- Fix for scaling issues - 22 June 2024
Hey, I've worked out a solution for the long existing scaling issues. To be honest: The code I've written is shit, but I've found out a solution to calculate the correct viewport size more precisely. This should finally fix all the scaling issues. Sadly I don't have a monitor that has a bigger resolution than 1080p, but I stretched the game across 3 monitors (side by side) and it's working as expected now (the graphics keep their aspect ratio though). I also improved the player controls a little bit, due to a better method for setting the players position. I hope it works :)!
- Minor fixes - 25 May 2024
Several minor fixes and QoL changes.
- RELEASE of [v1.1]! - 24 May 2024
Today, on 24.05.2024, I have released the Community Update v1.1. In the course of this, there is also a one-week discount of 30% on the game! So if you haven't grabbed it yet, now would be a great time to do so. What happened The Community Update has become a reality thanks to your help and input! From the many ideas you have contributed, I have picked out a handful of interesting things and implemented them as part of the Community Update v1.1. I would like to give you an insight into the suggestions in this article. Ideas that didn't make it: Revise leaderboards Originally it was planned that the leaderboards would get an extra page, as well as "season" mechanics, so that there are various effects per season. In my opinion, the effort was not worth it here, as it would have required a major rebuild of the codebase to accomplish this. Nevertheless, the idea is obvious and cool! Steam a…
- Minor Fixes - 24 May 2024
Thanks to Shizzy and Ooze, I've found some minor issues with the new community patch v1.1. Fixed Mouse Sensitivity for values > 0.0 and
- [v1.1] RELEASE COMMUNITY UPDATE! - 24 May 2024
This is a huge (and probably the last) step for A Void Shaper! This is the release of v1.1, the "long awaited" community update. It adds several features to the game and most of them were your ideas. This are the new additions: A new Boss Soundtrack, as well as a revised track that fits way better now, thanks to K1ngKapra! Challenge Mode with 2 Bosses and an unique leaderboard! Area Spawner that provides a more unique gameplay experience, use the new areas to your advantage! (inspired by Ball-it Hell, a similar game to AVS, released on the same day) Tutorial Mode: Thanks to Cille and K1ngKapra, this game features a small, but hopefully helpful, tutorial (I'm not a fan of it myself, but I'm glad for any feedback) Controller Support: The game should be way better playable with the controller or Steam Deck now. Multipliers: The most awesome feature this update! Collect points to gain score…
- [24.05] v1.1 Release! - 18 May 2024
Hello everyone, I would like to solemnly announce that v1.1, the community update, will be released on the 24.05. (upcoming friday)! Make sure to immortalize yourself in the Hall of Fame! The current placements are: F608 - 1926 K1ngKapra - 1509 McBlubb - 1447 OozeWithUzi - 1268 Cille - 1116 I will reset the leaderboards the same moment, I'll release the big update! Thanks for being part of this exciting journey! And keep your eyes (and ears?) open for some upcoming announcements ;).
- v1.1 is in the starting blocks! - 21 April 2024
Hello everyone, I would like to solemnly announce that v1.1, the community update, is in the starting blocks! You have not only made this update possible, but also filled it with life. Almost all of the implemented features came from you and I hope I was able to capture your "vision" appropriately. What can you expect in v1.1? A brand new challenge mode! Area spawner: if you are in one of the new areas, a special effect will be activated! Tutorial: Get to know the game in a safe environment! Controller Support: The game is now much more comfortable to play with the controller or Steam Deck! Multipliers: Collect points quickly and you will be rewarded with a score multiplier! Higher multiplier, higher high score! Colorblind support: For colorblind players there is now the option to display a letter on each opponent to better distinguish the opponents! Revised leaderboards: A new leaderbo…
- Minor Fix [Loading of Unlockables] - 24 February 2024
I hope the unlockables are finally fixed for everyone now 🤞!
- Minor Fix [Boss always has the same speed] - 24 February 2024
Fixed a bug, where the bosses got slower on each run.
- v1.0c [Settings: VSync and Mouse Sensitivity, Auto-Save; Unlockables Fix] - 24 February 2024
v1.0c fixes several issues. Added VSync Checkbox (Enable/Disable) to Settings Menu Added Mouse Sensivity Slider (0.0 to 1.0) to Settings Menu Auto-Save: Settings get automatically saved, it is not mandatory anymore to press the "Apply Settings" button. Fixed an issue with the unlockables, these WERE NOT saved properly prior this patch. Unlockables should work as intended now! BREAKING CHANGE: With the introduction of the Mouse Sensitivity slider, the "Player movement" was reworked, movement is relative now, to factor in the mouse sensitivity. EXCEPT mouse sensitivity is set to max (1.0), then it's direct mouse control as before.
- Minor Fix [Upgrade Resources] - 16 February 2024
Minor fix that fixes some upgrades, because they had a scuffed behaviour. "PIERCE+" should work properly now. It wasn't possible to unlock that upgrade before.
- v1.0b [Leaderboard Fix] - 16 February 2024
v1.0b fixes one bigger issue: The Leaderboard sorting in the Main Menu was broken today (I still don't know why it happens now...). I refactored that part and I'm using the Steam sorting directly, so no manual sorting happens. Bumped the version from 1.0a to 1.0b, because it's a more integral part of the code that is (re)used in several parts of the game. IF you still have issues with the leaderboard, consider deleting the "Leaderboard.tres" file in your %AppData%/A Void Shaper directory!
- Minor Fix - Refresh Leaderboards - 14 February 2024
This is just a minor fix. The Leaderboard in the main menu gets refreshed after each round (on Player Death to be precise), so you don't have to restart the game to get updated highscores :).
- v1.0a [Bugfixes] - 14 February 2024
v1.0a fixes several issues listed below: Small Music issues with the playlist (some songs were looping) Fixed Collection (removed PAM Upgrade, because it's currently unused) Lowered Default Volume Fixed Steam Achievements based on Global Statistics, Statistics get saved properly now Bumped version from 1.0 to 1.0a For Transparency: Statistics are now saved, it was something that hasn't worked before, so the kill count starts at 0 again. That means that the count in your Achievement overview will NOT be updated UNTIL you've reached the count again!
- Steam Integration Fix #2 - 14 February 2024
It should be the correct DLL now.
- Steam Integration Fix?! - 14 February 2024
This patch could possibily and hopefully fix the steam integration :c
- It's Time To Shape The Void! - 14 February 2024
The time has finally come! The long-awaited release of "A Void Shaper" is here. You can buy and play the game from today. Take advantage of the initial phase and immortalise yourself in the high score list. I hope you enjoy the game and get a good impression. It may look like a simple game, but there is always a lot of work involved in games like this. I hope that "A Void Shaper" is as playable for you as it is for me. Of course, it can never be ruled out that there are still critical bugs in the game. Let's just keep our fingers crossed that everything runs smoothly for everyone. If not, please feel free to contact me by e-mail: [email protected] and give me as many details as possible so that I can recreate and fix the error in the best case. Otherwise, feel free to use the review function here on Steam! I wish you all a lot of fun with "A Void Shaper" and I am sure that we can m…
- The Releasedate is fixed! - 10 February 2024
I would like to solemnly announce that the release date for "A Void Shaper" is fixed! Provided nothing serious intervenes, "A Void Shaper" will see the light of day on February 14th 2024. I'm more than excited to see how the release will go. I am also looking forward to your reactions and hope that you will enjoy my first work. The development of the game was very exciting. I got to know and love the Godot Engine in the course of development. Of course, there were also moments when I racked my brains and other moments when everything just worked straight away. You were also able to follow a large part of the development live on my Twitch channel. I was able to incorporate your feedback directly into the game and received a lot of support. Without your active support, "A Void Shaper" would certainly look different now. to everyone who put the game through its paces in advance, left feedb…