- Chromophore Website - 28 March 2016
I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk
- Chromophore Website - 28 March 2016
I'll be uploading all the development info about the Unity 5 remake of Two Brothers to www.chromophoregame.com ! I'll still post announcements here, but the more trivial stuff will go there. -Ackk
- Kickstarter Update - 26 March 2016
Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned. Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) : First things first is I've recently found out that some of you did not receive your rewards in the mail. If you didn't please email me and let me know so I can fix this promptly. So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew, and Ian working on remaking it in Unity. It's tough as we had to learn an entirely new program and work flow, so I want to sincerely apologize for how long it's taking. We are actively working on the game but it's honestly harder to remake than it was to make the first time as now we are glaring…
- Kickstarter Update - 26 March 2016
Unity remake is chugging along. It's a proving to be very difficult. Harder than making it from scratch. We're plugging along. Lost half of the team, so we're moving a lot slower than we planned. Here is the update I posted on kick-starter than explained things in a bit more detail (please excuse non-steam- relevant info) : First things first is I've recently found out that some of you did not receive your rewards in the mail. If you didn't please email me and let me know so I can fix this promptly. So the few people who worked on Two Brothers originally jumped ship so it's now just me, Andrew, and Ian working on remaking it in Unity. It's tough as we had to learn an entirely new program and work flow, so I want to sincerely apologize for how long it's taking. We are actively working on the game but it's honestly harder to remake than it was to make the first time as now we are glaring…
- Taking the game down for a while in a week or so... - 13 October 2015
Hey guys. To prepare for the second life of Two Brothers, we're planning on taking the game down from being purchasable for a bit. So, if it vanishes from the store page, and you're looking for it, know that it's because we're preparing to move forward with some serious changes. -Ackk
- Taking the game down for a while in a week or so... - 13 October 2015
Hey guys. To prepare for the second life of Two Brothers, we're planning on taking the game down from being purchasable for a bit. So, if it vanishes from the store page, and you're looking for it, know that it's because we're preparing to move forward with some serious changes. -Ackk
- Mac, Linux, PC, Beta/demo for Chromphore Coming in July. - 4 June 2015
Mac, Linux, PC, Beta/demo for Chromphore Coming in July. Info to follow this month!
- Mac, Linux, PC, Beta/demo for Chromphore Coming in July. - 4 June 2015
Mac, Linux, PC, Beta/demo for Chromphore Coming in July. Info to follow this month!
- Info on what is changing... - 24 January 2015
Hey guys! Gearing up for releasing the beta I wanted to talk a bit about what changed on a more technical level. I guess I'll just jump right in! The first thing is the game now supports 16:9 aspect ratio natively. To get this to work well we had to reformat some of the games graphics. Often things that you haven't gotten to yet are hidden just out of view in our previous level layouts. During the process of reformatting the levels we made the choice to build the games world on a grid, much like most other pixel art games. http://i.imgur.com/BcpZVMV.png http://i.imgur.com/C2MUyWD.png http://i.imgur.com/3tLxxDd.png As you might see, this results in the areas looking a lot cleaner. This always bothered me during development, but when I admitted it to myself I was too far along to do anything about it in MMF2. How does this change control? If you think about pokemon, when you press the dir…
- Info on what is changing... - 24 January 2015
Hey guys! Gearing up for releasing the beta I wanted to talk a bit about what changed on a more technical level. I guess I'll just jump right in! The first thing is the game now supports 16:9 aspect ratio natively. To get this to work well we had to reformat some of the games graphics. Often things that you haven't gotten to yet are hidden just out of view in our previous level layouts. During the process of reformatting the levels we made the choice to build the games world on a grid, much like most other pixel art games. http://i.imgur.com/BcpZVMV.png http://i.imgur.com/C2MUyWD.png http://i.imgur.com/3tLxxDd.png As you might see, this results in the areas looking a lot cleaner. This always bothered me during development, but when I admitted it to myself I was too far along to do anything about it in MMF2. How does this change control? If you think about pokemon, when you press the dir…
- Mac and Linux (and PC) beta version of major update... - 28 December 2014
Hey guys! So around the end of January to the middle of February I hope to upload a build of Chromophore (what I'm calling the Unity version of Two Brothers) onto Steam. It will be a Mac Version, a Linux version, and the PC version. It's not entirely done, so there will still be some issues, and some areas will have to be accessed via a level selector. After months of hearing the suggestion to just upload what I'm working on as I do it so I can get proper feedback, it finally got into my thick skull to do so. First week I may put up the engine in the form of a sandbox area, just to get some feedback on the core new engine. Show people how it's shaping up. A week or less after upload larger portions of the game. I've been doing testing privately and the feedback has been good. I won't talk it up, because that's just stupid. So, that's the plan. I'll keep you guys updated. Also going to s…
- Mac and Linux (and PC) beta version of major update... - 28 December 2014
Hey guys! So around the end of January to the middle of February I hope to upload a build of Chromophore (what I'm calling the Unity version of Two Brothers) onto Steam. It will be a Mac Version, a Linux version, and the PC version. It's not entirely done, so there will still be some issues, and some areas will have to be accessed via a level selector. After months of hearing the suggestion to just upload what I'm working on as I do it so I can get proper feedback, it finally got into my thick skull to do so. First week I may put up the engine in the form of a sandbox area, just to get some feedback on the core new engine. Show people how it's shaping up. A week or less after upload larger portions of the game. I've been doing testing privately and the feedback has been good. I won't talk it up, because that's just stupid. So, that's the plan. I'll keep you guys updated. Also going to s…
- Update from Kickstarter about Chromophore (The updated version) - 16 September 2014
Hey guys! Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful. I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly buggy program... and this lead to all the issues Two Brothers has in terms of glitches on some machines. The original plan was to port to Mac and Linux using Anaconda. Which is a great method, but it feels terrible for a game the size of Two Brothers. Some playthroughs can take 20 or so hours, and it'…
- Update from Kickstarter about Chromophore (The updated version) - 16 September 2014
Hey guys! Here is the dealio with the Mac/Linux/Wii U release. When I developed Two Brothers I did it on the weekends and I worked my butt off making it the best game it could be... and it some regards people love it, in other aspects it fell short in my own expectations due to MY time constraints of developing weekends and night time. Moon Lighting as a game developer is very difficult, and I hadn't imagined anyone would even back Two Brothers!! I am really happy you all did, and I am so grateful. I made Two Brothers inside of Multimedia Fusion 2... and to be quite honest, it's a terribly buggy program... and this lead to all the issues Two Brothers has in terms of glitches on some machines. The original plan was to port to Mac and Linux using Anaconda. Which is a great method, but it feels terrible for a game the size of Two Brothers. Some playthroughs can take 20 or so hours, and it'…
- Two Brothers major overhaul - 28 May 2014
Hey guys! Quick update on life. My moms treatment is continuing as planned so thanks a lot for all the emails asking how she is doing! She is fighting her best and I am hopeful. Thank you all for your kind words. So sadly due to the poor nature of the MMF2 engine I used to craft Two Brothers there are a variety of issues on certain hardware. I've been programming the game from the ground up with a new engine and it plays like a dream. I will be releasing this update for free (obviously) as soon as possible. I also changed somethings in the engine to make the game better after I read some criticism aside from the glitches in the initial launch. Enemies will be much smarter, the game will have a wide screen option without stretching and some graphic updates have been made from things that always bothered me with the animations. There is no longer the Z sorting issues so no one will stand…
- Two Brothers major overhaul - 28 May 2014
Hey guys! Quick update on life. My moms treatment is continuing as planned so thanks a lot for all the emails asking how she is doing! She is fighting her best and I am hopeful. Thank you all for your kind words. So sadly due to the poor nature of the MMF2 engine I used to craft Two Brothers there are a variety of issues on certain hardware. I've been programming the game from the ground up with a new engine and it plays like a dream. I will be releasing this update for free (obviously) as soon as possible. I also changed somethings in the engine to make the game better after I read some criticism aside from the glitches in the initial launch. Enemies will be much smarter, the game will have a wide screen option without stretching and some graphic updates have been made from things that always bothered me with the animations. There is no longer the Z sorting issues so no one will stand…
- Two Brothers Patch/Mac/Linux Release update - 28 March 2014
I must apologize once again for the delay of both Mac/Linux version of Two Brothers! My mother recently was diagnosed with very aggressive cancer and it has sadly put everything on hold. I am working as much as I can through all the confusion and strife but it's delayed me again. I've brought in a friend to help me out so I hope to get everything out within the next few weeks. About the Mac/Linux/Console builds we've been polishing the game and fixing things up according to reviews and user feedback to ensure the game is awesome. Of course we'll patch the PC version to match... we're making some significant improvements so it's taking a bit longer than we had hoped, especially with my mothers illness. I'll keep everyone up to date more frequently now too. I've finally got my head on straight and I'm ready to keep working. Thank you all for your patients ! -Brian
- Two Brothers Patch/Mac/Linux Release update - 28 March 2014
I must apologize once again for the delay of both Mac/Linux version of Two Brothers! My mother recently was diagnosed with very aggressive cancer and it has sadly put everything on hold. I am working as much as I can through all the confusion and strife but it's delayed me again. I've brought in a friend to help me out so I hope to get everything out within the next few weeks. About the Mac/Linux/Console builds we've been polishing the game and fixing things up according to reviews and user feedback to ensure the game is awesome. Of course we'll patch the PC version to match... we're making some significant improvements so it's taking a bit longer than we had hoped, especially with my mothers illness. I'll keep everyone up to date more frequently now too. I've finally got my head on straight and I'm ready to keep working. Thank you all for your patients ! -Brian
- Two Brothers Screen Size Options! - 11 December 2013
Hey guys! We just updated Two Brothers to have various options for how large the game is displayed on your monitor. The game will no longer stretch and distort as it did on some graphics cards in the past. You can try the various options at any time by pressing the keys 1-9 on your keyboard! (Pressing 0 will bring you back to Windowed mode) We're working on improving the game continuously. Future updates will include improved combat, improved hit detection, improved controller support and new side quests! Thank you all!
- Two Brothers Screen Size Options! - 11 December 2013
Hey guys! We just updated Two Brothers to have various options for how large the game is displayed on your monitor. The game will no longer stretch and distort as it did on some graphics cards in the past. You can try the various options at any time by pressing the keys 1-9 on your keyboard! (Pressing 0 will bring you back to Windowed mode) We're working on improving the game continuously. Future updates will include improved combat, improved hit detection, improved controller support and new side quests! Thank you all!