- 0.91 Update & Halloween Event - 27 October 2025
Hey, everyone! The spoop season is almost here! And with the spoop season comes a juicy DeathWatchers patch! To celebrate I've added an all new and first ever DeathWatchers Halloween Event!Voodoo Queens CollectionTo participate simply login anytime between now and the 19th November!There are now eight new Halloween doll collectables to find, scan and collect! You must scan each doll a total of three times to secure it and add it to your lobby! Collect all eight dolls to earn a Halloween 2025 completion plaque! Anyone that logs in before the 19th November will also receive a participation plaque!Throughout each play-through of Eccleshill Estate (Hunts Enabled) 4 random dolls (each a different doll) will spawn in a wide variety of different places, some extremely hard to find some... still hard to find. Grab your eyes and get collecting!FixesPretty sure I've FINALLY fixed that stupid bug…
- 0.90724 - 5 June 2025
Think i've finally fully fixed the 4+ herb bug! Please message me if you encounter it again! You can now disable the hunting entity altogether in Deathwatchers & Clean up modes! Fixed infinite sprint! There was quite a few other bug fixes but i spent so long fixing the herb issue i forgot them...
- Lil Patch - 0.90722 - 3 May 2025
Updated Spanish translation Entity hunt roar range has gone from 50-20, should still be heard on all maps at max distance, but should also help you with knowing where the entity starts its hunt Voids now last between 2-4 minutes. Instead of 3-6 minutes. Reduced the times between event activations on all difficulties, quite drastically on easier difficulties, this should reduce the length of easier rounds Void events and a few other event types would never be reinserted into the events loop, so that specific event would only ever occur once. This would occasionally cause a problem with the herbs system. I've definitely fixed various elements of the major bug where you can get multiple herbs. I'm hoping I've fixed the whole thing as I simply can not replicate it at all. I tried almost 100 times in a row and can't. If it does occur, please send me screenshots on the discord so I can pinpoi…
- Patch - 0.9072 - 22 April 2025
- Added map layouts to each level safe zone (Except UMB Office) - Entities can now also hunt MUCH earlier on, however early hunts are really short, let me know how this affects your rounds - Added an 'Auto' option to the Event Logger which scans for every event type, but you get paid only 60% of the events total worth - Entity no longer does the secondary roar/scream when it hears something and goes to check that area - Rewrote the rewards giving system, so you should never miss a reward now, and it'll check at the start of the lobby if you've missed one and give you it. - Entities in classic now correctly hunt the player they're meant to hunt - Fixed a spectating bug with classic mode - Journal only resets at the start of an investigation now, so you can check your journal in the lobby - Added a few checks in place to avoid a bug that I couldn't replicate. It caused someone to not be a…
- 0.907 - Bugfixes - 18 April 2025
- Fixed a major bug potentially causing an event to activate more times than it should - Hunting Entities now wait '3' seconds before hunting after slamming the doors and screaming - Fixed a text issue in the journal - Clothing items should no longer disappear at certain angles - Collision issue on Eccleshill - Flipped a grid on Eccleshill that was making events appear the wrong way around - Increased walking speed from 2.0 - 2.25 - Items not spawning correctly after being dropped in lobby, should now always get re-enabled. This was intentionally added to avoid a bug when players connect. The bug above is extremely rare, but there was a miniscule chance of it occurring. Now there's a safety check to avoid this.
- Hotfix - 0.906 - 14 April 2025
CHANGES Sprinting New run animations. You have a run cooldown bar that gets consumed as you run. If the bar gets fully consumed, resetting the sprint takes longer. There's no penalty for fully consuming the sprint bar other than the extra reset time. Walk speed has been lowered a very small as you now run quite a bit faster! Tablet Buttons The ritual page button is now where the 'log' button used to be The Log button is now next to the journal button. Cameras & photos have now been moved over to the right once each Other Moved the fuse box on fall lane Bug Fixes Fixed a major but rare bug, where 'Amount or less' events could have one more occur than is intended Fixed a major bug causing people to not load in properly when connecting to a lobby Fixed a major error that would cause the game to stop loading back to lobby when you leave with event loggers greater than tier1 Lobby ready up b…
- Hotfix - 0.905 - 11 April 2025
Sorry this took a bit longer than i was hoping, but there's a lot in this one! Thanks for playing everyone, you're all awesome! - Fixed a major bug that would potentially cause more than 3 herbs to be correct - Fixed a major bug that would cause a crash when you set custom location settings and then change the location - New more compact tutorial board in the lobby. Covers most of the core mechanics and it's all in one place. - Entity should no longer accidentally hit people really far away - Entity should now be able to melee you when you're super close - Fixed a collision issue on Eccleshill - Fixed a grid issue where the floor grids would be used in DeathWatchers mode - Fixed a grid issue on Fall Lane that would block you on the staircase - Classic mode ghost zapper sound should be a lot quieter now - The previous investigation board now shows deaths & money lost correctly and in the…
- Hotfix 0.903 - 7 April 2025
Journal cross offs now no longer cover the event data Journal animations should no longer ever be off centre Clients EMF's can now detect dissappearence events again Entity speed on UMB fixed Events not activating on UMB fixed Classic events now reset once they're logged Dead players can now see much more clearly Gear will now always auto return unless you're DeathWatchers multiplier is less than 1.75! I THINK I've fixed the stupid arms disappearing bug! Classic entities should now hunt the correct tables! Hopefully when people join at a similar time, there shouldn't be any issues with peoples characters being invisible anymore! Fixed a collision issue in the upstairs hallway on Eccleshill Added some extra info to the level select board, plus some extra warnings
- Hotfix 0.902 - 5 April 2025
Classic entities should now all be banished correctly when using the flashlight New classic room tables allocated properly (I dun goofed with their ID's) Collision improvements on Eccleshill Removed some old text from the lobby
- HotFix 0.9.01 - 5 April 2025
Eccleshill wall collision fixed Money earned for Classic and Clean up modes is now corrected! Hopefully arms should no longer disappear (if this happens, please message me!), a quick fix is simply restarting the game, but it should no longer occur Extra light added to Eccleshill safe zone A few other minor bugs! Please message me on discord if you find a bug!
- Major Update - 0.9 - 4 April 2025
What's New? New Game Mode - Clean Up You're the crew that DeathWatchers send in to clean up after an investigation gone wrong. You've got 2 minutes to inspect & memorize the location before the night time investigation begins. You then return later that night to clean up the location as quickly as possible. You've only got a small amount of time before the entity is free again. With limited gear and no way to protect yourself you've got to clean up events by logging them as quickly as you can. Try to log them all before your time runs out. Steam Community Items DeathWatchers' community items have been submitted for final approval (had to tweak a few things), which means once approved, you'll be able to collect DeathWatchers trading cards, backgrounds, emoticons etc! Major Reworks Eccleshill Estate Eccleshill Estate is now using the 'New System' New Lighting update Vegetation overhaul, n…
- 0.84 - Bug Fixes - 16 February 2025
Custom settings should correctly reset on return to lobby now Journals should deactivate on return to lobby Previous Investigation Board should now always be correct for everyone (re-wrote a lot for this)! Floodlight T3 now spawns the correct item Audio Events should now work correctly on Cell Block L Challenges shouldn't any longer randomly activate when you've not completed it Lots of other fixes but forgot to write them down, whoopsie
- Hotfix - .815 - 5 January 2025
- All flashlight tiers have been given a buff - Various flashlight bugs fixed - Parabolic T2 should now be buyable - Difficulty achievements should work again
- 0.805 Hotfix - 24 December 2024
Upgrades should now all show the correct text Locations will no longer be buyable when you already own them Equipped gear resets on lobby return EMF breaking in hand should also now be fixed Snow lobby fixed Money tracking fixed Whoops, negative money quickly fixed lol
- Holidays Content Update (0.8) - 23 December 2024
Hey, everyone! I've been hard at work on this patch for quite awhile now, and although there's no new gear per se, no new maps and what not this is without a doubt the biggest content update yet. This update really makes the game more of the idea that I originally had. The patch adds a lot of longevity to the game and gives y'all fresh challenges, literally, to complete! I'm actually going to take that break now, I kinda didn't do very well at that last time. But I mean it this time lol. There'll probably be bugs but as usual let me know and I'll get to them as soon as I can! Hope y'all enjoy the patch and have a lovely holidays! New Stuff Full levelling system from 1-50 Added a wide variety of challenges! Each piece of equipment now has a tier, T1,T2,T3, you unlock new tiers as you progress the levels - Per round challenges (I've disabled these for now, but they are there and I will en…
- EA-0.706 - 13 November 2024
- Twitch events should no longer double stack - You can now disable twitch events after connecting - Fall Lane classic events should now work properly - Added level names to the level selection board - Various lobby UI bug fixes and improvements - Halloween decoration is now disabled :( - Difficulty based achievements should now work again!
- EA-0.705 - Bug Fixes - 12 November 2024
- You can now invite friends via the Steam UI & friends can also join your lobby via the Steam UI - logs should now be synced properly for everyone, as some events weren't syncing their event type to clients so you could scan what may have been an extra object, but would only scan as an object move - Classic entities should now work correctly and not spawn almost instantly one after the other - Okay i fixed so many bugs that i kinda forgot to document them all, but there was a plethora of classic bugs and new system bugs - There's a LOT of new stuff on the back-end that sets the game up for the next content patch! Y'all will get to see those goodies in the future
- EA.0.7023 - 30 October 2024
Hey, everyone! Super sorry about the journal being a bit janky, i've re-written the entire thing and it should now work correctly everytime. I've tested it 100+ times and it was spot on each time! Sorry everyone! Thank you
- 0.7 Hotfix #2 - 28 October 2024
Entities should now hunt you again in classic You should now see exorcised classic entities in the new map A few lobby visual hiccups, lights are now correct, UI on the boards fixed Parabolic mic will no longer get stuck! None required events should no longer ever have two events criterias matchup now! Quite a few other reported bugs but been rush fixing them i didn't write them down
- Early Access 0.7! Juicy content update! - 25 October 2024
Hey everyone! I've been excited to write these notes for awhile now! (Headphone warning on one of the clips!) New Things Amazing new DeathWatchers key art, created by (Guilherme Holz - https://www.gholz.art/) You can now T-Bag your friends. Sorry, crouch. You can now crouch! Completely new events system Events are now moved and placed completely randomly within each room, so events witnessed in rounds will no longer get repetitive after a few play-throughs! Events will get placed, rotated and scaled randomly on most surfaces within a room Also works in Classic, but the new system is limited to just the two new maps for now! The others will be updated in the future! 666 Fall Lane (New Map) Cell Block H (New Map) The lobby has had a nice revamp & has a fresh spooky vibe! You can now completely customize your rounds, changing a wide variety of player, entity and location settings New Steal…