- The New Beginnings Patch - 20 September 2026
Yo, what it is! Guys, check this out, we finally managed to push a monthly patch out on time! ...and we forgot to put "monthly" in the title... fuck you, brain! Anyways... where were we? So this month's patch brings a brand-new tutorial and early progression, a buttload of new tasks, new supplements, grow setups, utilities, and more. So let's get it! New BeginningsInitial tutorial and tasks have been completely redone and hopefully will make starting off just a little bit easier.Added 70 new tasks or so to smooth out the progression and give you something to work toward. If you're already far ahead in the game, you can just ignore the starter ones; that's what the button is for The new task campaign now carries you from your first grow into rolling, street dealing, customer development, shops, banking, properties, advanced grows, water & power management, and larger late-game operations…
- "Monthly" Rolling Patch #3 - 22 August 2026
Hey hey hey, so some of you who are still following this trainwreck might be wondering what happened to the monthly updates.... Well, a fucking reload crash resurfaced on the eve of the release of the last month's patch, and we've spent almost 3 weeks trying to fix it, plus a week sitting on a toilet in Nam (not necessarily in that order) till we finally got it sorted out and ready for the main branch, So here it is in all its glory: last month's monthly patch ːws_damanːRoll joints and expand your operation- Added Starter and Advanced Rolling Tables. Load them with flower, papers, and a grinder, then physically grind, pour, roll, and collect the finished joints.- Hand-rolled and table-rolled joints now preserve their Indica, Sativa, or Hybrid identity. Incompatible strains cannot be mixed into the same loaded papers.- Added Janky, Legit, and Bougie Joint Dispensers. Stock them with join…
- Monthly "Balance" Patch #2 - 20 June 2026
Sup guys, this month we spent a shit-ton of time rebalancing the gameplay, progression, and implementing a real difficulty system. While it's not perfect and still needs a lot of love, it's at least a little closer to where we want it to be and hopefully makes a little more sense to you too...XP & Leveling UpPlaying on Flipflop you'll get awarded the most XP for minimum effort harvests, sales and samples, and get a way lower leveling curve. On Gigachad, however, you're gonna wish you brought some lube.Sales & CooldownsStreet and shop sales prices, customer max-pend caps and cooldowns are now tied to difficulty. Playing on Flipflop difficulty will give you more bang for you buck and less downtime, while Gigachad mode will keep your lazy ass broke forever. Harvest & QualityOnce again, Flipflop will get you better harvest quality/potency and yield even without any growing gear. Water & lig…
- Monthly GigaPatch #1 - 23 May 2026
What's up, guys! So it's been a month since our disastrous launch, and things have been going swimmingly... ːws_damanː whatever the fuck that means... But yeah, thanks to your support, we managed to get most of the initial bugs fixed, some suggestions implemented, crap polished, and shit added. Most of the stuff was partially released on both beta and main branches, but since we didn't put any official patch notes out, we'll include most of it here. Here's what's new:Highpad with really bad signal reception is included in the default inventory loadout.New Highpad apps covering tasks, rentals/customization, online shopping, maps, and a stat wiki.Added water and power utilities to power the new lighting/water/ventilation equipment.New village grow location: Nut Milk Factory.New town shop location: Abandoned Convenience Store.Customization options for the first Weed Shop location via the Z…
- Patch Notes 424.1 - 25 April 2026
What's up guys! So after an epic launch that exceeded our expectations, we're back on crack again ːws_damanːOh, and we also fixed a couple of things: Fixed the tutorial + misleading markers Fixed the vendor spawns, increased stock, and reduced stock replenish times.Added trash and a new trash vendor to prevent softlocks early on.Fixed rolling paper weed dupes and skateboard glitchesFixed market stall stock persistence issues and made it basically free for a limited time.Rebalanced the villager and tourist need systems: villagers now also shop at the market stall, and tourists buy bongs.Enabled the Day & Night cycle and routines.Fixed a bunch of random bugs with menus, ui, sfx, music volume, inputs, etc. Fixed the critical crash that was fucking shit up during the tutorial tasks.Added Refill All action for filling up your whole water/soil container stack.Added Weed Shop 3 style watering/…
- Happy 420! - 20 April 2026
What’s up, guys! So another year’s passed, and here we are again—still late to the party and nowhere close to where we wanted to be. But hey, it’s 4/20, and it’s time to shit or get off the pot. So… here’s our shit: Weed Shop 4: Highland ːws_damanːUnpolished, untested, and barely playable—but it’s finally out for your disappointment ːws_smileyfaceː We’ll be fixing, optimizing, and polishing this turd over the coming days, and hopefully make it somewhat playable soon.Anyways, happy 4/20 and good nightːws_peaceː