- Update 3 sneak peek just dropped - 29 September 2026
Hello Reclaimers, As part of The Big Break Showcase, we just released a teaser at the new boss coming to Rogue Core in Update 3. In case you weren't watching the live broadcast, you can see the teaser right down below: We're aiming to have Update 3 out somewhere in late October or early November. We'll have more to share on that in the coming weeks! Stay tuned. With love, - The Ghost Ship Crew
- THE BIG BREAK is just around the corner. Rogue Core will be there. Will you? - 25 September 2026
Hello Reclaimers, Only precious few days until THE BIG BREAK SHOWCASE, which real journalists we know have described as “an event bigger than the Big Bang itself”. Rogue Core will be joining the showcase to show a little peek of Update 3 — and we’ll be joined by dozens of other cool devs with their own game news to share, including some big ones from good ol’ Deep Rock Galactic. It’s all going down live on Tuesday, September 29th at 19:00 CEST / 10am PDT! Click here to head to the Big Break premiere on YouTube. PLUS — everyone tuning in live will have a shot at winning free games! Join in for your chance to get lucky with giveaways of Coffee Stain titles throughout the premiere. And finally, we’d like to present the Official Big Break Bingo Sheet! Share it with your friends and follow along for a groundbreaking 4D multimedia experience. Big Break Bingo is played purely for the love of t…
- PATCH NOTES - RC: EA:02:02:00 - 21 September 2026
PATCH NOTES: \ Hello Reclaimers, We are full steam ahead on update 3, with the first batch of WIP U3 features probably going on the Experimental beta later this week.If you are interested in staying up to date with what’s going on with update 3, want to try it out and give feedback before it goes live, and help us hunt some bugs: Go to our Discord and in #info-rc-exp get the Rogue Core Experimental role. It will grant you access to the Experimental feedback channels and info channels, where we post whenever a new Experimental build is up. With love, - The Ghost Ship crew --- PATCH NOTES ---Fixed a bug that caused it to not be possible to rejoin lobbies without restarting the game.Fixed a bug that caused a hard lock if you pressed Enter too fast after choosing a class in the class selection screen.Fixed Ellis hanging when the artifact pool runs dry in 4-player runsFixed the Altar engine…
- Rogue Core is coming to The Big Break Showcase! - 16 September 2026
Hello Reclaimers, It’s been a couple weeks since Update 2 came out, and we’ve been happy to see your responses so far. The numerically-inclined among you will know that after Update 2 comes Update 3. We’re working on that right now — and we’ll be showing a first peek at that during the upcoming Big Break Showcase. We’re joining Coffee Stain Publishing and a motley crew of other (mostly) Scandi-based developers to show off all our cool stuff. Expect new trailers, updates, game reveals, faulty electrical wiring, a pyrotechnics-laden halftime show, the usual stuff. Rogue Core’s segment will appear alongside some big news from Deep Rock Galactic and DRG: Survivor, not to mention lots of other titles from Coffee Stain Publishing and beyond. It’s gonna be fun. But you know what’d make it the most fun? If you joined us for the live premiere. The Big Break will premiere Coffee Stain’s YouTube p…
- PATCH NOTES - RC:EA:02:01:00 - 10 September 2026
PATCH NOTES - RC : EA : 02 : 01 : 00 (Build: 153019 - 10.09.26) Hello Reclaimers, Got a second hotfix/small patch for you with some bug fixes and tweaks.Most of us are already working on Update 3, but we wanted to get a few things sorted as quickly as possible.With love, - The Ghost Ship crew --- PATCH NOTES --- ㅤ \Made the Expenite drop amount in the "Enemies Drop Expenite" Alteration more consistent across Threat Levels and team size. Previously, solo runs on lower difficulties would result in hardly any Expenite gains because there were too few enemies. Higher-difficulty runs with a full squad should not notice much difference after this tweak.Adjusted XP earned from expenite so that it does not become the main source of class XP and to prevent alterations that increase expenite from unintentionally increasing mission XP beyond the alteration's bonusEnabled queuing of enemy spawns wh…
- PATCH NOTES: RC:EA:02.00.01 - 3 September 2026
PATCH NOTES: \Hello Reclaimers,We have a small hot fix for you. It's just a few things as we wanted these fixes out as quickly as possible. With love, - The Ghost Ship crew --- PATCH NOTES ---- Fix Gotoorak sometimes teleporting to world origin on clients- Fixed some animation twitching on the reaper worms- Fixed lucky shot accidentally being set to 100% chance to trigger rather than the 50% it was supposed to be- Headhunter alteration enemies no longer spawn expenite while red hostile reading is active- Backport engine fix for niagara memory leak when game is paused
- Update 2 is LIVE! See the full patch notes / changelist here. - 2 September 2026
Hello Reclaimers, Welcome to Update 2 of Rogue Core early access! We’ve implemented some core (ha) difficulty changes in this one along with a bunch of tweaks and fixes and of course some new content. Much to get through, so we plopped it all in a big list down below. As always, we look forward to hearing your feedback.
- UPDATE 2 PREVIEW - 28 August 2026
Hello Reclaimers, Update 2 is just around the corner — it’ll go live in Rogue Core on Wednesday, September 2nd at 13:00 CEST. Here’s your first look at what’s coming. We’ll post the full patch notes when the update goes live next week. This preview will focus more closely at the biggest changes and additions, and our thoughts behind them. Bug fixes, balance tweaks, QoL improvements and smaller stuff like that will go in those patch notes. If you’d like to get your hands on all of this before next week’s release, it's now live in the Experimental Branch! Instructions on how to activate that are at the bottom of this post. NEW DIFFICULTY SYSTEM: THREAT LEVELSAs part of making it easier to tailor the Rogue Core experience to your own tastes, we’re implementing a new difficulty system. With Update 1, we introduced the ‘Assault Pace’ setting to allow more options for adjusting the mission ti…
- PATCH NOTES: RC:EA:01.03 - 29 July 2026
PATCH NOTES: \ Hello Reclaimers, While we are hard at work on Update 2, we have a small patch for you with a few bug fixes.Rock and Stone! With love, The Ghost Ship crew --- PATCH NOTES ---ㅤ- Fixed Critical Shot saying it grants 50% crit chance when it only grants 30%- Fixed picking Expenite Upgrade right after another player has picked theirs removing the reroll for the next player- Fixed some Expenite Upgrades not applying correctly if chosen while downed- Fixed Late Joiners sometimes not getting weapons- Fixed spawns added through Risk Vectors sometimes getting out of hand- Workbenches now update if players get a new gun after the workbench has been opened- Potential crash fix for ALT+Tab crash on 40/50 Nvidia RTX cards
- Beefy bosses and disconnect insurance: Update 1.2 explained - 9 July 2026
Hello Reclaimers, Lead Game Designer Mike here. With this week's Update 1.2 turning out quite large, we thought a more feature-focused version of the patch notes would help shine some light on the 'what' and 'why' of this update. Some of the changes have some more significant effects on the gameplay experience, so I think that’s worth looking at in detail. You can find the full 1.2 patch notes linked right here, and our explanations right down below. Let’s get to it. Balancing player power and game difficulty With Update 1 players can more consistently reach higher power levels, which is good. It has become easier to trigger synergies and deal big damage. Currently certain systems (like crit damage and fire) are overrepresented in the upgrade pool, but this will even out as we add more upgrades and artifacts that work with the other elements of the damage system. However, the game needs…
- PATCH NOTES: RC:EA:01.02 - 7 July 2026
PATCH NOTES: \ Hello Reclaimers, We have one more patch for you all before we close the office for summer vacation. It's full of small fixes and difficulty tweaks. The Gatekeepers' behaviour has been expanded to they can now react defensively. As always, feedback is appreciated so let us know what you think on our Subreddit or Discord.Rock and Stone! With love, The Ghost Ship crew --- PATCH NOTES ---ㅤ \- Reduced Flanking critical hit chance from 50% to 25% to better match its uncommon rarity- Added new Volatile Radiation upgrade- Changed description of snapfire extraction to the +1 red sugar, as that's what it was doing, instead of giving you 2.- Tweaked heavy landing damage and radius to better scale with the player’s velocity- Updated ceramic defence to have a side widget with active percent- Updated magnetic propulsion to have side widget with active percent- Updated bio charge descr…
- Patch Notes: RC:EA : 01.01 - 18 June 2026
PATCH NOTES: \ Hello Reclaimers, A patch with a lot of fixes and tweaks to radiation and some UI improvements. With love, The Ghost Ship crew --- PATCH NOTES --- Changes- Renamed Radiance to Blinding Flash- Corrosive Sludge Pump now shows damage stats in the reclaimers manual- Reduced Button hold time to start upgrade negotiation from 1.5 -> 1 second- Tweaked Ionization to have each stack be more impactful while reducing max stacks and having the stacks decay- Increased the expenite earned from events- Adjusted the expenite upgrade cost progression to slightly speed up the early upgrades and slightly slow down later ones- Popping a radiation weakpoint boil now does an extra flat damage amount on top of the health percentage- The health percentage damage done by popping a radiation boil now scales with radiation resistance- Increased radiation weakpoint boil hp so you can shoot them long…
- Update 01 is live! See the full patch notes here. - 17 June 2026
Hello Reclaimers, We're excited to launch the first major Update for Rogue Core! After much consideration, we have decided to call this first update 'Update 01'. It's been a busy couple weeks leading up to this. We've been doing a lot of experimenting, tweaking and adjusting, including some big revamps to core game mechanics. We also squeezed in some new content for good measure. There's a lot in here. Mark made (and narrated) a trailer to explain everything, which you can watch via the embedded link above. Otherwise, you'll find the full list of changes and additions down below. As always, your feedback is integral to our development process, so remember to join our Discord or hop on the Rogue Core subreddit and let us know what you think. Welcome to Update 01! Let's get right into it. --- GAMEPLAY UPDATES --- Improved mission timer We've updated the mission timer's UI to better commun…
- PATCH NOTES - RC:EA:00.07.13 - 11 June 2026
(Build: 144984 - 11/06/2026)Hello Reclaimers,We are releasing a small patch with some bug fixes and a crash fix, which should reduce the amount of crashes and improve voice chat functionality. On top of this, we are releasing an experimental branch for Update 1! If you are interested and want to help us catch some bugs, please check out our blog post about the experimental and how to join it HERE.With love, The Ghost Ship Crew --- PATCH NOTES ---- Fixed an issue with the in-game voice chat- Fixed a bug where spamming spacebar after picking a Weapon Attribute would grant you multiple stacks of the Attribute- Fixed a crash related to audio.
- Experimental Live - Update 1 coming June 17 - 11 June 2026
EXPERIMENTAL LIVE Update 1 Release: June 17 Hi Reclaimers,The wait is over! We're finally ready to open up the EXPERIMENTAL BRANCH for Rogue Core. If you're interested in getting an early look at what's coming in UPDATE 1, now is your chance to jump in and help us test what's ahead! HOW TO ACCESS THE EXPERIMENTAL BRANCHRight-click on Rogue Core in your Steam Library >Click “Properties..” >Select “Betas” >Click the drop-down menu under "Beta Participation" >Select “experimental - WIP build - enter at own risk!Then wait for the game to update (Restart Steam and/or Verify Game Files to be 100% sure). Welcome to EXPERIMENTAL! WHAT TO EXPECT FROM EXPERIMENTAL?The Experimental Branch contains work-in-progress content for UPDATE 1. Things are still under active development, so expect bugs, crashes, balance issues, and unfinished features. Please keep that in mind while testing and sharing feed…
- PATCH NOTES - RC:EA:00.07.12 - 4 June 2026
(Build: 144292 - 04/06/2026) Hello Reclaimers, We are all hands on deck with Update 1 (preview HERE), so this is a rather small patch. It contains some tweaks to the session system and serverlist that should make things better for those who have been having trouble seeing the serverlist / joining lobbies, and a few crash fixes.With love, The Ghost Ship Crew --- PATCH NOTES --- - Adjusted session system to be able to handle connections better in all regions.- Fixed a bug where the Falcon sometimes didn't listen and chose violence instead of reviving.- Fixed some crashes related to the Workbench, the weapon selection pool, and weapon negotiation.
- UPDATE 1 PREVIEW - 3 June 2026
Hello Reclaimers,Since launch, you've been sending us feedback, bug reports, suggestions, and plenty of passionate opinions, and we've been listening. Your participation helps us shape Rogue Core into a better game.We've been hard at work on our first major update and we're excited to finally share the details with you.Many of these changes touch core gameplay systems and represent significant improvements. We're 90% confident that everything listed below will make it into the update. That said, it's a substantial amount of work, and we may need to delay a few items if necessary to ensure a smooth and timely release.If you'd like to help us test these changes or simply get an early look at what's coming, we'll be opening our Experimental Branch very soon. We will make a post detailing how you can get access when the time comes.Current target dates:Experimental Branch: June 11 Update 1 R…
- PATCH NOTES - RC:EA:00.07.11 - 28 May 2026
PATCH NOTES: RC:EA:00.07.11 (Build 143525 - 28/05/2026) Hello Reclaimers, While we working on content for the next big update, here's a patch with some fixes for some of the most reported bugs.We are aware that some players are having issues with the serverlist, and It is something we are very much investigating at the moment. Thank you for your patience, while we figure things out hover your Icon > Click the Respawn button. It is easy for a dwarf to get stuck.
- Steam Global Top Sellers for week of 19 May — 26 May 2026 - 26 May 2026
* Forza Horizon 6 ; * Subnautica 2 ; * LEGO® Batman™: Legacy of the Dark Knight ; * Paralives ; * Deep Rock Galactic: Rogue Core ; * 007 First Light ; * Warhammer 40,000: Space Marine 2 ; * Subnautica ; * Total War: WARHAMMER III ; * Red Dead Redemption 2 ; * excluding free to play games View top 100 on SteamDB
- Rogue Core's Early Access Living Roadmap is here - 22 May 2026
Hello Reclaimers, Following up on yesterday’s post, we’re here to share our revised Early Access Living Roadmap for Rogue Core. We listed things in order of priority, rather than putting it all on a timeline. Knowing ourselves, it’s easier for us to keep you updated on a rolling basis, rather than committing to a bunch of hard deadlines from the get-go. As always, everything you see down below is subject to change. You can expect more development updates here on Steam in the weeks and months to come. We’ll post the roadmap down below as well as on our Steam store page. Looking forward to hearing your thoughts, and to bring more news and updates real soon. With love, -The Ghost Ship Crew