- YoloX 1.12.0 - 20 August 2026
The major update is a separation of existing crosshair bundles into features like crosshair, zoom, and sonar. This allows each of these to be mixed and combined freely. Create tab now supports exposing a combination of these features. Expose one to create a specialized bundle (ex:Zoom only). Expose many if creating a functionally/thematically cohesive bundle. Other updates involve zoom improvements, creation limit increases, performance buffs, and fixes. UPDATES NEW: Separate crosshair, zoom, and sonar as features that can be combined together. NEW: Setting to scale crosshair size relative to zoom. NEW: Setting to scale mouse sensitivity relative to zoom. NEW: Crosshair assign tutorial linked from Assign tab. BUFF: Increase size limits and improve performance when sizes are excessively large. BUFF: Separate zoom from effects like blur. So zoom can be blurred now. BUFF: Show menu if atte…
- YoloX 1.11.0 - 1 July 2026
Heavy focus on Zoom improvements including performance, mouse sensitivity reduction that actually works.. at least with mice I tested with 😜, quality upscalers, and more. Other notable updates include Windows DPI support (up to 2x), nameable layers, and additional performance tuning. If zoom mouse sensitivity doesn't work for you please tell me your mouse model so I can give it a look for next update 🧐 Expect the remaining Zoom buffs next update, as well as feature separation. UPDATES NEW: Zoom upscaling options. NEW: Zoom mouse sensitivity reduction. Support depends on mouse vendor. NEW: Zoom input toggle. NEW: Windows DPI support. NEW: Nameable layers. NEW: Show notify badge on Crosshair tab when a new crosshair is subscribed. NEW: Rename Radar back to Sonar ;) BUFF: Improve zoom performance BUFF: Improve how zoom increment hotkey accelerates. BUFF: Improve zoom create flexibility B…
- YoloX 1.10.0 - 25 May 2026
Further buffed audio radar with a new sustained mode that also picks up passive sounds. You'll find it shown as an extra colored bar in the radar arc in the Unity crosshairs. The other noteable item is an action priority control setting in the create tab. This gives full control over what actions can be active together. I wanted to get Zoom updates in this update, but it was getting a bit large. Instead this will be its own major update. The goal will be to support what all the other zoom apps have and more. The other goal will be splitting Zoom from crosshairs so you can create and assign each separately. Same with Audio and maybe Motion sensor. This should simplify creation and make things more flexible for everyone 🥳 UPDATES NEW: Create: Add action priority control under the gear button. This gives control over what actions can be shown when multiple actions are active. NEW: Create:…
- YoloX 1.9.1 - 10 April 2026
A small update with major polish for discover tab. Now you can try/preview crosshairs fast before subscribing. Then support for mouse cursor buttons and a few fixes based on you feedback ❤️ UPDATES NEW: Add input support for mouse buttons 4 and 5. BUFF: Show live crosshairs instead of preview images in Discover tab. FIX: UI hitbox problems seen when multimonitor DPI scaling is mismatched. FIX: Zoom adjust hotkeys not saving. TODO NEW: Game and weapon specific cursors NEW: Create tab: Add input priority control BUFF: Add upscaling support for Zoom Feedback greatly appreciated! Discord - Steam - Reddit - More A huge props to the workshop contributors! ːsteamhappyː
- YoloX 1.9.0 - 3 April 2026
Quite a bit here. The bulk of the effort went into a rewrite of the audio sensor involving a bunch of DSP and HRTF maths. This means a more accurate audio sensor oriented around short impact events (footsteps, shots). It also means more accurate direction recognition leading to a new audio Sonar mode - give it a try with the new crosshairs "Unity Teal/Pink" 🎉 The rest is mostly polish and fixes based on feedback ❤️ UPDATES NEW: Rewrite audio sensor with full DSP and HRTF considerations oriented around impact events (footsteps, shots, etc). NEW: Added sonar mode to audio sensor to visualize audio direction. NEW: Crosshairs "Unity Teal" and "Unity Pink" that include sonar mode zoom. NEW: Support all controllers (not just XBox). NEW: Add motion sensor to controllers (left/right analog stick). NEW: Add crash handling. This is to investigate an issue with YoloX not starting from Steam start…
- YoloX 1.8.2 - 4 March 2026
This is mainly a performance fix when using certain crosshairs. Added a few quick QoL fixes. UPDATES FIX: Recenter if changing desktop resolution. FIX: Persist hide toggle better. FIX: Remove Vsync. It causes performance issues with the included overlay, and isnt used in gamebar. A default 90 FPS limit is applied instead. TODO NEW: Game and weapon specific cursors NEW: Improve audio sensor NEW: Scripted (LUA) crosshairs Feedback greatly appreciated! Discord - Steam - Reddit - More A huge props to the workshop contributors! ːsteamhappyː
- YoloX 1.8.1 - 18 February 2026
Added desktop assignment support for new users. This is the default behavior found in other crosshair apps where you see a crosshair on your desktop. The recommended method remains assigning per game... unless you like always seeing a crosshair ;) Also 2 new languages, socials, and a review nag as part of a broader marketing push for YoloX. Otherwise the usual fixes and polish. UPDATES 1.8.1: Hotfix a crash when showing desktop mode overlaying the main menu NEW: Desktop Mode. This is a default for new users to simplify onboarding. Assigning to specific games is still recommended. NEW: Add social links: Discord, Steam community, Reddit, Youtube NEW: Add subtle review nag after 8 hours of use. YoloX needs review love
- YoloX 1.7.1 - 9 February 2026
I've been making some YouTube vids for YoloX and ran into several areas that needed polishing and fixing... A noteable one being the Audio Sensor rework. Otherwise a general polish push as I bump visibility on YoloX :) Btw if anyone sees anything missing in YoloX that other other crosshair apps have, please let me know! Keeping on my goal to make this the best crosshair app :D New YouTube channel: https://www.youtube.com/@DragonriseGames/videos UPDATES NEW: Create: Overlap Actions: Enable to allow actions to overlap when activated together. Some obvious ones still wont overlap like LEFT + RIGHT. NEW: Notify if YoloX FPS is below 5 due to uncapped game settings NEW: Show alert if YoloX is running as Admin in Compliance Mode (Admin breaks GameBar) BUFF: Rewrite much of Audio Sensor. Should now be more sensitive to both high (gunshots) and mid (footsteps), but isolate out background noise.…
- YoloX 1.7.0 - 3 February 2026
GameBar support is finally in for maximum anticheat compliance! This one took a bit of effort given all the restrictions it has on YoloX's features but I managed to get them all in :D Enable it by enabling Compliance Mode in Settings. UPDATES NEW: GameBar support! Enable using Compliance Mode in Settings. FIX: Crosshair animations sometimes getting stuck FIX: UI input breaking when switching different DPI monitors FIX: Default lanugage selection is now based on preferred languages TODO NEW: improve audio sensor using AI NEW: scripted (LUA) crosshairs Feedback greatly appreciated! - Steam - Reddit - More And huge props to the workshop contributors! ːsteamhappyː
- YoloX 1.6.2 - 14 January 2026
A maintenance update to tackle a few bugs and performance issues that crept in... Also looking to add GameBar support... just to add that one remaining missing feature the other crosshair apps have ;) UPDATES FIX: Direct blend mode leaking GPU memory between inverted crosshair sessions FIX: Fix excess CPU use when using certain crosshairs with vsync=on FIX: Input sometimes getting stuck FIX: Reduce logging to just critical errors BUFF: Improve UI to better show which crosshairs support Zoom and Inverted BUFF: Moved community browser to its own "Discover" BUFF: General UI polish TODO NEW: GameBar support NEW: improve audio sensor using AI NEW: scripted (LUA) crosshairs Feedback greatly appreciated! - Steam - Reddit - More And huge props to the workshop contributors! ːsteamhappyː
- YoloX 1.6.1 - 13 December 2025
This is a small set of fixes to the last update. The major one being UI bindings not working for some games. Thanks for the detailed reports that helped fix these :) UPDATES BUFF: Polish overlay HUD FIX: Crosshair menu bindings fixed for some games like Marvel Rivals FIX: Direct blend mode will no longer fallback to fast mode unnecessarily FIX: Invert not working with blur in direct blend mode. TODO Raising priority on audio sensor here. The AI possibilities are huge here, though hesitant with it getting too powerful (and therefore bannable)... So maybe I'll just slap a warning label on it ;) NEW: improve audio sensor using AI NEW: scripted (LUA) crosshairs Feedback greatly appreciated! - Steam - Reddit - More And huge props to the workshop contributors! ːsteamhappyː
- YoloX 1.6.0 - 5 December 2025
Even more in this one... ;) The game profile UI is probably the largest one here, at least it took the most effort lol. It should make managing your crosshair bindings easier. Also a new blend effect to replace subtract. It's like an improved invert where colors are rotated by 50% guaranteeing visibility. I'll add a few crosshairs that use it next update... for now you can just easily edit any existing crosshair to use it. Otherwise the main focus was polish. More to come next update... UPDATES NEW: Hotkey to open main menu: CTRL SHIFT X NEW: Added color support for zoom effect NEW: Crosshair "Field Scope" that uses inverted + color for zoom effect NEW: Blend effect "rotate", replaces "subtract". NEW: Language support: Spanish, Portuguese, German. BUFF: Allow more crosshair layers to be active simultaneously BUFF: Improve game profile system and associated UI (crosshair tab). BUFF: Make…
- YoloX 1.5.0 - 26 October 2025
Quite a bit in this one... First the Zoom effect which does just that. Give it a try with "Scope" crosshair and hold ALT to zoom. To adjust strength of zoom use CTRL+SHIFT+scroll. To change the ALT key use SETTINGS > INPUT > ACTIONS > zoom. Note that such an effect may break TOS for some games so use with care. Then another update to inverted blend support. This time I have the best (0 latency) mode working perfectly on any GPU. However it requires you to either have a 2nd monitor attached (wierd huh?) or disable MPO (multipane optimizations), which is a janky thing Microsoft added that can improve overlay performance, but also causes side effects like stutter. The option to enable/disable this is in SETTINGS > BLEND > MPO. The rest are QoL and feedback adds and an inverted fix. UPDATES NEW: Zoom effect + zoom action (key: ALT) + "Scope" crosshair with first zoom support NEW: Zoom level…
- YoloX 1.4.1 - 12 July 2025
This is a followup with a blend fast mode rewrite...I accidentally ran into this blend method while researching a magnifier effect for the next YoloMouse update and it turns out to be superior to the existing one, such that it doesnt interfere with the cursor and has lower latency. Yes, I said magnifier aka zoom, which is easily doable with YoloX, but also likely to get it flagged as a cheat ;)About whats doable, now any kind of blend can be done, not just invert... but only in Fast or Compatible mode. I'm thinking removing the useless Subtract one then adding useful ones like edge detection, contrast, and a new kind of invert that considers mid grays better... like a hue rotate or something. Ideas highly welcome! :DAlso a thanks to some detailed community feedback leading to several fixes!UPDATESNEW: rewrite blend:fast using a new method.FIX: blend:fast input/cursor issues.FIX: display…
- YoloX 1.4.0 - 7 July 2025
This is major crosshair rendering rewrite aimed at performance and inverted support...The rendering side replaces the current DDraw impl with Dx11. This buffs rendering performance and opens up development for 3D and shaders. I'd use Dx12 or Vulkan but they dont play nice with overlays. A large part of this involved improving blending support. The main method was reworked for performance. New capture methods were added to support systems that dont support the main method. Each of these come with various tradeoffs so I made these selectable. By default the best known one is selected for known GPUs and games.Then XBox controller support. PS and other controllers are planned based on feedback. For now DS4Windows is recommended.The rest are feedback items and fixes :)UPDATESNEW: Crosshair rendering rewrite to use Directx11. This improves performance and opens up future crosshairs to 3D and…
- YoloX 1.3.0 - 29 May 2025
This one catches up on a bit of feedback including fixes and QoL buffs. Also added some new community browser options and tooltip support. This update is a step toward a bigger big one that will feature scriptable crosshairs. Not so long off this time ;) UPDATES NEW: added order, filter, search, and voting/rating options to community browser NEW: voting/rating in test view NEW: tooltip support BUFF: make tutorial less confusing FIX: various hotkey and other input issues FIX: settings menu not scrolling in certain languages FIX: delay showing crosshair until is game properly loaded. fixes some VRR issues. UPDATE: make autohide OFF by default UPDATE: raise crosshair offset limit to 400 UPDATE: lower crosshair scale increments to 10% TODO Several folks asked for more complex create features like animation transitions. Only so much can be done with sliders and buttons so I'm thinking to int…
- YoloX 1.2.2 - 26 August 2024
A few folks reported seeing the UI menu black screening. While I couldn't reproduce it, this "should" fix it ;) Also made the new user intro message less annoying. UPDATES FIX: Potentially fix UI blackscreen for some users FIX: Make new user intro message less annoying by only showing up on games/apps up to 10sec after using the main menu UPCOMING Several folks asked for more complex create features like animation transitions. I'll look into this but it can only be so useful with sliders and buttons. So my thinking is to introduce scripting support to offer full freedom over crosshair design and behavior :) Performance: Improve performance for more complex crosshairs. Create: Allow animations to blend between actions. Create: Scripting support Create: Easier animations using tweens. Create: Import animated GIFs (and whatever other format is animated + transparent). Feedback greatly appr…
- YoloX 1.2.1 - 1 July 2024
Added a few new features to address issues that came up. Most importantly "The Finals" complaining about YoloX. So a new "Compliance Mode" has been added to make anticheat games like this one happy. This feature is off by default for now, but will likely become the default operation next update. Also an FPS limiter and VSync option. By default YoloX will now cap itself to 40ps to improve FPS impacts some may have noticed. These FPS impacts, caused by more complex crosshairs, are still considered a bug and will be fixed in a future update. Otherwise dash action support and a few minor fixes. UPDATES NEW: Compliance Mode: Allows YoloX to work with pickier anticheat games like "The Finals". NEW: Actions: Added sprint/dash action. NEW: Performance: Added VSYNC and limit FPS settings. Default is VSYNC off with 40FPS cap. FIX: Menu: Stopped showing app help popup while main menu minimized. FI…
- YoloX 1.2.0 - 5 May 2024
A large update for the create tab. This introduces an easy mode using a pixel editor with some basic shape generation. This should let folks make basic crosshairs quickly. Alternatively complete mode has several improvements, including improved widgets, and no longer requiring separate layers just to add borders to shapes. Also added action support for crouch and movement keys (WASD). These have been applied to several crosshairs. Otherwise lots of polishings and fixings :) UPDATES NEW: Create: Now has Easy and Complete mode. Complete is the usual editor. Easy is a simple pixel editor for quickly creating basic crosshairs. NEW: Create: Also added pixel editor to image shape in Complete mode. NEW: Create: Added actions for crouch and direction (strafe, forward, back). NEW: Create: Show feature tags in layer buttons. BUFF: UI: Improved number slider BUFF: UI: Improved color picker BUFF: T…
- YoloX 1.1.2 - 4 February 2024
This update mainly focuses on feedback from the community. The biggest one is a fix for lag caused by high poll rate mice. Then several UX improvements: Alerts provide information and a solution if YoloX isnt running optimally. Auto selection makes cursor assignment faster and more intuitive. Thanks much for this feedback! The goal is to make YoloX the best crosshair app by far. If there's anything you'd like improved, added, or fixed, please don't hesitate to comment :) UPDATES NEW: Alerts: Main menu now shows messages when YoloX isnt running optimally which can be opened to see and fix the problem. NEW: Auto Selection: Crosshairs last selected/edited from the main menu will be automatically assigned to the next opened game. NEW: Menu: Added minimize button. PERF: Reduced idle background CPU use from roughly 0.2% to 0.01%. UPDATE: Manually launching the app will now open the main menu.…