SPSTEAMPULSELIVE ANALYTICS
Tom vs. The Armies of Hell

Tom vs. The Armies of Hell Steam metadata

Darkmire Entertainment | Jul 27, 2016 | game

Released

0players observed · 24 September 2026 - 05:46:01 UTC

ActionAdventureIndieDifficultSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)596
  • Revenue (VGI)$4,902
  • Review score81% positive

Tom vs. The Armies of Hell metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)596
  • Revenue (VGI)$4,902
  • Review score81% positive
  • Total reviews16
  • Release dateJul 27, 2016
  • DeveloperDarkmire Entertainment
  • PublisherDarkmire Entertainment

Genres: Action, Adventure, Indie

Company pages: Developer: Darkmire EntertainmentPublisher: Darkmire Entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Tom vs. The Armies of Hell Steam metadata

Tom vs. The Armies of Hell metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/262630/metadata
Steam Storehttps://store.steampowered.com/app/262630/
Steam Communityhttps://steamcommunity.com/app/262630
PCGamingWiki search
IGDB searchSearch IGDB for Tom vs. The Armies of Hell

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 13 positive, 3 negative

Price and discount

$0.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

31

Platform releases
  • Steam 27 July 2016

Latest Steam announcements

  • Bug Fix Update - 12 June 2019

    Hey everyone, Just a heads up, there were a few recent updates to address some weird bugs that seemed to show up despite the game being unchanged for quite a long time. As far as I can tell things should be working now. The mini map is still a little weird (making it "good" is probably beyond the scope of the time I'm able to spend on the game these days) but its better than it was. Additionally I made a simple, but useful change to the last level by tweaking the final checkpoint and adding an extra chest (as well as increasing the amount of stuff dropped by the chests at the end) to make fighting the last boss slightly less infuriating. Finally, I fixed all the broken movie cinematics. Somehow they had become broken, but they should be working now. So yeah, hopefully if anyone still plays the game, this makes it slightly less awful. If you run into any game-breaking bugs, definitely le…

  • Difficulty Adjustment Live - 20 March 2017

    Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard modes. Items now drop a little bit more frequently in all modes, enemies do less damage overall (a little bit at least), and Easy mode gives you a bunch more ammo per soul. Hopefully that gets easy mode into a more enjoyable territory. If not, let me know, and I'll keep hammering at it. Changes: Enemies do slightly less damage overall More frequent health/energy drops More ammo per soul in easy mode -Sean

  • Difficulty Adjustment Live - 20 March 2017

    Hey Everyone, Been a while since my last update, but I heard some more feedback that easy mode wasn't yet easy enough. So, I decided to crank everything down another notch, including Normal and Hard modes. Items now drop a little bit more frequently in all modes, enemies do less damage overall (a little bit at least), and Easy mode gives you a bunch more ammo per soul. Hopefully that gets easy mode into a more enjoyable territory. If not, let me know, and I'll keep hammering at it. Changes: Enemies do slightly less damage overall More frequent health/energy drops More ammo per soul in easy mode -Sean

  • Easy Mode now Noticably Easier - 10 October 2016

    The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There were also some changes to the first boss's attack timing (he should be easier to dodge now).

  • Easy Mode now Noticably Easier - 10 October 2016

    The balance update I had on the experimental branch is now live on the default branch. In easy mode, you should notice enemies do a little less damage, and they require less damage to kill. There were also some changes to the first boss's attack timing (he should be easier to dodge now).

  • Difficulty update on Experimental Branch - 30 September 2016

    Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should make the first boss easier overall (made some slight adjustments to his attack speed/warning times). Let me know if this is worse, better, or not noticably different, and obviously if you run into anything broken. If nothing explodes, I'll move the update to the default branch in a day or two. -Sean

  • Difficulty update on Experimental Branch - 30 September 2016

    Hey Everyone, I just pushed out a new update to the experimental branch. It should make easy mode quite a bit easier (drastically reduced damage taken, and slightly reduced enemy speed), and should make the first boss easier overall (made some slight adjustments to his attack speed/warning times). Let me know if this is worse, better, or not noticably different, and obviously if you run into anything broken. If nothing explodes, I'll move the update to the default branch in a day or two. -Sean

  • New Fix Released for Bad Saves - 15 August 2016

    Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just pushed a fix to address the issue. The only weird thing remaining is, any save-games you have with the game beaten will say "Game Complete" in thier save-slot the first time you load them, and then "Fortress of Wrath" the next time. It's another purely visual bug that I'll fix in a later update, but I didn't want to wait on the hot-fix to get the larger issues solved. As always, let me know if you run into any problems. -Sean

  • New Fix Released for Bad Saves - 15 August 2016

    Hey everyone, Bad news is, there was a bug out there that would appear to corrupt your saves after you beat the game. Good news is, it wasn't really corrupting anything, it was just being dumb. Just pushed a fix to address the issue. The only weird thing remaining is, any save-games you have with the game beaten will say "Game Complete" in thier save-slot the first time you load them, and then "Fortress of Wrath" the next time. It's another purely visual bug that I'll fix in a later update, but I didn't want to wait on the hot-fix to get the larger issues solved. As always, let me know if you run into any problems. -Sean

  • Changes moved to Default Branch - 12 August 2016

    Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena

  • Changes moved to Default Branch - 12 August 2016

    Minor announcement, but I moved the previously mentioned experimental changes over to the default branch, along with a quick fix to a missing wall section in Level 5. -Sena

  • More Fixes on Experimental - 11 August 2016

    Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after breath attack what items explanations/tutorials you had seen already wasn't saving correctly and so they would pop up again if you reloaded. super lame/annoying. items you had equiped when you loaded a game were cosmetically there, but didn't provide any benefit. very obscure bug related to starting a boss cutscene during respawn (you could move/fight during the cutscene). this one should be fixed now, but is hard for me to repro, so let me know if you still see it.

  • More Fixes on Experimental - 11 August 2016

    Fixed a few more player-reported issues on the experimental branch (will push to default once it sits for a day with no issues). Here's the quick list: gluttony would sometimes just get stuck after breath attack what items explanations/tutorials you had seen already wasn't saving correctly and so they would pop up again if you reloaded. super lame/annoying. items you had equiped when you loaded a game were cosmetically there, but didn't provide any benefit. very obscure bug related to starting a boss cutscene during respawn (you could move/fight during the cutscene). this one should be fixed now, but is hard for me to repro, so let me know if you still see it.

  • Changes on Experimental Branch - 7 August 2016

    Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The other change is to make Agony, the boss of level 5, more difficult. From the sounds of it it was a bit of a push-over as is. The changes made to him are as follows: faster turn radius (but no longer snaps to face you as often) faster, longer linear spike waves (less warning as well) much faster radial spike waves longer stun and more damage on traps slightly faster movement speed I'm still not necessarily happy with where he is yet, but I need to think more about what I can do overall. Still, this should at least ensure he has some level of challenge to his encounter (which definitley wasn't the case before)

  • Changes on Experimental Branch - 7 August 2016

    Just pushed a few more changes onto the experimental branch. One was just a dialog/cinematic change to make a scene in level 3 make slightly more sense. If you don't know what that means, don't worry about it, you either aren't there yet or didn't notice, which is just fine. The other change is to make Agony, the boss of level 5, more difficult. From the sounds of it it was a bit of a push-over as is. The changes made to him are as follows: faster turn radius (but no longer snaps to face you as often) faster, longer linear spike waves (less warning as well) much faster radial spike waves longer stun and more damage on traps slightly faster movement speed I'm still not necessarily happy with where he is yet, but I need to think more about what I can do overall. Still, this should at least ensure he has some level of challenge to his encounter (which definitley wasn't the case before)

  • Update: Various Tweaks and Last Boss Glitch Fix! - 5 August 2016

    I fail at QA. Probably because I have no QA team... or team. Anyway, thanks, again, to some reports from very understanding users, I have a batch of fixes here. This update includes the ones previously pushed to the experimental branch (and detailed in the previous announcement), as well as the following new fixes: level 4 gluttony feed bite does less damage and heals less gluttony must now be at leat somewhat facing you before attacking with his charge/beam, and should no longer snap to facing you fixed a bug causing gluttony to spawn feeder ghouls in invalid locations (such as behind him) slightly increased gluttony's hitpoints to account for what should be an easier fight overall level 6 fixed glitch where final boss would just start wandering away and get stuck on a wall... seriously... who is running this QA department? oh yeah... me... Thanks to those who reported the issues, and…

  • Update: Various Tweaks and Last Boss Glitch Fix! - 5 August 2016

    I fail at QA. Probably because I have no QA team... or team. Anyway, thanks, again, to some reports from very understanding users, I have a batch of fixes here. This update includes the ones previously pushed to the experimental branch (and detailed in the previous announcement), as well as the following new fixes: level 4 gluttony feed bite does less damage and heals less gluttony must now be at leat somewhat facing you before attacking with his charge/beam, and should no longer snap to facing you fixed a bug causing gluttony to spawn feeder ghouls in invalid locations (such as behind him) slightly increased gluttony's hitpoints to account for what should be an easier fight overall level 6 fixed glitch where final boss would just start wandering away and get stuck on a wall... seriously... who is running this QA department? oh yeah... me... Thanks to those who reported the issues, and…

  • Update on Experimental Branch 8-4-2016 - 4 August 2016

    Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed: Void Beast attack tells are slightly longer Unpaid Intern difficulty has slightly reduced enemy damage Junkyard Hopper no longer instantly turns for his melee attacks, he has to turn at his intended turn-rate Junkyard Hopper attack tells increased slightly Junkyard Hopper fire damage reduced Pre boss waves slightly reduced on level 2 Dive rolling now puts out the fire Dot if you are burning fixed a weird music bug that was causing music intro clips to play twice slightly decreased music compression to give better audio quality fixed an issue causing no health drops in level 6 (isn't supposed to be THAT hard) I think that's it. Since its…

  • Update on Experimental Branch 8-4-2016 - 4 August 2016

    Hey all, Thanks to some great feedback from a few users, I've made a few tweaks that will hopefully make things slightly less frustrating difficulty wise on the first two bosses (as well as some bug fixes). Here's a list of the things that have changed: Void Beast attack tells are slightly longer Unpaid Intern difficulty has slightly reduced enemy damage Junkyard Hopper no longer instantly turns for his melee attacks, he has to turn at his intended turn-rate Junkyard Hopper attack tells increased slightly Junkyard Hopper fire damage reduced Pre boss waves slightly reduced on level 2 Dive rolling now puts out the fire Dot if you are burning fixed a weird music bug that was causing music intro clips to play twice slightly decreased music compression to give better audio quality fixed an issue causing no health drops in level 6 (isn't supposed to be THAT hard) I think that's it. Since its…

  • New Text Scaling Option - 2 August 2016

    Hey Everyone, I added, in response to a user request, the ability to change your text scaling (for dialog/speech bubble text) and increased the default size. The setting is in the Graphics Settings menu. Let me know if there are any issues. In addition, I fixed a few minor bugs, and a really annoyingly obvious bug with the first cutscene of the game not playing correctly (the ghoul wasn't hitting the PM). How I missed that is beyond me. There is currently a known issue on the Mac version where UI Sliders (audio and the new dialog scale slider) don't work quite right (the right stick is mapped to up/down instead of left/right). It's on my list of things to fix but is harder than it aught to be, so I didn't want to try and jam it in tonight since it's already 2am ;) -Sean

Patch notes and updates

S.noRelease datePatch nameGID number
112 June 2019Bug Fix Update2408777766633200494
220 March 2017Difficulty Adjustment Live3819571572130872870
310 October 2016Easy Mode now Noticably Easier3819571572130872985
430 September 2016Difficulty update on Experimental Branch3819571572130873109
515 August 2016New Fix Released for Bad Saves3819571572130873228
612 August 2016Changes moved to Default Branch3819571572130873339
711 August 2016More Fixes on Experimental3819571572130873462
87 August 2016Changes on Experimental Branch3819571572130873600
95 August 2016Update: Various Tweaks and Last Boss Glitch Fix!3819571572130873706
104 August 2016Update on Experimental Branch 8-4-20163819571572130873843
112 August 2016New Text Scaling Option3819571572130873972
1230 July 2016Input/UI Update Pushed to Default Branch3819571572130874099
1329 July 2016New Experimental Version3819571572130874255
1423 July 2016Update Released for Mac Gamepad Issues3819571572130874666
1523 July 2016Update Released for Mac Gamepad Issues251457560651097616
1616 June 2016New Experimental Build With Checkpoints3819571572130874941
1731 May 2016Build Updated with bugfix and final cutscene3819571572130875319
1812 May 2016Full Game (Pre-Release) Update Live!3819571572130875441
1923 March 2016Major Update on Experimental Branch!3819571572130875815
2014 December 2015New Experimental Branch Version3819571572130876057

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID262630
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateJul 27, 2016
DeveloperDarkmire Entertainment
PublisherDarkmire Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent81%
Positive reviews13
Negative reviews3
Total reviews16
Steam recommendationsNot available
Achievements31
Average playtime forever878 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/262630/

Short description

Meet Tom -- a software engineer turned reluctant half-demon hero who must fight his way out of Hell by turning souls into demon-searing weapons. Blast your way back to your 9-to-5 in this hilarious, isometric indie action-adventure game.

About this game

Tom vs. the Armies of Hell is a challenging indie Action-Adventure game from Darkmire Entertainment. You play Tom, a down-trodden software-engineer turned reluctant half-demon hero when an experiment gone awry sends his entire office complex plummeting into Hell. Armed with an experimental gun that turns captured souls into high-tech, multi-colored death, as well as his newly acquired demonic powers, Tom must not only survive, but also unravel the mystery of what caused this "accident", and how he can get home. Along the way Tom will be aided (or more accurately, bossed around) by Beezle, the purple imp that saved him from the initial demonic invasion. Together they'll face a horde of mindless ghouls, vicious demons, and an army of magically animated junk automatons, just for starters. So grab your trusty Soul Blaster x9000, duct-tape some phone-books to your extremities, and blast your way through the plains of eternal damnation! Key Features Enjoy a story-driven single-player campaign -- just like mom used to make! Blast away with a dynamic gun system, where absorbed souls turn into rainbow-colored death. Laugh out loud with an original, humorous story revealed across six challenging levels. Stare at beautifully animated 2D and in-game cutscenes. Mow through hordes of procedurally placed enemies. No two playthroughs are exactly alike!

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Tom vs. The Armies of Hell's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Tom vs. The Armies of Hell's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Tom vs. The Armies of Hell at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.99$0.99No discountSteam Store

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Wallpaper Engine65,06224 September 2026 - 07:10:42 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
Palworld38,08124 September 2026 - 07:13:51 UTC2,101,535451,088Pocketpair
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

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