- Patch Notes 1.1.1 - 3 June 2024
Fixed an issue where sometimes after completing area, reward screen shows up multiple times and counts as multiple area completes Fixed some effects that give multiple copies of the relic working on boss relics
- Time to Strike is 20% off! - 13 May 2024
Hi all, Time to Strike is part of Endless Replayability Fest and is 20% off! If you haven't tried Time to Strike yet, it is great time to do so ;) Also, I started working on my next game - Folder Dungeon! It's dungeon crawler roguelike inside computer folder! If I peeked your interested, don't forget to wishlist it! https://store.steampowered.com/app/2853830/Folder_Dungeon/ Ravernt
- 1.1 Update is here! - 19 April 2024
Hi, The update is here! Here's what in it: Fully reworked starting weapon system (now you choose characters with unique weapons and relics instead of just weapons!) 4 new weapons 9 new relics 6 new mods 3 new boss relics balance changes minor bug fixes and visual changes and other game changes I also updated press kit with new update stuff! You can find it HERE! REWORKED STARTING WEAPON SYSTEM The reworked starting weapon system is definitely the most exciting part of this update! Now you choose characters instead of weapons! Each character has unique relic that changes game in big way and also unique weapon to start with! Weapons are very similar to old ones, but there are new ones too and old weapons got big buffs, so I would recommend trying all of them :) NEW CONTENT I won't spoil anything! Explore new upgrades by yourself. I will just mention that I designed all of them to make les…
- New Update this Friday! - 17 April 2024
New update is coming to Time to Strike this Friday! Reworked weapon system New weapons, relics, mods Balance changes I hope you all will like it and see you on Friday! Ravernt
- Upcoming Game Update Info + Patch Notes 1.0.10 - 12 March 2024
Hi there, Just wanted to let all you know if I will update game further and the short answer is that at least one update is in the works! It will be small update (so don't expect anything big) adding a bit more content as a thank you to you all for the support! Time to Strike isn't a massive success, but I'm very happy how launch went, so as a thank you I will be adding few more items that got cut from full release! As of future update I'm not sure. I might from time to time add new weapons, relics, mods but no promises! And also I updated game a bit, so that means Patch Notes! Timer is now paused while there are no enemies A bit more currency will be given after run, so you could unlock more exiting weapons, trinkets sooner Added information that any deflected bullet is affected by bat mods to Book of Forgotten Knowledge Thanks for the support and have a great day, Ravernt
- Patch Notes 1.0.9 - 29 February 2024
Correct Light Speed achievement time requirement from 6 minutes to 7 Dev Note: Not that long ago, I released patch that lengthened time between enemy spawns and I hadn't considered how it will affect some achievements, so I'm trying fix my mistake. The previous achievement version was very RNG based and frustrating, so changes were needed.
- Patch Notes 1.0.8 Auto Aim! - 27 February 2024
Added option to turn on auto aim Added cap for bullets and summons (this shouldn't affect normal runs, but it will prevent game from crashing when you have a really busted one) Fixed deadeye description bug
- Patch Notes 1.0.7 - 24 February 2024
Fixed player bullets rendering on top enemy ones Fixed music layering bug (this time for REAL) Opacity slider now has stronger effect
- Patch Notes 1.0.6 - 24 February 2024
Fixed Royal Meal achievement Made + and - symbols more distinct Fixed music weirdness
- Patch Notes 1.0.5 - 23 February 2024
Added background brightness slider Fixed explosion opacity not changed by opacity setting Minor visual fixes
- Patch Notes 1.0.4 The Fight with Screen Clutter Continues! - 22 February 2024
Yup, another patch note to fight screen clutter problem + some bug fixes Added slider to adjust player bullet opacity Added slider to adjust bullet mask size Fixed (hopefully once and for all) multiple music tracks playing simultaneously Change key to confirm all choices from Enter to Space Yellow enemy bullets are now rendered on top of red ones Fixed item tooltips sometimes staying on screen after battle phase starts
- Patch Notes 1.0.3 Screen Clutter Begone! - 20 February 2024
This small update is focused on addressing screen clutter issue. It might not fix it entirely, but I think it is huge step into right direction. Enemies and their bullets glow a bit Player bullet and summon masking now works with some visual effects too Added player position marker
- Patch Notes 1.0.2 - 19 February 2024
Added extra missing reroll for all rewards Minor visual fixes
- Patch Notes 1.0.1 - 19 February 2024
Fixed summon cascading issue with quantum triangle Fixed unlock menu not being navigable with controller
- Time to Strike is finally out! - 19 February 2024
Hi, Time to Strike is out and full release is available for purchase! I hope you all will enjoy it as much as I enjoyed making it! The whole journey was a blast and very thankful for your support! Demo will stay for anyone wandering (I might remove it in a future, but I'm not sure). I think it's nice to have a slice of game to try out before deciding if it is worth the purchase. Also, I updated the demo, to have key rebinding and player bullet and summon masking to reduce visual clutter! And if you bough Time to Strike, consider leaving a review! It helps me a ton! Thank you all so much for all the support through all this journey, Ravernt
- Time to Strike is releasing in less than 24 hours! - 18 February 2024
Hi, Just wanted to remind you all that Time to Strike is releasing in less than 24 hours! I put a lot of effort in making it and I hope you all will enjoy it! Anyways, I gotta go. Need a lot of stuff to do before the game is out! Thank you all for the support and have a great day, Ravernt
- Time to Strike Release Date! - 3 February 2024
Hi, I will keep this post short and sweet. Time to Strike will be released on February 19th! After more than 7 months of work the game will be finally out! This is my first commercial game, so this is BIG milestone for me! Thank you for the support through all development, Ravernt
- Controller Support! - 21 January 2024
Hi, Quick post letting all of you know that game now supports controllers! I tested everything with Dual Shock controller, but everything should work with Xbox ones too! I would really appreciate if you could let me know if everything works fine (especially with Xbox controllers). Thanks for reading and have a nice day, Ravernt
- Updated demo version is out! - 15 January 2024
Hi, I'm exited to announce that new demo version is out! I put a lot of effort to polish it as much as possible, so I hope you will enjoy it! This should be the final version of the demo, so next milestone will be full release! Demo changes: Game graphics were massively updated (at least in my opinion :) ) Elite enemies! Tougher enemy variations that sometimes spawn during waves Boss relics! Unique relics that are obtained after boss fight (there are 4 in the demo, but I am planning to add at least 26 more for full release) Some starting weapons/trinkets were changed A lot of weapon/relic/mod reworks and balance changes Bug fixes As always, every bit of feedback is appreciated, so if you find a bug, think that something should change or have a great suggestion, feel free to let me know. Thanks for reading and have a great day, Ravernt
- Update 0.3.4 - 20 October 2023
Character now isn't slowed down while shooting Reworked Beast Mask Updated summon visuals Added a bit more polish and effects Minor balance changes Fixed the some bugs