SPSTEAMPULSELIVE ANALYTICS
ICBM: Escalation

ICBM: Escalation Steam metadata

SoftWarWare | Nov 21, 2024 | game

Released

58players observed · 22 September 2026 - 12:05:34 UTC

StrategyRTSCold WarWarPvPSteam Store

  • Latest observed players58 · 22 September 2026 - 12:05:34 UTC
  • SteamPulse tracked peak1,067
  • Units sold (VGI)107,000
  • Revenue (VGI)$2,400,000
  • Review score88% positive

ICBM: Escalation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players58 · 22 September 2026 - 12:05:34 UTC
  • SteamPulse tracked peak1,067
  • Units sold (VGI)107,000
  • Revenue (VGI)$2,400,000
  • Review score88% positive
  • Total reviews997
  • Release dateNov 21, 2024
  • DeveloperSoftWarWare
  • PublisherSlitherine Ltd.

Genres: Strategy

Company pages: Developer: SoftWarWarePublisher: Slitherine Ltd.

Top Steam chartsTop 100 gamesGame directorySteam Store page

ICBM: Escalation Steam metadata

ICBM: Escalation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2647680/metadata
Steam Storehttps://store.steampowered.com/app/2647680/
Steam Communityhttps://steamcommunity.com/app/2647680
PCGamingWiki search
IGDB searchSearch IGDB for ICBM: Escalation

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 880 positive, 117 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

82

Platform releases
  • Steam 21 November 2024

Latest Steam announcements

  • Assassin's Mace | Dev Diary and Release date - 7 September 2026

    Hi everyone! We’ve been continuing to work on ICBM: Escalation and now that the major AI update is out, we’ve been making small fixes and improvements where we can, but our attention has been mainly focused on our new upcoming DLC. As you may have been able to guess, from subtle hints like the new loading screen and Steam trading card featuring the DF-41 mobile ICBM, or less subtle hints, like that time we openly said it in the last DLC dev diary and then publicly announced it later, our newest DLC is focused on what I think many people would agree is the most obvious contender. With a substantial nuclear arsenal, a huge roster of unique indigenous units, a massive army and considerable geopolitical sway, our next DLC is about China! Like our last two DLCs, this one will feature new Chinese unit cosmetics as well as an 11-mission campaign spanning from shortly after the end of WWII and…

  • [EDIT] Update 1.1.4 – Improvements, AI Freeze Fix and Clarification on DRM - 7 August 2026

    EDITWe've released a hotfix (1.1.4b):Fixed incorrect video memory detection on startup -------------------------------------------- Update 1.1.4 is now available for ICBM: Escalation.Alongside the latest gameplay improvements and fixes included in today's patch, we'd like to address an issue that has recently generated a lot of discussion within the community. Some players reported freezes that were initially believed to be related to the game's DRM implementation. After an extensive investigation, we can now confirm that this was not the case.Before diving into the details, you can find the full 1.1.4 Patch Notes below.1.1.4:Fixed the problem with war planner targeting dead citiesAircraft no more can enter other faction's airspace during ceasefireFixed some performance issuesfixed a potential crash in war plannerFixed the performance drop associated with torpedoes going ashoreChanged t…

  • ICBM: Escalation - Assassin's Mace | DLC Revealed - 22 July 2026

    We’re excited to reveal Assassin's Mace, the next DLC for ICBM: Escalation.Assassin's Mace follows the rise of the People's Republic of China from the aftermath of World War II to its emergence as a global superpower. Lead China through decades of conflict, unifying the nation after the Chinese Civil War, leverage asymmetrical tactics, clever countermeasures and massive reserves of manpower to disarm and overwhelm technologically superior opponents, and transform from an underdog peasant nation into a global superpower.The DLC is now entering beta, and we’re inviting you to sign up and help us test before release. Your feedback will be essential in shaping the final version.Sign up for the beta and learn more on the official product page.Assassin's Mace - BetaLast but not least, we've released a selection of ICBM-themed Steam Community items. You can now collect trading cards, badges, p…

  • Update 1.1.3 — New Beta — AI Rework Next Steps - 4 June 2026

    Hi everyone, a new update for ICBM: Escalation is out now. It focuses on AI behavior, QoL improvements, fixes and more.1.1.3: Fixed the extreme performance drop caused by helicopters hanging on top of the army baseFixed the AI factions issuing the same Unban Geneva requests concurrentlyFixed the problem with the AI factions suddenly releasing helicopters they don't really have from Army BasesFixed naval monitoring station not auto-engaging against submarines with their naval helicoptersAdded a timeout before the AI players can unban tech/weaponDepth Charges and ASROC now check the fire trajectory the same way as torpedoes, to avoid firing through land massesFixed the midcourse ABMs ranges not showing on radar mapAdditionally, we are opening the beta sign-ups to test never-before-seen content. Be among the first to join and help test and refine what's coming. Last but not least, thank yo…

  • AI Rework Release + S.N.A.R.E. Campaign free content - 11 May 2026

    AI ReworkThe team fully reworked the game’s AI. This is a fundamental overhaul, heavily driven by community feedback and incorporating many player-suggested tactics and improvements.The new AI is more strategic, adaptive, and less predictable in its behavior. Depending on the selected difficulty, it creates constant pressure and makes the world feel truly “alive”, with territories frequently changing hands through ongoing regional conflicts.It now handles diplomacy, conventional warfare, and nuclear escalation in a far more balanced and coherent way. Conflicts can evolve naturally over time - from early conventional engagements, through limited nuclear use, and ultimately into high-stakes, full-scale nuclear endgame scenarios.In addition to these gameplay improvements, the update also delivers significant performance optimizations, resulting in a smoother and more consistent overall exp…

  • AI Rework - Beta Progress and Update #5 - 15 April 2026

    Hello everyone, here’s the next iteration of the Beta AI. This update focuses primarily on fine-tuning existing systems rather than introducing entirely new mechanics.Nuclear Escalation BalancingOne of the biggest challenges for the new AI - still not fully solved - is determining when to escalate a conventional conflict into full-scale nuclear war.In the early technological eras, this decision is relatively straightforward. Factions rely mostly on conventional forces, nuclear production is limited, and delivery systems are inefficient. As a result, nuclear weapons tend to be used in a tactical role, such as eliminating hardened targets.As the game progresses and tactical nuclear weapons become more advanced - particularly nuclear MRBMs - the situation becomes more complex. Factions begin to build up their arsenals, and conflicts can quickly escalate into regional nuclear exchanges that…

  • AI Rework - Beta Progress and Update #4 - 26 March 2026

    The open beta is now approaching the point where the majority of the planned features have been implemented and are ready for testing.Beta 5 introduces several important improvements to the AI.Smarter Defensive PlanningFirst, the AI is now more deliberate in how it builds and deploys its defenses - both anti-air and anti-missile systems. It attempts to produce and position these assets more strategically, while also supporting them through appropriate research and auxiliary units such as over-the-horizon radars and satellites.This becomes especially important in the late game, when players begin to deploy nuclear arsenals and more advanced delivery systems.Alternative Naval-Focused AI StrategyThe second major addition in Beta 5 is a new alternative AI strategy. While the original strategy focused primarily on land-based ICBMs, the new one emphasizes naval forces and SSBNs. This signific…

  • AI Rework - Beta Progress and Update #3 - 12 March 2026

    What’s New in Beta 4Hi everyone,We’re releasing a new Beta, and this update focuses mainly on bug fixes and expanding the nuclear component of the game.The general idea behind the Conquest game mode is that conflicts should evolve over time. Wars begin as smaller regional struggles focused on land grabbing, but gradually escalate as factions deploy increasingly powerful weapons. Early on, conflicts rely on conventional forces. As tensions rise, chemical weapons may begin to appear, followed by tactical nuclear weapons, and eventually strategic nuclear strikes.During the early conventional phase, conflicts can last for quite some time, with factions gradually reinforcing the frontlines and maneuvering for advantage. However, the late stages are meant to become far more brutal. At that point, a rapid exchange of nuclear strikes can quickly decide the outcome, potentially leaving one side…

  • AI Rework - Beta Progress and Update #2 - 27 February 2026

    What’s New in Beta 3Beta 3 is finally ready. This update primarily focuses on optimization and general improvements based on your feedback.Originally, the plan was to emphasize the “nuclear” aspect of the game more heavily. However, smoothing out the game “stuttering” caused by the significantly increased CPU demands of the updated AI required far more effort than anticipated. While working on the planned optimization steps - and thanks to the save files many of you sent - I discovered additional opportunities to further improve performance, especially in the late game. As a result, I decided to prioritize performance improvements for this update.I genuinely hope you’ll feel the difference.That said, because the changes to the underlying execution engine are substantial, there is unfortunately a higher risk of occasional crashes. If you encounter one, please follow these steps:Go to Doc…

  • AI Rework - Beta Progress and Update - 9 February 2026

    Big thank you to everyone who participated in Beta 1, and especially to those who sent in saved games to illustrate different issues. Saved games are extremely important for us - they’re often the only way to truly see and understand what’s going on. Screenshots or videos usually give very little insight into the actual cause of a problem, which makes them much less helpful.Reminder: the best way to send a saved gameZoom in so the “problem” is centered on your screen. This makes it much easier for us to spot later.Press Esc → Save, and create a new save with a sensible name. Please don’t overwrite an existing save.Go to Documents → My Games → ICBM-Escalation → SAVES.Find the save folder with the highest number in its name (e.g. SAVE12, SAVE43, etc.).Compress this folder into an archive (zip, rar - anything works).Post the archive along with a description of the problem on the game’s Dis…

  • AI Rework - Open Beta + Dev Diary #5 - 29 January 2026

    The AI Rework is getting closer to release and is finally ready for an extensive multi-week testing phase.If you’d like to help us test and refine the AI ahead of the final release, please follow these steps: Here are the standard steps to join a beta branch on Steam:Open Steam and go to your Library.Find ICBM: Escalation and right-click it.Select Properties from the context menu.In the Properties window, open the Game Versions & Betas tab.Under “Selected Game Version”, you will see a list of available versions.Select the Open Beta AI rework.Close the Properties window.Steam will automatically download the selected version. To leave the beta, repeat the steps and select “Default Public Version”. (PLEASE NOTE: If you can't see the AI Rework branch, close and re-start Steam)Previous DiariesWhen we reviewed the AI in ICBM: Escalation, it became clear that the issue wasn’t balance or tuning…

  • AI Rework - Dev Diary #4 - 13 January 2026

    AI SteamrollingAs discussed in the previous diary, the original AI did not actively prioritize territorial expansion. As a result, it was often perceived as passive. For human players, opportunities to invade undefended or weakly defended regions are usually obvious, and experienced players tend to “steamroll” opponents rapidly capturing territory with little to no resistance. For the AI, however, this is a far more complex problem. It must first determine what actually qualifies as a weakly defended region and decide where to strike. From there, it needs to plan the logistics: assembling invasion forces, positioning supporting units, and executing the attack. During the invasion, it must respond to resistance and recognize when to withdraw if the operation fails. Over-the-ocean invasions add another layer of difficulty, especially when capturing isolated territories without access to a…

  • United States of Annihilation - Out Now + 1.1.1 Update and 25th Anniversary - 27 November 2025

    United States of Annihilation is officially out now for $6.99. Step into a bold alternate history where the United States pursues global dominance from 1949 to 2042, navigating international crises, covert operations, and nuclear escalation across 11 new missions. This DLC also features all-new U.S. unit cosmetics, giving American forces a visual identity tailored to this unique timeline. Launching alongside the DLC is the massive Update 1.1.1, bringing major improvements, refinements, fixes, and enhancements across the entire game. CHANGELOG 1.1.1Fixed a crash when loading points distribution file from uncompatible modNow not dropping the lasting effect if the damage is 0 and only target's missiles are affectedNow auto-formatting the mission description text to fit into the description windowFixed the Execute For not saving correctlyFixed the problem with unit unique names being lost o…

  • AI Rework - Dev Diary #3 - 13 November 2025

    Smarter Wars – Rebuilding the AI for Conventional ConflictOne of the biggest changes in the new AI is how it handles the distribution of its assets.As I’ve mentioned before, the original AI was designed primarily for all-out nuclear war. It focused heavily on the positioning of strategic assets, while “conventional” elements (such as army bases, divisions, and SRBM launchers) were treated as secondary.While the old AI could technically plan an invasion or allocate forces to defend its territory when invaded, it suffered from several serious limitations.Limitations of the Original AIOne-Front Thinking The old AI could only manage one invasion or defense operation at a time. It wasn’t built to handle a two-front war. Its choice of invasion targets was mostly opportunistic — it often picked a more valuable but well-defended region, ignoring nearby undefended ones.Reactive Defense The AI la…

  • Price adjustment for Poland - 6 November 2025

    Hi everyone, We’ve got a small but meaningful update to share, we’ve just introduced a custom price for Poland. We know how important fair regional pricing is for our community, so starting today, ICBM: Escalation will be available at a new price of 89.98zl on Steam. Our goal is to make sure players in Poland can enjoy the game at a price that feels right for the local market.We really appreciate all the support from our Polish players, your enthusiasm, feedback, and passion mean the world to us. If you already own the game, nothing changes for you, but if you’ve been waiting for the right moment to jump in, this might be the perfect time. Thank you again for being part of our community, and see you in the game.

  • AI Rework - Dev Diary #2 - 5 November 2025

    Let’s dig deeper into the new AI features and examine how the AI handles regions protected by SAMs and ABMs. Remember: the original AI was tuned for all-out nuclear war, where aircraft were treated as expendable — you’d usually fly a one-way mission, drop a 10-megaton bomb, and that was it. In a conventional-war setting, however, the air force is a support arm: aircraft are expected to perform many sorties, delivering AGMs and GBUs against enemy formations. That raises the question: what happens when those units are operating under a SAM umbrella? The new AI factors that in. When the AI loses aircraft to anti-air defenses it logs the area as hazardous — and, if possible, identifies the specific enemy anti-air asset. The AI then suspends further attacks that would intersect those danger zones until the threat is mitigated. To resolve the threat it tries several approaches:Prioritize the…

  • AI Rework - Dev Diary #1 - 8 October 2025

    Hi everyone!In today’s diary, we’d like to share a closer look at Conquest Mode. What it was originally meant to be, what challenges we’ve seen with the current implementation, and the big changes we’re working on to bring it closer to that vision.The Original VisionConquest Mode was always designed to be the longest form of play. Slower research, slower build times, and a strong emphasis on territory control rather than outright destruction. The idea was to create a more measured, “light grand strategy” experience, where players advance through all the tech epochs in a controlled escalation.But as it stands today, the AI doesn’t really shine in this mode.The Current ProblemsRight now, the AI’s primary goal is simply to win by points. That means:When it feels ready, it will attack almost anyone—just to maximize score.Even when it’s not ready, it will still launch attacks once pollution…

  • United States of Annihilation - Dev Diary #1 - 18 September 2025

    Hi everyone!If you’ve been following the news on ICBM: Escalation, you’ve probably heard that there’s a second DLC in the works! The new DLC, aptly named ‘The United States of Annihilation’ focuses on the United States. Now, anyone who’s familiar with the original single-player campaign is probably feeling a bit of deja vu. After all, the first 6 words in the campaign synopsis are literally ‘Take control of the United States’ so why is there a second American campaign? Well, the short answer is, because we wanted to make a campaign that plays differently than the others, and this one is gonna feel a LOT different.Here’s a screenshot so you don’t have to check. Six words. The ‘United States of Annihilation’ DLC focuses on the core tenets of what makes the ICBM series what it is: Nuclear weapons, a complete lack of respect for the consequences of using them, and an abhorrent amount of des…

  • United States of Annihilation - Announcement + Beta - 2 September 2025

    We’re excited to reveal United States of Annihilation, the next DLC for ICBM: Escalation. This new campaign explores an alternate history where the United States rises from WWII determined to impose its will on the entire world.The DLC is now entering beta, and we’re inviting players to sign up and help us test before release. Your feedback will be essential in shaping the final version.Sign up for the beta and learn more on the official product page. BETA

  • Update 1.1.0 & 1.1.0a - 21 August 2025

    the developers have fixed the issues that occurred with the previous update, so the changelog for version 1.1.0 is now validated. The latest update is version 1.1.0a, and you can find its changelog below: 1.1.0a Fixed the excessive aggressiveness of aircraft units when not in war,Fixed the occational crash with the modded game handling transport queue,Fixed the problem with MP games failing to perform region transfer,Fixed the crash when loading MP autosave,Fixed the Endgame achievement in single player in some cases,Fixed the incorrect result of the REGION_ORIGINAL_OWNER event function ---------------------------------------------- Hi everyone, a new update for ICBM: Escalation has been released. v. 1.1.0Fixed the MP saves not loading when more than 255 units are in reserve,Fixed the problem with loading saves for Mission 6 of DLC,Fixed the exploit with the possibility to rearm your SS…

Patch notes and updates

S.noRelease datePatch nameGID number
121 August 2025Update 1.1.0 & 1.1.0a1808601382446439
22 May 2025Update v1.0.7c1798454487639683

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2647680
Live current players58
SteamPulse tracked peak1,067
Live count (today's peak floor)58
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateNov 21, 2024
DeveloperSoftWarWare
PublisherSlitherine Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeVery Positive
Positive review percent88%
Positive reviews880
Negative reviews117
Total reviews997
Steam recommendations1,253
Achievements82
Average playtime forever5,764 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2647680/

Short description

ICBM: Escalation is a grand RTS where you command armies, develop cutting-edge tech, and wield devastating weapons. Conquer enemies with conventional forces or nuclear firepower. With new modes like Standoff and Conquest, the game offers deep strategic layers in a global warfare setting.

About this game

ICBM: Escalation is a grand RTS game that plunges players into the high-stakes world of global warfare, where every decision could tip the balance between survival and annihilation. Command vast armies, develop cutting-edge technology, and wield the most devastating weapons ever created to ensure your faction’s supremacy. Whether by conventional forces or through nuclear firepower, you’ll need to conquer or obliterate your enemies to secure dominance in a volatile global arena. CONVENTIONAL & NUCLEAR WARFARE Take charge of a continent-spanning faction and build up an unstoppable military force. Construct a nuclear stockpile, research groundbreaking tech, and deploy a combination of nuclear submarines, strategic bombers, and intercontinental ballistic missiles to cripple your adversaries. But nuclear warfare is not the only path to victory. ICBM: Escalation introduces new victory conditions that emphasize conventional warfare, allowing players to invade enemy territory, weaken their resources, and force their surrender through tactical superiority. The two new modes, Standoff and Conquest, add fresh layers of strategy and pacing compared to the high-speed Blitz Mode, which returns as the most similar mode to the original ICBM. RESEARCH & DIPLOMACY Progress through multiple technological eras, from early Cold War advancements to near-future innovations, including stealth warships and space-based weapon systems. The revamped diplomacy system adds new layers of intrigue, allowing players to form research agreements, negotiate ceasefires, and broker deals over captured territories. World-spanning diplomatic measures, such as international treaties banning specific weapons, offer fresh strategic possibilities that can reshape the course of global conflict. MULTIPLE GAME MODES ICBM: Escalation offers a variety of modes that cater to different playstyles. Standoff mode delivers a balanced escalation from conventional skirmishes to full-scale nuclear war, while Conquest mode emphasizes long-term strategy, brinkmanship, and tactical mastery. For players seeking faster-paced action, Blitz Mode focuses on direct, rapid nuclear confrontation, staying true to the spirit o…

Supported languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Not available
steam germany12Not available
igrs3Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

ICBM: Escalation's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ICBM: Escalation's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ICBM: Escalation at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$29.99$29.99No discountSteam Store

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Dota 2772,96022 September 2026 - 13:49:40 UTC1,291,3282,758,031Valve
Slay the Spire 280,52322 September 2026 - 13:05:15 UTC574,638199,438Mega Crit
Baldur's Gate 344,96822 September 2026 - 13:46:08 UTC875,343836,282Larian Studios
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Hearts of Iron IV39,48322 September 2026 - 12:42:50 UTC93,196366,107Paradox Development Studio
Sid Meier’s Civilization® VI35,18922 September 2026 - 13:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
RimWorld31,31422 September 2026 - 13:28:42 UTC95,851239,107Ludeon Studios
Arena Breakout: Infinite30,70822 September 2026 - 13:07:02 UTC65,94478,112Morefun Studios
Total War: WARHAMMER III23,13522 September 2026 - 12:43:59 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Once Human22,24922 September 2026 - 13:32:08 UTC231,343179,110Starry Studio
Black Desert19,74622 September 2026 - 12:17:38 UTC59,91792,632Pearl Abyss

RTS

GameLatest observed playersTracked peakReviewsDeveloper
VRChat44,26022 September 2026 - 13:05:16 UTC74,217261,953VRChat Inc.
EA SPORTS FC™ 2636,79822 September 2026 - 13:05:08 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
NBA 2K2718,12822 September 2026 - 13:13:10 UTC31,139Not availableVisual Concepts
eFootball™17,74422 September 2026 - 13:47:50 UTC33,925108,764KONAMI
Football Manager 202416,39922 September 2026 - 13:28:00 UTC88,89428,373Sports Interactive
Forza Horizon 613,54022 September 2026 - 12:12:17 UTC302,64594,239Playground Games
Rocket League®12,64422 September 2026 - 13:31:04 UTC146,902579,707Psyonix LLC
NBA 2K2612,03222 September 2026 - 12:01:23 UTC52,86321,330Visual Concepts
Russian Fishing 410,68322 September 2026 - 05:22:35 UTC27,90689,773FishSoft LLC
Assetto Corsa7,63922 September 2026 - 01:13:40 UTC20,019169,192Kunos Simulazioni
Umamusume: Pretty Derby6,66822 September 2026 - 01:17:58 UTC50,16755,753Cygames, Inc.

War

GameLatest observed playersTracked peakReviewsDeveloper
Crosshair X28,16822 September 2026 - 12:42:50 UTC87,92844,617CenterPoint Gaming
YoloMouse - Cursor Changer8,30322 September 2026 - 04:01:22 UTC13,7932,996Dragonrise Games
小黑盒加速器3,69722 September 2026 - 12:17:35 UTC11,0479,797Qing Feng Beijing Technology
HudSight - crosshair overlay1,11822 September 2026 - 00:26:49 UTC4,2255,733Eduard Kozadaev
GameMaker24922 September 2026 - 08:40:59 UTC5832,926YoYo Games Ltd.
Action! - Gameplay Recording and Streaming20622 September 2026 - 00:13:40 UTC5487,465Mirillis
IO Auto Clicker10422 September 2026 - 01:16:47 UTC30917Wonkru Media Private Limited
PlayClaw 7 - Game Overlays, Recording and Streaming7622 September 2026 - 01:15:25 UTC737796Eduard Kozadaev
Movavi Video Suite 17 - Video Making Software - Video Editor, Video Converter, Screen Capture, and more7622 September 2026 - 10:56:00 UTC973,181Movavi Software
Movavi Video Editor 20253122 September 2026 - 02:24:00 UTC50121Movavi
Movavi Video Suite 2024 Steam Edition2422 September 2026 - 13:47:42 UTC3084Movavi
Movavi Video Editor 20232122 September 2026 - 01:22:36 UTC66351Movavi

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