- Patch 2.1 – Patch Notes (PC) - 2 October 2026
Greetings, Captains! Patch 2.1 brings a brand-new game mode, Q Trials, and the Equinox DLC. The campaign gets new ship events, Delta Flyer options in three missions, balancing for the ship's economy and a long list of fixes. New Game Mode: Q TrialsQ has a new game mode for you: bring your ship home through procedurally generated sectors, run after run. Q Trials has its own entry in the main menu, next to “New Campaign”, with additional save slots.Extensive customization optionsChoose your ship, your captain and your starting heroes. The captain grants a passive bonus, and one of 30 crew members can take the chair, from Janeway and Chakotay to Seven of Nine, Kes, Icheb and Seska. Your captain stays on the bridge and doesn't join PoI missions.Q Modifiers: rule-bending run modifiers such as "Full House" (all quarters have 100% increased crew capacity, but each cycle has a chance that some…
- Curtain Up For: Q! - 1 October 2026
Greetings, Captains!The U.S.S. Voyager has faced the Borg, the Kazon, and the vast silence of the Delta Quadrant. None of that will prepare you for what comes next. Q has taken an interest in your journey—and catching Q's interest is never a good thing.Q Trials, a free new rogue-lite mode, and the Equinox DLC are available now on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2. And John de Lancie has returned to voice the one, the only, the infinitely self-satisfied Q.TIME TO PUT ON A SHOW FOR QIf you know Q, you know he gets bored easily and the Voyager just became his new source of entertainment.He reimagines the long journey home as a grand theatrical spectacle with himself as director, audience, and notoriously harsh critic, forcing you to play the lead role in his new masterpiece!The Delta Quadrant is his stage, rewritten and reshaped whenever he pleases. You and your cre…
- Q Trials Revealed: The Trial Begins October 1st - 7 September 2026
Greetings Captains!You probably thought one journey through the Delta Quadrant was enough.Q disagrees.Today, we are finally ready to show you Q Trials, an all-new roguelite game mode coming to Star Trek: Voyager - Across the Unknown as a FREE update on October 1st.And naturally, Q wanted to make the introduction himself.Watch the New Q Trials TrailerOur Q Trials trailer is live now, featuring John de Lancie.Q Trials changes the rules of your journey through the Delta Quadrant. Randomized events, changing challenges, different routes, and flexible crew combinations mean every run can unfold differently.Want an all-Borg crew? We're not going to stop you. Q might have something to say about it.The Trial Begins October 1stQ Trials launches October 1st as a free update for everyone who owns Star Trek: Voyager - Across the Unknown.Launching alongside it is Equinox, the second DLC in the Expan…
- New Look, New Show - still Daedalic - 6 August 2026
Heyho everyone, The recent years have been an exciting journey for us. We've welcomed incredible indie developers, published games across all kinds of genres, and continued to grow alongside the amazing communities, like yourself. Today, we're excited to share the next step in that journey. Over the past two decades, we have grown from a game developer into an international publisher working with talented indie studios from around the world. While a lot has changed, one thing hasn't: our passion for unique games and the people who create them. To reflect who we are today - and where we're heading next - we're introducing our new visual identity. The iconic feather remains part of our logo as a nod to our history, while our updated colors, typography, and overall design give us a cleaner and more modern look that better represents the diverse games and developers we work with. But a new…
- Hotfix - 21 July 2026
Heyho everyone, As we are constantly reading your feedback, this small hotfix tackles the "reloading a savefile if a battery is turned on will turn of life support"- issue you mentioned in the forums and discord (together with minor visual adjustments, for example in 2 cutscenes). We wish you ongoing save travels through the Delta Quadrant!
- Timeline-altering Star Trek Voyager game kicks off a four-part expansion pass, inspired by classic episodes - 18 July 2026
The expansion pass for Star Trek Voyager: Across the Unknown will bring four DLC stories, new tech, more heroes, and a playable USS Equinox. Read the full story on PCGamesN: Timeline-altering Star Trek Voyager game kicks off a four-part expansion pass, inspired by classic episodes
- Expansion Pass & upcoming DLCs - 16 July 2026
Greetings Captains,You probably thought traversing the Delta Quadrant was already enough of an adventure … but apparently we are only getting started.PastOver the last weeks, we’ve seen countless stories, screenshots, feedback posts, theories, bug reports (yes, many discussions about manual saving and difficulty levels), and an incredible amount of passion from all of you. Seeing the Star Trek community embrace Star Trek: Voyager - Across the Unknown the way it has, continues to be surreal for everyone here at gameXcite & Daedalic.Since launch, we have already updated the game several times with a variety of fixes, balancing and quality-of-life improvements based directly on your feedback, new content and new features including:Manual savesThe option to customize your difficultyAdditional Ship QuestsThe Delta FlyerTom Paris’ legendary shuttle was added as a free update and can appear in…
- New 1.7 Update is out now! - 18 May 2026
Heyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer! Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising". Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game's bigger storylines, and a bunch of crash and save game fixes. Console players will have to wait a little longer, as (unfortunately) is usually the case - the patch is coming to consoles in early June. PS: (While we are at it - Are you at FedCon? We are! So come aro…
- Customizable Difficulty Settings & more - 1 April 2026
Heyho Captains, Today we have another great update tackling your feedback that came in during the first weeks after launch - no April's Fools - promised. In this update specifically we present you - among another batch of technical improvements, bug fixes, balancing refinements and quality of life enhancements - most importantly, new tools to shape your own journey through the unknown.With the brand new customizable run settings, you decide how Voyager survives the Delta Quadrant. Fine-tune resources, change difficulties, quest balancing, and story pressure to match your playstyle - whether you want a tense survival challenge or a more strategic, story-driven experience.Adapt the rules. Rewrite the odds. Detailed ChangelogGame DifficultiesNEW: Custom Difficulty SettingAdded a custom difficulty setting that is selectable as a fourth option when starting a new gameThe following variables…
- Patch 1.5 Hotfix - 20 March 2026
Release Notes – 1.5.23732.006cd2ad Fixed incorrect Room Management widget headers in German (now correctly displays “Raumbeschreibung”) Fixed a Russian localization issue where occurrences of Work Teams (Бригады) were replaced with a very long descriptive text, e.g. in Crew Mouse Over Widget.
- Maintenance Update - 19 March 2026
Hello Captains.With this patch we are happy to deliver a package full of improvements in all aspects of the game. Among those are some important technical fixes, a few balancing adjustments, several quality of life improvements and tons of polishing and fine tuning on our missions, user interface and localization. Here is a the detailed changelog for a complete list of contents: Detailed Change LogStart up Issues & Shader PrecachingFixed an issue that could result in extended boot times and occasional crashes Improved startup performance and overall stability significantly Savegames & SystemFixed a bug that could result in issues if a room had less than max crew when loading Gameplay & BalanceRebalanced firerate from Kunut’s ability.Increased ally spawn distance in later sectors to prevent movement issues with huge alliesReduced all shield charge effects by 5, thereby reducing shield ge…
- Hotfix: Friendship One - 27 February 2026
Heyho, we just uploaded a quick hotfix for the Friendship One mission: Friendship One can now be completed (torpedo branch)
- Manual Quick Save Update - 27 February 2026
Heyho Captains, ....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to today's "Manual Quick Save" Update (Ingame Version 1.4)! Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case: Highlights / Summary Manual SavegamesPlayers can now save manually in the pause menu. Manual saves have one savegame slot that will be overridden. This slot is independent from the recently implemented autosave slot. When loading the game, players can choose which save game they want to load.BalancingSeveral systems were adjusted to feel more accurate and/or intuitiveAdditionally, the Adventure difficulty level was adjusted to feel a little less stressful.User Experience The visual representation of several characters was corrected Detailed Change Log: Added manual Savegame SystemAdd…
- 1st Week Recap - 24 February 2026
Heyho Captains, At some point we are running dry on jokes about how fast time is passing by when you are having fun … It has already been roughly a week since we released Star Trek: Voyager - Across the Unknown and the reception has been extremely positive (and that is even an understatement). PastThanks to your exceptional dedication, we were able to sell 100.000 copies of the game in 4 days! This is a tremendous number for any studio, but especially for a small indie developer from Germany. National radio stations have been speaking about us and interviewed the Dev Team, CNN has (shortly) mentioned us, a concurrent user peak of over 9000 (insert Vegeta Meme)... It has surely been a great launch. PresentBut surely as well, that doesn't mean we can lay back and relax - as you were able to read in our recent blogpost(s) we are tinkering on a manual quick save to counter the feedback you…
- Star Trek Voyager: Across the Unknown is a fairly dull curiosity that I'm really enjoying - 24 February 2026
"I'm here. I'm me. I'm alive!" Tuvix cries out as I'm dragging him to his death. Two of my crewmembers have been merged in a strange transporter accident, and in separating them back into their original bodies, I'm killing the current amalgamation. It's an episode of Voyager that begins light and ends heavy, and I find that when I have to decide Tuvix's fate in Across the Unknown , it isn't as easy as I thought. Read the rest of the story...
- Steam Global Top Sellers for week of 17 Feb — 24 February 2026 - 24 February 2026
* Resident Evil Requiem ; * Mewgenics ; * Battlefield™ 6 ; * Poppy Playtime - Chapter 5 ; * ARC Raiders ; * HELLDIVERS™ 2 ; * Steam Deck ; * Star Trek: Voyager - Across the Unknown ; * Season 2 Battlefield Pro - Battlefield™ 6 and REDSEC ; * Rust ; * excluding free to play games View top 100 on SteamDB
- Hotfix 1.0.2 - 20 February 2026
And heyho again, 2 blogposts in a day? Yes - not just that, 2 small patches in a day! We’ve increased the autosave frequency so the game now saves at least after every fifth Point of Interest, and we’re preparing a manual quick save system for the upcoming patch. Best Regards, gameXcite & Daedalic Entertainment
- Hotfix 1.0.1 - 20 February 2026
Heyho Captains, Without further ado, here is our first, albeit small, Patch, focussing on some individual issues. As mentioned yesterday in our recent blogpost, this is only the first step before a bigger Update which will then be focusing on the save system. Here are today's patchnotes: Added the timestamp of the last savegame to the pause menu to improve visibility as a first step to address savegame-related feedback. Fixed a progression blocker in Maneuvers that could occur if Tom Paris was unavailable in a specific branch. Resolved an issue causing empty pop-ups when crew members were injured in Main Engineering. Adjusted balancing. Updated Chakotay Maquis Profile Picture Fixed potential crashes when exiting to the main menu from combat result screen. Fixed a potential crash that could occur when the ship was auto-focused at the end of traveling between systems. See you in the Delta…
- First day after Launch - 19 February 2026
Heyho Captains!We knew the Star Trek fandom is a dedicated one - but what happened yesterday broke the boundaries of even our biggest, utopical dreams - you guys rock!Thanks to everyone as well who celebrated the launch together with parts of the team in our Discord. You weren’t there? Don’t worry, you can still join us and use the “@ask a dev Ping” to voice your feedback.Talking about feedback, the team is already working on a fix for two of the main issues:SavingWe have heard you - very loudly… no for real, our ears are still ringing. It is a little bit more complicated than “just allowing saving whenever” - But we have seen what your desired outcome is and we are doing our best to find a solution that brings you there - without diminishing crucial game design decisions.CrashesThe game might crash at certain points (e.g. red alert bridge) on lower spec hardware when using FSR Upscalin…
- And we are live! - 18 February 2026
Heyho everyone,The waiting has come to an end - it is time to take the helm of U.S.S. Voyager, the most beautiful of starships of the federation they say (well, at least we say that).Star Trek: Voyager - Across the Unknown is out now!The team is absurdly excited to show you what they have been working on - and await your feedback. We will be closely monitoring the next days/week and see what can, needs or wants to be done - So come say “Hi!” on our \Discord Server] or leave your thoughts in the steam forum, either way - we will see it.Well, for now there’s nothing more to do than to wish you good luck and say……Make it so! - Wait - No - wrong Series.. (Where is my Coffee?)See you in the Delta Quadrant, Captains!Daedalic & gameXcite