CritterGarden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 6 October 2026 - 06:56:38 UTC
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews26
- Release dateJun 20, 2025
- DeveloperMinjonia Studios
- PublisherMinjonia Studios
Genres: Casual, Indie, Simulation
Company pages: Developer: Minjonia StudiosPublisher: Minjonia Studios
CritterGarden Steam news
CritterGarden news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.0.2 - 10 July 2025
Hi all, -Improved balance to penguin mini-game (reduced move speed and max spawn rate of bats). There was a lot of feedback on the tuning of the difficulty and I hope this tips things in the right direction - please keep the feedback coming if the balance can still be improved! If you are still struggling with any minigames, a "godmode" can be activated pressing the G key. -Added a sensitivity slider option if you are using a controller (if you use a controller, stay tuned because my current major task is slowly building up better controller support) -many minor bug fixes Thanks so much for playing, for your support, and for continued feedback since launch - I think the game is already in a much better place in just under 3 weeks!
- Patch 1.0.1 - 23 June 2025
Hi all, thanks for everyone who has been enjoying the game and providing feedback and bug reports so far! Here are the updates for this patch: Recipe discovery system! From now on, after you unlock the alchemy station, there is a small chance that a recipe page will drop when harvesting certain crops or Critters. Discovered recipes will be recorded in the stats tab (the blue star) in the journal. Mute buttons for poop and text sounds – Important: If you are a current player, these will be turned on when you start your game after the update. They will save with your other settings accordingly, afterwards. Ability to skip cutscenes Many many many bugfixes (thanks for the patience and assistance in squashing this so far!)
- CritterGarden out now! - 20 June 2025
Hi everyone!CritterGarden 1.0 is officially out! Thank you to everyone who has followed and supported the three year journey up until now, especially those who have playtested and contributed feedback to the game's development. If you're a new player, welcome and thanks for checking the game out! I truly hope you are able to appreciate what I tried to capture by making this game, and that you enjoy playing it as much as I enjoyed making it!Here's a roadmap for the game going forward:1.) Bug fixes, balancing/tweaks, QoLThe absolute initial priority, I plan to make sure the current base game is as bug free and fun to play as possible! Please drop by the discord if you encounter any issues or have minor QoL suggestions.2.) Better controller support, console porting, localizationThe next step will be to port the game to other platforms, with a particular focus on a potential mobile release,…
- CritterGarden Releasing June 20th! - 11 June 2025
Hi everyone! I am super excited to announce that CritterGarden will be releasing on Friday June 20! The full game will feature 96 Critters to discover, 64 plants to grow, and 32 unique objects to help you grow your planet back to life! I officially started working on CritterGarden in June 2022, so it has been a three year project coming to a close! I'm excited for everyone to experience the full version - for VP fans, I really hope it scratches that itch, and for players new to the genre I hope you discover the joy of creating gardens for your Critters! I will announce more details on the short-term roadmap upon release, but I also really look forward to the reaction and experience of players once the full game is out there. Please join us in the Discord if you have comments or questions!Best,David
- Next Fest halfway point - The big poop update! - 27 February 2025
Hi everyone, Thanks so much for your support and feedback during Next Fest so far! I'm happy to announce a tiny, but potentially high impact midway update based on the most common feedback I've received so far. Poop can now be collected simply by hovering your cursor over it - no clicks required! Furthermore, you will collect it no matter what tool you have out - it doesn't have to be the hand (I hear our virtual avatar thanks us dearly for this). In addition, I doubled the amount of hard soil around the ship when a new game starts. This effectively doubles the amount of fertilizer you can get at the beginning, as some players expressed they were getting bottle-necked and having to wait for the Critters to do their business early on - I hope this helps that out a bit! (but remember to use this valuable resource wisely, as well as use logs to your advantage ;)) Finally, since Next Fest s…
- CritterGarden in February Next Fest! - 21 February 2025
Hi all, I'm excited to announce CritterGarden will be featured in this week's Next Fest event! If you haven't played the demo recently, or haven't had a chance to try it out yet, now would be a great opportunity! Along with the update, I have added achievements (CHEEVOS) to the demo version! There are ten to unlock and guide you through the available demo content in the game - if you manage to unlock all 10 - congrats! Hope you enjoy it and be sure to drop by our Discord community (link on sidebar and ingame) to say hi! -Minjonia Studios
- CritterGarden in Wholesome Games Celebration and Demo Update - 3 August 2024
Hi all! I'm happy to announce CritterGarden will be featured in the Wholesome Games Steam celebration. Huge thank you to the team over at https://wholesomegames.com/ for hosting this event and for giving indies a shot at some exposure! To go with the event, I will be launching an updated demo on Aug 15, The most notable feature is the inclusion of Critter variants! Along with the breeding and mutation tabs, you can now click on the variant tab under a Critter's info to learn about what it needs to eat to turn into a variant form! Discovering variant form provides experience, which I think really helps streamline and speed-up the "slower" early game progression. Enjoy the winding down days of summer, I will be back in the Fall with more updates, along with news about NextFest participation!
- CritterGarden and Farming Fest 2024 - 29 April 2024
Hi CritterGardeners! CritterGarden will be featured as part of Steam's Farming Fest this week! If you haven't played the demo yet, now would be a perfect time and be sure to share with your friends! I'll be live streaming periodically throughout the event. Hope you all Enjoy!
- CritterGarden Demo Out Now! - 12 April 2024
Hi all, Thanks so much to the 182 playtests over the past couple of months! I've received a heap of great feedback and have been hard at work polishing it into a new demo product which I am excited to share today! I hope this is able to reach more players and help get some feedback to improve the game even further. PS. I think I'm supposed to keep it on the downlow, but part of the reason for the demo release is CritterGarden will be participating in an upcoming event soon - more to come!
- CritterGarden Playtest now Open! - 16 February 2024
The CritterGarden Playtest is now open to the public! Just click the "Request Access" button and you'll automatically be let in! If you try out the game, please hop by our Discord server and leave some feedback: Discord I really want this to be a community driven development process! Enjoy!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 July 2025 | 1.0.2 | 1803527891962176 |
| 2 | 23 June 2025 | Patch 1.0.1 | 1802893906872383 |
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