- 0.4d - 1 October 2026
Hey Everyone, This update contains some bug fixes and suggestions reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.GeneralAdded indicators on the selected units grid that represent that unit's levelStarting crystals on First Contact 5 -> 10TribesAdded a "small village" state which gives food efficiency. This is mainly to make it clearer that larger villages grow slower. There is some rebalancing of food gain, 30-35 is easier, 35-50 is a bit harder. 50+ still becomes harder gradually.Added an animation for Temples on water ruinsAdded more tooltip text for Water Level/Production and Growth timeAdded plot capacity to the building GUIRobotsThe heal on hit upgrade for Tacti Droids is now a separate status effect and is also no longer applied by the Strike BargeBug FixesFixed the reactor's GUI when setting resource boosting…
- 0.4c - 18 September 2026
Hey Everyone, This update contains some bug fixes and suggestions reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.GeneralHorde pathfinding should now take a straighter and more consistent path to your base. Let me know if this causes any issues.Improved performance on custom maps where there are a large number of triggersSome other small performance improvementsStopped autosave running if the end game panel is displayedRemoved custom captain access to some passives that they couldn't get benefit fromBrutes - Armour type changed to HeavySome small updates to Tribe tooltipsBug FixesFixed units sometimes not being selected by drag selectFixed human and robot ship selection always resetting to the Samarkand. For now, this will still occur when switching to or from a custom captainFixed incorrect tooltip for unlocks on He…
- 0.4b - 7 September 2026
Hey Everyone, This update contains some bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.Sorry that this update's download size is a bit larger than normal. I had to build it on a different PC. Following ones should be back to the regular size.Bug FixesFixed building health adjustments applying twice for the TribesFixed Wardens when bought from the Operation Trader not appearing correctly in game.Resources will now be delivered to your pyramid while it's being upgradedSome small GUI fixes
- 0.4a - 2 September 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.GeneralBattle Of Illian Verge - Weakened the robot combat waves somewhat. This should mean both sides will keep fighting longerBattle Of Illian Verge - Some terrain changes to ensure the 2 sides fight consistently and expanding doesn't put you under immediate pressure.Battle Of Illian Verge - Reduced the impact of difficulty on the size of the 2 side's waves and reduced the number of environmental enemies slightlyBug FixesFixed a case where save files weren't loading correctlyFixed poor positioning of tooltips across different resolutionsFixed the Tribes tutorial box not always disappearingFixed casting domain not appearing on the edges of large mapsFixed bridge required/spent mana cost not always being ca…
- 0.4 is Live! - New Playable Faction, Graphs and More! - 1 September 2026
Hey Everyone,0.4 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums.0.4 Patch Notes (Content Update #10)New Playable Faction - TribesThe Tribes are the game's 3rd playable faction. So far this faction brings: 9 new units28 new buildingsPyramid casting system replaces the SpaceshipNew captain skills and weaponsUnique GUI and loading screenExpanded soundtrackYou may want to play on a lower difficulty starting out as their mechanics are quite different to the other two factions. Alternative Laboratory units as well as more buildings, perks, spells etc will be added in future updates.New Captains The Shaman - Starts with powerful magic that can be used to destroy her enemies and aid your villages.The Chieftain - A varied group…
- 0.4 Live On Beta Branch - New Playable Faction, Graphs and More! - 7 August 2026
Hey Everyone,0.4 is now available on a public testing branch (04opentesting). It is still in development and I expect it to remain on this branch for a few weeks as there are still some things to be added and balanced and so it can also be adjusted based on feedback. There are still some bugs, missing content, and placeholder art.I suggest backing up your currentGame.es3 file, as while unlikely, updates may corrupt your current unlocks. This update is also not backwards compatible currently if you want to roll back to 0.3. File path: %USERPROFILE%\\AppData\\LocalLow\\Stratagem Blue\\From Glory To Goo\\gameStats.Testing Branch Info Branch Name: 04opentesting Right Click "From Glory To Goo" in your Steam library -> Go to Properties -> Game Versions and Betas -> Select 04opentesting.Note: This is not the default testing branch. I will move 0.4 to that branch in a couple of days. I don't re…
- 0.3j - 14 July 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.This will likely be the last minor update before 0.4, as it will be moving to the open testing branch next week. CampaignHeatshield - On the 2 lowest difficulties, waves will now stop scaling up at a certain point. Added 1 extra geyser tile near the starting area.First Contact - The starting area now has a bit more room for building and I've reworded some tutorial text.Bug FixesFixed Robotics not showing effort gain if selected for placement and you mouse over SkygardensFixed Factory excess resources counting as boosted resourcesFixed mines not prioritizing empty factoriesFixed a valid building placement highlight appearing if trying to place outside the Robot Grid
- 0.3i - 2 July 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.CampaignHeatshield - Improved chokepoints, slightly increased greenery and improved wave pathfinding.Heatshield - Reduced required human population on lower difficultiesReduced the max health of the final chapter 1 boss by ~15%The Sensor Tower now unlocks in both missions Cut-Off and Creeping Sanctuary.Added a warning if you try to play Heatshield with The Robot faction without first playing The Robot tutorial missionQuality of LifeBuildings can now be placed in partial fogBug FixesFixed some rounding issues for module costs if you have modifiersFixed claimed human walls having upkeep for RobotsRemoved the "enemies nearby warning" when building bridges, as bridges can be placed near enemiesThe next major c…
- 0.3h - 19 June 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.CampaignThe mission selection screen will now stay open if you navigate to another windowAdded more tooltips to various world map windows and some other small GUI changesBalanceIncreased the vision range of the Commando 0.45 -> 0.55Bunkers now increase the sight range of garrisoned units by 0.1Energy regen is no longer paused while your captain is being attackedGeneralSmall hordes now "end" slightly sooner to reduce the need to clean up stragglersReduced the autosave cooldown if an autosave was blocked by a current waveBug FixesFixed the captain's model changing to the default if the game is paused and you open the level up windowFixed alien horde spawners on custom maps not losing their spawn capability o…
- 0.3g - 7 June 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.As mentioned in previous notes. Work continues on 0.4. It will likely move to closed testing in the next week or 2 with open testing starting end of June or July.Map EditorAdded the ability to access xml files in the mods folder for custom in-game text. The "speaker" references pre-made portraits. A list of speaker names is in the mods readme file. For now these xml files will need to be distributed separately to the Steam workshop if you want to include text.An XML file like the below should be placed in a folder in your mods folder. Then you can create a showMapEventPanel trigger action that references this file and the "conversation id". It worked! We can talk again, that's a relief. Delete wave in the…
- 0.3f - 23 May 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. Work on the next update, which introduces the third playable faction, is going well. I'm aiming to have it on the open testing branch end of June/early July. CampaignHeatshield - Waves are now spaced out slightly more. Added a bit more greenery near the starting area.Map EditorAdded a drop down to the map editor so you can change the map's biome rather than relying on randomize. You may need to change this for previously created maps.Bug FixesFixed Mining Drills being targetable when deployed from spaceFixed the forge and recycler GUIs overlappingFixed custom map tile-sets not always matching the biome.Fixed the drill mine upgrade button disappearing on click even if you don't have enough resourcesFixed t…
- 0.3e - 7 May 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignOn Cut-Off, upon reaching the crash-site some basic defensive structures will be included with the power array.Slightly reduced the population/FLOPs requirements on Heatshield on lower difficultiesReduced the amount of enemies initially spawned by Goo spawners on Creeping Sanctuary on lower difficultiesIn the campaign the Robot water module is now available in tier 3 research instead of 4Slight rebalancing of Sludge Ascendent wave sizes on lower difficultiesOtherLosing ship power no longer causes 0 effort to be delivered from manufacturing modulesBug FixesFixed under construction platforms breaking linkages if demolished under another structureFixed being able to place structures on top of robotic…
- 0.3d - 1 May 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignAdded an ally tutorial panel to Creeping SanctuaryThe thumper tutorial will now trigger consistently rather than relying on unburrowing enemies on Alura ValleyMinor adjustments to Creeping Sanctuary to make it easier to reach the southern point of interestOtherChanged the operations unlock from 3,000FS to 2,500FS OR complete Aegis ValleyHalved the effect of enemy modifiers on bosses in S&D operationsNegative armour damage will also give experience from skills and orbitors. Mainly affects The Automaton's orbitorBug FixesFixed shops sometimes having blank slots on loadFixed non ship abilities still giving a warning if your ship is disabledFixed not being able to build bikes in the campaign if you ar…
- 0.3c - 21 April 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignThe reset ship button will now also reset modules if you back out of or lose a campaign missionCampaign world map autosaves will now run with 2 alternating files instead of 1. I still need to add a better save panel to the world map.Added dialogue to Heatshield when approaching the goo tile directly to the north of the starting areaOtherReduced goo structure growth rate slightly on Survey Site TangoLinked camera volume to the ambient volume controlsOn specialization, the same % of experience to the next level will move to the specialized unit, rather than a flat number.Added an indicator and tooltip to the ship panel if crew efficiency is impacted by low powerImproved the target acquisition speed…
- 0.3b - 16 April 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignOn return to defend missions (campaign) you now start with all research unlockedOn return to defend missions (campaign) your captain now starts at a higher levelYou can now build closer to the edge of the map on First ContactYou can no longer load First Contact and Cut-Off from the Simulator with the Automaton selected as a captainReworded some of the Robot tutorial tipsBug FixesFixed beam towers not changing their beam VFX on manual retargetFixed the terraform launcher not reloading after loading from a save fileFixed no captain weapon displayed in their inventory when returning to a map in the campaignFixed the level up experience target not adjusting down when Warlord units specializeFixed the…
- 0.3a - 12 April 2026
Hey Everyone, This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. CampaignAdded some extra tooltips and made some small adjustment to the Tech panel GUI to make it clearer.Extended First Contact by a few cycles to improve the pacing. Higher difficulty waves are a bit more challenging to compensate.Small tweaks to the tutorial textBug FixesFixed the terraform beacon ship ability sometimes coming through on load in the campaign when not selectedFixed captains sometimes getting extra energy on attacksFixed living artillery being able to be placed next to other turretsFixed buildings only connected by the Xenobiologist's scavenger hut having unstable power connectionsFixed numbers set as hotkeys not doing anything. They will now be used if no control group is set to themFix…
- 0.3 is Live! - Campaign Chapter 1, New Units, A New Map, QoL and More - 10 April 2026
Hey Everyone,0.3 is now live! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch. As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums.0.3 (Content Update #9)The Campaign (Chapter 1)Chapter 1 currently contains 7 missions, along with some additional defensive missions. Between missions there are also a variety of upgrades for buildings and units, ship customization and world map decisions/construction.New Survival MapSurvey Site Tango - Battle against above-ground Goo structures that gradually spread across the map.CaptainsEach captain now has their own unique mecha. In the campaign, they also have their own stats and equipment slot loadouts. I might carry these stats and slots over to survival mode in a later update based on feedback.Warlord: Added 8 new units. Excluding the medic, these…
- 0.3 Live On Beta Branch - Campaign Chapter 1, New Units, A New Map, QoL and More - 13 March 2026
Hey Everyone,0.3 is now available on a testing branch. It is still in development and I expect it to remain on this branch for a few weeks so it can be adjusted based on feedback. There are also still some bugs, missing content, and placeholder art/writing.I strongly suggest backing up your currentGame.es3 file, as updates may corrupt your current unlocks. This update is also not backwards compatible currently if you want to roll back to 0.2.3. File path: C:\\Users\\%USERPROFILE%\\AppData\\LocalLow\\Stratagem Blue\\From Glory To Goo\\gameStats.Testing Branch Info Branch Name: 03opentesting Access Code: BackupAndBugs Right Click "From Glory To Goo" in your Steam library -> Go to Properties ->Game Versions and Betas -> Enter "BackupAndBugs" click Check Code and then select 03opentesting.Note: This is not the default testing branch. I will also move 0.3 to that branch in a couple of days.I…
- 0.2.3h - 27 February 2026
Hey Everyone,This update contains various changes and bug fixes reported by the community. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions. OtherBosses now have a greater reduction in health and damage on the two easiest difficultiesDestroyers have reduced health on the two easiest difficultiesAdded a console command to change the frame rate cap and VSync. Press enter while on a map and type the following into the box in the top left. "frame###" to set a specific cap (minimum 30). "frame0" will set it to unlimited. "framev" will activate VSync. This will reset when changing maps. In 0.3 there will be specific settings in options to change these instead.Bug FixesFixed a bug causing operation difficulty to resetFixed save files sometimes getting corrupted if saved during ash clouds0.3 UpdateI'm planning to release 0.3 onto a public testing branc…
- 0.2.3g - Hotfix - 16 January 2026
Hey Everyone,This is a small update with a focus on fixing a bug impacting the Map Editor. Let me know on Discord or on the Steam forums if you encounter any bugs or have suggestions.Bug FixesFixed enemy units placed manually in the map editor acting as spawn points even if they are not flagged.Corrected the Heavy Support Android upgrade cost to match the cost difference with the Heavy AndroidSome minor GUI fixesMost of the remaining bug fixes will be in 0.3. If you haven't read it already, I talk a bit about the next major update here.