SPSTEAMPULSELIVE ANALYTICS
Zombie Grinder

Zombie Grinder Steam news

TwinDrills | Oct 16, 2015 | game

Released

0players observed · 24 September 2026 - 20:40:35 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Zombie Grinder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews294
  • Release dateOct 16, 2015
  • DeveloperTwinDrills
  • PublisherTwinDrills

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: TwinDrillsPublisher: TwinDrills

Top Steam chartsTop 100 gamesGame directorySteam Store page

Zombie Grinder Steam news

Zombie Grinder news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 25/04/2016 (To Version 1.0.34.52a) - 25 April 2016

    Update 25/04/2016 (To Version 1.0.34.52a) This is primarily a hot-fix release, nothing hugely exciting right now, sorry! Added: Steam controller support. Russian community language pack. Brazilian Portuguese community language pack. Dutch community language pack. Chinese (Simplified) community language pack. Japanese community language pack. Option to scale/turn-off controller vibration. (P.S. If you want to contribute to the community language packs and get them in a more complete shape, head over here - http://ukserver.zombiegrinder.com/projects/zombie-grinder/main-game/) Modified: Upgraded steamworks SDK to latest version. Improved performance to various mod-creation functionality. Fixed: When dropping weapons with different ammo modifiers the ammo count was not correctly preserved on pickup. Added additional sanitization to profile loading to ensure we can't end up in a state where…

  • Update 25/04/2016 (To Version 1.0.34.52a) - 25 April 2016

    Update 25/04/2016 (To Version 1.0.34.52a) This is primarily a hot-fix release, nothing hugely exciting right now, sorry! Added: Steam controller support. Russian community language pack. Brazilian Portuguese community language pack. Dutch community language pack. Chinese (Simplified) community language pack. Japanese community language pack. Option to scale/turn-off controller vibration. (P.S. If you want to contribute to the community language packs and get them in a more complete shape, head over here - http://ukserver.zombiegrinder.com/projects/zombie-grinder/main-game/) Modified: Upgraded steamworks SDK to latest version. Improved performance to various mod-creation functionality. Fixed: When dropping weapons with different ammo modifiers the ammo count was not correctly preserved on pickup. Added additional sanitization to profile loading to ensure we can't end up in a state where…

  • Update 25/02/2016 (To Version 1.0.33.28a) - 25 February 2016

    Update 25/02/2016 (To Version 1.0.33.28a) A few new things, various fixed things and some modified things! Side effect of this update is controller-bindings have now been reset (sorry!), as a lot of the controller input systems have been heavily modified. Added: Ability to drop weapons and coins. Support default bindings for a huge number of controllers, controller support should be a lot more wide now. All controller configurations have been reset. Local hosting option to lobbies, ticked by default. Handy if you don't want to wait for dedicated server searches. Along with the above we've added additional button names / icon sets for the main controller types (ds4/ds3/xb1/xb360). Support for manual control of enemy spawning. Support for oval-paint tool in editor. Compass pips showing the position and state of other players. Various new gib types for destroyable objects. Dead tag next to…

  • Update 25/02/2016 (To Version 1.0.33.28a) - 25 February 2016

    Update 25/02/2016 (To Version 1.0.33.28a) A few new things, various fixed things and some modified things! Side effect of this update is controller-bindings have now been reset (sorry!), as a lot of the controller input systems have been heavily modified. Added: Ability to drop weapons and coins. Support default bindings for a huge number of controllers, controller support should be a lot more wide now. All controller configurations have been reset. Local hosting option to lobbies, ticked by default. Handy if you don't want to wait for dedicated server searches. Along with the above we've added additional button names / icon sets for the main controller types (ds4/ds3/xb1/xb360). Support for manual control of enemy spawning. Support for oval-paint tool in editor. Compass pips showing the position and state of other players. Various new gib types for destroyable objects. Dead tag next to…

  • Update 24/01/2016 (To Version 1.0.32.87a) - 24 January 2016

    Update 04/01/2016 (To Version 1.0.32.62a) This update is fairly boring for the most part, it's just fixing some small bugs, and make some buffs to support players: Added: New item - Love Pylon - Place like a turret, provide fast automatic healing to nearby players. XP bar on the HUD. Option in gameplay settings to show numeric values for things like health/stamina/xp. Modified: Significant increase in XP gained through healing other players. Some less abrasive cuco sounds. HUD popups for turrets/players/etc now fade out when obscuring other pawns. Fixed: Various rendering and scaling issues with parts of the players HUD. Crashes when firing weapons with -100% accuracy. Chat sometimes disappearing unexpectedly. Have fun! - Tim

  • Update 24/01/2016 (To Version 1.0.32.87a) - 24 January 2016

    Update 04/01/2016 (To Version 1.0.32.62a) This update is fairly boring for the most part, it's just fixing some small bugs, and make some buffs to support players: Added: New item - Love Pylon - Place like a turret, provide fast automatic healing to nearby players. XP bar on the HUD. Option in gameplay settings to show numeric values for things like health/stamina/xp. Modified: Significant increase in XP gained through healing other players. Some less abrasive cuco sounds. HUD popups for turrets/players/etc now fade out when obscuring other pawns. Fixed: Various rendering and scaling issues with parts of the players HUD. Crashes when firing weapons with -100% accuracy. Chat sometimes disappearing unexpectedly. Have fun! - Tim

  • Update 04/01/2016 (To Version 1.0.32.62a) - 6 January 2016

    Until now our detailed change-lists have been distributed purely in a text file that comes in the games install folder (its called changelist.txt in the Docs folder if your curious). The text file just contains a dump of all our change-lists from our codebase. At the suggestion of several members of the community, we will also be posting update notes for the larger updates here as well! (For smaller hotfixes keep an eye on the changelist.txt file)! So anyway, without further ado, the following changes were made in the most recent update. Added: New weapon upgrade system. Gems are now used to upgrade per-weapon upgrade trees, that modify the stats and abilities of each weapon. Each weapon can have 10 stats increased with gems, further stat upgrades have to be traded off by reducing other stats, which should work out to be nice and self-balancing. Skills are no longer activated with gems,…

  • Update 04/01/2016 (To Version 1.0.32.62a) - 6 January 2016

    Until now our detailed change-lists have been distributed purely in a text file that comes in the games install folder (its called changelist.txt in the Docs folder if your curious). The text file just contains a dump of all our change-lists from our codebase. At the suggestion of several members of the community, we will also be posting update notes for the larger updates here as well! (For smaller hotfixes keep an eye on the changelist.txt file)! So anyway, without further ado, the following changes were made in the most recent update. Added: New weapon upgrade system. Gems are now used to upgrade per-weapon upgrade trees, that modify the stats and abilities of each weapon. Each weapon can have 10 stats increased with gems, further stat upgrades have to be traded off by reducing other stats, which should work out to be nice and self-balancing. Skills are no longer activated with gems,…

Patch notes and updates

S.noRelease datePatch nameGID number
125 April 2016Update 25/04/2016 (To Version 1.0.34.52a)3819571572130886608
225 February 2016Update 25/02/2016 (To Version 1.0.33.28a)3819571572130886720
324 January 2016Update 24/01/2016 (To Version 1.0.32.87a)3819571572130886815
46 January 2016Update 04/01/2016 (To Version 1.0.32.62a)3819571572130886927

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.