SPSTEAMPULSELIVE ANALYTICS
SANDRIPPER

SANDRIPPER Steam metadata

Mackenzie Palmer | Mar 5, 2025 | game

Released

0players observed · 3 October 2026 - 19:20:07 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,194
  • Revenue (VGI)$3,805
  • Review score94% positive

SANDRIPPER metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,194
  • Revenue (VGI)$3,805
  • Review score94% positive
  • Total reviews50
  • Release dateMar 5, 2025
  • DeveloperMackenzie Palmer
  • PublisherMackenzie Palmer

Genres: Action, Indie

Company pages: Developer: Mackenzie PalmerPublisher: Mackenzie Palmer

Top Steam chartsTop 100 gamesGame directorySteam Store page

SANDRIPPER Steam metadata

SANDRIPPER metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2619040/metadata
Steam Storehttps://store.steampowered.com/app/2619040/
Steam Communityhttps://steamcommunity.com/app/2619040
PCGamingWiki search
IGDB searchSearch IGDB for SANDRIPPER

Reviews, pricing, and metadata

Review summary

Very Positive

94% positive, 47 positive, 3 negative

Price and discount

$5.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Adjustable Text Size, Camera Comfort, Stereo Sound

Achievements

34

Platform releases
  • Steam 5 March 2025

Latest Steam announcements

  • V1.325 - 26 December 2025

    -Fixed bugs related to object pooling-Annihilator works now-Some small maintenance stuff

  • Object Pooling - 11 November 2025

    Added object pooling for bullets and items (ammo, health, fuel pickups). A small change that should help keep your FPS steady while loads of objects are being created and destroyed each frame.

  • v1.3 - 7 July 2025

    TL:DR More juice, more visibility, and more weapon upgrades, more often! NEW WEAPON VARIANTS:-After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available.-The Weapon Workshop now appears every 6 waves.THE LOOP:-The game now cycles through the 3 maps indefinitely. Reaching the shed area marks the end of a loop and brings an increase in difficulty.-Weapons now stay on the ground forever, persisting even when leaving the area. Maximum of 3 weapons per area. WEAPON CHANGES:-You can now increase a weapon's firerate beyond 1 bullet per frame.-Juiced up visuals and audio for most weapons.-The Plasma Rifle, now the "Plasma Ioniser", ELECTRICALLY OVERCHARGES shields. This causes them to explode and chain-react with other shields. This effect also applies to its grenade launcher upgrade.-Microwave Beam's giga beam deals 15% more damage. Its ONE EYED JACK beam…

  • Whats In the works? - 27 May 2025

    Hey. I've been steadily working away at v1.3: Upping the Caliber. Its been taking a while because of the unfocused nature of this all-round improvement update. That isn't to say this update won't feature new game changing content, it very much will. THE NEW GAME CHANGING CONTENT: Guns, lots of guns. 9 more new super unique workshop variants in fact. With these additional weapons comes some changes to the game's structure, so you can modify your guns sooner and more frequently while still maintaining the challenge. As an example, the new workshop variant for the SMG turns it into an incredibly hot blowtorch: And the Dragon's variant is a giant engine-heat-powered exploding slug: GENERAL IMPROVEMENTS: A large portion of the update will be visual and audio improvements to everything. Every weapon has gotten an healthy slathering of juice with fresh visuals and sounds. Tons of world audio a…

  • Regional price slashing - 9 April 2025

    Just a quick post letting YOU know that the price of the game has been cut 20-50% for most of the world's currencies.

  • v1.25 - 7 April 2025

    Just a small update while I lay the groundwork for more workshop upgrades, and the systemic changes needed to accommodate them. HEAT SYSTEM: The engine heat meter now starts off with a lower maximum, but is now expandable via the two movement speed upgrades. This turns engine heat into an expandable reservoir in which some future weapon mechanics will utilize. Because you can now increase how much heat you make, some heat-dependant systems have been tweaked. -THERMOCOUPLE maximum firerate increased. -Basic core dump no longer empties heat reserve completely. Experimenting with an SMG rework that utilizes the expanded heat system: -Accuracy decreases with heat buildup, instead of increasing. -Shield damage decreased (6 -> 1) -Firerate takes longer to max-out, but the default firerate is faster. -Above 66% heat, shots will light enemies on fire while also consuming engine heat. -THERMOCOU…

  • The future of Rippin - 17 March 2025

    Hey! Thanks for giving the game a shot! Its been a couple weeks since the game hit the digital shelves, so its time to talk about what the heck comes next. More gun modifications, and interesting enemies. Upgrades Most roguelike-lite-like-esque games have various effects and abilities you combine with your weapons to create more effective, more complex weapons. Most of Sandripper's weapons come pre-complexified. Which is partly why the upgrades are so focused around improving the capabilities that the weapons start with, instead of substantially altering them. Substantial alterations are left to the workbench upgrades, of which there is currently only 1 for each of the 9 weapons (and some of them barely alter the weapon!). This lack of workbench variety paired with the long wait time to select an upgrade leaves a very noticeable gap in the performance of certain weapons. So, Instead of…

  • v1.24 - 16 March 2025

    -New upgrade: EXPRESS BULLETS: + 50% faster firerate, consume 50% more ammo. (I promise to stop adding more percentage upgrades lol) CHALLENGE MODE: -You now start with a higher ammo reserve (3000 -> 4000) -Wave 2 will now have 2 weapon drops. -Enemies now have faster reaction times and movement speeds. WEAPONS: I kinda rushed out the Neutrino Cannon's new upgrade and I see now that going weirder with it so early was the wrong move! I'll be saving its concept for future use though. -Neutrino Cannon's upgrade now fires a forceful blast outwards in a 360 degree spread. Keeping the vanilla version as the small group/single target destroyer its meant to be. -Neutrino Cannon's fire mode has been changed to full auto. (firerate is still the same). -Slight increase to the firerate of an uncharged Mag Cannon. -Added rounds-per-minute as a weapon stat in the shed. MISC: -Death screen now has an…

  • The ULTIMATE CARnage bundle! - 13 March 2025

    I'm bundling up with friend of Sandripper, Redline Crooks! An incredibly awesome car obliteration ROADlike. If you like turbo-crunchy vehicle-based roguelites you HAVE to play Redline Crooks! Check out the bundle HERE.

  • v1.2 - 11 March 2025

    -Added new rare core-replacement upgrade. (May crash your game) CHANGES: -The Neutrino Cannon's workshop upgrade has been replaced with something stranger. -SPLITTER and ONE EYED JACK now properly interact with the Microwave Beam. -Regular enemy bullets have been touched up to be visually stronger and now have a subtle flash. -Tweaks to the enemy charge-up flashing sprite. -Flashing projectiles all flash at the same time to reduce visual noise. -Shotgun Speeder enemies fire in a more predictable pattern. -Killing an enemy when all your ammo reserves are below 10% will increase the amount of ammo they drop. -A couple enemies have had their attack delay times increased. -Shielded grey speeder enemies have had their shield HP reduced (400 -> 300). SMG: - Kinetic damage (26 -> 28) - Shield damage (8 -> 6) - Range decreased down to v1.0 range SLAM CANNON: - Range decreased - Spread increased…

  • v1.11 - 9 March 2025

    CHANGES: -ONE EYED JACK now multiplies your ammo reserves by 1.5x -UNSTABLE AMMO now only applies to ammo dropped by enemies but has increased reward (2x -> 2.3x ammo amount). -Changed how the mag size upgrades function, each one now properly adds to the mag size, instead of simply setting it to a number. -Heat-cancelling has been moved down the heat meter to about the half way point. If you fail to cancel the heat it wont give you a second chance. -The speedrunner Sandripper unlock requirement has been lowered even further, it now only requires you to beat wave 5 in 40 seconds or less. -Enemies become more eager to shoot you as the waves progress. -Ammo pods are slightly more durable. FIXES/QOL: -Fixed the 250 million score achievement...... Oops. -Fixed pause-countdown when just booting up the game normally. -Fixed crash during the upgrade screen. -Window no longer automatically cente…

  • v1.1 - 8 March 2025

    The most consistent issue this game has faced since the very beginning of time has been balancing the ammo economy. So to no ones surprise, some weapon combos are too tedious to use! So lets fix that. CHANGES TO AMMO POOLS: You start with 3000 rounds (up from 2000) and every weapon now has its own individual magazine. This means firing 2 of the same gun is cheaper, and swapping weapons mid-combat is now a more viable strategy. -The name of dropped weapons will now change colour depending on how much ammo that weapon currently has. AMMO DROP CHANGES: The amount of ammo dropped by enemies has been moved around. Before, all ground enemies would drop the same amount of ammo on death. Now, the amount of ammo dropped is influenced by their rarity/difficulty. So the basic grey speeders wont drop much ammo, while health trucks will drop much more. -Airships, Cylinders, Gunships, Weapon Trucks e…

  • Out now! - 5 March 2025

    Well, here it is! I hope you all enjoy this thing because I know I've enjoyed working on it! This game was one hell of a journey start to finish, and I'm so glad I actually finished it. Bit off the maximum amount I could chew with this one. Its hard to articulate just how much I've learned making this, the amount of things I'd do differently next time, all that stuff. But one of the biggest reasons why this game got this far in the first place would be the support of all the people that have been testing it since it began. Seriously I don't know how you could play a game that flawed for so long. Check out the credits tab in the main menu to see the wall of martyrs, who combined have probably played a couple thousand hours. Anyway that's all I'm going to say. Thanks for playing!

  • Pre Launch Test Patch - 3 March 2025

    Effectively the test branch is now fully converted to the retail version. After release, update testing will be done on a separate branch. -Achievements will be wiped upon launching the game. -Demo save file and stats are now your current stats in the main game. Beware that running the demo build now will remove the demo-locked weapons (slam, annihilator, microwave) from your roster, requiring you to unlock them again! Still working on this. -The 'Sandripper' tab is now available. -Slam Cannon ammo regeneration was accidentally different depending on which side it was on. This has been fixed and the true ammo regen stat is now 180/sec after 3 seconds. -Decided to make the minigun spread much slower to build up and then removed its maximum spread angle because its funny. FIXES: -Enabled the gunship (accidentally disabled it). -Mouse can now leave the window while in the shed. -Tutorial c…

  • Test+Demo Build 14 - 1 March 2025

    Hello and thank you to everyone playing the demo and especially those who have given me valuable feedback via the feedback form. TL:DR; guns do more shield-damage, improved core dump tutorial, better weapon feel, common bugs fixed. CHANGES: Mag Cannon: - Shots below max charge now contain a couple more blobs to deal more damage. - Workbench description updated to hint at its obscure double-shot functionality. Minigun: - Kinetic damage (15 -> 17). - Shield damage (2 -> 4). - Spread rate reduced (more accurate). - Ammo consumption reduced (35 -> 30) Neutrino Cannon: - If you miss, when it explodes it will now deal additional splash damage in a wide area (roughly 2.5x the size of the projectile). - Initial projectile speed increased. - EXPENSIVE ROUNDS upgrades no longer apply extra damage after picking the Neutrino Cannon's workshop upgrade (it could end up doing 34,020 damage lmao) Slam…

  • Test Build PATCH 13.3 - 15 February 2025

    CHANGES: -The second stats page has had some changes. Mainly, the second list now displays damage taken from each enemy instead of deaths. FIXES: -Replaced all instances of "weekly". -Fixed workbench crash. -Pausing during area transition fixed. -Further fixes to stat tracking (slam cannon and microwave beam rounds-fired tracking)

  • Test Build PATCH 13.2 - 11 February 2025

    NEW: -Stats page! Just be aware that your stats in the test branch wont carry over to the full game. However your stats in the upcoming demo will. -Proper shiny UI stuff for weapon collecting. (will be visible in the demo build) CHANGES: -The weekly challenge mode is now just "challenge mode" and lasts 3 days instead of 7. -The presence of large enemies (Obliterators, Cylinders, LAS ships) will stop the drain of the multiplier once there's less than 5 total enemies in the area. -End-game Obliterator attack order changed. -ONE EYED JACK allows both fire buttons to shoot your gun. -Alongside your score, relevant stats are also now saved at the end of every wave. FIXES: -The workbench will no longer show you upgrades for guns you don't have access to. Upgrades for the simpler starting weapons will also stop showing up after a certain point if not currently in use.

  • Test Build 13 - 4 February 2025

    Lots of stuff here! The bulk of changes this patch were made with the goal of improving the flow of early to mid rounds by tackling ammo regeneration. Also some late game health attrition changes meant to better reward skill. CHANGES: HEALTH: -Health attrition has received a couple changes. Mid-game Cylinders no longer have a 50/50 health drop chance and will now be a guaranteed health drop up to wave 20 (then they stop dropping health). The Obliterator tank now drops health up to wave 25. The Gunship now takes the role of long-term health guy, dropping health up to wave 35. After that, you're on your own. -Gunship spawn cooldown has received some adjustment to compliment the health drop change. It can no longer appear multiple times in the same wave, and its cooldown is now based on waves instead of time. For example, shooting it down on wave 8 will stop it from spawning for 3 waves in…

  • Demo down. Getting ready for Next Fest! - 1 February 2025

    Hello! The demo will be temporarily offline as I give the demo a fresh coat of paint for the upcoming Next Fest. Also, any progress you make during this new demo will carry over to the full game should you choose to buy it ($6!). Sorry if you were just playing it! Its nothing personal, just business.

  • Test Build PATCH 12.4 - 31 January 2025

    NEW: -A very volatile new Shlugoid variant. CHANGES: -The Annihilator has received some slight balance changes. Its upgrade no longer stuns enemies in place. That duty has been shifted towards the cannon-type weapons (mag cannon, slam cannon, neutrino cannon). The Annihilator's upgrade now simply increases its damage output by tossing 2 more neutrinos into the mix. -The Mag Cannon's upgrade deals less damage and has a wider spread, but it gains a movement stun that increases with charge. -Doomripper base health decreased, wave-scaled health increased slightly. -Doomripper agility scales a bit with the increasing waves. -The speed at which Doomrippers spawn during their large mini wave has been sped up by 2 seconds. -Gunship agility now scales a bit with the increasing waves. -Gunship spawn timer after killing it will become shorter as the waves increase. FIXES: -Trying to fix a suspecte…

Patch notes and updates

S.noRelease datePatch nameGID number
126 December 2025V1.3251819386365109566
211 November 2025Object Pooling1815580768430273
37 April 2025v1.251795917897459538
416 March 2025v1.241794102528176008
511 March 2025v1.21793384379540433
69 March 2025v1.111793384379481711
715 February 2025Test Build PATCH 13.31791580426036081
811 February 2025Test Build PATCH 13.21790848102789148
931 January 2025Test Build PATCH 12.41790214123126867
1030 January 2025Test Build PATCH 12.31790214123086939
1128 January 2025Test Build PATCH 12.21789580505473870
1227 January 2025Test Build PATCH 12.11789580505446029
1317 January 2025Test Build PATCH 11.21789039014374666
1413 October 2024Global PATCH 10.86211118320235122507
1510 October 2024Test Build PATCH 10.5 + pre demo testing6931694080292491644
162 October 2024Test Build PATCH 10.46350729003491197833
1729 September 2024Test Build PATCH 10.36339469370193416511
1821 September 2024Test Build PATCH 10.26341720536510844288
1918 September 2024Test Build 10: LIKE A PHOENIX6341720536499996314
2024 July 2024Demo PATCH 0.45963413094342724863

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2619040
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$5.99
Free to playNo
Discount0%
Original price USD$5.99
Current price USD$5.99
Release dateMar 5, 2025
DeveloperMackenzie Palmer
PublisherMackenzie Palmer
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent94%
Positive reviews47
Negative reviews3
Total reviews50
Steam recommendationsNot available
Achievements34
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2619040/

Short description

Tear across the desert, obliterating wave after wave with your nuclear missile powered dual-wielding hover tank. A tight, punchy wave survival sandbox with ludicrous weaponry, exhilarating rocket-tank combat, and daily leaderboards!

About this game

You have one goal: ANNIHILATE AS MANY WAVES AS YOU CAN! You are the pilot of the SANDRIPPER , a dual-wielding hover tank. Push your nuclear engine to its melting point as you rip through wave after wave of a ruthless planetary invasion force. EXPERIMENTAL FUN Dual-wield the 9 MULTI-FUNCTION weapons along with their strange variants to create the ultimate annihilation machine. Randomized waves, upgrades, and a destructible map create endless chaos to take advantage of. Even your ENGINE is a weapon! TWO DIFFERENT GAME MODES ENDLESS MODE: Find new weapons, upgrade your Sandripper, and dominate each increasingly difficult wave. Each day also has a new online leaderboard , and a new chance beat your friends! SEEDED CHALLENGE MODE: If you don't fancy randomness, every few days a new pre-generated run is created for all players to experience and master. An insane predetermined sequence of events with its own leaderboard to climb! TRY, DIE, REPEAT. Hone your skills, unlock weapons, and discover new strategies with each sub-20 minute long attempt. Gradually increasing your skill until you become a master of OBLITERATION !

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
64Adjustable Text Size
67Camera Comfort
69Stereo Sound
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $5.99
  • Highest observed: $5.99

SANDRIPPER's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.99, the highest is $5.99, and the first visible tracked price is $5.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SANDRIPPER's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.99. The latest run records $5.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.99
  • Current list price: $5.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SANDRIPPER at $5.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.99$5.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.99$5.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$5.99$5.99No discountSteam Store

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Geometry Dash59,4223 October 2026 - 16:03:49 UTC108,707590,977RobTop Games
TBH: Task Bar Hero58,8043 October 2026 - 21:03:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine53,4323 October 2026 - 21:27:54 UTC150,2711,008,495Wallpaper Engine Team
Euro Truck Simulator 251,3563 October 2026 - 15:58:21 UTC73,289940,058SCS Software
Palworld50,9703 October 2026 - 21:48:59 UTC2,101,535451,088Pocketpair
Slay the Spire 249,6593 October 2026 - 21:24:36 UTC574,638199,438Mega Crit
Stardew Valley45,7243 October 2026 - 21:47:38 UTC236,6141,016,067ConcernedApe

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