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SGS Overlord

SGS Overlord Steam news

Strategy Game Studio | Jun 5, 2024 | game

Released

0players observed · 25 September 2026 - 01:42:07 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

SGS Overlord news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak13
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews28
  • Release dateJun 5, 2024
  • DeveloperStrategy Game Studio
  • PublisherAvalon Digital

Genres: Strategy

Company pages: Developer: Strategy Game StudioPublisher: Avalon Digital

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SGS Overlord Steam news

SGS Overlord news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SGS 1.7.9 UPDATE - 17 July 2026

    FixesFixed an issue in Play-by-Email matches where the game could show "This is not your turn to play" incorrectly and blockyou from loading your save.Fixed a bug that allowed a leader without real battle leadership to start a battle.Fixed a bug that allowed units to attack without a leader present, even when one was required.Fixed a rare freeze that could occur when the game checked for a leader during movement or combat.Fixed diplomacy restrictions on movement occasionally lingering after the event that caused them had ended. ImprovementsImproved Steam connection reliability, with more retry attempts and clearer messages if the game can't connect.Fixed an issue that could cause the game to fail recognizing your Steam ownership. Steam Troubleshooting InstructionsFollowing our recent update, if players are using an outdated Steam version, a connection bug occurs and the corresponding St…

  • SGS OVERLORD - ANNIVERSARY UPDATE N°3, June 06, 2025. - 6 June 2025

    Hello everyone and thank you for your interest in SGS OVERLORD. This anniversary update includes a new scenario and various improvements, starting with the game engine, which moves to version 1.5. You'll benefit from a greatly revised UI and numerous improvements (for example, the ability to see the troops engaged in each battle). The gameplay has also been improved in response to your many feedbacks and comments. We'd like to thank them all. Manual As requested by some players, a reinforcement calendar has been added at the end of the manual (in French, English and German), allowing those unfamiliar with this military campaign to have an overview of the gradual arrival of their troops. It should be noted that the German player has only a very limited view of the resources he will receive as he goes along, and this is deliberately included in the game in order to give a flavor of uncert…

  • Trailer for SGS Battle for Shanghai - 24 July 2024

    Here is a new trailer for the upcoming new wargame in the SGS Battles series, on the topic of the important battle of Shanghai, in 1937: SGS Battle for Shanghai. Coming soon on Steam. https://www.youtube.com/watch?v=LL-EIODn-XE https://store.steampowered.com/app/2595230/SGS_Battle_For_Shanghai/

  • Update 2 - 8 July 2024

    Hello everyone, and thank you for your interest in Overlord, which has already been a great success just one month after its release! Thanks to all those who have sent us their feedback, we're always listening. Don't hesitate to use the game's discussion page on Steam, and/or tell us what you think of the game on the reviews page. On the program for this update are a few corrections to minor bugs detected during testing or gameplay. For example, in the Cherbourg scenario on the American side, the AI should now progress normally, and the player will no longer draw a card to detect... his own units! Adjustments have also been made to limit frustrating situations, such as bunker units that must be destroyed to progress. However, they may occur from time to time, and this uncertainty is also part of the game and the challenge it offers players. There can be no victory without a certain amou…

  • UPDATE 1 (11/06/24) - 10 June 2024

    UPDATE 1 (11/06/24) Some corrections and additions to the map (names / positions of certain villages, Dives, Mézidon...) Minor changes to initial positioning in the grand campaign (Panzer-Lehr Division, Grenadier-Regiment 915...) Minor unit corrections (2nd British Army Victory Points in particular) AI tweaks to optimize behavior (notably the American army in the Cherbourg scenario) A few corrections and updates to the Overlord manual for greater clarity, including unit repair costs in replacement points. 1>1: Allied fighter-bombers and German infantry 2>1 : Specialized, armored and mechanized units on both sides; Allied medium bombers 3>1 : German fighters (overwhelming inferiority and lack of pilots) Thanks for your support, more will follow later.

  • D-Day - 5 June 2024

    For the 80th anniversary of the D-Day, we are pleased to launch today, at the invasion time, our new game SGS Overlord, covering the famous landings and the ensuing battle in Normandy. As the Germans said, “Sie Kommen!”: they arrive! Play the defenders against the most formidable amphibious assault ever made, or take the helm of the Allied forces trying to gain a foothold on the continent and breach enemy lines to win the war early. It’s yours to decide whether the grand operation will be the expected success and force a hasty retreat of the enemy in short time, or if, as the German commander in the West, you will stall the Allies for months in the famous Normandy bocage. "I just absolutely loved it, the scenario was great, playing as the British and Americans is awesome, trying to defend as the Germans is a real challenge, and overall it's just a solid experience." Luke, LT Gaming http…

  • Future SGS Taipings developments - 5 June 2024

    Some important news for you Loyalty This Summer SGS Taipings will receive a major update, with the most important Loyalty system (which already works in SGS We The People) part of its design. The loyalty system is a major change in gameplay, as you no longer just go through a region and take it for you: if the region is loyal to the other side, you need to maintain military presence over time to "rule" it, otherwise it will return to its original owner. Disloyal regions will allow your opponent to build units, so you cannot leave them unguarded. Also, retreat in regions loyal to you will be allowed, even if just captured by the enemy. Loyalty will also affect income (a region 50% loyal to you will bring only half income), and fog of war: you can see all details of enemy forces in regions that are stringly loyal to you... This will come with two dozens of extra cards, and many more event…

Patch notes and updates

S.noRelease datePatch nameGID number
110 June 2024UPDATE 1 (11/06/24)5746109972563872193

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