- Patch 0.5 | The Fluff Update - 18 February 2026
BUG FIXES Improved referee navigation to keep him further away from combat zone. Fixed bug allowing user to navigate after performing standing taunt during round breaks. Fixed bug causing extended counter windows from head movement. Fixed bug causing interruption of multiplayer setup menu navigation when a new player joins. Fixed bug allowing multiple users to control main menu. CORE UPDATES New fighter presets(archetype system). Pick your opponent added to prefight menu. Sweatsuit Lame is now available as a trainer. Focus mitts streak resets on missed punches and value is saved as previous streak(your focus mitts score from Patch 0.4 will be lost). Removed gloves and headgear option for arcade game modes. Color of hand wraps correspond with your corner during old school bouts. AI sparring partner settings reorganized to differentiate movement, defense, and attack settings. Fight Simula…
- Patch 0.5 Beta | Doghouse Fight Club NA Championship🏆 - 10 January 2026
Join us live on Twitch to watch the sharpshooting Doghouse Fight Club champion, Total Carnage, make his first title defense after a well-earned vacation. His accurate punching and constant forward pressure proved to be too much for his previous opponents. Now, he will be tested by Soddy, a rising TikTok star who has publicly displayed a mastery of setting traps with footwork and cat-like reflexes.Before they face off, we have 9 action-packed bouts scheduled, including our co-main event between Savage E-Sports League founder Jobe and BKSB developer Olovmetal.This fight card will showcase the upcoming Patch 0.5, where BKSB rises to the next level with new venues, improved movement, customizable boxers, and a new vulnerability system that will have you on the edge of your seat. With these new changes, one punch can really end the fight!It all goes down Sunday, January 11th, 2026 at 1 PM ES…
- Devlog 22 is Live! - 10 September 2025
Join us on YouTube where we'll discuss the new updates coming in Patch 0.5 including new fighter archetypes, new gear, gameplay updates, and more!We have officially entered the fluff zone....
- Doghouse Fight Club NA Championship🏆 - 27 March 2025
Join us on live on Twitch for the first championship fight card. In this event, BKSB focus mitts record holder Total Carnage faces off with rising star Proferetivo to battle it out for the Doghouse Fight Club North American Championship. This promises to be an action-packed event with 7 scheduled bouts featuring high level contenders like Olovmetal, SAJ, and Burgerman. You don't want to miss this one! https://www.twitch.tv/liveufl
- Doghouse Fight Club Event - 16 March 2025
Join us live on Twitch for another action packed fight card. In the main event, we have SAJ facing off with ZEDR in our first European matchup. You don't want to miss this one! It all goes down Sunday March 16, 2025 @ 11AM EST https://www.twitch.tv/liveufl Event Replay
- Doghouse Fight Club Event - 1 March 2025
Join us on Twitch for the FIRST live fight card for the Doghouse Fight Club where SpaceStrJay and Sandman finally get to settle the draw from their fight on the first Savage E-Sports League event! https://www.twitch.tv/liveufl
- SBP BKSB5: Mr.Fioti vs SpaceStrJay - 30 January 2025
We are back with 3 SICK broughton rules matchups, along with 2 boxing matchups with the title on the line! We wanted to get the broughton rules side going despite not being able to fulfill a tournament, so lets see those old school hands fly and get back to those classic barnhouse scraps! Main Event - 12 Round SBP BKSB Championship: @Mr.FIOTI vs @SpaceStrJay - BKSB (1-0-1) Co-Main - 8 Round Boxing: @olovmetal vs @T0t4l_C4rnag3 3 - Broughton Rules: @Spartanx413 - BKSB (0-1-1) vs @Jobe 2 - Broughton Rules: @T0t4l_C4rnag3 vs @Spartanx413 - BKSB (0-1-1) 1 - Broughton Rules: @big guy vs @olovmetal Make sure to tune into http://twitch.tv/savageesportsleague for some sick SBP BKSB action!
- BKSB Developer Makes Guest Appearance on "Talk The Walk" - 29 January 2025
In this special episode of Talk The Walk, Luvseatshawty shares some of the unique challenges that come with developing boxing games and the inspiration behind his game dev journey.
- Patch 0.4 | Hotfix 1 - 10 December 2024
Fixed bug causing irregular behavior in rotating camera. Fixed bug preventing cross guard to initialize as primary guard from southpaw stance. Fixed bug causing damage zone flashes from all fighters to trigger on right side overlay HUD. Addressed bug causing referee to get stuck on the ropes or exit the ring(rare occurrences are still possible). Removed penalties regarding downed fighter due to inconsistency. Will return once fixed. Added "active referee" toggle in bout settings. Shove defense disabled when Showboat Mode is active. In co-op Focus Mitts, trainer stance must correspond with trainee stance to request punches. Otherwise, trainer will be alerted by an overhead prompt to switch stances. Multiplayer setup menu icons default to the default controller type selected at startup. Old school rules count limit slider defaults to 30 seconds for historic accuracy. The corresponding but…
- Patch 0.4 | Active Referee + New Guards - 28 November 2024
BUG FIXES Fixed bug preventing zone health from regenerating when temporary value reaches 0. Fixed bug causing punch tracking to activate on wrong arm during a stance switch. Fixed bug preventing player from attacking shortly after a stance switch. Fixed bug causing players feet to get stuck in the Locker Room floor. Fixed bug causing AI to be less active in the Locker Room. Fixed bug preventing trainer damage animations to trigger in Focus Mitts mode. Fixed bug causing unofficial scorecard to display names of fighters from previous bout. Fixed bug causing dashes to reduce stamina twice. Fixed bug preventing fighters from facing each other at the beginning of fights. Fixed bug preventing knockdown animations to trigger when knocked down by doubled punches from the lead hand. Fixed bug causing cornermen counter punch reactions to interrupt each other. Fixed bug that caused a delay in the…
- Patch 0.3 | Hotfix 2 - 25 September 2024
Slightly reduced power threshold for flash knockouts Fixed bug preventing user from creating players from Edit Player menu.
- Patch 0.3 | Hotfix - 23 September 2024
Fail-safe installed to fix bug preventing user from loading pre-existing player files. All saved player files will be deleted on first startup. Fixed bug causing fighters to recover a 2nd time when standing from stool. Fixed bug preventing menu navigation on Fight Settings screen when selecting a party game. Fixed bug causing ropes to freak out when game paused Fixed bug preventing AI from switching to roaming when getting up from a KO loss. Fixed bug causing fighter to focus on heavy bag when it's out of field of view. Fixed bug preventing AI to lower his guard when switching from defensive mode in sparring. Increase transition speed of combo "1H-2B" Increased transition speed of combos "3H-4B" and "3B-4B" Added head and body health meters to punch stats screen. Health meters on punch stats screen pulse when low. Increased difficulty of get up game by lowering faculty reward cap from 0…
- Patch 0.3 | Simulation Boxing - 17 September 2024
Bugs/ Performance Updates Fixed bug causing app to close on startup when using Steamdeck without internet connection. Fixed mass fluctuation issue that caused players to fly out of ring. Fixed bug causing random counters. Fixed bug causing lead foot to get stuck to opponent lead foot. General Core Updates New venue with realistic base model boxing ring(fighter containment elements and environment layout still a work in progress). Improved ring canvas texture in Bonkers Gym. New rotating camera view in camera settings. New "Team Battle" game mode (2 vs 2). New "Simulation Boxing" game mode. Fight now mode changed to "Street Fight" and located in Main Menu>Game Modes>Arcade along with party games. Menu/ UI Updates Camera shake toggle added to camera settings tab. Counter flash toggle added to game settings tab. Toggles for stamina and health meters added to HUD settings. Controller vibrat…
- Patch 0.2 - 18 June 2024
Fixed bug causing player limbs to drift away from body while game is paused. Fixed bug preventing southpaw stance from loading at the start of gameplay. Fixed bug keeping user from taunting in southpaw stance. Fixed bug preventing punch sound effects to play when user is knocked out. Fixed bug causing parry inputs to be stored in memory and triggered when user resumes blocking. Fixed bug causing player to continue moving when left stick is in neutral position. Base movement speed slightly increased (from 1.35 to 1.5). Dash distance slightly decreased (reduces more with low stamina). Jab speed slightly increased. Addressed bug causing AI to randomly fly out of ring (could still occur but very seldom) Lowered muscle spring values of ragdolls in attempts to fix bug that causes players to fly out of ring (could still occur but very seldom) Rage meter toggle added to Fight Settings menu. Fig…
- Patching Myself.... I apologize - 3 June 2024
Sorry for the mishap. I accidently uploaded the demo build trying to update the recent hotfix..... btw there's a demo coming soon as Steam approves it lol.
- Hotfix 1 - 3 June 2024
Launch Day Hotfixes The AI settings menu only applies when playing sparring game mode but it remained visible in all games modes. To reduce confusion, the AI settings menu is now only visible when playing sparring game mode. Added advanced controls tutorial videos to pause menu for convenience Revised create player instructions for clarification in Edit Player scene and multiplayer setup menu Fixed issue that caused AI face to appear blacked out.