- 🚀 Why We Moved Early Access to Q1 2027 | Devlog #5 - 17 September 2026
📢 Release Dates and What We're Working On Alright my brothers of war, it's time we pull back a bit of the curtain and give some updates. We're diving into release dates and what we've been up to with the game's development. After several system overhauls, multiple playtests and a fresh demo, the game has come a long way from it's first demo thanks to you, the players 🙌 If you'd like to hear directly from Simon & Ed, check out the video below 👇 👾 Steam Next Fest ResultsSteam Next Fest went better than expected. Thanks to everyone's feedback over the last several months, we've been able to see what was frustrating you all and what we needed to improve upon in the game. The result was that the Steam Next Fest reviews were almost unanimously positive 🥳 We're happy that you're enjoying the Second Life Demo and that you're still giving us feedback and ways to improve the game. This bring…
- 📢 Space Scum Coming To Early Access - 16 June 2026
Space Scum will Launch In Early Access! 🚀Greetings fellow Scum. 🖖 We hope you've been enjoying your time leading your warband across the galaxy. It's been fun watching everyone's playthroughs on YouTube, Twitch, and social media. 🎮 Seeing your love for Space Scum inspires us every day to make this game the best it can be, and it's this very reasoning why we've decided to bring the game to Early Access instead of going straight into a full launch. Your feedback, suggestions, and reviews have already made such a difference to the game's development, and it wouldn't be where it is without you 🧡. And it's this that has made us realize that while there's so much potential for Space Scum, looking at where the game is now compared to where we'd like to it to be for launch, it's clear it needs more time in the oven. We want to do you all proud, and ensure that Space Scum will be on par with…
- 📢 Play Space Scum NOW During Steam Next Fest - 15 June 2026
🛠️Space Scum Second Life Has Arrived For Steam Next Fest Space Scum is back with a vengeance in the new Second Life Demo! 🤘 Forge your scum from the salt of the earth as you make a name for yourself across the galaxy. Here's a general overview of what Space Scum is all about and what you can expect when you play. The developers Simon & Ed will guide you in the beginning of your journey to blood and glory. Much has changed since our First Blood demo in February. 🩸 ✨ What's New in Second Life:Campaign Updates 📌Updated Revenge Campaign New Melee Tutorial Section Battlefield Updates 🔫New Preparation Screen and Battlefield Overview Screen New Environmental Hazards and Battlefield ConditionsRevamped Tactical MapNew VoiceoversImproved Enemy AI and Abilities (grenades, smoke grenades, pounce, acid floor, and more)Improved Status Icon Visibility Player Growth Features ⬆️Rover Vehicle Upgrad…
- 🗓️ NEW Space Scum Demo coming to Steam Next Fest! - 9 June 2026
Space Scum Joins Steam Next Fest! 🚀Grab your blasters, swords and credits, because Space Scum is making its way to Steam Next Fest with a new build! Make a name for yourself in the galaxy as you take on contracts, hunt down aliens, and pursue some of the most dangerous scum in the criminal underworld. 🪐 Here's a small teaser of what you can expect on June 15th 👀 Do you have what it takes to lead your warband of scum to glory? Let's find out! ✍️ We want to hear from you! Leave us a Steam Review Let us and other players know your favourite bits of the game and help us to get it in the hands of more players - every little bit helps, particularly at these early stages. 👉 Leave a quick review on SteamAnd of course, with the game launching later this year, we're always looking for ways to improve and make it even better. Once you're done playing and left a review, if you could give us mor…
- 📢 Space Scum Updated Playtest Live - 2 June 2026
🛠️Experimental Playtest Updated V.0.9.0.12 ✨ Thank you everyone for providing feedback on the experimental branch for Space Scum. We've made a few changes since our latest closed playtest. 🎮 How To Join The Playtest Right click your First Blood demo app Select "Properties" Click "Game Versions & Betas" Select "Experimental" Let the game branch download and hit play Changes since V0.9.0.4 PlaytestBattle Start Screen Flee and Tactical Withdrawal options replace the old retreat systemConfigure Crew button lets you swap gear before committing to a fight Tactical MapCharacter highlight added on mouseoverMovement and abilities have new visual edge to better see rangesIcons combined into a single display, shown in toast notificationsPounce ability added to VaranusBilehusks now leave a poison effect on the ground after attackingSmoke Grenades added to some enemies AIMultiple improvement passe…
- 📢 Space Scum Closed Playtest Announcement - 15 May 2026
Join The Closed Playtest Today!Hello everyone 👋 We’ve been busy collecting all of your feedback in the forums, Discord, social media, and dms. We listened, experimented, blew up some scum, and now we’re thrilled to share that we have a new build ready to playtest! This build includes many of the features you requested such as: New skill treesNew mechanicsCombat ReworkNew events systemUpdated main questUpdated tutorialVehicle upgrade systemDelayed attacks systemEnvironmental attacks systemNumerous bug fixes and usability improvements ✍️ We want to hear from you! Give us feedback on the build. That being said, we need your help. If you’re available between now and Sunday, we would love for you to join the discord, playtest the latest build and give us feedback. At the moment, we’re looking for feedback on combat balancing, and the new builds possible with the talents. Simon & Ed will be…
- 🗓️ Space Scum Release Date Window Revealed. Feedback Wanted Before Launch! - 9 March 2026
Space Scum Release Window Is Out!Today we announced our official release date window for Space Scum during Steam’s Turn-Based Fest. And just in case you somehow missed our new animated trailer… well, we simply couldn’t resist sharing it again ⤵️ And the official release date window for Space Scum is… (drumroll 🥁) Summer 2026! Keep your eyes peeled for the official release date in the coming months. This brings us to our next topic of discussion… Share with us your thoughts on the game. ✍️ We want to hear from you! Leave us a Steam Review With the game release window officially announced, we’re trying to gather all of you amazing people who played the game, but haven’t left us a review. We’re closing in on our 100 review milestone. The reviews really help us focus on what is important to you and give us a direction on how to improve the game before we launch in the summer - not to menti…
- 🚨 New Animated Trailer Is Live - 27 February 2026
We’ve just released a brand new animated trailer for Space Scum.Take a look below and get a feel for the tone, the contracts, and the kind of crew you’ll be assembling. Even Steve makes a return, though it doesn't end well for him...sorry Steve! 💀🎮 Demo Available for Steam Next FestAs part of Steam Next Fest, the Space Scum demo is currently available on Steam and you still have time to jump in.Build your band of scum, take on dangerous contracts, and see how long your crew can survive.After playing, please share your thoughts through the in-game feedback form. Your input helps us balance systems, improve combat, and shape the future of Space Scum.If you enjoy the demo, leaving a Steam review is one of the best ways to support the project. It helps the game reach more players and gives us valuable direction moving forward.Thank you for being part of this journey.See you in space. 🚀—…
- 💀 First Blood in a New World - Devlog #4 - 19 February 2026
Hey everyone 👋The last few months have been intense for us, and we finally sat down to properly talk about what’s been happening behind the scenes.This new Devlog dives into some of the biggest systems we’ve been building for Space Scum. Not just what’s coming, but why. Some of it you’ve seen teased before. Some of it changes how the game feels at a fundamental level.If you want to understand where Space Scum is heading next, this is the one to watch 👇🚀 The Demo is Live. Go play!And if you haven’t yet: the Space Scum demo is already live on Steam. Jump in. Explore. Break things. Tell us what you think.Reviews are incredibly important for an indie game like ours. They help more players discover Space Scum and directly support the future development of the game. If you’ve played the demo and enjoyed it, please consider leaving a review today. It makes a real difference.And of course as…
- 🔥 DEMO DEPLOYED. GO SURVIVE! - 17 February 2026
🚀 The First Space Scum Demo is Live!Today is a special day for us. The very first public Space Scum demo is finally here!Before anything else, we want to say thank you to everyone who joined our playtests, shared feedback, reported bugs, and helped us shape the game along the way. Space Scum wouldn’t be what it is today without your support and honesty. Launching this demo feels like opening the door to the next chapter.💀 Our first demo. Built togetherWe’re releasing it now so we can keep improving it together with you. Expect updates, tweaks, fixes, and changes driven by real player feedback. Your voice directly influences where the demo goes next, but there's already two planets and endless missions for you get your teeth into!⭐ Reviews help more than you thinkIf you enjoy your time with the demo, please consider leaving a review. Reviews help other players discover the game, give u…
- 🚀 Space Scum Demo Arrives February 19 - 2 February 2026
Hey everyone!We’re closing the Space Scum Playtest this Friday, February 6 Huge thank you to everyone who jumped in, played the build, and shared their thoughts. Your feedback has been incredibly helpful and is already shaping what comes next.If you’ve participated in the playtest but haven’t left your feedback yet, we’d really appreciate hearing from you. You can share your thoughts here. The Space Scum Demo is launching on February 19 🎉We’re excited to show you what we’ve been working on and can’t wait for you to try the demo once it’s live. Thank you again for your support and for helping us make the game better!See you very soon 🚀💬 Join our Discord to chat with the team and share your thoughts, we read everything you send us!Thanks for playing, testing, and pushing the game forward. We’ll see you out there. Looking for more?Check out the Forklift Interactive publisher page and fo…
- ❄️ Update Live. Go Cause Some Trouble! - 23 January 2026
Hey everyone 👋The open playtest continues, and Space Scum is entering a colder, more dangerous phase, with weather that makes Britain feel like a tropical paradise. A new update is now live, expanding the game with fresh locations, early system foundations, and meaningful improvements across combat, progression, and UI. Whether you’re returning or playing for the first time, now’s the perfect moment to jump in.❄️ What’s Waiting for YouMultiplanetary - head to the space port and see what’s out there, it’ll probably be an:Ice Planet - A hostile ice planet with new ice creatures, ice people, and lots of ice.Climate System - Climate specific armour, items and species traits. Lizardmen don’t like the ice. Don’t go out on the ice in your t-shirt. Don’t wear a fur-coat in the desert. This should all be common sense, really.Faction System - The first steps toward a full Faction system. Encount…
- 🎁 Christmas & New Year: A Note from Simon & Ed - 22 December 2025
Christmas and the new yearAs the year winds down and things start to go quiet, Ed and I wanted to take a moment to step away from the dev and speak to you properly. It’s been a long road to get Space Scum to where it is today. We still remember the early days when this was just a series of scribbled notes and a bit of a pipe dream. Since then, we’ve formed our small dev team, found a home with our publishers at Forklift, and finally reached the point in 2025 where we could actually let you have a look.To Our CommunitySeeing people finally engaging with the world we’ve built has been, quite frankly, brilliant. We want to say a massive thank you to everyone who joined the playtests this year. You’ve pulled the game apart, questioned our logic, and provided the kind of detailed feedback that is actually helping us build something better. We’d also like to give a special shout-out to a few…
- 💀 Update Deployed. Time to Break It..Again! - 13 November 2025
Hey everyone 👋We’re entering a new phase of testing and we’d love your help. This update brings many big changes, so please play, explore, and share your thoughts.As always, your feedback will help us shape what comes next! 📝 Fill out the Google Form to let us know what you think. We’ve been hard at work making Space Scum smoother, louder, and a bit meaner in all the right ways. This update brings a full tutorial overhaul, visual and audio upgrades, and an entirely new mission type.⚠️ Please note: old save files are not compatible with this update. All players will need to start a new run as the game will not be able to load your previous saves.🧭 A Better Way to Learn (and Die Less)The tutorial has been completely reworked with its own location, weapons, and narrative. We've also added behind-the-scenes systems to make early missions less punishing. Within the tutorial zone specifica…
- 💀 The UI is Dead, Long Live The UI! – Devlog #2 - 16 October 2025
Hey everyone 👋So, we hear some of you don’t like our UI? WELL THAT’S JUST FINE. I guess we’ll just redesign the whole thing! And we have... Here’s a preview of the redesign and the thinking behind it.When we first built the UI for Space Scum our focus was on function over form. We wanted to make sure that every stat, piece of equipment and button was in the right place for the game. It worked, but it didn’t feel quite right.Space Scum isn’t meant to be about sleek interfaces and optimistic sci-fi exploration. It’s more about desperation, survival, and struggling to exist in a hostile universe. The old UI, with its glowing teal lines and cartoonish icons, felt sterile and even playful. It clashed with the grim dark tone we want the player to feel in every interaction.That’s why we’ve gone back to rework the UI from the ground up. Instead of clean neon borders, we’re shifting toward a gr…
- Now in Video Form! The First Devlog - 8 October 2025
🎥 Devlog #1: Now in Video Form!Two weeks ago we shared our first devlog “Your Bests, Your Worsts, and Steve” which explored what 6,500+ pieces of feedback taught us about Space Scum and how it's all shaping future builds.Now you can watch it instead. We have prepared a video version for those who prefer to listen and see rather than read.If you have not yet joined our Open Playtest, now is a great time to do so and invite your friends to jump in. Don't forget to share your thoughts with us on Discord and through the feedback form.We are already working on Devlog #2, so stay tuned!— The Space Scum TeamLooking for more?Another Forklift-published game Roman Triumph has just launched in 1.0! 🏛️Build your city, defend it from invaders, please the gods, and see how long you can survive 👇🏻
- 🚀 Space Scum Playtest Update - 24 September 2025
🛰️ Incoming Transmission, Mercenaries!The galaxy just got a little safer and a little smarter. Version 0.6.5.16 is live with plenty of fixes, smarter AI, and quality of life improvements that should make your battles more fair and your missions more reliable.🔧 Latest Patch Notes💥 Crash Fixes & StabilityFixed a crash when a crew member had more than 10 abilitiesFixed a crash that could occur when opening a Robot Systems shopFixed game not fully closing on Steam🛠️ Gameplay Fixes & QoLFixed characters appearing to have more Focus than they actually do due to rounding upStatus effects are no longer applied to downed characters in a tactical battleAutomated Sentries are no longer included in checks to see if a team has been wiped out in a tactical battlePlayer crew members who are downed in battle now have a chance to survive at the end (provided they still have a head attached)Fixed mis…
- 🛰️ Your Bests, Your Worsts, and Steve – Devlog #1 - 24 September 2025
Hey everyone 👋You’ve told us some pretty interesting and weird stuff recently. In this first devlog we’ll be reviewing all the things you apparently like and dislike.But first off, it's worth noting we didn’t expect so many of you to play the open playtest. Over 5000 people have given it a try and almost 400 of you completed a feedback form. That’s over 6,500 bits of feedback in the forms alone, not mentioning those of you that contacted us on Discord and Steam!🚀 You all totally disagree on weapons (and that’s good!)We’ve really strived to balance ranged weapons (melee is coming later). Earlier builds had a ridiculously overpowered Assault Rifle that was long range, incredibly accurate and extremely powerful. We nerfed the Assault Rifle and tried to give each weapon a niche in an attempt to give the game some balance. The stats speak for themselves:We’re really pleased about the varie…
- 🚀 Space Scum Playtest Day 17 Update - 19 September 2025
🛰️ Mercenaries, Report In!Thanks again to everyone taking part in the Space Scum Playtest and sharing your thoughts. Your reports keep helping us squash bugs and refine the game’s systems.Version 0.6.5.8 is now live, it adds three new skills to master, smarter AI, balance tweaks, and plenty of bug fixes. Jump back in and see how the galaxy feels after this update!🔧 Latest Patch Notes💥 Crash Fixes & StabilityFixed a crash with an unknown weapon IDMade sure status effects are always removed after a battle🛠️ Gameplay FixesFixed crew above level 3 not being checked for the main quest requiring the player to be level 3 or higherFixed some elevation issues with AOE abilitiesFixed characters on the map not changing their speed immediately after changing the game speedFixed typos and text alignment errors🎯 New Skills & AbilitiesSide Step lets the user move freely this turn without triggeri…
- 🚀 Space Scum Playtest Day 15 Update - 17 September 2025
🛰️ Attention Mercenaries!Thanks again to everyone jumping into the Space Scum Playtest and sharing your feedback. Your reports keep helping us squash bugs quickly and polish the experience.We’ve just deployed Version 0.6.5.6, featuring more crash fixes, smarter AI behavior, improvements to Hacking, and even a brand-new robot system in shops. Jump back in and let us know how it feels! 🔧 Latest Patch Notes💥 Crash Fixes and StabilityFixed a crash when selling equipmentFixed a crash that could occur when loading into a tactical battle🛠️ Gameplay FixesFixed power level of initial enemies not resetting between playthroughsPlayers chosen Origin and Ambition are now saved. New save files will display this correctlyFixed character recruitment cost sometimes being extremely low as their equipment cost was not taken into account🤖 AI ImprovementsSlightly increased a characters AI speed when th…