- Dobbel Dungeon 25% Off During Steam Autumn Sale! 🎃🍂 - 2 October 2026
Heyo!Cozy season has started, which means it's time for hot tea, warm blankies and that one cute dice game that has been on your Wishlist for a while 🥨 Dobbel Dungeon is 25% off as part of the Steam Autumn Sale! 🌰Will you help Howie so he can prepare for the harvest festival? 🥕Happy Dobbeling!- Jim & Michelle
- 🌈 Dobbel Dungeon x Prismatic Indie Showcase 🎉 - 7 September 2026
Heyo!Dobbel Dungeon is part of this year's Prismatic Indie Showcase, putting a spotlight on self-published indie games!Get Dobbel Dungeon at a 25% discount and check out many other true indie gems until September 11th!Check the event:https://store.steampowered.com/curator/46223259/sale/PrismaticIndieShowcase Get Dobbel Dungeon:Happy Dobbeling!- Jim & Michelle
- Dobbel Dungeon 20% Off During Steam Summer Sale! 🍹☀️ - 25 June 2026
Heyo!Dobbel Dungeon is 20% off as part of the Steam Summer Sale! 🏖️Get it while it's hot! 😎Happy Dobbeling!- Jim & Michelle
- Patch 1.1.3 - 5 May 2026
Heyo!This quick patch addresses the following:FixesFixed 'X marks the spot' no longer being initialized on time for the treasure chest system to account for it.Implemented a fallback system for treasure chests when the primary way of spawning them results in too few chests being spawned.Fixed missing LODs for Repair Drone.Fixed incorrect font scaling for the confirmation popup when returning to the main menu.ChangesMagic Eyepatch is no longer restricted to the Pirate.Happy Dobbeling!- Jim & Michelle
- Patch 1.1.2 - 4 May 2026
Heyo!This quick patch addresses the following:FixesFixed the 'Conditionals' banner on the action card missing localization in some languages.Fixed missing characters in Japanese, Korean and Simplified Chinese.Happy Dobbeling!- Jim & Michelle
- Patch 1.1.1 - 1 May 2026
Heyo!This quick patch addresses the following:FixesFixed an issue where the tutorial would not continue after defeating your first enemy.Fixed an issue where the Korean language option showed Simplified Chinese instead.Fixed an issue where the blobs could be unlocked when no run was completed yet.Fixed an issue where certain debug cheats weren't properly removed from the release version.Happy Dobbeling!- Jim & Michelle
- The Blobs Update (v1.1) is live now! - 1 May 2026
Heyo!We're pleased to announce that our very first major content update is now live for everyone! Additionally, we've bundled up with more excellent dice-powered indie gems and we're celebrating it all with a sale! ⚔️ A new enemy faction has arrived!Our first major content update is here and introduces a whole new unlockable enemy faction: The Blobs! The Blobs come in 12 different flavors, 4 different sizes (including a miniboss variant) and can appear in various combinations on any island, supporting its usual gang of hoodlums. Whilst they are slow to move, their splitting nature and various elemental effects will surely keep you on your toes!This new enemy faction can be unlocked by completing a run on any difficulty and will be unlocked retroactively if you had already done so. Please note that, once unlocked, a new run is required for the blobs to appear (you can still continue your…
- Beta 1.1.0 - Patch 1 - 29 April 2026
Heyo!This public-beta patch addresses the following:ChangesReduced blob spawn rate compared to the primary enemy faction.Blobs of normal size now drop gold.The same blob type will no longer spawn in multiple islands.Blobs in general are no longer immune to bleeding and hamstrung by default.Nerfed rock blobs in particular.Removed resistance to holy damage.Replaced immunity with resistance to lightning damage.Stoneskin is now an advanced action.Large version is no longer sturdy.FixesUnlimited framerate setting no longer resets to 60fps when re-entering the settings menuHappy Dobbeling!- Jim & Michelle
- V1.1 Public Beta is now available! - 23 April 2026
Heyo!We've just created a public beta branch to give our latest content update a test drive!Our first major content update introduces a whole new enemy faction: The Blobs! The Blobs come in 12 different flavors, 4 different sizes and may or may not appear in various combinations on any island once you've unlocked them (not applicable to existing runs, new game required).These guys normally unlock after you've completed at least 1 run, but during the beta they will be unlocked by default so everyone can check 'em out right away.If all goes well, we're aiming for a full update rollout on May 1st. In the meantime, we'll be keeping a close eye on our Discord server, dedicated public beta forum and feedback tool inbox during this week.Beta specific notesThe branch in question is called: public-beta.We've enabled our in-game feedback tool again for easy bug-reporting and feedback-sharing. Vet…
- Dobbel Dungeon 10% Off During Steam Spring Sale! 🌷🐣 - 19 March 2026
Heyo!Dobbel Dungeon is 10% off as part of the Steam Spring Sale! 🌸 Discount starts today and lasts till March 26th 🐤Happy Dobbeling!- Jim & Michelle
- Community items have arrived! - 11 March 2026
Heyo!We've just released our first batch of Steam community items, representing all 8 playable heroes! Each hero has their own trading card, profile background, animated avatar and emoticon, and we might've also snuck in an animated sticker or two!Trading cards can be obtained by simply playing Dobbel Dungeon or via the Community Market and can be used to create an increasingly awesome-looking badge! The rest of the items can be purchased with Steam Points in the Points Shop right here: https://store.steampowered.com/points/shop/app/2622820.Happy Dobbeling!- Jim & Michelle
- Patch 1.0.11 + Next Steps - 2 March 2026
Heyo!This patch addresses the following:ChangesIncluded support for DirectX 12 and Vulkan graphics APIs. Dobbel Dungeon runs on DirectX 11 by default, but if you're among the few who might be experiencing weird graphical issues / crashes that aren't resolved after making sure your graphics drivers are up-to-date and playing around with the in-game graphics settings, switching to one of the other APIs might do the trick (although it seems every API comes with its own caveats depending on which hardware it's being run on). Since these type of issues are hard to replicate without having the exact hardware you're using, and we are only a very small team with limited resources, any and all info you're willing to share if you still encounter these type of issues would be highly appreciated! (Either via our Discord or by sending us an email to [email protected] is your best bet at ensur…
- Patch 1.0.10 - 25 February 2026
Heyo!This quick patch addresses the following:ChangesWhen cloud save is active, the game now also checks for existing local save files and ensures the latest run and furthest progression are carried over into the cloud save file.Happy Dobbeling!- Jim & Michelle
- Patch 1.0.9 - 25 February 2026
Heyo!This patch addresses the following:ChangesWhen you visit a shop on an island, that shop's inventory will now carry over to the hub area and will be restocked back up to the shop's initial inventory size if needed.FixesFixed a critical issue where the level generation fallback mechanism could generate levels without a full grid.Fixed an issue on Easy mode where it was possible for the game to mess up an internal counter after any of your heroes were defeated in battle that would ultimately result in no more enemies spawning at the start of a battle.Fixed an issue where achievements related to completing a certain number of islands would count the final boss as an island.Traps can no longer be placed on top of each other.Fixed broken localization for the start button in the island info panel.Fixed an issue where the Russian font was too compressed for smaller font sizes.Fixed Barbara…
- Patch 1.0.8 - 20 February 2026
Heyo!This patch addresses the following:ChangesSharp Sword is now uncommon (as it should've been)FixesFixed a critical issue that could happen when an enemy died whilst rolling any kind of dice before their turn had officially ended.Fixed item tooltips not updating properly after equipping via drag&dropFixed a small internal error regarding character defeat response sound management.Fixed Poison Dip not ticking usage for ranged attacks.Fixed Poison Dip applying poisoned when performing a buff.Fixed Big Game not being properly removed from affected units at the end of your turn.Fixed Inspiring Blows responding to damage dealt by ANY character rather than just the intended unit.Fixed an issue where normal dice that were still being rolled after the player ended their turn would end up in the next unit's dice tray.Happy Dobbeling!- Jim & Michelle
- Patch 1.0.7 - 19 February 2026
Heyo!This patch addresses the following:ChangesSturdy no longer affects (de)buffs (e.g. Burning or Bleeding) and now reduces incoming damage by 1 instead of 2.FixesFixed an issue where shadow clones were unable to generate an appropriate skill tree for themselves when the original unit had a looot of skills unlocked, which caused a softlock.Fixed an issue where the final boss would not end his turn after spawning shadow clones if this phase was triggered at the start of his turn by a DOT debuff (e.g. Burning), which caused a softlock.Happy Dobbeling!- Jim & Michelle
- Patch 1.0.6 - 18 February 2026
Heyo!This patch addresses the following:Changes'Defeat x with one action' objectives now require the party to have access to at least 2 different AOE attacks.FixesFixed an issue where the final boss could get stuck when executing an action that spawned something (like bombardment or meteor shower) that resulted in damage to himself that would cause him to be defeated.Fixed an issue where the final boss would continue his turn during dialogue sequences if he damaged himself beyond the dialogue threshold during his turn.Fixed an issue where the final boss's final phase would not trigger if he was somehow damaged way over the threshold before the previous phase had even begun.Fixed a minor animation clipping issue in the final boss' cauldron animationsFixed an issue where the skill tree panel wasn't high enough to navigate to every skill on 4:3 aspect ratio resolutions.Fixed misspelled mis…
- Patch 1.0.5 - 17 February 2026
Heyo!This patch addresses the following issues:FixesFixed an issue where savegames that came from a demo in which you just received the end-of-demo popup would not be continuable in the full version.Fixed issue where shops did not appear in the hub when their corresponding mission was failed on the previous island.Happy Dobbeling!- Jim & Michelle
- 🥳🎲 Dobbel Dungeon Is Out Now! 🎲🥳 - 16 February 2026
Heyo!Dobbel Dungeon is now available! For reals!Massive thanks to everyone who supported us throughout development, be it by sharing your feedback on our demo, joining our playtests, hyping us up in our Discord server, visiting our booths at various events or simply sharing kind words when we needed them. We could not have done this without you!Demo updateAs part of this release, we've also overhauled our demo to more accurately reflect the full version in terms of adventure structure, pacing, balance and overall quality. Please note that any save file previously created with a demo/playtest/game version below 1.0 will be completely wiped when you first boot up the new demo or full version.However, any progress you make in the demo from this point onward will carry over into the full game, including your current adventure progress and hero unlocks! So, if you're still on the fence about…
- 🎉 25K Wishlists 🎉 - 14 February 2026
Heyo!Dobbel Dungeon just passed 25.000 wishlists! Amazing!We sincerely hope that each and every one of you will have a wonderful time playing Dobbel Dungeon when it releases this Monday!Happy Dobbeling!Jim & Michelle