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Siege Island

Siege Island Steam news

LLC Blini Games | Mar 31, 2025 | game

Released

0players observed · 6 October 2026 - 15:24:14 UTC

ActionIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive

Siege Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score82% positive
  • Total reviews28
  • Release dateMar 31, 2025
  • DeveloperLLC Blini Games
  • PublisherLLC Blini Games

Genres: Action, Indie

Company pages: Developer: LLC Blini GamesPublisher: LLC Blini Games

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Siege Island Steam news

Siege Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 🏝️ Siege Island - Version 1.0 Launching on March 31st! 🎉 - 24 February 2025

    Greetings, warriors of Siege Island! The time has come! After months of development, balancing, and feedback from our amazing community, Siege Island is officially exiting Early Access. We’re thrilled to announce that Version 1.0 will be released on March 31st! 🚀 What to Expect in Version 1.0: ✔️ Full Release Features – A polished and complete experience with all core mechanics finalized. ✔️ New Balancing & Improvements – Adjustments based on player feedback to ensure the best strategic battles. ✔️ Bug Fixes & Performance Enhancements – Smoother gameplay, better optimization, and improved stability. We want to express our deepest gratitude to everyone who played, provided feedback, and helped shape the game during Early Access. Your support has been invaluable, and we couldn’t have done it without you! Mark your calendars for March 31st and get ready to defend, attack, and conquer like…

  • Patches & Fixes # 9 (Pre-release version) - 3 February 2025

    Hello everyone, This is our last Early Access patch before the final release of version 1.0. It includes fixes and improvements recommended by our player community: Fixes We have fixed the issue where ships would start firing while the camera transition was taking place between the construction phase and the battle phase. Now the combat phase will start once the camera movement ends. We have removed the rocks in the sea on the beach level as it was impossible to destroy ships passing through them. Improvements We have improved the aiming system of the weapons. Some of you were telling us that the shots of some races weren't precise enough, and didn´t fall in the center of the target making the gameplay more difficult than it should. This was much more evident when playing with the dwarves. We have fixed that. It is worth noting though that the shots of all three races still have a perce…

  • Patch & Fixes # 8 (June 2024) - 19 June 2024

    Dear all, This is our patch of June 2024, and the last official one planned for the Early Access stage. FIXES We have fixed a bug on the Winter Island's boss that prevented the player to see the Medic Ship. We have increased its size and added green particles to make it easier to locate and identify. We have fixed a bug that let the player build walls over the cannons. Now the cannons count as blocked terrain as well. NEW CONTENT New boss in the volcano island: The Dragon! Kill that terrible flying beast as quick as possible. Its fireballs will destroy your walls, and burn the ground, and you won´t be able to build any walls during one turn if the floor is burning. SO... NOW WHAT? Siege Island is complete and ready for its official release, so now it is only a matter of when will be strategically the best time to do it. We still need to create awareness, we will invest as much as we can…

  • Patch & Fixes # 7 (May 2024) - 26 May 2024

    Dear all, This is our first patch of May 2024, and one of the last ones before we can consider the game as content complete. Please find here a brief list of what we have included and fixed: FIXES We have fixed a bug that affected the achievements related to the amount of gold and crystals. Now you should get them when the conditions are met. We have optimized the size of the textures and the coding to improve the average FPS on screen. No more lower FPS, even with average videocards. We have fixed an issue where the amount of gold obtained during a game, and the actual amount of gold that the player got didn´t match. We have fixed the formulas and now everything should match. We have fixed an issue where the amount of mana on the bar didn´t show the actual amount available if you improved the skill. NEW CONTENT We have added a new boss in the Winter island. We have added information of…

  • Patch & Fixes # 6 (April 2024) - 26 April 2024

    Dear all, This is our second patch of April 2024 which includes, in our opinion, a great improvement to the wall reparing phase. BEFORE... you only knew at the end of the repairing phase if you had successfully surrounded the castles with walls or not. NOW... when you successfully surround a castle with walls, the game will show it straight away by turning the ground blue, and with a sound effect. This way, players will know for sure if they have control of their castles, or not, when there is still time to fix the walls, and not when the time is already over. We sincerely hope that you like this new approach. Thanks a lot for your support, The devs

  • Patch & Fixes # 5 (April 2024) - 16 April 2024

    Dear all, We have finally managed to complete our next big technical patch that includes something that we really wanted to add, Steam achievements! The list of achievements is open and available for everyone right now so, be among the first of getting them before the official release that is getting closer and closer... Thanks a lot for your support and for your comments! The Devs

  • Patch & Fixes # 4 (March 2024) - 16 March 2024

    Dear all, This is our first update of March 2024 that includes fixes, new content and changes to the curve of difficulty. CONTROLLER ISSUES FIXED We have fixed two bugs that would make the gameplay more difficult for Controller users. We have fixed an issue during the repair phase: the cursor would speed up if you moved it using the stick of the controller. Now the speed doesn´t change. We have slightly reduced the speed of the cursor in the repair phase to make it easier to control the placement of the wall piece. NEW CONTENT We have added two new units to the game: Mana Zeppelin: We have added the first special unit to the game. It appears randomly during the attack phases, and if you manage to destroy it you will receive 25 mana points. Mega-Zeppelin: We have added the second boss of the game. You will find it in the 10th wave of the forest stage. CHANGES TO THE BALANCE While we are…

  • Free demo of Siege Island - 1 March 2024

    Dear all, We have released a limited FREE DEMO of Siege Island that shows the main gameplay features of the game, this way you can try it and decide if this is the kind of game for you! The free demo is based on the March 2024 version of the game. What will you find in the demo: The first island (Beach scenario) with 10 levels and one boss in the final wave. The tutorial to know how to play the game The basic gameplay (Attack phases and reconstruction phases) One playable race: Humans. English language. What will you NOT find in the demo: Island scenarios: Currently there are 4 scenarios: Beach, Forest, Winter, Volcano. Race selection: The full game has 3 races, Humans, Elves, Dwarves. Saving games: The full game saves your progress. Skill system: The full game has +10 skills that you can upgrade with the gold and crystals that you get in the game. More languages: The game is currently…

  • Patch & Fixes # 3 (February 2024) - 21 February 2024

    Dear all, we have finally completed one of our major milestones during the development of Siege Island, that is compatibility with Controller, for those users that prefer it to the Mouse + Keyboard combo. We have tested it as much as we could, but if you have time and desire, please try to play with a controller and tell us what do you think. This is the detailed list of additions, changes and fixes for your consideration: Controller compatibility: As said before, the game can be played now with controller. We have used mainly XBox controllers for the development, but the PlayStation controllers should be compatible as well. We will test it furthr for any potential compatibility issues. New cursors: We thought that the basic Windows cursor was a bit boring and simplistic. We have added 4 different cursors to the game: Basic, Combat, Repair and Magic. This is mainly a cosmetic upgrade, b…

  • Patch & Fixes #2 (January 2024) - 11 January 2024

    Dear all, We have uploaded a new patch that includes the following: FIXES We have fixed an issue that sent the players to the main menu, instead of the skill screen when clicking "Back" button on the Game Over screen, or on the Pause Menu. We have fixed an issue where in certain random instances, the game got stuck on the loading screen. If some of you still have this issue, please write a comment here or in the forums. NEW CONTENT Now, if a player completes an island, after killing the boss of that island in the 10th wave, will have the choice of upgrading the skills before proceeding to the next island. To do that, we have added the button "Upgrade skills" on the Victory screen. Click on it to go to the Skill screen, upgrade what you want, and the continue the battle as usual. We appreciate your support. If you have ideas, doubts or commentaries, please write us on the Steam forums. T…

  • Issue found: Hotfix tomorrow! - 5 January 2024

    Dear players, We have discovered a bug in the latest version. When the game is over and the players click the "Back" button, instead of going to the Skills Screen, as it is intended, they go to the Main Menu. The good news is that the progress isn't lost, and the hard earned gold is in the player's account. We will release a hotfix tomorrow to fix this issue. In the meantime, just go to "Load Game" and choose your latest saved game to continue playing. We are sorry for the inconveniences, The Devs

  • Patch & Fixes #1 (December 2023) - 26 December 2023

    Dear all, First of all, Merry Xmas! We are working hard to pubish updates and patches as frequently as possible, in order to add new content, mechanics, and fixes to bugs and balance. This is the first patch after the release of the Early Access version, and it includes the following: BUGS Soft-lock bug in battle mode: Solved a bug where if a ship touched the shore at the second 0 in the timer during the Battle phase, the game would show the "Game over" text but the repair phase would start and the game would soft-lock. Saved games issue: Solved an issue with the game saving function where if you used the Pause Menu to exit a game, the game would not save properly. CONTENT & MECHANICS Wall piece shape visibility: Some of you reported that, in a situation when there are already many wall pieces on the ground, it is very difficult to see the next wall piece available because it is under t…

  • SIEGE ISLAND DEVELOPMENT DIARY (2) - 12 December 2023

    Dear all, We are 2 days away from the release of the first Early Access version, and we are really excited about it to say the least, and we haven´t stopped working in these days. This is, briefly, what we have included in the game: 1) Danger zone: This is a new in-game mechanic that shows when a ship is very close to the island. As you know, if a ship touches the coast during the battle, it means Game Over, so we thought that it will be useful to visually mark those enemy units that are really close. Now, when a ship crosses the danger line, it will bright in red color. 2) We have added new languages: BR Portuguese and Japanese. Brazilian community is definitely a huge and loyal one, as they have shown us in the past with our previous title Lovecraft's Untold Stories, that´s why we want to support them in Siege Island from the very beginning. On the other side, the classic game of Atar…

  • Release date of the Early Access version - 21 November 2023

    Dear all, We bring somewhat bitter news. Due to poor planning, we are forced to change the initial release date we had chosen for the Early Access version, which was November 25th. The main reason is that this would cause our game to come out in the middle of the Autumn Sales, at full price, ruining the first week of visibility of the game, since it would be mixed with many other titles at a discount. It is important to say that the Early Access version of the game is ready to be released, so it is a purely strategic decision, in order to maximize the visibility of the product in its first days on sale, since we need to reach as many people as possible to start receiving valuable feedback. Consulting in external forums and with other professionals, they have recommended that the optimal new date for us be one week before the Xmas sales in which, due to Steam rules, we could not particip…

Patch notes and updates

S.noRelease datePatch nameGID number
15 January 2024Issue found: Hotfix tomorrow!5410576585185812882
212 December 2023SIEGE ISLAND DEVELOPMENT DIARY (2)5395938616811725199

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