3 parts which can be filled with jobs, activities and opportunities to socialise. While there will be some micro in changing jobs around as the seasons change, you can both save and load schedules. Any time a job is not able to be fufilled, the character will default back to resting but that scheduled job will remain. You will also see characters moving around the map to their assigned workspace so you can keep an eye on what's going on.I have also done some work on reducing the micro from all the jobs, for instance there is no longer a requirement to 'collect'…

  • Screenshot Sunday - First V2 Screenshot - 7 September 2025

    Greeting Villeins!As some of you may have seen hinted at, I've been working on a pretty significant patch for Under The Yoke since the launch of Silk Roads II: Paths of Fortune. While there is still some work to be done on it, I hope to have it in a playable state this month, as such, I think it's time we start showing off some of the new features.Here you'll see some pretty dramatic changes to one of the systems in the game, and an entirely new system along with some long requested features. The more eagle eyed among you may also note some hints to additional new mechanics, and those of you with X-ray vision would be able to see some upgrades to the UI that I've stolen wholesale from Silk Roads II (is it stealing when it's from your own project?).I don't want to spoil it all for you just now so I'll leave you all to discuss. However, I will say, this is REALLY going to shake up the way…

  • Silk Roads II: Paths of Fortune Release & Under The Yoke Update News - 1 August 2025

    You can now buy Silk Roads II: Paths of Fortune!5 years after the release of Silk Roads: Caravan Kings, I'm so pleased to announce the official launch of Silk Roads II. Being able to revisit this fascinating slice of history and create the game I wanted to build 5 years ago has been nothing short of amazing and I appreciate everyone who's been along for the ride, I hope you pick it up and see just how far it's come.Under The YokeFor those of you who read our discussions page you might be wondering what this means for Under The Yoke as I had metioned patching the game after Silk Roads II: Paths of Fortune releases.That planned patch is still going ahead, but there are going to be far more significant changes than I had originally anticipated. I don't want to spoil too much now, but the planned changes will rework the vast majority of mechanics in the game in some way or another, changing…

  • Try the demo for Silk Roads II: Paths of Fortune! - 6 June 2025

    Travel across the legendary Silk Roads as you build a caravan of merchants, mercenaries, and misfits. Manage your party, trade historical goods, and navigate the dangers of a vast and shifting world, all while carving out your own path to fortune. Try the Demo on Steam: If you enjoy the demo, wishlist the game and let me know what you think. Every bit of feedback helps shape the road ahead. Thanks for being part of the journey!

  • Wishlist Silk Roads II: Paths of Fortune - 15 April 2025

    Today we launched the Steam page for the sequel to Silk Roads: Caravan Kings, Silk Roads II: Paths of Fortune. Silk Roads II: Paths of Fortune builds on all of the features from the original, while expanding them in so many ways. For players who love the economic or family management aspects of Under The Yoke, Silk Roads II has all that and more: Build a caravan of unique characters and animals Manage the day to day of your camp Explore and trade across an open world in any direction Play through dynamic events as the world changes around you. This immersive trading simulation expands on the beloved original with deeper systems, dynamic world events, and a rich cast of characters to command and contend with. WIshlist it today to play the demo first!

  • The Big Christmas Update - 6 December 2024

    I hope you're in a festive spirit because Christmas has come early! I don't want to spoil this update for you, but it features: A few bug fixes and rebalances A reworked Animal Market UI (It's dramatically better) A bunch of new events for Holy Days, now you can celebrate Christmas like a real medieval peasant, as well as some other Holy Days you may not be as familiar with. Happy Christmas!

  • Social Update - 23 August 2024

    Hey Ladies and Villeins! Afrer several requests from players, I have implemented a system for repeating social interactions with other characters. This should reduce the need to micro. Next to the confirm button you will now find two buttons and a number inbetween. Using these buttons you can decide how many times you want to repeat the same interaction with this character. If your relationship hits a maximum during this period then your character will pause interacting until you've decided what benefit you want from this new friend. This update should be save game compatible. There are also a few minor changes, including a massive decrease to the resources from slaughtered animals (this was primarily balanced around the previous, weekly meal system.) I hope you enjoy!

  • Hotfix - 1 July 2024

    Fixed a bug that caused animals to produce goods far quicker than desired.

  • Feast Fix - 24 June 2024

    Just a quick early morning patch to fix and issue where items of food wouldn't stack regardless of durability during feasts. This should make hosting a feast much easier.

  • Quick Patch - 24 May 2024

    Just a quick patch to address an issue that was causing animals to produce far more goods than intended.

  • Quick Patch - 13 May 2024

    Hey everyone, sorry for the delay with this patch, I've been away with poor signal and thus haven't been able to push it. I've been reading feedback and patching whilst away so this update should address a few issues, though I have not documented them all, most notably a bug that would cause the music to loop instead of go to the next track, and another that was allowing players to create jam or pickled vegetables when they only had those items in their inventory.

  • Animal Update - 6 May 2024

    Bet you didn't expect to hear from me so soon! Just polishing up some bits that didn't get addressed in the last update: Animals will now consistently increase their meat, fat and bone slaughter values each month that they are fed. Animals will generate with a random amount of meat, fat and bone when they are purchased, rather than always being set at near 0. Some UI improvements to the Animal Sheet and a description generates for each item the Animal Produces. Horses will now provide Hides and Fat when slaughtered rather than nothing. The Animal Sheet should stop behaving weirdly in general. Bones can now be burned in the Kiln to produce Lime. Rebalanced Tallow Candles due to the quantity of fat one animal is able to yield. There are a few more upgrades to Animals I'd like to do, I don't love the Sheet as is, the trade is also pretty ugly and not as descriptive as it could be and I'd l…

  • The Magna Update - 6 May 2024

    Greetings Ladies and Villeins! Today Under The Yoke has received a major update featuring a massive quality of life overhaul as well as some rebalances and some bug fixes. If you're a new Serf joining us from the Steam Farming Fest sale or you're an experienced player who wants to dive back in, this is the update for you! Info Boxes A lot of feedback around the game has been on the difficulty of understanding its mechanics. While that is somewhat intentional, I can see how for some jobs there is simply no clear way to understand what a job will do for you before you've committed resources to it or what purchasing this or that good will do for you. No more! The game now features a detailed description that will popup whenever you hover over any job, item, piece of furniture and some UI elements. The game should be much clearer to new and returning players from now on, but I will continue…

  • Animals and Weddings - 30 April 2024

    Welcome all new villeins and returning freemen! A little patch here with a pretty big impact, let's get to it: Improvements across the animal sheets, animal sheets should now update more often and more accurately. Animals should no longer stay in the pen after they've been sold. Character Sheets will now hide when selecting a special social interaction such as marriage or improving skills. This is a stop gap solution until Character Sheets follow the z index. I think there are some other improvements in here since it's been a while since I've uploaded a build (dealing with personal issues) so let me know if you run into anything. I'm also aiming to massively expand the descriptions in the game, adding descriptions for jobs, items and menus but that's going to take some time so if it's a while before the next patch, you know what to expect.

  • Quick Patch - 22 April 2024

    Patch to fix an issue with loading furniture caused by the latest patch. Parents will no longer be pleased when their offspring die. Players can now access the Mill directly from the Cooking menu.

  • Patching the patch - 21 April 2024

    A quick post patch, patch to fix a couple of issues caused by the update and some other fixes and to announce a new (to me) subreddit! Changed the reddit social link to: https://www.reddit.com/r/undertheyoke/ a fan run subreddit. Go and check it out! Fix for an issue with the villager sheet and animal sheet that would cause them to be clipped by their container, related to the changes made to character sheet to make it not dominate the mouse whenever visible. Fix for an issue related to negative prestige which would cause a player to be unable to continue the hallmote even if they weren't running for office. Other fixes to elections which should make them run a little smoother. Furniture should no longer duplicate after a house upgrade. This should also fix the problem of furniture carrying over across saves. Fixed some code around achievements that was causing them not to fire, if you'…

Patch notes and updates

S.noRelease datePatch nameGID number
126 April 2026Scrumping Patch1830797770240186
23 November 2025Stability Fix1815034433014821
314 October 2025Bees to Trees1813041031377850
427 September 2025Stability Update1811772772312254
51 July 2024Hotfix5842939267324512443
624 June 2024Feast Fix5759622039989777789
724 May 2024Quick Patch5741605105612457437
813 May 2024Quick Patch5768625435410655320
96 May 2024Animal Update5766372999959344277
1030 April 2024Animals and Weddings5759616966683887873
1122 April 2024Quick Patch5762994032406286935
1221 April 2024Patching the patch5762994032402966298
1320 April 2024Balance, bugs and beautification5762994032398302179
1416 April 2024Quick Patch6474562312198722060
1515 April 2024Stability Patch6474562312196034008
1611 April 2024Huge bug fix6474562312182589818
1711 April 2024Stability Update5762993398273646150
1810 April 2024A feast of bug fixes5762993398270457349
199 April 2024Small Patch5756237364327632095
208 April 2024Even more fixes5756237364323618170

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2592060
Live current players0
SteamPulse tracked peak14
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateMar 28, 2024
DeveloperPriory Games
PublisherPriory Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent76%
Positive reviews51
Negative reviews16
Total reviews67
Steam recommendationsNot available
Achievements46
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2592060/

Short description

Under The Yoke is a 2D medieval peasant life-sim. Make your mark in the Domesday book as you control a family of serfs through 250 years of English history. Cultivate your lands, craft goods and hone your reputation as you navigate the tumultuous Middle Ages. Your family’s future is yours to shape!

About this game

Step back in time and embark on a remarkable journey through the heart of Norman England, spanning over 250 years of fully realised Medieval English history. Begin your humble life as a lowly serf playing your own custom character. Armed with just an acre of land, a ramshackle cottage, and enough provisions to survive winter, your quest for prosperity begins. Guide your family through the Middle Ages, from one generation to the next. Each character boasts distinct personalities, needs, and skills, and it's your duty to oversee every facet of their lives, from their livelihoods to their social circles and even their daily sustenance. Every character possesses three defining traits—Mind, Body, and Spirit—that dictate their compatibility with others, preferred activities, and unlock unique event options. Choose wisely, as each trait brings both advantages and disadvantages, impacting their daily toil and needs. Keep your characters content and productive by attending to their essential needs: Satisfy their Taste with over 50 authentic medieval ingredients. Grant them Rest , allowing them precious respite from their laborious routines. Nurture their Faith through immersive Middle Ages church experiences. Foster their Social connections by participating in genuine medieval social gatherings and building lasting bonds with fellow villagers. Surviving in the Middle Ages demands a diverse skill set. Master the arts of Farming, Herbalism, Cooking, Husbandry, Carpentry, and Tailoring as you engage in the myriad tasks of a medieval peasant's life. From plowing fields to shearing sheep, there's always work to be done, though the season and the changing value of goods will keep you on your toes. While you focus on your family, the village thrives around you. Forge friendships, pursue romance, and interact with your neighbours. But beware, as rival families vie for elections and jury seats. Consider forging alliances to collectively prosper. Life as a peasant extends beyond the fields. Enhance your cottage and garden with handcrafted furniture that can elevate the value of your goods, whether for personal use or lucrative market sales. If space becomes a constraint, nego…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Drogas lícitas
steam germany12Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Under The Yoke's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Under The Yoke's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Under The Yoke at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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