- v0.9.1 - 16 November 2025
bug fix
- 🛠️ Update v0.9 - More interactables, Weapon DPS/Artifact tooltips - 23 June 2025
🔥In this update🔥Added more stage interactables for deeper strategy, DPS tooltips on guns, and artifact tooltips for more clarity, auto-dash and fast level transitions, to get players into the action quickly. A lot of balance tweaks will keep the game more fun and strategic—less RNG and frustrating.📈 DPS Counter on weapons – compare weapons with ease (you can still see individual stats)🧠 Hover-to-Read Artifacts – see what your artifacts do anytime⚡ Quick Level Transitions – seamless transitions to keep gameplay fluid🏛️ New Mid-Stage Interactibles – including sacrifice fountain, artifact tree, and void spike🏃 Auto-Dash – ease up some pinkie strainDid I write down everything? No! But here's most of it~Artifacts🔮 2 new artifacts, 6 artifacts reworkedBind – elites now have a chance to drop artifactsnew Flame Crown – critical hits burn enemiesnew Molten Totem – enemies that hurt you ge…
- Update v0.8 - Boss reworks, burn effects, new guns & items - 20 December 2024
To anyone reading this, merry christmas you are COOL AS **** This is another general improvement update. The main focus was making bosses susceptible to player status effects and abilities. So now all but 1 boss (which I will fix) can be knocked back and slowed. I reworked the jungle boss entirely because of this. Added a burn mechanic, which quickly damages enemies while ticking down it's damage. Added 3 new weapons and 2 new items, mostly related to burn. Added a bunch of other miscellaneous changes below. There will be another update very soon to do some visual fx with burn and more. FULL CHANGELOG: -Added "Fire Rock" item (chance to burn on hit) -Added "Hot Knife" item (melee hits burn) -Added "Flame Pistol" weapon (burns on hit) -Added "Flame Shotgun" weapon (burns on hit) -Bosses now bleed for 1% max health, but bleed slower. -Complete Jungle boss rework, can now be slowed and kno…
- Update v0.7.0 - Across the Board - 15 September 2024
This is a comprehensive update, with a lot of changes to a lot of systems. For starters, unique ability slots will now recharge when defeating enemies; no more having to scramble for an ammo chest surrounded by enemies. Also, defeating a boss spawns 3 artifacts of your choice, for free! Check out some of the other important changes below~ Full Changelog: -Added weapon tier in form of roman numerals below weapons. (I, II, III, IV). -Enemies spawn further away from the player on level entrance. -Improved final boss phase 2 move set. -Desert crawler's bomb indicators no longer overlap. -Add flat damage negation to Elementals, and the final boss. (5 damage negation) -Traps in the Castle area no longer stay active when level is clear. -Fixed artifact 'Ice Cream' never spawning. (Chance to freeze enemies) -Artifact 'Brand' is stronger, now applies to all types of damage dealt. -Artifact 'Bloo…
- v0.6.3 hotfix - 14 August 2024
-Fixed crash for old users on launching the game.
- v0.6.3 - Auto aim! - 4 August 2024
-Added Auto Aim functionality. -Default toggle is 'TAB' on a keyboard, and 'Right Stick In' on controller. -Will target closest visible enemy on screen. -Red reticle will appear over targeted enemy.
- v0.6.2 - sum game juice - 1 August 2024
-Added "hit" effect when damaging enemies/objects. -Added gun smoke. -Added enemy blood effect. -Bullet flash is bigger. -Yeti boss now suffers knockback. -All boss hp lowered. -Bug/crash fixes.
- v0.6.0 - The End + Gun drop rework - 22 June 2024
In this update, higher-tier weapons like laser pistols, micro grenade launchers, and slug shotguns can spawn as early as stage two. I want players to be able to find unique weapons, more often. Every shop now offers a selection of artifacts and two weapons to buy. Added a proper ending after the final boss, with options to continue or end your run. Full changelog: -Weapons tiers 2, 3, and 4 now spawn one stage earlier. -Added two 'Weapon Tubes' to shops with a random high-rarity weapon inside. -Added a proper ending after winning a run. -Shops now offer a choice between two artifacts. -Shops now contain two weapons. -Increased max health of Nomad and Yeti bosses by 10%. -Increased health of Desert and Castle enemies. -Sandstorm no longer affects the player when the level is clear. -Improved weapon rarity system for a more exciting experience. -Improved dialogue. -Removed gun merchant fr…
- Update v0.5.1 - Settings in Menu - 7 June 2024
-Added settings option to menu. -Player will no longer get two of the same artifact in a row. -Updated intro dialogue. -"Rusted" tier guns are much cheaper in the shop. -More buttons are wibbly-wobbly.
- Update v0.5.0 - UI + Balance - 1 June 2024
-Main menu visual improvements. -Ui changes. -Added speed boost after clearing out a level. -Added interact key for level portal. -Added more sound effects. -Fixed Desert enemy "Crawler" incorrect lunge hitbox. -Buffed playable character "Outlaw" max HP: 6 -> 7. -Buffed Machine Gun reload speed. -Buffed Revolver's reload speed. -Desert boss no longer takes knockback in 2nd phase. -Desert boss lunge distance increased. -Increased enemy spawn rate in the Castle. -Buffed Castle enemy "Flying Imp" attack speed. -Castle boss Health increased. -Castle boss now spawns projectiles around him in 1st phase. -Artifact "Shattered Spear" health cost: 20% max HP -> 1 max HP. -Interactable "Sacrifice Fountain" health cost: 33% max HP -> 2 max HP.
- Update v0.4.1 - Choose an Artifact - 16 May 2024
v0.4.1 -Player now has a choice of 3 artifacts to kickoff a run! -Increased all enemy health slightly. -Reduced Yeti's charge attack speed slightly. -Reduced Yeti's movement speed slightly. -Buffed "Sacred Flame" with increased bullet homing. Homing now scales to bullets current speed. -Fixed "Hollow-point" not doing enough damage post-loop. -Fixed "Crown of Ice" not freezing enemies. -Fixed certain visual bugs. -Gun rarity scales up every loop. -Less starting dialogue. -Made Loop 4 much more difficult.
- Update v0.4.0 - Sound Effects Added - 13 May 2024
-Sfx added to all enemies. -Sfx added to Nomad and Celestial Enigma. -Sfx system overhauled. -Void sentinel teleport animation is faster. -Frost elite ability buff. -Gun rarity rate was reduced. -Updated tutorial text. -Updated artifact text. max health boss damage: 0.2% -> 0.4%. now activates when at half HP, as well as under. +1% damage every 10 gold -> +1% damage every 15 gold. Gold cap raised. gold drop rate: 20% -> 15%. damage per second: 33% -> 25%. -Fixed enemies responding incorrectly when frozen. -Fixed cursor unable to move on player death when using gamepad.
- Update v0.3.0 - 7 New Artifacts + Castle Rework - 19 April 2024
-7 new artifacts! Gives 2x of next artifact picked up. Obelisks spawn a random artifact. Guns may spawn at a higher rarity. More gold = more damage. Lots of movement speed, at a cost. Lots of firerate, at a cost. Gain armor entering a boss arena. -Castle generation is less closed off. -All enemy health lowered in castle. -Flying imps can now heal allies. -Flying imps spawn 50% more. -Wizard Lightning attack reworked. -Void Sentinel no longer spawn projectiles when attacked. -Desert sandstorms happen less often, but are stronger. Bullet count: 2 -> 1 now works with laser weapons. Damage: 10% -> 15% now sends bullet straight back to your mag. was removed. -Frost elite ability rework. By the way, I'm going to release a demo very soon!
- Update v0.2.0 - Post-death screen - 13 April 2024
Additions: -Added a post-death screen. *Shows information about your run: distance, score, unlocks, discoveries. -Added "!" icon on new item unlocks. -Added notifications for unlocked characters. -Added Weapon/Item animation while on ground. Balance: -Jungle enemies HP raised slightly. -Jungle boss HP 3000 -> 3300. -'Ammo Maxxer' cost lowered. Tweaks: -Some particle effects are improved. -Weapons no longer lag behind player.
- Update v0.1.1 - Explosive barrel + Tweaks - 5 April 2024
Additions: -Added explosive barrels to the jungle. -Tutorial indicator on how to board up jungle fly spawner. -Hovering over an item in the shop will cross out the other item. Tweaks: -Elite enemies (icon above head) now only drop weapons, and will not drop health or ammo. -Bullets bounce off walls more accurately. -Ammunition boxes won't spawn next to each other anymore. -Some weapon costs were lowered. -Castle boss's abilities were changed slightly. -Sprite updates.
- Chamberflame is releasing to Early Access March 31st 6:00 PM PDT! - 26 March 2024
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