I Want To Go Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score33% positive
- Total reviews3
- Release dateOct 30, 2024
- DeveloperGolden Sword Games
- PublisherGolden Sword Games
Genres: Action, Adventure, Indie, Early Access
Company pages: Developer: Golden Sword GamesPublisher: Golden Sword Games
I Want To Go Home Steam news
I Want To Go Home news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Engine Upgrade (?) and update progress - 23 June 2026
What's going on everybody? A few weeks ago something strange happened to the project, I don't know if there was an issue with my computer or with the engine or what it was but there was an issue that was no longer allowing me to open the project in the engine that I was using. So I made the decision to upgrade the engine from Unreal Engine 4 to Unreal Engine 5! It was something that I was debating on for a few years and for a while I figured it was best to stick to the engine version that the game had been in development with for the longest but with issue that happened a few days ago, I went ahead and made the switch.What does that mean for I Want To Go Home?Upgrading the engine means that I now have access to all the features that have been added to Unreal Engine since 4.27 up to now so I may be able to do things with this project that I wasn't able to do before (or that it would've b…
- I Want To Go Home Content Update 1 Announcement Update! - 24 April 2026
A NEW UPDATE???What's going on everybody? I've been a bit quiet with what's going on with the game but I've really been taking my time to make sure this next update elevates the game to the best it can be. I've learned more about multiplayer game development (and game development in general) since the last update and I've gone back over 4 (going on 5) years of work and doing my best to improve both the game and my workflow so that I can start rolling out content and bug fix updates more frequently. It hasn't been easy but the just the improvement itself is worth it. I want you all to know that the game is very much alive in still in active development and will continue to be until all of the intended content is in the game. Very soon there will be more info with what's new with the game and where I plan on taking things but for now, just know that the game has changed a lot for the bett…
- What's going on with the game? - 16 September 2025
Took some extra time to work on the content update and it has been well worth it! I've overhauled and added a lot of things in the game, changed the controls just a bit and fixed a lot of code. The ghosts can now hear the players actions and I've been working on distraction items and other things that can make noise, that is still being ironed out. Blood has been added to the game too and I'm planning on doing more with that too. That's just a few things I could think of off the top of my headThere's so much that is going to change in the game with the next update and I'm really excited! Stay tuned!
- Content Update Progress - 27 June 2025
Things are looking very promising! The upcoming content update is shaping up to be really good for the game and it is so close! Thank you all for being patient with me as I get things figured out, the wait is almost over! I have a few more things to iron out and after that is the trailer for the content update, I'm so excited to show what I've been cooking up!
- Bug fixes and gameplay changes update - 24 March 2025
Since the last update, I've been looking at feedback and continuing to playtest to find ways to improve the game before the upcoming content update! In this update there were a lot of bug fixes such as: - Game over event now working properly - Chase Music bug is now fixed (no longer infinitely playing in multiplayer) - Save game bug - Multiplayer menu bug - Many More! There were also many adjustments to the gameplay and overall look and feel of the game such as: - Jumping - Item counters and icons on the HUD when players pick up objects - Adjusted cleaning time for the mop (from 20 seconds to 15 seconds) - Updated visuals (for "ghost trap" ability and player ghost) - Updated visuals and audio for "ghost drain" ability. If there are any bugs or glitches you encounter please reach out and let me know about it!
- November 5, 2024 Update - 6 November 2024
-Fixed the animation bugs of the ghosts for the client players -Fixed visual bug for session info menu -Changed connection meter to ping counter -Fixed a bug on the "Invite Players" screen -Adjusted the height of the player ghosts and added a hovering animation -Fixed bug where the soda drinking sound was not playing for client -Fixed bugs with the washers -Washers now also need the power to be on for them to work -Overall flashlight brightness has been dimmed -Flashlight's brightness will lower when looking at a close object and will brighten again when not looking at close object. The next update is already being worked on, more bugs will be fixed and gameplay will continue to be tweaked!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 24 March 2025 | Bug fixes and gameplay changes update | 1794830910983737 |
| 2 | 6 November 2024 | November 5, 2024 Update | 6148070194801547880 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
