- New Experimental Patch (v516) - 10 October 2015
Hi everyone, Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working! Archivists should now drop all item types Buying on-use items at vending machines should once again make current on-use item appear on the ground Steam achievements should work again (previous achievements should carry over retroactively when you go into the stats page) Save functionality reverted - can only save on Level Select now Dying on Hard Mode Imaginaries should reset movement speed Controls for on-use items and chalk should no longer overlap
- New Experimental Patch (v516) - 10 October 2015
Hi everyone, Pushed through some more bug fixes from last experimental build. Please let us know if any of these don't appear to be working! Archivists should now drop all item types Buying on-use items at vending machines should once again make current on-use item appear on the ground Steam achievements should work again (previous achievements should carry over retroactively when you go into the stats page) Save functionality reverted - can only save on Level Select now Dying on Hard Mode Imaginaries should reset movement speed Controls for on-use items and chalk should no longer overlap
- New Experimental Patch (v513) - 3 September 2015
Hi everyone! The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties. NOTE: If you already have an in-progress run, resuming the run seems to cause strange doubled pause/option menus. Restarting after your next run should fix this. Please let us know if it is a persistent issue! Notes Added ability to save and exit mid-game (not just at level select) Added numerous instructions everywhere (how to buy at vending machine, etc.) Added ability to remap gamepad (and overall keymapping interface/default controls) Added display options for timers for floor and overall run Added confirmation windows to new game / deleting of progress Revamped sound control UI Added handful of sound effects F…
- New Experimental Patch (v513) - 3 September 2015
Hi everyone! The quality of life at Edgewood is about to get (marginally) more bearable for its downtrodden residents. We'd welcome any help in testing the latest test/experimental patch (v513), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties. NOTE: If you already have an in-progress run, resuming the run seems to cause strange doubled pause/option menus. Restarting after your next run should fix this. Please let us know if it is a persistent issue! Notes Added ability to save and exit mid-game (not just at level select) Added numerous instructions everywhere (how to buy at vending machine, etc.) Added ability to remap gamepad (and overall keymapping interface/default controls) Added display options for timers for floor and overall run Added confirmation windows to new game / deleting of progress Revamped sound control UI Added handful of sound effects F…
- Experimental patch pushed to live (v480) - 3 August 2015
For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes! Quick list of things changed... You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart) Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D) Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses) Princess Diaries perk has been buffed slightly Hollow Day Friend price has been reduced Admin's Enigma description has been fixed If you have extra lives remaining, they will now be shown on the character sheet Room counts have been adjusted slightly (slightly more on floor 1, slightly fewer on upper floors)
- Experimental patch pushed to live (v480) - 3 August 2015
For those playing on the live build, the latest incarnation of Edgewood appears stable enough to push live. Stay tuned for additional changes! Quick list of things changed... You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart) Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D) Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses) Princess Diaries perk has been buffed slightly Hollow Day Friend price has been reduced Admin's Enigma description has been fixed If you have extra lives remaining, they will now be shown on the character sheet Room counts have been adjusted slightly (slightly more on floor 1, slightly fewer on upper floors)
- New Experimental Patch (v480) - 13 July 2015
Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.
- New Experimental Patch (v480) - 13 July 2015
Testing some new optimizations / engine upgrades. No meaningful changes to game since Experimental Patch (v478). Please let us know if there are any crashes.
- New Experimental Patch (v478) - 10 July 2015
Hi everyone! The halls of Edgewood have shifted again. We'd welcome any help in testing the latest test/experimental patch (v478), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties. Please be warned that this is an experimental build and may have more crashes than usual / corrupt your base game files (if something is dramatically wrong..) Quick list of things changed... You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart) Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D) Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses) Princess Diaries perk has been buffed slightly Hollow Day Friend price has been reduced Admin's Enigma description has been fixed If you have extra lives remaining, they…
- New Experimental Patch (v478) - 10 July 2015
Hi everyone! The halls of Edgewood have shifted again. We'd welcome any help in testing the latest test/experimental patch (v478), accessible through the 'Betas' tab within Steam -> Our Darker Purpose properties. Please be warned that this is an experimental build and may have more crashes than usual / corrupt your base game files (if something is dramatically wrong..) Quick list of things changed... You should now be able to save/exit/resume ONLY in between floors (leaving mid-floor will still result in a death/restart) Grade levels have been adjusted (expanded the amount damage you can take before dropping from grade B to C and grade C to D) Normal mode early boss HP reduced moderately (particularly Chapter 1 bosses) Princess Diaries perk has been buffed slightly Hollow Day Friend price has been reduced Admin's Enigma description has been fixed If you have extra lives remaining, they…
- Our Darker Purpose: Winter Festival Update - 2 March 2015
Dearest Friends, The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening.. Exciting changes in Edgewood: -New, powerful items are available if you can survive past the first floor -Some of the weaker items and higher tier classes have also been buffed -Additional vendor item slot available by default -Confusion debuff less punishing -Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements…
- Our Darker Purpose: Winter Festival Update - 2 March 2015
Dearest Friends, The Administrators are pleased to announce the Edgewood Winter Festival update! It is that time of the season in which Old Man Winter laughs through his magnificent beard and invites us to look upon the wondrous landscape he has created. Moreover the dormitories are becoming overcrowded again. We recommend students play on the terrace this evening.. Exciting changes in Edgewood: -New, powerful items are available if you can survive past the first floor -Some of the weaker items and higher tier classes have also been buffed -Additional vendor item slot available by default -Confusion debuff less punishing -Players can no longer end Krass-Skull's 4-hour invulnerable phase by changing the date in Windows Control Panel Steam Achievements: Your in-game achievements should now sync with Steam achievements retroactively. Just head to the lore/upgrade tabs and the achievements…
- Hallow Day's Update (v459) - 29 October 2014
Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confident that the avian skeleton problem last year was simply a statistical aberration. We have a hallow handful of fun new items for you in this update -- hope you enjoy them. Let us know what you think!
- Hallow Day's Update (v459) - 29 October 2014
Dear friends, we are happy to announce the Edgewood Hallow Day update. Allegations of student unrest, vengeful ink creatures, and the continued reign of Krass-Skull (move speed +40% in this update) are no reason to cease our proud institution's annual festivities. We are confident that the avian skeleton problem last year was simply a statistical aberration. We have a hallow handful of fun new items for you in this update -- hope you enjoy them. Let us know what you think!
- New Experimental Patch is Now Accessible (v455) - 28 June 2014
Small update to Experimental branch: Shoelaces now help you run faster as well Solitary library floor should no longer have a random floor characteristic A Second and Third Helping should now give XP when killed Woundwort Fortress defense slightly reduced Friendly Foot Stools should no longer spawn extra body parts if you pause and unapuse repeatedly during the fight
- New Experimental Patch is Now Accessible (v455) - 28 June 2014
Small update to Experimental branch: Shoelaces now help you run faster as well Solitary library floor should no longer have a random floor characteristic A Second and Third Helping should now give XP when killed Woundwort Fortress defense slightly reduced Friendly Foot Stools should no longer spawn extra body parts if you pause and unapuse repeatedly during the fight
- New Patch is Now Live! (v454) - 22 June 2014
Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself... -- 9 new items -- 4 new floor characteristics We've made a few bug fixes on the new items/characteristics based on feedback on the test branch -- thank you! -Haunted floors should increase explosion speed over time until everything in the room explodes. Killing everything will make the poltergeist move on though. Fewer coins should drop. -Edgewood Hall Pass will now only work for uncleared rooms. -Stolen Seconds should properly disappear after use (not 999 seconds anymore, but permanently!)
- New Patch is Now Live! (v454) - 22 June 2014
Latest patch is now live! We won't list all them all out here so if you didn't try the test branch you can discover them for yourself... -- 9 new items -- 4 new floor characteristics We've made a few bug fixes on the new items/characteristics based on feedback on the test branch -- thank you! -Haunted floors should increase explosion speed over time until everything in the room explodes. Killing everything will make the poltergeist move on though. Fewer coins should drop. -Edgewood Hall Pass will now only work for uncleared rooms. -Stolen Seconds should properly disappear after use (not 999 seconds anymore, but permanently!)
- New Experimental Patch is Now Accessible (v452) - 16 June 2014
General Update Good news! The students of Edgewood discovered some exciting new knick-knacks at the end of the spring semester. Come find them before the Administrators take them away. There's also loose talk of some new irregularities in the building, but those are probably just unfounded rumors. In short, we have a handful of new items and new floor characteristics for you to enjoy on the experimental branch -- we hope you like them! Yes, this is the first update in a few months. Unfortunately, we are now working full time jobs apart from our efforts on ODP, which means our development time is heavily dependent on whatever time we can get away from work. Given these constraints, we're going to do our best to keep updating and adding to the game, but we can't promise how far we'll get. If we had our way, we'd pour all of our time into ODP, because we love this game and there's a lot mo…
- New Experimental Patch is Now Accessible (v452) - 16 June 2014
General Update Good news! The students of Edgewood discovered some exciting new knick-knacks at the end of the spring semester. Come find them before the Administrators take them away. There's also loose talk of some new irregularities in the building, but those are probably just unfounded rumors. In short, we have a handful of new items and new floor characteristics for you to enjoy on the experimental branch -- we hope you like them! Yes, this is the first update in a few months. Unfortunately, we are now working full time jobs apart from our efforts on ODP, which means our development time is heavily dependent on whatever time we can get away from work. Given these constraints, we're going to do our best to keep updating and adding to the game, but we can't promise how far we'll get. If we had our way, we'd pour all of our time into ODP, because we love this game and there's a lot mo…