- Pixel Boy is being removed from the store - 19 July 2020
Hi everyone, Due to this being our first steam title and the individuals being involved are now pursuing their own game development pursuits we haven't been able to keep up to date with Pixel Boy updates. It now has become more costly to maintain selling the game than what we have been earning from it. We just wanted to give a heads up that the game will be removed from the store and to thank everyone who bought or played the game or supported us in any other way! If you want to keep up with the developers and some recent indie games they made, we left some info below. David Nickerson https://store.steampowered.com/app/969480/Warp_Glider/ Dominic Obojkovits https://store.steampowered.com/app/1259000/Damascus/
- Pixel Boy v1.13 Patch Notes (02-24-2015) - 25 February 2015
These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •The following achievements have been recoded and double check to now work: Key Master Crammed Keychain Treasure Trump Baller Shot Caller Surfing Like Scrooge •The unusual frame rate issues have been addressed. •Resolution Dialog Box has been restored for the time being •Resolutions changes made in the options menu will now take effect when leaving the options menu. •The Hardcore score is now correctly being recorded. If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.
- Pixel Boy v1.13 Patch Notes (02-24-2015) - 25 February 2015
These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •The following achievements have been recoded and double check to now work: Key Master Crammed Keychain Treasure Trump Baller Shot Caller Surfing Like Scrooge •The unusual frame rate issues have been addressed. •Resolution Dialog Box has been restored for the time being •Resolutions changes made in the options menu will now take effect when leaving the options menu. •The Hardcore score is now correctly being recorded. If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.
- Pixel Boy v1.12a (02-08-2015) - 8 February 2015
These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Now allow players to hold 'ALT' when launching the game (before it opens) to open the resolution dialog in case of video/resolution problems. This also seems to give access to some incredibly complicated Input menu that we are looking into and will sort out in a later update hopefully :) •Fixed some rare Linux on-launch issues preventing users from properly opening the game •Made several graphical fixes throughout the game •Addressed several Keyboard / Controller bugs •Fixed many other small bugs reported to us by players, thanks :) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.
- Pixel Boy v1.12a (02-08-2015) - 8 February 2015
These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Now allow players to hold 'ALT' when launching the game (before it opens) to open the resolution dialog in case of video/resolution problems. This also seems to give access to some incredibly complicated Input menu that we are looking into and will sort out in a later update hopefully :) •Fixed some rare Linux on-launch issues preventing users from properly opening the game •Made several graphical fixes throughout the game •Addressed several Keyboard / Controller bugs •Fixed many other small bugs reported to us by players, thanks :) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.
- Pixel Boy v1.12 (12-18-2014) - 19 December 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Modified all destructibles in the game to now only take single hits to destroy •Tweaked survival modes spawning patterns slightly •Adjusted ammo pickup values to 15 from 10 •Adjusted several enemy AI to be more responsive •Modified level builders to produce some more variety •Addressed some Keyboard / Controller bugs •Fixed many other small bugs reported to us by players (thanks :) ) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.
- Pixel Boy v1.12 (12-18-2014) - 19 December 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community for their support. **** CHANGES / FIXES **** •Modified all destructibles in the game to now only take single hits to destroy •Tweaked survival modes spawning patterns slightly •Adjusted ammo pickup values to 15 from 10 •Adjusted several enemy AI to be more responsive •Modified level builders to produce some more variety •Addressed some Keyboard / Controller bugs •Fixed many other small bugs reported to us by players (thanks :) ) If you find more issues or there are any inconsistencies please email us at [email protected] or post on the forums. Thanks for the patience and support.
- Pixel Boy v1.11 (12-03-2014) - 4 December 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Another enemy has entered the survival mode **** CHANGES / FIXES **** •Full controller support from Launch To Quit. •Improved survival mode frame rate dips •Armour Positioning should now always be correct •Ammo reduced in survival •Boss HP adjusted in survival •Legs should now correctly follow the body (who’d have thought ehh?) •various other small bug fixes and improvements that I forgot to write down. •Fixed Linux Bug resulting in players being unable to play. If you find more issues or there are any inconsistencies please email us at [email protected] or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us. Thanks for the patience and support.
- Pixel Boy v1.11 (12-03-2014) - 4 December 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Another enemy has entered the survival mode **** CHANGES / FIXES **** •Full controller support from Launch To Quit. •Improved survival mode frame rate dips •Armour Positioning should now always be correct •Ammo reduced in survival •Boss HP adjusted in survival •Legs should now correctly follow the body (who’d have thought ehh?) •various other small bug fixes and improvements that I forgot to write down. •Fixed Linux Bug resulting in players being unable to play. If you find more issues or there are any inconsistencies please email us at [email protected] or post it on the forums. We pay close attention and many of the fixes / additions in this update are thanks to players pointing them out to us. Thanks for the patience and support.
- Pixel Boy v1.1 (11-26-2014) - 26 November 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Controller Support Added for many controllers +Survival Mode Added +New SFX, GFX, and various things and what nots. +New Trailer **** CHANGES / FIXES **** •Save / Load systems for Normal Mode is now fixed and rewritten from scratch. No more sketchiness (we hope) •Act doors should now at all times lead to the exact right places, even when people attempt to go out of their way and break them. (we’re not point fingers, but, you know who you are ;) ) •All scenes are now error free, not just in the Retail build, but in Unity too, hurray for efficiency. •Menus over other menus? No thank you. Menus have all been rewritten and sorted. While they are not the most incredible things ever made, they definitely always work the way they’re supposed to now. •Ma…
- Pixel Boy v1.1 (11-26-2014) - 26 November 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. **** ADDITIONS **** +Controller Support Added for many controllers +Survival Mode Added +New SFX, GFX, and various things and what nots. +New Trailer **** CHANGES / FIXES **** •Save / Load systems for Normal Mode is now fixed and rewritten from scratch. No more sketchiness (we hope) •Act doors should now at all times lead to the exact right places, even when people attempt to go out of their way and break them. (we’re not point fingers, but, you know who you are ;) ) •All scenes are now error free, not just in the Retail build, but in Unity too, hurray for efficiency. •Menus over other menus? No thank you. Menus have all been rewritten and sorted. While they are not the most incredible things ever made, they definitely always work the way they’re supposed to now. •Ma…
- Steam Summer Sale Community Vote - 26 June 2014
Just a quick heads up to let everyone know that Pixel Boy is in the Steam Summer Sale Community vote for the next 7 hours, if successful it will be slashed to 35% off. We hope that everyone will vote for the Rogue Like category and give Pixel Boy a chance to be exposed to more people. VOTE RIGHT HERE We can win this David Vs Goliath vote battle. Thanks.
- Steam Summer Sale Community Vote - 26 June 2014
Just a quick heads up to let everyone know that Pixel Boy is in the Steam Summer Sale Community vote for the next 7 hours, if successful it will be slashed to 35% off. We hope that everyone will vote for the Rogue Like category and give Pixel Boy a chance to be exposed to more people. VOTE RIGHT HERE We can win this David Vs Goliath vote battle. Thanks.
- Pixel Boy v1.09 (06-19-2014) - 19 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. +A hardcore mode is now able to be started from the main menu. When you die, thats it, you start over. (more changes to come to this mode in the future now that it’s in place) +There is now High Score tracking for hardcore mode. (looking into leaderboards on steamworks) +Your Top Hardcore Score will now be displayed on the main menu +Added a separate scene upon death for hardcore mode, showing current score from that run and top score before shipping you out to the main menu to try again. +Added new music to deathUI’s (ooh chilling) +Switch room now has treasure chest for loot, awards a single powerful power up, ammo and coins. +Added minimap Icons for the Switch Room and the RGB key pieces. They will only appear once Pixel Boy has been very close nearby or after an…
- Pixel Boy v1.09 (06-19-2014) - 19 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. +A hardcore mode is now able to be started from the main menu. When you die, thats it, you start over. (more changes to come to this mode in the future now that it’s in place) +There is now High Score tracking for hardcore mode. (looking into leaderboards on steamworks) +Your Top Hardcore Score will now be displayed on the main menu +Added a separate scene upon death for hardcore mode, showing current score from that run and top score before shipping you out to the main menu to try again. +Added new music to deathUI’s (ooh chilling) +Switch room now has treasure chest for loot, awards a single powerful power up, ammo and coins. +Added minimap Icons for the Switch Room and the RGB key pieces. They will only appear once Pixel Boy has been very close nearby or after an…
- Pixel Boy v1.08 (06-11-2014) - 12 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. PenGUI dizzy sound should now correctly obey sound rules Heat seeker spelling of Enemies has been corrected Water and Sand traps should now always flow in the correct direction Some crafting inconsistencies have been ironed out, it is a very complex system so let us know if you notice anything peculiar when certain items are crafted together. Stats no appearing when adding points should now be fixed. Player would sometimes not always see their newly earned stats until a scene chance; has been resolved. The speed bug reared its head again and has since been squashed by the boot of justice. Players that have been affected have had their Speed bonuses set up to 0. OTU’s will properly be tracked between Power up crafting menu and inventory There is now the option to skip…
- Pixel Boy v1.08 (06-11-2014) - 12 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. PenGUI dizzy sound should now correctly obey sound rules Heat seeker spelling of Enemies has been corrected Water and Sand traps should now always flow in the correct direction Some crafting inconsistencies have been ironed out, it is a very complex system so let us know if you notice anything peculiar when certain items are crafted together. Stats no appearing when adding points should now be fixed. Player would sometimes not always see their newly earned stats until a scene chance; has been resolved. The speed bug reared its head again and has since been squashed by the boot of justice. Players that have been affected have had their Speed bonuses set up to 0. OTU’s will properly be tracked between Power up crafting menu and inventory There is now the option to skip…
- Pixel Boy v1.07 (06-07-2014) - 8 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -ShieldSpin power up should now correctly account for all crafted powerups and no longer use any ammo in Resolutia / Mob museum / Pixel Boys house / Armour shop. *throws arms in air* -Using mirror shot within large craftables should no longer make powerups take two ammo per shot. -When crafting, you no longer have to stop at Tier 10, you can craft 15 powerups together for 150 G right from scratch -After skipping a narration by pressing the spacebar, the player should no longer have to wait the entire duration before using an elevator or door. -Tool tips on Power ups, One Time Uses and Crafted powerups have had a preliminary design added to the players inventory and will progress based on feedback. -The price of armour repair has been reduce to be more in line with th…
- Pixel Boy v1.07 (06-07-2014) - 8 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -ShieldSpin power up should now correctly account for all crafted powerups and no longer use any ammo in Resolutia / Mob museum / Pixel Boys house / Armour shop. *throws arms in air* -Using mirror shot within large craftables should no longer make powerups take two ammo per shot. -When crafting, you no longer have to stop at Tier 10, you can craft 15 powerups together for 150 G right from scratch -After skipping a narration by pressing the spacebar, the player should no longer have to wait the entire duration before using an elevator or door. -Tool tips on Power ups, One Time Uses and Crafted powerups have had a preliminary design added to the players inventory and will progress based on feedback. -The price of armour repair has been reduce to be more in line with th…
- Pixel Boy v1.06 (06-05-2014) - 6 June 2014
These are the latest fixes and changes to Pixel Boy. Thanks to the community and everyone that has helped us find errors. -Mushrooms have been reworked and should now properly award or penalize correctly. Drugs are bad. Mmmkay. -Power ups are the new rage this season, they’re being bought up by the merchant for 50% more -Power up refills have had their cost reduced. -Death message has been slightly adjusted -The cost of power ups at the store have been reduced, completely going against the fictional demand I mentioned up above. -All mobs have have their XP rewards tinkered with. -Player deaths should now happen correctly and more prettier. -Boss act 1 has had its collisions fixed. -We have combed nearly every inch of the dungeon and adjusted many collisions to make sure you’re not losing your treasure on top or behind most objects. -ShieldSpin is now producing the proper sound effects.…