- 🎺Update Information for June 18🎺 - 18 June 2025
I have implemented the following updates for #HoloParade:■ New Talents and Synergy Effects Added Three members from the 1st Generation have been newly added and are now available through the newly introduced 1st Gen gacha.Newly added: Aki Rosenthal, Akai Haato, and Natsuiro Matsuri Note: Shirakami Fubuki was already implemented at launch as part of GAMERS.Along with the addition of these talents, new synergy effects have also been implemented.■ Graphic Improvements for UR hololive members The character proportions for 3rd Gen, 0th Gen, and Shirakami Fubuki—originally implemented in the early stages of development—have been adjusted to better match realistic proportions.■ New Stage Added Additional floors have been added to the Endless Trials.Please continue to enjoy the HoloParade!
- 🎺Update Information for 12/27🎺 - 27 December 2024
I have implemented the following updates for HoloParade: ■ Implementation of New Talents Five new talents from the 2nd Generation have been added. They can be obtained through the newly introduced 2nd Generation gacha. Each talent possesses unique abilities! ■ Implementation of Hololive Members’ Original Song Arrangements Added new BGM tracks for stages, featuring five Holoparade arrangements of Hololive members’ original songs. These tracks are newly composed and arranged by Yamada Kuriko. ■ Addition of New DLC Released costume DLC with songs for Minato Aqua and Usada Pekora! You can set Pekorandombrain! and #Aqua Iro Palette as the BGM during talent parades, with the original vocals included. Each DLC also includes a gift code to scout the corresponding talent. ■ Addition of New Stages - New special stage series, "UR Only Parade," limited to UR Hololive members, added. - Available aft…
- [Sale] Half Anniversary! - 8 June 2024
HoloParade is celebrating its Hailf Anniversary this month! Once again, thank you all for playing so much. As a small token of my appreciation, holding a 20% OFF sale🎺 (until 6/14). In the major update in April, New UR talents"NePoLaBo" were added, and the game has become even more user-friendly with the May update. If you haven't played since the updates, please give it a try! -------------------------------- Below is a repost of the major update overviews from April 19th.
- 🎺Update Information for 5/1🎺 - 30 April 2024
I have implemented the following updates for #HoloParade: ・Changes to A-chan's Power-Up Options Through Deck Pre-organization Previously, during the parade, power-ups were chosen randomly from four options at each level up. I have changed this so that power-ups now follow the pre-organized order of the deck. This eliminates the random uncertainties during the parade, allowing for complete control through formation. You can strategize whether to extend the range from the early stages or to delay range increases until the latter half to avoid pushing the front line too early. Additionally, we have removed the need to check, decide, and select from options with each level up, thus eliminating the hassle during repeated stage plays. The Power-Up deck is initially available in eight user-friendly versions, and you can edit the deck, including changing its name, as needed. There is also a Hel…
- 💡Update Information for 4/25💡 - 24 April 2024
I have implemented the following updates for #HoloParade: ■ Update Details ・Implementation of Skill Upgrade After reaching Lv30, you will now earn Skill Upgrade points every 40 Skill obtaining. You can perform a Skill Upgrade by consuming one point in the Talent Upgrade screen, selecting one of the possessed skills, and upgrading it (to one rank higher within the same type). Gold is the highest rank.Aiming for the highest rank previously incurred extremely high costs for refining skills. Considering the addition of high-difficulty stages in recent updates, I have made it easier to refine skills. In high-difficulty stages, the most crucial aspects are formation and gameplay. The stages are designed to be sufficiently clearable without refining skills. However, by selectively refining your skills, you can expand the range of viable formations and create more opportunities for your favorit…
- 💡Update Information for 4/21💡 - 21 April 2024
I have implemented the following updates for #HoloParade: ■Specification Changes and Improvements - Expansion of the number of savable formations from 5 to 8 Due to the addition of stages requiring Gold Aura and mascot parades, we have expanded the number of savable formations. - Change in the specification for gaining motivation when an ally is defeated during the parade I have changed it so that you gradually gain motivation when both enemies and allies are defeated. (This is a compromise between the old and new specifications) Due to the series of specification changes in the major update, I have adjusted to ensure that the difficulty level does not change as much as possible. However, this is based on the assumption that players will adapt to new strategies and master them, and core players who were accustomed to the old specifications may feel that the difficulty has increased. One…
- [4/19] Major Update Implemented! - 19 April 2024
I have implemented a major update for HoloParade! I'll introduce the highlights with images below. (Details are provided in text at the bottom of the page.) Update Overview Update Details ■New Content Added ・Added NePoLaBo (5th generation) and 7 mascots Newly recorded voices of Lamy and Botan are included! ・Added the mini-game "Dancing Subaru" Subaru Oozora (in duck form) got caught up in a dance battle! Watch your rival's dance, and learn and mimic the choreography and rhythm. ・Implemented the event stage "KONKON World" Event stage where you can acquire and limit break mascots related to Fubuki! The mascots included are Sukonbu, Nejimaki Fox, Oruyanke, and Miteiru. It unlocks after clearing Story 1 (permanent stage). ・The swimsuit outfit for Fubuki with KONKON Beats BGM is now available as DLC The DLC is available for purchase: Steam Store page *Currently, this is not compatible with t…
- About Steam Achievements - 12 April 2024
This is an announcement regarding the planned implementation of Steam Achievements. I am planning the first major update for HoloParade on April 19th (Friday) around 17:00. The details of the update will be announced later, but one of the features will include support for "Steam Achievements". Although the framework for achievements can currently be seen on Steam, the actual implementation will not occur until the update on April 19th (Friday), and as of now, they are not yet implemented (not achievable). Please be aware of this. Please look forward to the update!
- About the Next Update - 1 February 2024
As those following me on X(https://twitter.com/roboqlo)may already know, I am planning a major update scheduled for spring. It will take some time, but I am planning to include the following features: - Addition of new Hololive members and mascots - Addition of new mini-games - Addition of end content - Implementation of synergy effects based on talent combinations - Modification of the Voltage Lv increasing mechanism to not be affected by instrument setup or cost, improving formation flexibility - Making it easier to deploy Hololive members from the early stages - Adding specifications that allow for switching between a low-cost version and the current high-cost version - Only the low-cost version can be selected upon acquisition - Unlocking the high-cost version (current status) upon meeting certain conditions - Implementation of a fast-forward button for parades (e.g., 1.5x speed) -…
- [2024/1/1] New Year Event and Update information - 31 December 2023
Happy New Year to everyone! I'm pleased to announce the New Year event of Holoparade! New Year Event Celebration! Updates for Christmas Event! I am considering options to ensure that those who were unable to participate in various limited-time event stages, as well as new players in the future, won't have to wait a long time for a rerun. Rest assured and enjoy! Other updates ・Display clear time on the stage selection screen. ・Show random drops and their probabilities on the stage selection screen. ・Expand the range of supported screen ratios (e.g., support for 16:10 aspect ratio). ・Change the sound effect (SE) when an attack hits. ・Prevent sound skipping when an area attack hits a large number of targets simultaneously.
- 💡Update Information for 12/23💡 - 23 December 2023
Christmas Has Come to HoloParade !! ■Update Contents ~Limited Time Event~ ・Addition of Christmas limited-time event stages (unlocked after clearing Story 3) ・Addition of a Christmas limited mascot character (available as event stage reward) ・Unlocking of a high-difficulty challenge stage after obtaining rewards The event is scheduled to end in early January. Don't miss this chance to get the exclusive characters! ~Improvements~ ・Displaying explanations when hovering the mouse over instrument icons in talent details on the talent list and formation screen ~Other~ ・Addition and partial replacement of a public recording version to Shiranui Flare's voice ・Fixing an issue where proceeding directly to the next stage from the parade results screen sometimes skips the tutorial The update will also be available simultaneously for the Mac version.
- 💡Update Information for 12/17💡 - 17 December 2023
I have implemented the following updates for #HoloParade: ■Additional Elements ・After clearing Story 4, add stages "Trial of Blue" and "Trial of Red" → Each color has four difficulty levels, ranging from intermediate to extremely hard. ・Improve the stage clear screen to allow direct progression to the next stage or access to the promotion screen. ・Check the promotion screen even in the middle of a tour, and add a retry button upon clearing a tour → Measures to optimize story progression and repeated playthroughs. ・Add stage information displaying the enemy's aura information in the next stage, to some extent → A response to reduce unexpected challenges and enhance the enjoyment of strategizing formations. ・Add an effect in Talent Bloom where a golden aura with 20% special defense manifests. ■Compensation As compensation for the absence of the "Gold Aura DEF 20%" in the Skill lineup, the…
- 💡 Update Information for 12/13 💡 - 12 December 2023
I have implemented the following updates for #HoloParade: ■Additional Elements ・Implementation of SR/R Nomination Scout → SR/R version of the existing UR/SR Nomination Scout (every 15 scouts) ■Game Balance Adjustments ・Changing Korone's instrument to a bass drum → To avoid overlapping instruments with other Gamers members ・Extending the duration of Mio-fam's buff, changing the cost from 6 to 5, with HP adjustment ・Upward adjustment of Noel DX's attack power ・Changing Noel's cost from 22 to 20, along with status adjustment ・Adding a 100% red aura special attack to Onigiryaa and adjusting the base attack power ・Slight upward adjustment of Shubangelion's attack power → Considering balance with other characters ・Downward adjustment of Flare's attack power ・Slight downward adjustment of AZKi's healing amount ・Slight downward adjustment of Cholotat's healing amount → In response to difficulty…
- 💡 Update Information for 12/12 💡 - 12 December 2023
💡Update Information for 12/12💡 I have implemented the following updates for #HoloParade: ・Added the character reward for clearing Story 3 to the gacha (if unlocked). ・Initial measures for the issue where the game would suddenly crash for some people. ・Correction of translations. Please allow for cumulative updates for Mac to be applied about once a week.
- 💡Update Information for 12/11💡 - 11 December 2023
■UI Improvements ・Added a button in the formation screen to sort party members by cost with a single touch. ・Changed to guarantee trophy acquisition for stage clears within 2 minutes. ・Corrected tutorial texts.
- 💡Update Information for 12/10💡 - 10 December 2023
■UI Improvements ・Implemented filter and sort functions in the formation, talent list, and gallery screens. ・Changed the talent selection screen in the PR department to display by assigned process and score order.
- 💡 Update Information for 12/9 💡 - 8 December 2023
💡 Update Information for 12/9 💡 ■Gifts As a thank you for the enjoyment many have experienced, we will distribute the following through the mailbox: - 3 Scout Tickets Additionally, as compensation for the recently added first-time clear bonuses, Scout Tickets equivalent to the number of completed stories and tours will be granted at game start. ■Bug Fixes ・Fixed an issue in the PR function where follower count would continue to increase exponentially even after reaching the target. → Modified to the original specifications below: - After reaching the follower target, the increase rate significantly decreases. - The maximum number of followers is 6 million. ※ For those who already exceeded the limit, it will be corrected to the 6 million limit, and as an apology, 500,000 coins will be granted at game start. ・Fixed an issue where coins abnormally increased through the PR function and co…
- [Dec 5] Update Notes - 5 December 2023
💡Update Information💡 I have implemented the following updates for #HoloParade: ■ Bug Fixes Fixed an issue where the game becomes inoperable when reaching Lv. 100 ■ Others Implemented voices for Taranchama Additionally, in the public relations feature, the number of followers can continue to increase even after exceeding the target number. Ideally, there should be a limit once the target is exceeded, as the current situation could compromise the game's integrity. We plan to correct this in a future update. Thank you for your understanding.
- [Dec 4] Update Notes - 4 December 2023
💡Update Information💡 I have implemented the following updates for HoloParade. As they include bug fixes, please restart Steam to apply these updates. ■ Correction Implementation of an automatic recovery function for save data corruption caused by HDD writing issues and similar problems. ■ Game Balance Adjustments - Adjustments to Hoshimachi Suisei's performance (added block penetration rate) - Adjustments to Sakura Miko's performance (added block penetration rate) - Adjustments to Okanyan's performance (improved block penetration rate) - Adjustments to Koronesuki's performance (added block penetration rate) - Adjustments to Chocolat's performance (changed cooldown time to 50sec) - Change of Maguchi's assigned instrument to saxophone ■ Other - Text corrections, such as talent names Regarding save data corruption, if you experienced this issue before the update, please contact us at the…
- [Dec 3] Update Notes - 3 December 2023
💡 Update Information 💡 I have implemented the following updates for HoloParade. As they include bug fixes, please restart Steam to apply these updates. We are still facing many challenges, but we will continue to make gradual improvements. We appreciate your understanding and support! ■ Fixes - Fixed an issue where pressing Enter/Space keys triggered UI buttons incorrectly. - Corrected a bug in the coin acquisition animation in "HurryUp! Miko-chi!" - Fixed text display issues in the English version of "HurryUp! Miko-chi!" - Revised various English translations. ■ Game Balance Adjustments - Adjusted the difficulty of certain stages downwards (early stages and stage 4-1, etc.). - Slightly increased the probability of obtaining random tickets. - Increased the number of coins earned in "HurryUp! Miko-chi!" - Reduced the hitbox size of cars in "HurryUp! Miko-chi!" - Slightly increased the…