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Plague Lords

Plague Lords Steam news

Red Unit Studios | 2026 | game

Coming Soon

GameSteam Store content

RPGSimulationStrategy

  • Steam app typegame
  • Steam App ID2616100
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperRed Unit Studios

Plague Lords news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2616100
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperRed Unit Studios
  • Publisher HypeTrain Digital
  • Parent gameNot available

Genres: RPG, Simulation, Strategy

Company pages: Developer: Red Unit StudiosPublisher: HypeTrain Digital

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Plague Lords Steam news

Plague Lords news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Plague Lords: Witch Hunt — Available Now - 30 October 2025

    💀 Plague Lords: Witch Hunt — Available Now for Free! Greetings, mercenaries! ⚔️ Your journey into the world of Plague Lords begins today. The free prologue — Plague Lords: Witch Hunt — is now available and ready to test your tactical skill and survival instincts. 🕯️ What Awaits You in the Prologue The opening chapters introduce you to lands torn apart by a mysterious plague. You’ll lead a small band of mercenaries trapped in infected territories, where the dead rise again under the curse of an unknown sickness. ⚔️ Tactical Turn-Based Battles — control each mercenary individually, use unique abilities, and plan every move carefully. 🏕️ Camp Building — establish your first base around an ancient ruined tower. Don’t forget the walls — they might be the only thing standing between you and the undead. 🔍 Exploration of Plagued Lands — search for supplies, rescue survivors, and fight for y…

  • Plague Lords: Witch Hunt releases on October 30! - 15 October 2025

    Get ready for your first trial, Plague Lords. On October 30, the free prologue — Plague Lords: Witch Hunt — will be released. https://store.steampowered.com/app/1827240/Plague_Lords_Witch_Hunt/ You’ll lead a small band of mercenaries trapped in lands ravaged by a mysterious plague that brings the dead back to life. Explore infected territories, manage your supplies, build your first camp, make tough decisions — and uncover the first clues behind the plague’s origin. 💀 Plague Lords: Witch Hunt is the beginning of your story in the world of Plague Lords. Will you survive the plague?

  • Dev Log: New Loot Window, Map, and Auto-Equipment Management - 28 July 2025

    Greetings, mercenaries! It’s been a while — which means it’s time to share how development is progressing. After the closed beta test of the prologue, we realized Plague Lords needed some serious changes. We’ve been reworking many systems — and the good news is that the updated version of the prologue is nearing completion. Most of the localizations are done, and the gameplay is now significantly more player-friendly. Here’s what we’ve already implemented — or are just about to wrap up: ⚒️ Automatic Use of Tools and Weapons No more micromanagement — characters will now automatically equip the right tool or weapon from their inventory, depending on the task: chopping, hammer, or fighting. 🪙 New Loot Window with “Take All” Button No more opening a separate window for each building — now, when you search houses, carts, or corpses, you’ll get a compact loot window where you can grab everyt…

  • Rework of Morale, Stamina, and Combat System - 11 April 2025

    Long time no see, mercenaries! It’s been a while since our last update — and we haven’t been idle. Over the past few months, Plague Lords has undergone massive changes. We’ve reworked core systems, added quality-of-life features, and improved the overall gameplay experience. Here's a quick breakdown of the most important updates: 🧳 Items Can Now Be Dropped on the Ground No more disappearing gear! Dropped items will now stay on the ground for a couple of in-game days. If your squad is overloaded, you can temporarily leave some supplies behind and come back for them later. Perfect for forced marches when you don't want to lose valuable resources. ⚖️ Morale System Fully Reworked Morale now dynamically responds to everything: character actions, conditions, and story events. High morale may allow characters to walk without losing stamina, do more work, or even gain bonus attacks in combat.…

  • Dev Log: Progress Update - Revamped Tutorial and Gameplay Improvements - 18 October 2024

    Greetings, survivors! Over the past few months, we've been hard at work enhancing the game experience, fixing bugs, and adding new elements to the tutorial. Let's break down the key updates: Tutorial Improvements We've completely revamped the tutorial, breaking it down into short, easy-to-follow steps with visual aids. The learning process is now more intuitive and accessible. Here are some key additions: Food and Morale: The tutorial now explains how to properly feed your squad and maintain their morale. Morale directly affects combat performance, so keeping an eye on this stat is crucial. Character Abilities: We've added detailed explanations for using character abilities. This knowledge will help you plan your battle tactics more effectively. Gameplay Improvements Armor and Tool Restrictions Removed: We've lifted the strict limitations on who can use what armor and tools. Now, any ch…

  • Progress Update: Open Playtest, Interface Improvements, Balance, and More - 26 July 2024

    Hello, mercenaries! Over the past few months, we’ve been hard at work balancing the game, improving the interface, and reworking the hunger and fatigue mechanics. We've made great progress and are excited to share our achievements with you! Open Playtest We are currently performing an open playtest of the Plague Lords prologue on the main game's Steam page. Join in and leave your feedback—your input helps us make the game better. Thank you to everyone participating! This week, we updated the playtest several times to fix critical issues: Fixed a bug where the interface wasn't displaying for some players. Added support for ultra-wide monitors. Fixed numerous minor gameplay bugs. Don't forget to join our Discord server to discuss the game with the developers: Discord New Character Abilities in Tactical Combat We are continuing to add new abilities to the tactical combat system. These abil…

  • Plague Lords Witch Hunt open beta test! - 22 July 2024

    Exciting news! We are starting the open testing of Plague Lords: Witch Hunt. To join, click this button on the game page The testing will be open until July 28, so make sure to join in. Don't forget to give your feedback in the form. We invite you to our discord server, where you can communicate with developers and get more news about the development DISCORD server Red Unit Studios Twitter

  • Work in Progress: Playtest Results, Character Abilities, and More - 24 April 2024

    Hello mercenaries! From the beginning of this year we've been working on improvements to the game: new character abilities and improved tactical combat, reworking the work, overload and energy counting system, and much more, we can't wait to share what we've done with you! Playtest Results During the playtest, we got a lot of feedback and made sure we were moving in the right direction. However, we also identified a few weaknesses of the game. For example, the hunger and overload mechanic doesn't work as we expected, many players ignore it. Enemies proved to be too weak for a well-armed squad. We also noticed a quest where players face endless defense. We have already started to tweak the balance, rework said quests, as well as identified and already fixed several bugs. This has added to our work, but now we know exactly how to make the game better and are already actively working on im…

  • Results of the year and Future Plans for Plague Lords - 22 January 2024

    Hello, friends! It's been a while since our last update, and as the new year begins, we've decided to bring you a gift: lots of exciting news! So, it's the perfect time to sum up the past year and share our plans for Plague Lords in the upcoming year! Results of the year for Plague Lords As many of you know, last year, we released the demo version of Plague Lords. It brought us a lot of new feedback and attention, which is especially rewarding. Feedback is crucial in game development – until you directly encounter players' opinions, you don't know if your ideas are truly working or not. Judging by your reactions, it seems like we're on the right track! However, we've also taken note of constructive criticism: the combat system, interfaces, inventory, and other game elements have undergone significant rework! And that's not to mention the addition of new features! And now, for the exciti…

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