Flow Of War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2637210
- Price$12.99
- Release dateQ2 2026
- DeveloperRongcon Games
- PublisherRongcon Games
- Parent gameNot available
Genres: Strategy
Company pages: Developer: Rongcon GamesPublisher: Rongcon Games
Flow Of War Steam news
Flow Of War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.0.5.1 - 17 August 2026
Bug Fixes Fixed an issue where Longbow was not displayed in the Barracks. Fixed an issue where units would occasionally move automatically toward the Barracks flag. Fixed an issue where Gold Mines did not require workers to mine.
- v1.0.5 - Improved Controls & Difficulty - 15 August 2026
This update focuses on improving unit control, making the game more approachable for new players, and polishing a few parts of the UI.Unit ControlRanged units now have the same vision range as their attack range. This prevents ranged units from moving unnecessarily toward enemies and helps them stay in position while attacking.Barracks rally points no longer cause units to move automatically. Players now have full control over where their units are positioned.Difficulty & ResourcesEasy and Medium campaign maps now provide more resources. Easy is intended to be a more comfortable experience for new players, who already have many things to manage in the early game. More resources should give them some breathing room.Hard difficulty remains unchanged.Mines now require workers to return and mine more frequently, making them easier to operate since they provide important resources.Mine inter…
- Update v1.0.4.1 - 10 August 2026
Fixed extra research options and unused upgrades appearing in some campaigns, which could be confusing for players.Fixed an issue where units would occasionally be selected automatically while using other functions.
- v1.0.4 - Improved Controls & Hotkeys - 8 August 2026
This update focuses on improving the controls and making them more convenient to use. You need to click Apply in the settings, or reset to default, to update the new keys.Right Click BehaviorOld:Right Click: Move and attackNew:Right Click: Move onlyF + Right Click: Move and attackAdded an option to switch the behavior of these two controls. So you can still switch it back to Right Click for both moving and attacking.Personally, I still prefer the old behavior because I'm lazy.Building HotkeysAdded two-level building hotkeys.X -> M (House -> Wall)After pressing the first key, the second-level building menu will appear. Press another key from X to M to select the building. I didn't add building hotkeys from the beginning because Flow of War has more buildings than most traditional RTS games.Flow of War: 32 buildingsFlow of War excluding Towers: 24 buildingsStarCraft II Terran: 13 building…
- Update Ver 1.0.3.5 - 6 August 2026
This update reduces the difficulty of Easy mode for all maps starting from Tactical Trap onward, making them more suitable for new players. I'm very sorry for the inconvenience.If you encounter any bugs or are unsure how something in the game works, you can always post in the Community Hub or Discord. I'll respond as quickly as possible.
- Flow of War - Dev Log (v1.0.3.4) - 5 August 2026
Thanks everyone for the bug reports and feedback! This update focuses on fixing progression issues and making the UI more convenient.FixedAdded Gold and Iron to Tutorial 3 to prevent players from getting stuck.Fixed an issue where completing Burning Defense would not unlock the next map.Improved the resolution settings. Switching between Fullscreen and Windowed mode now applies immediately, making it much easier to recover from incorrect display settings.AddedPress Esc to return from submenus, including Play, Custom Maps, Map Editor, and Settings.
- Version 1.0.3.3 - 4 August 2026
- Fixed: Completing the Burning Defense campaign no longer fails to unlock the next campaign.
- Version 1.0.3.2 - 4 August 2026
Patch Notes: Added Gold and Iron to the tutorial to help prevent new players from getting stuck.
- Flow of War is OUT NOW! - 3 August 2026
I'm really excited to finally share this game with you. Thanks for being here, and I hope you enjoy it! Here's What You Can Play Today🏰 Play 30 unique handcrafted campaigns, ranging from easy to challenging. Every campaign introduces new units, buildings, and mechanics, giving you at least 15 hours of gameplay.🎲 Challenge yourself with Random Map mode. Every map is procedurally generated, with customizable terrain, enemies, economy, and wave settings. No two battles are the same.🛠️ Create your own campaigns with the built-in Map Editor. I used this very editor to build all 30 campaigns in the game, so I'm sure you'll be able to create hundreds of your own.🌍 Play in 10 languages: English, Simplified Chinese, German, French, Italian, Spanish, Korean, Vietnamese, Turkish, and Brazilian Portuguese.If you enjoy Flow of War, I'd really appreciate it if you could leave a Steam review. It h…
- Introducing the Game Guide - 2 August 2026
I’ve just created the Flow of War Game Guide! It covers everything from the basics to advanced strategies, including units, buildings, resources, campaigns, game mechanics, and more. I’ll continue expanding it with new guides and tips over time.📖 Read the Game Guide here: https://flowofwar.pages.dev/
- A Look at the Tech Tree - 29 July 2026
Here's the tech tree for Flow of War. If you're interested, I've shared some of the design process behind it below. Click here to view the full-size Tech Tree on the website.Inspired by classic RTS games, I wanted the tech tree to offer multiple upgrade paths instead of a single linear progression. Players can prioritize different branches depending on their strategy and the current situation.Since Flow of War combines automated resource management with base building and wave defense, I divided the tech tree into four categories.ResourcesThe Resources branch starts with basic gathering like wheat and water, then expands into advanced production buildings such as the Forge and Lavender. The goal is to build a stable economy that can sustain itself, giving players the resources needed to unlock powerful Elite Towers and Elite Units for the late game.ProductionAutomation is powered by Wate…
- Flow of War Launches on August 3! - 15 July 2026
After 3.5 years of hard work, Flow of War is finally ready to launch on August 3!It's been a long journey, and I honestly couldn't have made it this far without all of your support.Here's what you can expect in version 1.0:⚔️ 30-Mission CampaignThe full release includes 30 handcrafted campaign missions, offering around 15 hours of gameplay... assuming you don't lose too often. 😄Each mission introduces new mechanics and challenges, making every stage feel unique while helping you gradually master the game.🛠️ Map EditorThe built-in Map Editor is ready! Create your own campaigns, design custom scenarios, and share them with other players.🌍 Expanded Random MapsRandom map generation has been greatly expanded with new layouts, including Central Lake, Ring Islands, Square Islands, Spiral Islands, and more.💀 More Replayability & Difficulty OptionsVersion 1.0 introduces more elite units, new…
- New demo 0.7.3 - 21 June 2026
I've just uploaded a new demo update with a few minor changes.Changelog:Settings have been re-enabled and now include more customization options.Adjusted AI pathfinding: enemies are now more willing to follow maze-like paths and will only break nearby walls when the detour is too long.Rebalanced difficulty progression, as later waves were too powerful.If you encounter any bugs or issues, please feel free to report them. Thank you very much for your support!
- Demo Quick Update - 18 June 2026
I've just uploaded a new demo update with a few small improvements:No need to hold SHIFT to place multiple buildings.The Forge can now produce Iron and Magic without Water, but at 50% efficiency.Added hotkeys (1-8, E, T) for quick access to the global buttons in the bottom-left corner of the screen. I also haven't introduced two biomes yet: Dark BiomeUnits can receive a temporary +50% damage buff.Units may become cursed and lose a small percentage of health. Build Wells and research Well upgrades to restore their health.Trees can randomly drop bonus resources when cut down.Cutting down trees has a small chance to spawn enemies, so make sure you have defenses nearby.Snow BiomeCold weather slowly repairs burning buildings, giving defenders an advantage.Combat units move slower, making defensive strategies more effective. Workers are unaffected.Some buildings operate less efficiently, such…
- New Trailer, New Demo - 31 May 2026
Good day, Commander.Flow of War is now very close to completion, and everything is nearly ready for launch. The game will officially release in July — the exact release date will be announced soon!This update includes:A brand new trailerAn updated demo : New Snow and Dark biomes added to Random Map modeNew screenshotsA complete Steam page content rewrite Language SupportIf you'd like to help translate the game into your language, please feel free to contact me. As a solo developer, I'm currently running out of budget for additional localization support. Content CreatorsIf you're a content creator and interested in covering Flow of War, feel free to contact me for a review key. I’ll try to support as many creators as possible, depending on available keys and channel fit. Email : [email protected] you for all the support and feedback throughout development. More news coming soo…
- A Year of Silence: Here’s What I’ve Been Building - 18 November 2025
It’s been almost a full year since my last update — because I’ve been solo-developing non-stop and barely had any time to post anything. So here’s a proper breakdown of what I’ve been building behind the scenes.A Highly Replayable, High-Challenge Randomized Defense ModeI decided to focus heavily on Defense Mode because it’s the most familiar and instantly enjoyable for most players.Melee PvP wasn’t fun during testing, and the PvP scope was simply too massive for a solo developer like me.Custom modes are easy to prototype, but making them truly fun, replayable, and meaningful would drastically increase the scope.So Defense Mode became my core — tight, refined, and focused.Building a StarCraft 2 + Warcraft 3 Inspired CampaignAs a lifelong fan of Warcraft and StarCraft 2, I wanted to create a campaign inspired by the best parts of both.Each mission is unique, SC2-style — focusing on specif…
- Demo 3 – Playable Campaign Release - 17 November 2025
Over the past weeks, I’ve been fully focused on improving the Map Editor, building new campaigns, and testing everything thoroughly. The results have been very positive — things are shaping up well, and gameplay feels smoother and more consistent compared to earlier demos.What’s new in this updateMajor progress on the Map Editor I’ve refined key features, improved usability, and polished the workflow so map creation feels more intuitive. It’s not the final version yet, but it’s stable enough for development and internal testing.Campaign creation & testing I’ve carefully built and tested multiple campaigns, fixing pacing issues, adjusting difficulty flow, and making sure each mission delivers a clear, enjoyable experience.Try the first 5 campaigns In this Demo 3 release, you can play through the first 5 campaigns. These missions were crafted with a lot of attention and tested thoroughly…
- Demo 2 Now Available - 26 June 2025
This demo focuses on a defense and base-building playstyle. You can build your base, gather resources, manage your economy, building towers and buy units to protect your base. The new demo now includes a tutorial to help you understand the game more easily. You can learn how to build your base, gather resources, and defend against enemies step by step.The old melee mode with bots has been removed. It was not very fun and did not have much strategy. That mode was better for multiplayer, but this game is made by one person, so it was too much.In the full version, there will be many campaigns with different challenges for players to enjoy.Visit the homepage and download the new demo to try it out. Let me know what you think – I’d love to hear your feedback!
- Let's try the new Defense Mode - 18 May 2024
Hey friend, After more than 2 months of work, I have completed the gameplay for the new defense mode. This is the main mode of Flow of War besides skirmish mode. In this game mode, you will harvest resources and build and defend against enemy attacks with walls, towers and troops. A quick video of new demo : https://www.youtube.com/watch?v=JMaQ39D7oec Instructions to access this version with code: fowtestdemo932 https://www.youtube.com/watch?v=DvYwvGiyCGA Some images are still in temporary use, I will complete it as well as update the skirmish gameplay and some campaigns into the official demo in the next few weeks. Guide: There are new buildings and system: https://i.ibb.co/Jj71cby/440716349-354992494259978-2765545853739305926-n.png Looking forward to hearing your opinion.
- Demo Small Update v0.3.4.2 - 18 March 2024
Updated: - Workers will avoid combat and try to survive longer. - Barrack can choose anywhere on the map to attack. - Tiny Map mode is a bit wider to make it easier for you to play. - More goldmines and more woods. - Walls are cheaper so you can build more. Note : - You can use the Shift key to build multiple buildings at the same time. Next plan : I'm also planning to develop a massive and interesting campaigns. It will follow the roquelike/roquelites trend but still retain its main identity as RTS After letting many people try it, I found that the game modes are not really that attractive, so I will reduce the game modes and spend more time on the Campaign part. I received a lot of valuable feedback and will slowly update. You can follow the dev process here: https://twitter.com/RongconGames
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 August 2026 | v1.0.5.1 | 1840944183785262 |
| 2 | 10 August 2026 | Update v1.0.4.1 | 1840310314350536 |
| 3 | 6 August 2026 | Update Ver 1.0.3.5 | 1840310314342810 |
| 4 | 4 August 2026 | Version 1.0.3.3 | 1839676055897140 |
| 5 | 4 August 2026 | Version 1.0.3.2 | 1839676055896427 |
| 6 | 18 March 2024 | Demo Small Update v0.3.4.2 | 7309977427449806698 |
| 7 | 28 February 2024 | Demo Small Fix v0.3.4.1 | 5688680204366964472 |
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