Fallen Down news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews12
- Release dateAug 17, 2025
- DeveloperMERCERNARY MAGE GAMES
- PublisherMERCERNARY MAGE GAMES
Genres: Indie, RPG, Strategy, Early Access
Company pages: Developer: MERCERNARY MAGE GAMESPublisher: MERCERNARY MAGE GAMES
Fallen Down Steam news
Fallen Down news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 0.0.68 - 18 September 2026
Added art to New Grain Added art to Meet the King Added City Spying Added David and Sara Explore Added Fox and Pepper Heal Added Dane and Anne Learn
- 0.0.66 - 30 July 2026
Sorry for the delay. I got hit by a car. Added art to book battle Added meet Gwain Added meeting Jenny
- 0.0.65! - 2 July 2026
Added Gwain Added art to Book Battle
- 0.0.63 - 4 June 2026
Added Entering The Tower Added art to Branch Added Tower Monsters Added To The Lift Added The Sixth Tower
- 0.0.60 - 24 April 2026
Added The Fourth Tower Added art to Organize This new art is by far the cutest in the game.
- 0.0.59 update - 26 March 2026
I fixed the missing part of the Dragon Story. Added the stories: Sailing East Scenes from a Boat The Shoreline Disembark The story The Fourth World got an art piece
- 0.0.57 update - 26 February 2026
0.0.57 update! Added Sailing East Added more alternate nodes to arcade level 2, new card, 2 new items, and 1 new status effect. The big news is the change of schedule. Right now, the game is updated every three weeks. I'm changing to every 2 weeks to put more pressure on myself. Let's get this story finished :)
- 0.0.56 update - 6 February 2026
0.0.55 update! Added The Boat Added art to Lunch Added more alternate nodes to arcade level 2 With the newest additions to world 2, about a third of the alternate nodes are finished. There is a new system that prevents the player from getting too many or too few alternate nodes in a single level.
- 0.0.55 update - 19 January 2026
0.0.55 update! Added RoseAdded art to Reach the CityAdded art to Sunny DayAdded 6 alternate nodes to level 2 in arcade mode The story continues, with many new alternate nodes added. The alternate nodes make the runs feel different from each other.
- 0.0.54 update - 19 December 2025
Merry early Christmas and Happy New Year! Quick patch notes:Added art to the Dragon fight Added art to Trevor Added art to multiple events node in arcade modeAdded new card level upsMany normal cards got a change at level 4, where they are enhanced in some way. This round was all attack cards, and I got about half of them. The next batch will be the magic cards.What's Next: The next Update will be on 1/14/2026. It will be a big one!
- 0.0.53 update - 27 November 2025
Happy Thanksgiving! This build finishes The Dragon story line with a boss fight. The art for the bosses cards didn't make it because of the holidays, but the fight is playable without them. This build added art to: Confrontation Tower Foyer(Either of them could easily lift the wagon, but it's awkward to balance)The combat rework continues, with more cards getting improved. My goal is for all basic cards to have a special upgrade at the III level. I also want to totally rework the boot items, so that they change what movement card is generated for the character or something equivalent. Lots of work to do!
- 0.0.52 - 7 November 2025
What changed:Added the Treasure Hunter storyModified Heart to HeartsReworked combatAdded art to Fixed WagonFixed several broken scenes What happened:Several scenes were broken and unplayable. They have been corrected. Thanks for the bug reports. Treasure Hunt was supposed to have a follow up story about the actual treasure hunt. That was forgotten and the story just moved on. It was very jarring how the story was left incomplete. Treasure Hunters adds the conclusion to that little tale. The theme and vibe of Heart to Hearts was inappropriate for this game. It’s been corrected to be more in line with the rest of the game. Combat got a large rework. HP on characters was largely increased. Base damage was largely increased. Scaling damage on cards was reduced. As an example, Smite deals 6 damage, up from 4 damage. Smite IX now does 14 damage, down from a staggering 20 damage. What does thi…
- 0.0.51 update! - 17 October 2025
Here's what changed! Added the Enter The Lair story Added combat background Added art to the The Third World story Increased arcade mode difficulty Lots of bug fixes, including the max level bug in arcade mode. Our trust gray combat background has served us well, but it's time to add more color to the levels. We have a forest background and a sky background for world 4. Arcade mode world 2 and 3 are harder than they used to be. Not too much, but it's possible to lose fights in them now. The next update is going to be a huge one. Damage scaling is out of control in arcade mode. You should always take the max token weapons you can, and then melt your enemy. A gold token weapon card is literally 6 times more valuable then a normal weapon card. It's impossible to balance the game around this. I am going to flatten how attack cards gain damage. I'm also going to change armor. Monsters will g…
- 0.0.50 offical release notes - 2 October 2025
This update brought two big things. The first is that the upper route of arcade mode world 3 got its final route. The player can now trek across the world. The nodes shouldn’t be considered done. They need a lot of balance, but we have something on screen now. The worlds take a lot of effort to make. Making 25ish unique nodes, each with an alternate version takes around a hundred hours, and we have three world sets of that. We still have so much work to do in arcade mode, but it’s great to finally have the route in. The second is that Fallen Down has a problem. Lenette explains it best. Cards explain their own rules well enough, but the final result of playing a card is very difficult to know. If a target has vulnerability, block, & armor with 3 durability, and stagger, how much damage will smite do? To fix this, I’ve added damage predictions. It’s a little UI piece over the heads of en…
- 0.0.50 - 26 September 2025
0.0.50 is now live! Fleshed out notes will be available in a few days. What's new in this build: Added the 'Giant Skeleton' plotline Added combat damage predictions Finished upper route of world 3
- Update Schedule! - 12 September 2025
Thanks to everyone who purchased Fallen Down when it launched into Early Access August 17. We couldn't be more proud of our latest game. We've already pushed the first of our content updates on September 4th. You can see the patch notes below: Added the 'Poetry Jam' plotlineAdded the 'Portal' plotlineAdded the 'Skeleton Way' plotlineBeyond this, you can continue to expect content and storyline updates for Fallen Down every three weeks. Fallen Down is a growing and sprawling story adventure, and now's the best time to get started on the path. Our next update is planned for September 25th.
- Minor content update - 5 September 2025
-Added Skeleton Way story -Added Portal story -Added Poetry Jam story -Fixed many minor bugs
- 4 DAYS UNTIL EARLY ACCESS! - 13 August 2025
\Early Access Is Almost Here – Here’s What’s Inside\You’ve been waiting, and we’re almost ready to open the gates. Here’s what you can dive into on day one of Early Access:Arcade Mode – Fully playable, with new nodes and encounters being added regularly.Story Mode – Over 300k words of content to explore - a huge and continuing to expand story.While you’re playing, we’ll be working on:Furthering the story every 3 weeksMore art, polish, and new visual flourishesAdditional branching paths for Arcade ModeYour feedback will shape the final stretch. Tell us what works, what doesn’t, and what you want more of.\Thanks for sticking with us.\ Mercenary Mage Games
- Early Access Announcement - 14 July 2025
The wait is almost over. We’re excited to announce that Fallen Down launches into Early Access August 17th. Why Early Access? The game is nearly feature complete, and will have a story spanning 300,000 words at the time of its Early Access debut, but that’s just the beginning. Every 3 weeks after Early Access - the story will continue to grow towards its conclusion. And as development progresses further, you can expect new encounters, CG art, enemy types, items, and so much more. Wishlist Fallen Down now, and see you on the road August 17th.
- Demo Update! - 21 March 2025
The biggest demo update has arrived. Many, many bug fixes. Many combat effects. Death effects. Many new art pieces in story mode. The goal at this point is to pump advertising to reach a desired about of wishlists. As soon as that number is hit, we'll enter early access. We have a long way to go, but we are picking up speed as my entire efforts turn to marketing. Let's get this game seen by folks, so I can finally hit that enter early access button safely!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 18 September 2026 | 0.0.68 | 1844115010493847 |
| 2 | 30 July 2026 | 0.0.66 | 1839676055884621 |
| 3 | 2 July 2026 | 0.0.65! | 1836506165567423 |
| 4 | 4 June 2026 | 0.0.63 | 1834602721187051 |
| 5 | 24 April 2026 | 0.0.60 | 1830797770234981 |
| 6 | 26 March 2026 | 0.0.59 update | 1827626365769998 |
| 7 | 7 November 2025 | 0.0.52 | 1815580768287058 |
| 8 | 17 October 2025 | 0.0.51 update! | 1813674388965808 |
| 9 | 2 October 2025 | 0.0.50 offical release notes | 1811772772467770 |
| 10 | 26 September 2025 | 0.0.50 | 1811772772264655 |
| 11 | 5 September 2025 | Minor content update | 1809869180056144 |
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