- Zigfrak 1.6.0 Release Notes - 14 January 2018
Changes Restored old starting scenario, with minor updates for BBQ game systems. New starting scenario now available on Brutal difficulty only. Added difficulty selection dialog when starting a new game. Assorted minor fixes, including some possible mission blockers. Interface notes Players with high res displays may wish to increase UI Scale. See: Options > Interface Options Developer notes BBQ Part II is making slow progress, but is nowhere near ready. 2018 marks Zigfrak's 10th development anniversary. Carpe diem, kids. Development and build environment moved from Mac to Windows. I *think* everything worked? Built with Unity 5.6.3p2 Loot Code KRT2-9DL3-V23L expires January 14, 2019. Redeem for a rather larger pile of flax.
- Zigfrak 1.5.5 minor fixup patch available - 22 November 2016
We nailed down that pesky bug preventing progress through the new tutorial for some players. It could impact other missions too, so make sure it says "Zigfrak 1.5.5" (or newer, if you're reading this from the future) on your main menu screen! Thanks to diligent players who reported this early and often enough for the bug to finally click for us, and Rustysniper for handling the release footwork. --Alex
- Zigfrak Is Back. - 19 November 2016
Entheogen Studios is proud to announce immediate availability of the Zigfrak 1.5 Feature and Engine Mega-Update. Our first public update in over two years, this release is dedicated to Zigfrak's true cult following. We're here for you until the cold, bitter end. It's risky to change up so many things at once, but these are good changes. Zigfrak has grown up, but it's still as crazy as ever. If you encounter problems or have questions, please let us know. Since it is the future now, we're trying a pure 64-bit release this time. Chime in on the pinned forum thread if you'd like to comment about 64-bit releases. This is Backyard BBQ part one of two. These changes are intended to support the upcoming expansion content patch, eta mid-late 2017. Changes: ːflameː Too many to list. ːflameː Everything is different now. ːflameː Same creamy Zigfrak center. No, really, too many to list. See what ha…
- Zigfrak 1.5.4 (Public Test) is technically the best Zigfrak yet! - 18 November 2016
... technically. Fixes included: ːflameː Addresses a performance issue seen during Symbioid encounters. ːflameː Addresses an issue with discombobulations yielding inappropriate items. Apologies for unexpected crafting side effects, or if the Symbioid Virus was making your computer slow.
- Zigfrak 1.5.3 (Test) turns that frown upside-down - 15 November 2016
The test branch has been updated to Zigfrak 1.5.3. This is a followup to yesterday's mega-patch on the test branch, and attempts to address several player-reported issues which were preventing early campaign completion. Zigfrak is a game with a lot of randomness in it; no two playthroughs quite the same. Testing all the possibilities is a challenge for us. Thanks for your help and patience during this final shakedown. Fixes for issues: - Auto-jump not working for some players on certain missions. - Defense platforms sometimes not spawning during tutorial. - Loss of camera focus during opening gun sequence. - Fixed potential null reference crash during opening tutorial. Please report back. For good measure, here was yesterday's announcement: http://steamcommunity.com/games/zigfrak/announcements/detail/653414355536317418
- Zigfrak 1.5.1: BBQ Feature Patch (Test) - 14 November 2016
The test branch has been updated, and this time all characters (new and old!) are invited. Set your Steam client to pick up the Zigfrak public test branch to check it out. This release includes all systems changes from last December's test patch, plus a major retooling of the game's primary campaign, and Marduk knows what else. A few known issues linger: - Large ship control still unfinished. - Pet system working but unfinished. - Controller support unfinished. - Various camera glitchiness. Cameras are hard. It's been too long since the last update, so I'm pushing it as-is. I think it's a vast improvement over our last major update in 2014. Everything has been taken apart and put back together again, this time with feeling, and true to the vision of what Zigfrak is... whatever that is. Please take a look, and call out any major issues you run into. Linux build is untested, shout out if…
- Price Bump: $8 - 2 April 2016
Zigfrak's base price will be getting a bump from $4.99 to $7.99, pending Steam's approval of the change. This is a long-planned change based on several factors. In a nutshell, running a small business in California is expensive, and indies should not undersell themselves. That's the cost of a free expansion! We will be promoting the BBQ feature release to the main public branch soon, pending a little more fix-up of the things it broke.
- Backyard BBQ Open Beta is here! - 14 December 2015
(December 2016 Update: Beta period is over, thanks to all) (November 2016 Update: New characters are now welcome!) Have a level 40 Zigfrak character with campaign completion? If so, you are cordially invited... to the Backyard BBQ Open Beta! Visit the BBQ Beta sub-forum for all your Backyard BBQ needs. To switch to the public test branch (Zigfrak 1.5), right-click on Zigfrak in your collection, and modify your opt-in status under the Betas tab. You may need to restart Steam to make sure it pulls down the right build. The download is about 260 megs, and the start screen says "Zigfrak v1.5.0".
- Backyard BBQ Talent Preview - 22 August 2015
/throws down hammer, for no reason. Backyard BBQ's talents are 100% feature complete, and apparently working (cross your toes.) There is undoubtedly some balancing and tweakage much later down the road-- especially once players start kicking the tires, but for now, I'm calling this a major milestone. There are just a few more gaps to fill in before releasing a test candidate for those who have opted in for beta releases. Best case is a few weeks out. Worst case is heat death of universe. So close. As a reminder, we're doing a feature release first (just features, no major content changes.) A public test build for the feature release is what's close. An engine update will follow, and finally, the expansion content will hit. These are further out. I don't mean to sell the feature release short, though, this bugger is huge. A full writeup of all the available talents is now available here:…
- Feature Patch development video - 20 July 2015
About a week old at this point, but in case you're interested... https://www.youtube.com/watch?v=FbsR-XXvwZc
- Grenade Mods: A Thing You're Getting - 18 April 2015
Bombs have a sacred place in Zigfrak's history, and are a major part of the game's flavor. There are lots of bombs, used in a variety of ways. From the development side, though, bombs are a very rough concept. What players perceive as "bombs" are produced by an ad-hoc smattering of runtime side-effects. There's a lack of formality to them. I won't be nice to myself here, it's a sloppy implementation. Some bombs come as payloads, in stacks, dispensing bomb items which must be handled individually. Now you've got a bomb: do you want to jettison it, arm it, disarm it, or give it to an enemy? Some bombs require remote detonators, some have timed fuses. Using payload bombs effectively involves juggling several items in the UI, with an understanding that arming a bomb is even a thing you can do in Zigfrak in the first place. Sometimes bombs take the form of RPGs or Mines, eating up a weapon s…
- State of the BBQ - 18 March 2015
Fellow Pilots, Here's the latest on Backyard BBQ, Zigfrak's expansion in progress. Since the announcement, we have a much better grasp on the specifics. I am firming up the release date to "when it's ready", but the good news is that there will be two appetizer rounds. The overarching plan calls for two major pre-expansion releases, to get everything nice and ready for the actual expansion content. Whistle Wettin' Pre-BBQ Feature Release This release will introduce many expansion features, including skill trees, overhauled ship control, and navigable systems (aka "free roaming"). It will not include expansion content or second playthrough. It's looking good, and I hope to open this up for beta testing soon. Soon-ish-ish. Hootenanny of a Pre-BBQ Engine Update We want to stay current with Unity, the engine Zigfrak was built with. There are lots of good reasons to migrate to Unity 5, and w…
- I Hate Desura - 6 February 2015
Wow, loaded title, right? I wanted to make this announcement over on Desura, but a mod immediately deleted it. Bummer. I'm guessing that Steam won't care so much. (Update: Just had a pleasant exchange with the new management over there, who addressed my concerns like a pro. We cool.) First, an apology to Zigfrak's player base on Desura. I'm sorry. We've been lagging behind a couple versions there, and if you actually depend on the Desura client for updates (who uses that, really though?), then you haven't been getting the latest and greatest. You bought the game, and you deserve equal treatment. The latest bits will soon be updated on Desura. Updating Desura is a serious pain. It's a full work day (or longer) for us to update Zigfrak's builds there. The process for updating standalone builds is great (feed in a URL, Desura's servers slurp it down, and you're good to go), but updating th…
- Announcing Zigfrak: Backyard BBQ! - 28 November 2014
I'm pleased to announce Backyard BBQ, an upcoming content and feature expansion for Zigfrak. Check out the details at: http://zigfrak.com/bbq
- Zigfrak 1.17 - 25 July 2014
Zigfrak 1.17 wraps up the changes from test builds 1.15 and 1.16, and adds support for demo mode on Steam. Still on the fence? Try the demo! It includes several tiers of missions, and has a level cap of 10. Saved games will carry over to the full version. Changes: Rebuilt with Unity 4.5.2 Support for demo mode on Steam Several new Singularity types now spawn in the wild (why!?) Fixes: Improved cursor locking behavior on Linux (thanks Unity!) Fixed another issue which could cause players to become lodged in the Throat of LGoD, unable to progress. Fixed a saved game corruption issue which could sometimes occur when a non-English language was in use by the operating system, resulting in a hang or crash when loading. (Edit: Just posted 1.18, a minor follow-up patch) Fixes: Restored normal camera control mode when controlling large ships. Explicitly set file attributes when creating backup o…
- Zigfrak 1.16 - 21 June 2014
This is a minor bug fix release, available on a beta opt-in basis for now. 1.15: Changes: Rebuilt with Unity 4.5.1 Fixes: Fixed another issue which could cause players to become lodged in the Throat of LGoD, unable to progress. Fixed a saved game corruption issue which could sometimes occur when non-English language settings were in use by the operating system, resulting in a hang or crash when loading. 1.16: Fixes: Fixed another issue loading saved games in non-English locales. Please post any feedback to the discussion boards, or privately to [email protected]. Thanks!
- Zigfrak 1.14 - 9 March 2014
Just issued a minor update to address several issues. Changes Many items and powerups which provided restorative effects to health and/or shield may now also restore armor or overshield. Armor and overshield restoration powerups may also drop while in combat. Added an adjustable slider for free-roaming faction count, under Gameplay Options. 1.13 increased the number of factions and ships which can be active at once when free-roaming the galaxy; if your computer suffers in the performance department due to too many active units, try decreasing this value. Tweaked volume for several sound effects. Fixes Fixed an issue with custom keybindings sometimes not getting saved. Added Killdrone crafting template and associated component. Missed adding this back in when ammo was refactored.
- Zigfrak 1.13 - 22 February 2014
Zigfrak 1.13 introduces a plethora of new loot, adds support for Steam Cloud, and includes an overhaul of combat and item mechanics. This is a stable wrap-up of the changes introduced in test releases 1.11 and 1.12. Huge thanks to everyone who opted in and provided feedback. Release notes may be found here: http://forum.zigfrak.com/index.php?p=/discussion/105/zigfrak-1-13
- Zigfrak 1.12: Beta opt-in is live - 17 February 2014
Zigfrak 1.12: The Itempocalypse! Full release notes for 1.11 and 1.12 are available here: http://forum.zigfrak.com/index.php?p=/discussion/105/zigfrak-1-11-and-1-12-steam-beta-opt-in Zigfrak 1.12 is available on a beta opt-in basis. Many items have been removed or changed. Lots of new items, all the way up to level 40, are available from vendors and as loot. If upgrading from a previous version, you'll receive voucher credits for any of your items which were removed from the game. You may redeem these credits for upgraded items at most friendly stations. Ammo is no longer an inventory item, and specialty ammo effects are now weapon properties. Most weapons no longer scale with player level, so keep your eyes open for upgrades! Many of your previously equipped items may suddenly feel underpowered, due to being underleveled. If you were in the middle of a scenario and aren't able to upgra…
- 1.12 Development Update - 26 January 2014
Greetings, I wanted to post about the upcoming changes in 1.12... but it wouldn't all fit in an announcement! Luckily, discussion topics don't have this problem, so I've posted a status update for 1.12 in this thread: http://steamcommunity.com/app/259430/discussions/3/540731691146933356/ Ammo as we knew it is gone; weapons, engines, auto-equip overhauled; lots of fixes and changes; available "soon".