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Søren P Andersen | To be announced | game

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Action

  • Steam app typegame
  • Steam App ID2652870
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSøren P Andersen

Bulken news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2652870
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSøren P Andersen
  • PublisherSøren P Andersen
  • Parent gameNot available

Genres: Action

Company pages: Developer: Søren P AndersenPublisher: Søren P Andersen

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Bulken Steam news

Bulken news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bulken Update 1.73.0-Alpha - 21 August 2026

    Anomalies now scale with deck tier:resistance gains from anomalies go up by +10% per tier (to a max of 85%).force fields replenish faster per tier.stealthy enemies move faster after tier 1.lethal: more damage, heavy: more hp, hunter: moves faster - per tier.All enemies on tier 2 now get +10% resistance against all five elemental types & +20% for tier 3 (to a max of 85%).Increased Elites hp scaling.Added floating text to indicate 'Malfunction' status effects.Updated armour tooltips.Anomalies on enemy labels are now shown as icons.Enemy labels now show an icon indicating boss status.Fixed Lurkers moving/sliding when spotting player.Elites now has a random special ability at tier 2 and an even stronger variation at tier 3:Spawns 4 homing projectiles at 10/6 sec intervals.Spawns pods that hatch basic enemy of similar class type for 150/250 value.Spawns 3 saw bladed drones with 200/300 hp th…

  • Bulken Update 1.71.0-Alpha - 4 August 2026

    Lots of environment art updates to upper decks, entry areas etc. 1.71.0-Alpha Added enemy Elite Lurker and Elite Skimmer:Tweaked Skimmer flee behaviour so it only happens after having lost half their hp.Skimmers now regenerate 5 hp every other second (10 for elites)Added distinct player sounds (grunts) when taking heavy damage/light damage.Updated distribution of items in cabinets.Fixed upgrade icons having wrong positions in scrollbox on the character panel.Events / reinforcements in the main area are now paused while the player is in a secret area.Added missing reinforcement spawners to exit sections.Fixed lower deck 04 exit area doors from blocking the player (after having opened).Fixed issue where defeating the final boss didn't trigger the opening of the final bulkhead door.Changed the postfilter and coloring of the lower deck Crawl Spaces (to green).Improved auto lasers acquiring…

  • Bulken Update 1.70.0-Alpha - 17 May 2026

    Update 1.70.0-Alpha Added two alternate themes (WIP) to deck entry- and secret areas: 'Quarters' & 'Scaffolds'.Updated tool tips on the run selection panel.Added a healing pad to The Passage. Service Tunnel Spawners: Service tunnels activation state is now visually represented by being open or closed. Spawning of enemies from the service tunnels now escalate in strength and frequency as the player reach goals in the lower decks.They now shut down and close once level goals/waves have been cleared.Updated system for generating entry- and secret areas to get better layouts.Added a small options menu on player death during core runs.Reduced Pod hit points, pods from mechanical enemies are now in-organic and has an appropriate death animation/FX. Improved player feedback on damage types:Floating damage on player now shows the damage type.Added impact FX for each damage type.Added animation…

  • Bulken Update 1.69.0-Alpha - 19 April 2026

    Update 1.69.0-AlphaAdded story beats to contextualize security checkpoints and confiscation of items.Tweaked Exit panel UI and improved communication of upgrade picking.Tweaked mainframe intro. Removed hover on the deck nodes.The "force equip" on shift now also acts as an "aim" mode to allow control of the flashlight and aim while walking without attacking.Improved communication on how to pick schematics (on console exit).Decreased pistol fire rates and reduced damage slightly to compensate.Flamethrower: Flame now extends much faster and the hitbox drags to follow the flame more closely.Added impact FX on flamethrower.Enemies are now slowed (if pushable) while hit by flamethrower or plasma.Fixed broken plasma FX and made the mrk2 hitbox wider to match it.Shields on enemies now block the flame and change color on impact.Adjusted muzzle to better hit near enemies.Player now doesn't stop m…

  • Bulken Update 1.67.0-Alpha - 8 March 2026

    v1.67.0-AlphaAdded a new lower deck type (Passage) to deck 20.Added an evade-dash to creeps.Buttons now open instantly if no enemies are near (with a few exceptions)Added randomly placed vending machine and recycler to lower decks main area.Changed the entry area of lower decks so it gives 3 cabinets and randomly 1 workbench, lab table, vending machine or recycler.Fixed issues where enemies where not alerted correctly from sounds.Improving shooting experience with pistols and smgs:Fixed muzzle light from weapons.Updated Pistol and SMG firing sounds.Added small post filter CA ramp when firing.Special skills now unlock at earlier tiers for these weapons.Changed how enemies behave when hit with a silencer but haven't sensed the player: Now does a brief investigation and then returns.Reworked viral bullets: they deal less damage but on impact fire viral projectiles at nearby enemies that gi…

  • Bulken Update 1.64.0-Alpha - 4 February 2026

    v1.64.0-AlphaArt update to Engine lower decks and tweaked setups.Art updated for breakable barrier prop.Increased creep and aracling movement speed. Mrk2 Chips are now unlocked already at tier 3 instead of tier 5.Schematic unlocks from skills are now highlighted on the cards.Updated deck icons on the ship overview panel: Lower deck node icons now indicate the type of deck instead of the anomaly. Anomalies are shown instead of resistances/vulnerabilities above the nodes.Updated the tooltips.Added new animations when repairing/hacking consoles and interacting with buttons.Fixed player foot step sounds playing correctly.Viral damage can no longer cause disease for mechanical enemies.Static damage can no longer cause malfunction for organic enemies.Updated anomaly & enemy descriptions.Enemy floating damage is now showing an additional icon whenever 'inefficient' damage is being dealt (less…

  • Bulken Update 1.63.1-Alpha - 22 December 2025

    v1.63.1-AlphaUpdated aracling egg art and animation.Added more breakable props.Some breakable props (like glass) will now allow bullets to continue after hitting them.Art update to cryo area in Mainframe deck and other parts of the prologue.Improved Interactions: - Object in focus for interaction now has a more clear labeling. - Hovering an interactive object thats near the player but not in focus, will now set it as focused. - Fixed (reduced) issues with multiple interactive items being marked as focused at the same time. - Fixed first interaction being blocked on start and after moving items from loadout. Smaller tweaks.

  • Bulken Update 1.63.0-Alpha - 14 December 2025

    v1.63.0-AlphaDefault control scheme is now WASD:Dash button is now the Spacebar key by default.Scan button is now the F key by default.Strike is now Left Mouse Button by default.Updated player cc mechanics: legs now animate while walking and striking.Added a physical mesh to the rocket pack upgrade.Updated hatches art.Updated player barrier artFixed issue where enemy ranged attacks didn't damage breakable objects.Updated drone boss:New art for the drone boss.Improved telegraphing of attack with animations.(WIP) Missiles now flying from drone during barrage attack.Alternate Missile attack pattern for 'Final stage'. Fixed Railgun can now hit drone boss shields.Added 2 new 1x1 sections without rooms.

  • Bulken Update 1.62.0-Alpha - 30 November 2025

    v1.62.0-AlphaWhen starting a new (non-prologue) run the player is now presented with a loadout package panel.Fixed various interaction issues with Hatches.Hatches are now highlighted by scanning and their UI is more readable.Hatches, Consoles & Buttons now show the items required to seal / repair by icon.Consoles, Buttons & Cabinets now show an icon when they are locked.Fixed missing death FX on 'overkill' on some enemies.Fixed AOE warning marker from normal enemy attacks to show actual radius.Reduced AOE radius for Breacher Anomaly attacks.Malfunction status effects now work on the player and is triggered by taking static damage. The effect blocks dash and scan usage for the duration.The Abnormal Breacher's beam attack now causes instant malfunction on hit.The Abnormal Creeps dash attack now causes instant weakness on hit.Refactored shield mechanics, improved some interactions.Fixed is…

  • Bulken Update 1.57 - 25 October 2025

    Alpha 1.57Starting areas on upper decks, as well as secret dungeons, are now procedurally generated featuring new (WIP) artwork.These PCG spaces grow in size and challenge with the game progression.Secret dungeons now have a "quick exit" ladder that brings the player back to the secret entrance ladder to prevent back tracking. Entry areas now sometimes have enemies!Updated info- (stand alone) and mainframe consoles so they dont act as "room" consoles (doesn't get blocked by enemies, doesn't go into alarm mode. doesn't show safe zone on radars etc.)Added dynamic cables & belt straps to the pilot char that react to movement.Fixed issue with items not being removed correctly from inventory when used for repairing.Fixed broken tutorials and made lots of improvements.Fixed issue with flashlights being enabled when toggling weapons in a safe/lit room.Reduced dash cooldown from 5 to 4 seconds.…

  • Bulken Update 1.53 - 1 August 2025

    Alpha 1.53Updated Drone enemy art. Added animation to indicate when drones have spotted the player.Death effect improvements for enemies:Added early concept for "overkill" death FXs. Implemented on Creeps when killed by certain weapons.Added special effects when dying from fire damage. Updated enemy rag dolls to fall in the direction/velocity of the impact on death.Upgraded the Battery prop to allow toggling it on/off with a button.Added new Grenade Launcher Ammo Upgrade: Toxic Grenades that deal viral damage and causes a toxic cloud.Improved AOE indication for Toxic & Immolation Grenades.Fixed the loading screen when starting a new deck so it properly hides the level being loaded. Also fades in the HUD when fading from black.Prevented redundant task icons from appearing above the player.Now using tighter player radius when blocking hatches.Updated and resized console GUI so it better r…

  • Bulken Update 1.52 - 2 July 2025

    Alpha 1.52Upgraded engine to UE 5.6Improved pistol and smg bullet trail FX and sound.Improved Aracling death FX.Fixed missing decals on enemy deaths.Fixed issue where doors would sometimes be missing.Fixed a bug where rooms sometimes wouldnt be created properly.Fixed sections sometimes rotated wrong.Fixed issue where an enemy would stop attacking if interrupted during their melee animation before dealing damage.Upgraded anomaly warning screens to breakable billboard types.Added back panel to UI labels on consoles and cabinets for improved readability.Added beam with timed damage & FX to large Battery props found in some exit areas.Tweaked SFX Alpha 1.51Quarantine deck art improvements and tweaks.Added new breakable billboard props.Breachers now only go into protected mode when taking damage AND are below 50% hp.Renamed "Mutation"/"Mutations" to "Anomaly"/"Anomalies" (applies more genera…

  • Bulken Update 1.50 - 4 May 2025

    Alpha 1.50 Updated room presentation: Refactored how props like cabinets and doors are added to rooms for more dynamic and light-weight setups. (I used to bind them manually to the room in blueprints for each section but now it automatically finds them via a bounding box on startup) Added room-themed props in different category types, to randomly generated rooms. Updated room art, textures, materials & setups for: Supply, Laboratory, Medical, Engineering, Armour, Lounge. Fixed setup issue where the armoury wasn't added to the correct deck. Fixed a bug where room types would not always be assigned correctly and would default to supply types. Fixed a bug where shooting from a crouched stance failed to set the players correct movement speed. Fixed a bug with healing pad where it would stop working if entered before unlocking it. Fixed lots of floor collision issues mainly around spawner ma…

  • Bulken Update 1.49 - 17 March 2025

    Alpha 1.49 Tweaked Mainframe deck. Environment update to the quarantine deck. Added sound FX and floating text when player clears status effects with healing pad. Tweaked room lighting, slight reduction overall. Fixed overblown medical (again). Player now has flashlight ON in alerted rooms. Fixed exit arena fights not triggering. Updated inventory mechanics: Stacks of an item that's dropped directly onto another stack of items will now only try and swap those two stacks and not try and auto-merge throughout the inventory (which still happens when picking items up etc.) Fixed inventory issue that would occur in the Hub level. Added sounds to dragging and dropping items in inventory. Reworked "New Run" panel. Fixed an issue where wielding a sword increased the players interaction range and also blocked some interactions. Close combat now uses a separate detection range from regular intera…

  • Bulken Update 1.46 - 27 January 2025

    Alpha 1.46 Updated project to Unreal Engine 5.5.1 Mechanical enemy types can no longer be 'stunned', but they can 'malfunction' from taking static damage. Updated enemy: Breacher Made new character art asset that can better express its protected state (+ its a cool robot!). Updated sounds & portrait. Breacher is now 'mechanical' type Increased value of breacher, increased its HP, protection % amount & up time. Slowed and improved timing/telegraphing of its melee attack. Increased its minimum range for firing grenades & increased grenade AOE radius. Improved shooting AI, now determines the target spot earlier & added more warning time. Updated Workbench & Button art. Added new skill to Scan tree: Scan Vulnerability. -Causes Vulnerable SE for the duration of the scan. Req is lvl 3 scan. Added screens to all lower deck entry areas to show the local mutation or give boss warning. Improved t…

  • Bulken Update 1.45 - 15 December 2024

    Alpha 1.45 Added new upper deck type: "Mainframe" as a new HUB concept with "Sub Levels" as spokes. Added in world panels to display global mutations associated with a sub level. Player inventory now displays global mutations that affect all enemies in a deck. Improved player inventory UI: Schematics now has a max of 2 rows visible with a scrollbox. Improved floating text showing damage. Added new status effect: Vulnerable. The target takes double damage while active. Enemies that channel abilities are Vulnerable for the duration. Biomancer now teleports to a new location when getting below 50% HP the first time. Radar stand alone consoles that are hacked are marked with a highlighted round shape. added exit POI to non-security check exits & updated icon for "security" exits (no longer recyclers) optimized process for making the POI's and added size variations. Balance Reduced hitpoints…

  • Bulken Update 1.42 - 12 October 2024

    Alpha 1.42 Audio Added Master volume control to options menu. Updated background soundscapes & added custom reverb settings for rooms. Added lowpass sfx filter when player is wounded and/or affected by airlock. Skill system Expanded the skill "paths": Unlocks on the "main paths" branches out to new paths or discrete skills with synergistic abilities and stats. Some skill paths have been extended from 3 tiers to 5 tiers. Heavy weapon paths are now branches on other relevant main paths. ("Railgun" becomes available after "Nuclear 1" etc.). Schematics skills now becomes available as branches on relevant paths ("Metabolism" becomes available after "Viral 1" etc.). Schematic skills are now color coded based on type. Removed "random" schematic skills. Owned skills now show the stat & the combined sum of stats for all levels of that type + skill icon. Skills are rebalanced and tweaked in gener…

  • Bulken Update 1.40 - 18 August 2024

    Alpha 1.40 Improved midway boss fights (not the final boss) Added "stages" to the boss fights. Added new drone-themed boss. Updated/added abilities, special attacks & tweaked stats for bosses. Sentry guns are now always one-shotted by bosses. Audio Soundscape experiments for rooms. Made bullet impacts on metal more audible. Drones now have natural res (+25) vs static instead of viral (they still cannot get infected) Fixed a bug where summoned units wouldn't chase the player correctly. Fixed inconsistencies with level amount displayed in the HUD. Changed XP numbers to display the sum of all gained XP / required XP (combined from all previous levels) to reach next level. (rather than just XP required from the current level to the next) Fixed XP bar getting updated correctly on startup when entering a new level or reloading. Improved static impact FX Added two new weapon upgrades to the sw…

  • Bulken Update 1.39 - 19 July 2024

    Alpha 1.39 Control experiments: early game pad support. Control options Added option to toggle between keyboard & gamepad controls. Note that toggle between control scheme wipes custom keys for now! Disclaimer: Gamepad is WIP - Menu and UI navigation still needs a lot of polish. It also might not work on all gamepad models! Gamepad controls have slightly different rules for how the aiming/targeting works that fits better with the scheme. This is still WIP. Removed some alternate key bind options and menu key bind. Added keys for experimental WASD movement (on arrow keys by default) but for now its not fully supported. Fixed issues where custom keys would sometimes reset. Additional Updates Environment art updates: boss deck, exit areas. Prologue Hangar: Extending catwalk and adding sounds. Prologue Quarantine: Streamlined upgrade introduction with fixed upgrades, removed some enemies. A…

  • Bulken Update 1.38 - 11 May 2024

    Alpha 1.38 Added dark outline to in-world text labels so they are more readable on bright/lit backgrounds. All five resistance upgrades now also adds +25% damage to each type. Updated upgrade descriptions with more numbers and decorator icons. Updated stimpack tooltip description. Updated Implant chips: Added a negative effect to each chip that didnt already have one. Rebalanced and tweaked the implant effects. Added decorator icons, list dots and generally improved the tooltips (negative effects in red text). Updates to Prologue: Hangar deck improvements, tram station theme, rewritten logs, screen moments. Fixed overblown lights in Quarantine deck (and generally from stand alone consoles). Enemies now have pre set mutations for the prologue decks. Updated some of the tutorial messages with icons and tweaked descriptions. Fixed missing repair requirement for Mainframe. Fixed missing mut…

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