- Untitled - 17 September 2023
- PAX East Recap and Next Update - 10 March 2015
PAX East Recap What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state
- PAX East Recap and Next Update - 10 March 2015
PAX East Recap What a week we've had! This past weekend, Imagine Me was demo'd at PAX East in Boston in its Full Release state
- Improved Jumping and PAX East :) - 28 February 2015
Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D You can now begin a jump from anywhere You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence again, but it *feels* much better :D Thank you, so much, to everyone who gave feedback and chatted with me about the issue :D Those conversations truly help me work out a solution :D PAX East Booth 10203 If you will be attending PAX, please, please come say hi! :) We're sharing a booth with four other games and would love to meet you!! Vday2015 End The holiday level has been removed. You will keep the "stamp" if you completed the level, but its no longer a selectable level. If you did not complete it, the stamp option is gone. Have a wonderful weekend folks!!! Hollie (Chris too!) ^_^
- Improved Jumping and PAX East :) - 28 February 2015
Wishing you all a wonderful start to your weekend!! I pushed this build live a few hours early because it has an awesome patch/fix! :D You can now begin a jump from anywhere You are still only allowed two jumps and will have to return to "ground" in order to begin the sequence again, but it *feels* much better :D Thank you, so much, to everyone who gave feedback and chatted with me about the issue :D Those conversations truly help me work out a solution :D PAX East Booth 10203 If you will be attending PAX, please, please come say hi! :) We're sharing a booth with four other games and would love to meet you!! Vday2015 End The holiday level has been removed. You will keep the "stamp" if you completed the level, but its no longer a selectable level. If you did not complete it, the stamp option is gone. Have a wonderful weekend folks!!! Hollie (Chris too!) ^_^
- Too Sweet for Valentine's Day!! - 13 February 2015
Just in time for Valentine's Day, this announcement is short and sweet! Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor. We'll continue to add functionality to the Level Editor, but can't wait to see what you make!! Robbe's quest for the "Exit" continues in a special Valentine's Day level. The timer counts down, so you have to be quick!! This level will be available for play till February 28th. Completing the level earns you a special stamp on your Memory Page that will stay :D We continued a few tweaks and fixes, especially to the Challenge Level hit-boxes, enemy deaths, and arrow collision. This is a result of sooo many community members submitting some awesome bug reports and feedback the past week. As a small "thank you", we added an Emoticon dedicated to you.
- Too Sweet for Valentine's Day!! - 13 February 2015
Just in time for Valentine's Day, this announcement is short and sweet! Check out the FIVE new color palettes and tons of new blocks Chris has added to the Workshop Level Editor. We'll continue to add functionality to the Level Editor, but can't wait to see what you make!! Robbe's quest for the "Exit" continues in a special Valentine's Day level. The timer counts down, so you have to be quick!! This level will be available for play till February 28th. Completing the level earns you a special stamp on your Memory Page that will stay :D We continued a few tweaks and fixes, especially to the Challenge Level hit-boxes, enemy deaths, and arrow collision. This is a result of sooo many community members submitting some awesome bug reports and feedback the past week. As a small "thank you", we added an Emoticon dedicated to you.
- Feedback Request :D - 9 February 2015
Hey everyone!! ^_^ Yes, two announcements in two days. We are tweaking and polishing the build from last night and would absolutely love your feedback on the new build (Feb 8). We'll be pushing a build tonight (about an hour) with a few level tweaks and adding on option to turn the story ON or OFF in the Campaign. I (Hollie) really need your feedback to polish up the Campaign. Thank you sooooo very much!!! It really truly does make a difference
- Feedback Request :D - 9 February 2015
Hey everyone!! ^_^ Yes, two announcements in two days. We are tweaking and polishing the build from last night and would absolutely love your feedback on the new build (Feb 8). We'll be pushing a build tonight (about an hour) with a few level tweaks and adding on option to turn the story ON or OFF in the Campaign. I (Hollie) really need your feedback to polish up the Campaign. Thank you sooooo very much!!! It really truly does make a difference
- Companions, New Levels, New UI, Oh My! - 9 February 2015
We have soooo much to share!!! Here we go: Companions That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon. We would love for you to submit your own ideas as well :D New Levels We've added a new Boss Level that is a race against the clock. We've also tweaked a few of the pre-existing bosses. The Goblin Boss now has a Wisp Counter (yeay!) and the Robot Boss has a "trap door". New UI So we have a new Pause Menu with added Options functionality. The Pause Menu looks a little ugly at the moment. That will change as well as resuming Full Controller Support with a target date of Wed, February 11th. There are also new Death splashes, Story has been redone, and a few other tweaks along the way. Inventory There is now a stati…
- Companions, New Levels, New UI, Oh My! - 9 February 2015
We have soooo much to share!!! Here we go: Companions That's right! Robbe doesn't have to be alone anymore! Just in time for Valentine's Day too! Find the Companions on the Main Menu. You can change your Companion or select none to go it alone. We'll be adding more of these soon. We would love for you to submit your own ideas as well :D New Levels We've added a new Boss Level that is a race against the clock. We've also tweaked a few of the pre-existing bosses. The Goblin Boss now has a Wisp Counter (yeay!) and the Robot Boss has a "trap door". New UI So we have a new Pause Menu with added Options functionality. The Pause Menu looks a little ugly at the moment. That will change as well as resuming Full Controller Support with a target date of Wed, February 11th. There are also new Death splashes, Story has been redone, and a few other tweaks along the way. Inventory There is now a stati…
- Controls Input Needed :D - 4 February 2015
A mid-week Hello!! :) Let's get down to it. The Controls. They need to be better. Unfortunately, I need your specific input and examples to get them there. I'm so used to playing with these controls my brain has adjusted and I can't tell what is Good, Better, or Worse. If you would, please leave feedback!! I want to get these controls tight, especially for what's coming. :) Thank you soooooo much!!!! Hollie :)
- Controls Input Needed :D - 4 February 2015
A mid-week Hello!! :) Let's get down to it. The Controls. They need to be better. Unfortunately, I need your specific input and examples to get them there. I'm so used to playing with these controls my brain has adjusted and I can't tell what is Good, Better, or Worse. If you would, please leave feedback!! I want to get these controls tight, especially for what's coming. :) Thank you soooooo much!!!! Hollie :)
- WORKSHOP IS HERE!!!! - 2 February 2015
SURPRISE! Okay, well most of you already knew because we can't keep development secrets, but hehe oh well! We have soooo much to talk about!!! Dungeon Generation Yep, dungeon generation has been completely re-written again. We're moving towards procedural generation instead of just random. The new dungeons are HARD, but more designed so you can complete a dungeon without getting stuck. Menus and Options We are soooo excited to be getting rid of the menu system that has been causing so many problems!! We have about half of the game converted and will be 100% converted for the next update. New Memories We added THREE new memories. We'll be wrapping up the main story in the next update, but will continue smaller memory updates as promised. ^_^ Also, bosses now mirror the current memory. (hint hint, more bosses very coming soon!!!) WORKSHOP Yeay!! The level editor works and we can't wait to…
- WORKSHOP IS HERE!!!! - 2 February 2015
SURPRISE! Okay, well most of you already knew because we can't keep development secrets, but hehe oh well! We have soooo much to talk about!!! Dungeon Generation Yep, dungeon generation has been completely re-written again. We're moving towards procedural generation instead of just random. The new dungeons are HARD, but more designed so you can complete a dungeon without getting stuck. Menus and Options We are soooo excited to be getting rid of the menu system that has been causing so many problems!! We have about half of the game converted and will be 100% converted for the next update. New Memories We added THREE new memories. We'll be wrapping up the main story in the next update, but will continue smaller memory updates as promised. ^_^ Also, bosses now mirror the current memory. (hint hint, more bosses very coming soon!!!) WORKSHOP Yeay!! The level editor works and we can't wait to…
- Catching Up :) - 20 January 2015
Update II: NEW BUILD IS LIVE!!! 8:27pm EST The double jump from the springs fixed the problem!! :D It was such an easy fix, but the delay caused bigger issues. We'll continue to work on the Feb content update and fixes :) but have a wonderful evening for now!! - Chris and Hollie Hello everyone! I'm so sorry for the delayed responses to questions and reviews. I just wanted to post a quick message saying I'll be catching up on everything starting tomorrow :) I've been taken down by multiple viruses so far in 2015 can't wait to be 100% healthy again :D Here's to a healthier 2015 for all of us! -Hollie :) -- UPDATE: PLEASE READ -- I couldn't help but check the messages tonight. I see there is a definite issue with the springs since we altered their "bounce" height. I'll chat it over with Chris, but I think our best option is to allow double jumps from a spring. We'll make sure that is a 100…
- Catching Up :) - 20 January 2015
Update II: NEW BUILD IS LIVE!!! 8:27pm EST The double jump from the springs fixed the problem!! :D It was such an easy fix, but the delay caused bigger issues. We'll continue to work on the Feb content update and fixes :) but have a wonderful evening for now!! - Chris and Hollie Hello everyone! I'm so sorry for the delayed responses to questions and reviews. I just wanted to post a quick message saying I'll be catching up on everything starting tomorrow :) I've been taken down by multiple viruses so far in 2015 can't wait to be 100% healthy again :D Here's to a healthier 2015 for all of us! -Hollie :) -- UPDATE: PLEASE READ -- I couldn't help but check the messages tonight. I see there is a definite issue with the springs since we altered their "bounce" height. I'll chat it over with Chris, but I think our best option is to allow double jumps from a spring. We'll make sure that is a 100…
- Animations, Tweaks, and Fixes - 12 January 2015
Hey everyone!! Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!! The BIGGEST news is we've added a few animations. Please let us know what you think :) There are a TON of tweaks and fixes: Pink spike cannon hitbox fixed Spike cannon shots should die/disappear now 2-6 Challenge Level pits now kill you - community submitted Purple Entrance now an Entrance not an Exit Script Shaddow Boxes (bouncy things) have better hitboxes - community submitted Nightmare Boss level tiles adjusted - community submitted Depths Boss not dying/completing fixed - community submitted Spring bounce height tweaked - community submitted Very slight reduction in Robbe's gravity when falling - PLEASE GIVE FEEDBACK - community submitted Controls Splash at end of every game removed - community submitted…
- Animations, Tweaks, and Fixes - 12 January 2015
Hey everyone!! Hope you are having a wonderful January!! We've absolutely loved the awesome feedback everyone is giving :) It really does make a difference, please keep it coming!! The BIGGEST news is we've added a few animations. Please let us know what you think :) There are a TON of tweaks and fixes: Pink spike cannon hitbox fixed Spike cannon shots should die/disappear now 2-6 Challenge Level pits now kill you - community submitted Purple Entrance now an Entrance not an Exit Script Shaddow Boxes (bouncy things) have better hitboxes - community submitted Nightmare Boss level tiles adjusted - community submitted Depths Boss not dying/completing fixed - community submitted Spring bounce height tweaked - community submitted Very slight reduction in Robbe's gravity when falling - PLEASE GIVE FEEDBACK - community submitted Controls Splash at end of every game removed - community submitted…
- End of the Holiday + Fixes :) - 5 January 2015
Hey everyone!! We hope you had a wonderful and safe holidays! ^_^ We *just* pushed a build that takes out the holiday decor and added a few fixes! :D We've really enjoyed the feedback from the newest wave of community members and continued feedback from those of you who are veterans