- New update 1.3 out - Winter biome changed with fixes - 9 April 2020
Greetings friends! It's taken a while longer to get the new update out than I anticipated. I had to move away from the character controller to refocus the efforts towards finishing up the biome updates and AI fixes for this patch. The current character controller, which is modified and tweaked to work in this particular environment/setting, is highly integrated into many aspects of the game on the back end. Combine this with Networking and it's a challenge that's been above my personal scope(we used to have a network guy that worked on all online aspects of the game). I'm still trying to sort it. As many of our early supporters know, all the negative reviews early on in the development of the game (after Steam killed positive reviews developers earned from our supporters during their crowd funding and pre-order phases) our company was put into a situation where there would be no coming…
- Winter update out - snow biome is live! - 20 December 2019
Hello friends! We just pushed out the winter updater with makes live the new Winter Biome. We have reworked the winter biome with new assets and will be pushing out another update next week with the new Tropical biome update. After that we are pushing a new controller for players and then taking the game out of Early Access and into released state. Happy holidays!
- Update live - Spring and bug fixes. - 3 April 2019
Greetings friends. Latest update is out, the most important detail being that we fixed the door placement for buildings. Enjoy. Patch Notes: 1.1 - Converted Forest/Mountain biome to Spring. - Fixed door placement for buildings. - Removed presents from random spawns in the environment. - Removed the old doors from the crafting window. - Added the blacksmith station to the merchant as an item players can buy now. - Optimized terrain shader.
- Winter is HERE! Snow is EVERYWHERE! - 21 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2F970e79c32a86b86f01c610b64399d38208adcf29.jpg Greetings friends. We have just a small update for the Holidays. This update brings Winter to the Forest/Mountain biome, as well as some holiday goodies. Enjoy and Happy Holidays! Patch Notes: 1.06 - Converted Forest/Mountain biome into winter. - Added Snowman to place-able items. You can either craft a Snowman or buy them from the merchant. Snowmen do an AOE Heal every 10 seconds. - Added random present spawns. From now until the New Years update, enjoy random gifts found throughout the Forest/Mountain biome. - Reduced total amount of Werewolves and Bloodfiends that can be spawned by one each. Thanks for playing! There are a couple new bugs that we have on our list for the next development sprint and then another content update after that.
- Update live - New water avoidance for mobs. - 7 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2Fbdd2bc37dc76fd0d52632dde238208a98c1d650c.jpg Greetings friends! Small but important update today. I haven't been able to have water avoidance for mobs due to the procedural generation of our voxel terrain/water. I discovered a way to add it in recently, though it isn't perfect. Mobs will sometimes still wander through the water and sometimes get stuck. However, a new system is in place that allows the mobs to see the body of water and avoid it once they wander into the shore. It works most of the time and is a big improvement over not having water avoidance at all. I also did some optimizations and fixes, see the notes below. Patch Notes: 1.05 - Fixed issue that would cause an out of memory crash. - Reduced Terrain generation time and overhead. - Added obstacle avoidance for water. It's basic avoidance where the…
- Bug fixing update is live - New Forest biome - 17 November 2018
Greetings folks and happy Friday. This update fixes two recent critical issues. We fixed the data share bug with buildings as well as did a major change to the Forest/Mountain biome. It was challenging and rather annoying to be stuck spawning in between steep mountains, or in some cases, inside a mountain. Since we knew the building bug was going to create a data wipe, we figured this was a good time to also change the Forest biome. Mountains are spread out and smaller now and there is lots of flat land to build on in between them. Since we now have lakes in addition to streams, we will push out an update soon that will have some sort of rafts or simple boats. The starting area is much more accessible now due to the change, and with the new additional caves lower down on the hills/mountains players can acquire many of the resources they need to get going much quicker now. Right from the…
- October update is Live - new Monsters, NPC and other goodies! - 24 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2Fbdd2bc37dc76fd0d52632dde238208a98c1d650c.jpg Greetings folks! Todays update is mostly about content and some AI tweaks, as promised with last update. We also have some new architecture that wasn't ready yet, hopefully in the next update. I also realize that there are a few new bug reports/tweaks that have been requested and I have put that on my list for the next development sprint. Patch Notes: 1.03 - Improved Player detection on AI. Players can no longer walk behind MOBS without causing aggro as MOBS now detect any movement within 12 feet around them. - Reduced frequency on Mountain/Forest biome generation slightly. The result is more flat land and slight hills while retaining mountains. - Moved the default spawn to a better place on the map. Still spawns by/on-top of water but now does so by flat land and mea…
- Small update for a bugfix. - 27 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2Fa683d05e629c9eb1de07db135a8a2853c1267c8a.png Greetings folks! Today is just a small update with some visual improvements and a major bug fix. Enjoy! Patch Notes: 1.02 - Fixed a bug with building placement in Single Player mode where placing pieces would not work but would remove the resources anyway. Placing peices works normal again in single player mode. - Added SSR for cheap reflections on reflective surfaces. - Adjusted exposure on LUT to brighten things up slightly. - Adjusted the Sparkle Glass material. - Adjusted the wood floor materials to be more reflective. The next update will be larger with a building content update with some more bug fixes.
- The Prismatic and Iridescent update is live! - 23 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2F084c2b02e851950406d914341b18fe51b357cc1f.jpg Greetings friends, the new update is live. This one fixes some bugs and gives everyone some more building options via the Prismatic and Iridescent texture sets. Enjoy! Patch Notes: 1.01 - Fixed a bug with being able to delete buildings on accident when spawning into the world on start, before building tools had been activated. - Fixed a bug where hitting escape would open an empty crafting window in certain conditions. - Fixed creatures/MOBS getting stuck on terrain objects and building foundations. All creatures can now jump in an attempt to break their deadlocks caused by items in the environment. - Improved obstacle avoidance on all creatures. - Stag and Doe now run straight away from players and DO NOT seek cover from trees. - 2 whole new texture sets for building…
- HUGE update is live - new building system! - 26 June 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10733918%2F5b4b096c04e0c5dc21df2550a2a3176e171b20c4.png Greetings friends! We just pushed out a huge update today that replaces the old block building system with a new system with better functionality and more pleasing aesthetic. Instead of blocks, this new system is made of detailed architectural pieces similar to some of more popular survival based games you guys may be familiar with. Building also requires resources now, something the community has asked for that we all felt would add value and immersion to the game play. When constructing buildings, you must start with a foundation piece and 2-4 pillars. From there you can place walls, windows, doors, ceilings, etc... We are launching the system with a basic construction set with plans to release new architectural styles and texture sets regularly until the system is…
- Happy 420! New update 0.9.9 is live. - 20 April 2018
Happy 420! We nailed a number of bugs reported recently with this new update as well as some bonus items. See patch notes below and enjoy the weekend! Patch Notes: 0.9.9 - Fixed a bug with Roger(henchman) and harvesting where player would get stuck in the harvest animation while Roger was close. - Adjusted the attack range on various creatures to fix abnormal interactions with certain characters. - Increased Rogers stopping distance and wandering range in an effort to get him out of players way. - Removed Rogers health regeneration so that he can perish after time. - Doubled inventory slots(from 18 to 36) and added a slider. - Doubled chest slots(from 18 to 36) and added a slider. - Changed the color of text in the store and sell windows from RED to WHITE to avoid players thinking they did not have enough gold. - Decreased the spawn rate of the Arcane Merchant. - Increased the tree dens…
- Happy Friday! World Data Share is live with new update! - 23 March 2018
Greetings friends! We just pushed out an update which fixes a MAJOR bug and is a milestone for us. We have now re-enabled world data share when players connect to an existing world. We had discovered a bug some time ago which was causing crashes when the data was shared on initial connection. This has now been fixed! Patch notes below, as always thanks for the support! Patch Notes: 0.9.8 - Fixed major bug with multiplayer world data share(previously disabled). Terrain edits were synced but world data share on connect had been disabled due to the crash causing bug. This has been fixed and world data is now shared to connecting players before generating the world. - Added two new twisted trees to the Shadow biome. These are infected with elemental essence and will give the wood resource. A future content push will enable an additional arcane resource to be given when farmed. - Back end bu…
- Happy Friday! World Data Share is live with new update! - 23 March 2018
Greetings friends! We just pushed out an update which fixes a MAJOR bug and is a milestone for us. We have now re-enabled world data share when players connect to an existing world. We had discovered a bug some time ago which was causing crashes when the data was shared on initial connection. This has now been fixed! Patch notes below, as always thanks for the support! Patch Notes: 0.9.8 - Fixed major bug with multiplayer world data share(previously disabled). Terrain edits were synced but world data share on connect had been disabled due to the crash causing bug. This has been fixed and world data is now shared to connecting players before generating the world. - Added two new twisted trees to the Shadow biome. These are infected with elemental essence and will give the wood resource. A future content push will enable an additional arcane resource to be given when farmed. - Back end bu…
- Happy Friday! Shadow/Elemental biome live in today's update. - 16 March 2018
Greetings friends. We just pushed an update that has the new Shadow Realm/Elemental Plane convergence biome in it. These two planes have converged on the Barrens and will be the last Biome for Astral Terra. We originally wanted to have the planes split into new worlds but technical and budget limitations forced us to use this solution instead. The new biome is based off of the original concept art we did for the shadow plane and fire plane. Saved worlds should not be broken, as the old Barrens items are still in the generator but disabled. For the best results exploring the new Biome, try from a fresh seed or from a saved world that does NOT have saved Barrens data. Patch notes below. Have a great weekend! Patch Notes: 0.9.7 - Overhaul of the Barrens biome, now the Shadow/Elemental biome. - New spawners added to spread up MOB population. - MOB wander methods tweaked and ranges increased…
- Happy Friday! Shadow/Elemental biome live in today's update. - 16 March 2018
Greetings friends. We just pushed an update that has the new Shadow Realm/Elemental Plane convergence biome in it. These two planes have converged on the Barrens and will be the last Biome for Astral Terra. We originally wanted to have the planes split into new worlds but technical and budget limitations forced us to use this solution instead. The new biome is based off of the original concept art we did for the shadow plane and fire plane. Saved worlds should not be broken, as the old Barrens items are still in the generator but disabled. For the best results exploring the new Biome, try from a fresh seed or from a saved world that does NOT have saved Barrens data. Patch notes below. Have a great weekend! Patch Notes: 0.9.7 - Overhaul of the Barrens biome, now the Shadow/Elemental biome. - New spawners added to spread up MOB population. - MOB wander methods tweaked and ranges increased…
- Happy Friday, new update with Rodger the bodyguard now live! - 9 March 2018
Greetings friends! We just pushed out a small update today that enables players to now summon a bodyguard, Rodger, to protect them, as well as added a new mob. The Barrens are undergoing a cataclysmic change that will be reflected in the next update. The Shadow Plane and Elemental plane of Fire have converged on the Barrens and the result is a biome of Chaos. Expect new monsters and a new look that better resembles the shadow plane found in our early concept art. Lastly, Astral Terra also goes on discount for 10% off starting this weekend. As always thanks for playing and supporting the project and have a great weekend! Patch Notes: 0.9.6 - Added the new spell Summon Creature 1. This summons Rodger, a tough Troglodyte with a bad attitude and a big heart. Creatures summoned will follow and protect the player from other mobs until they are defeated. - Added the Belzab'rin MOB to the Barre…
- Happy Friday, new update with Rodger the bodyguard now live! - 9 March 2018
Greetings friends! We just pushed out a small update today that enables players to now summon a bodyguard, Rodger, to protect them, as well as added a new mob. The Barrens are undergoing a cataclysmic change that will be reflected in the next update. The Shadow Plane and Elemental plane of Fire have converged on the Barrens and the result is a biome of Chaos. Expect new monsters and a new look that better resembles the shadow plane found in our early concept art. Lastly, Astral Terra also goes on discount for 10% off starting this weekend. As always thanks for playing and supporting the project and have a great weekend! Patch Notes: 0.9.6 - Added the new spell Summon Creature 1. This summons Rodger, a tough Troglodyte with a bad attitude and a big heart. Creatures summoned will follow and protect the player from other mobs until they are defeated. - Added the Belzab'rin MOB to the Barre…
- Happy V Day! New update is out, game on sale on Thursday! - 14 February 2018
Greetings friends! We just pushed out the latest update. This update address's this issue of TOO MANY MOBS! See patch notes below but we believe the new changes will help. Next update will include a new companion feature that will allow players to summon a basic companion that follows them and attacks any enemies that get too close. Patch Notes 0.9.5 - MOBS have now been tied to Biomes. Players will find 2-3 MOB types per Biome instead of all creatures on all Biomes. We also plan to still add a few more MOB types. MOBS will spawn in their Biome but can still wander across Biome boundaries. - Added back to the game the Barghest MOB. - Fixed bug with MOBS not showing up on the MiniMap and main Map/Help section. - Added the new Merchant to the MiniMap and main Map/Help section. - MOBS Names now show up on the Map/Help Section when clicked. - Created a new Audio slider in Settings for EFFEC…
- Happy V Day! New update is out, game on sale on Thursday! - 14 February 2018
Greetings friends! We just pushed out the latest update. This update address's this issue of TOO MANY MOBS! See patch notes below but we believe the new changes will help. Next update will include a new companion feature that will allow players to summon a basic companion that follows them and attacks any enemies that get too close. Patch Notes 0.9.5 - MOBS have now been tied to Biomes. Players will find 2-3 MOB types per Biome instead of all creatures on all Biomes. We also plan to still add a few more MOB types. MOBS will spawn in their Biome but can still wander across Biome boundaries. - Added back to the game the Barghest MOB. - Fixed bug with MOBS not showing up on the MiniMap and main Map/Help section. - Added the new Merchant to the MiniMap and main Map/Help section. - MOBS Names now show up on the Map/Help Section when clicked. - Created a new Audio slider in Settings for EFFEC…
- New AI with update 0.9.4 is live! - 15 December 2017
Greetings folks, happy Friday, and HAPPY STAR WARS DAY! We just pushed out the update we have been working on for the last couple months, which was an overhaul of our AI. The AI works better, is more efficient and can have much more complex behavior now. We will be adding more complexity over time and as we stress test how far we can actually take it without taxing resources too much. Now that MOBS are always everywhere, we are working on a new companion spell that will summon a creature to follow and protect players, look for that in coming weeks. We also have some nice graphic updates we pushed out. The terrain, due to the new shader system, looks better than ever. Take a look at the notes below, thanks for your continued support and have a totally awesome weekend! Patch Notes: 0.9.4 - New AI system! All mobs/animals have been reworked with a new AI system. This has reduced overhead a…