- Milo's Early Access Release Date Announcement & Demo Disabled - 3 August 2026
The release date for Milo Early Access Steam launch is officially set for October 29th.With that, I've also disabled the demo. I just don't have enough time and energy to update it and finish the game. Thanks for your patience!Over the last several months, the game has changed quite a bit. Performance has improved, mechanics have evolved, and the overall experience is much closer to the game I originally set out to make. At this point, I don't feel the demo does the full game justice anymore, and I'd rather your first experience with Milo be one that accurately reflects where it's at today.Thank you to everyone who has played the demo, shared feedback, reported bugs, and supported the project over the past five years. It genuinely helped shape the game into what it is now.I can't wait for you all to play Early Access launch of Milo on October 29th. I love you.-Spencer
- Good & Bad News - 31 May 2026
I'd like to thank you all again for supporting my game.I'm going to keep this short out of respect for your time as well as mine. I know if I try to write something witty/interesting I'll wind up spending far too much energy that could be spent on developing Milo on this fine morning. I suppose I could just have AI write it but that would be lame. Anyway, here it goes: Bad:Milo's EA* release as been postponed to Q4 of 2026 (the final postponement, seriously)Milo's EA release will NOT include local-splitscreen coop *Early Access Good:A major update to the Demo is coming as soon as I can push it outMilo's game design has been finalized (rats now have clear purpose etc.)I really appreciate your guys/gals patience. I'm very excited to share the future of Milo with you. I love you-Spencer
- The Future of Milo - 23 October 2025
The demo sucks but we're fixing itI want to extend a heartfelt 'thank you' to everybody who has played Milo and supported this crazy dream of mine. Four years ago I decided to make a game instead of growing up (I'm now 37 years old smh). But the joke is on me because I grew up anyway, and now Milo is four years old. He has legs. He can walk and talk. He even makes new friends. I sometimes miss when it was just us. When I reflect on how far he has come I'm both in awe and terrified, because I understand now that he doesn't just belong with me, he belongs with you too.What Happened?In case you're unaware, the Demo for Milo was featured in this past Steam NextFest. It was a massive disappointment as it performed far below my expectations, garnering about 1800 wishlists, around 15 (mostly) negative reviews, and 2,500 players). To be honest, i was (and frankly still am) devastated by some of…
- Milo STEAM NEXT FEST DEMO Update! - 13 October 2025
STEAM NEXT FEST DEMO IS LIVE!Next Fest Update is LIVE: New Characters, Perks, and a Revamped Economy!We are thrilled to announce that Milo is part of Steam Next Fest October 2025!To celebrate, we've just pushed a new update to the demo based on your incredible feedback. We've added new content, rebalanced the demo experience, and polished the game to a beautiful nightmare.What's New in the Next Fest Demo?We've been hard at work making the demo experience deadlier, more rewarding, and most importantly, more fun. Here’s a breakdown of what’s waiting for you in the trenches:The Kill Leaderboard is Live! - Think you’re the ultimate survivor? Prove it. We’ve added a new leaderboard tracking the most kills. Climb the ranks during Next Fest and claim your bragging rights!Temporary Buffs - A handful of powerful new perks have been added to the loot pool. These temporary buffs are here to give y…
- Milo Demo Update 1.9.25 - 18 September 2025
Milo Demo Update 1.9.25 - You can now use secondary abilities while ADS’ing (grenade, knife, etc.).- Pop Corpse ability is now a separate ability and has been reworked.- Pop Corpse is powered by “Cream.” Cream is restored when rats eat bodies, and the amount of Cream can be seen inside the reticle.- Removed Rat Food.- Temporarily removed player lifetime and session stats in favor of rework- Fixed a bug that selected Cultists for the Kill In Order quest when they were just standing still.- Fixed issues with spawning overall.- Added Map Selection menu.- Grenade is a cooldown ability (15 seconds)- Added Practice Map.- Improvements to UI- Opened up a few parts of the Trench map- Power-ups can only drop from Cultists that have entered the map.- Fixed a bug that caused Cultists to sprint too early in the game.- Weapon lights up when the player receives a buff.- Added a punishing lottery Cream…
- Leaderboard Wipe and Development Update! - 28 August 2025
Thank you all for playing and supporting Milo. It’s been amazing to see so many people try out the demo and share their feedback. The kind notes and messages we’ve received on Instagram and TikTok mean a lot, and it really does feel like a dream come true to be sharing this game with you. In this update, we’ve also reset the leaderboards. This is because we introduced a system to prevent players from exploiting the map in ways that make them untargetable by cultists. Now, if cultists can’t reach you, a timer will start, and after a few seconds your character will be teleported back to the player start. This should help keep the leaderboards fair going forward. This will also be the last update for a little while (unless something unexpected comes up). We won’t be updating the demo quite as frequently, not because development has slowed, but because the rapid updates have occasionally ca…
- Milo Demo Update v1.9.11 - 23 August 2025
Milo Demo Update v1.9.11- persistent bones no longer cast shadows- DLSS implementation fixed- AA is locked to TSR when using DLSS- lowered the max amount of persistent bones and gibs- lowered max cultists to 25->20- fixed ghosting artifacts that happened to the sky/clouds- slightly increased length of daytime- adjusted some global post-processing- weather states can now last a bit longer- raised volume of K98 fire and adjust ADS FX- video settings "epic" replaced with "creamy"- cultists do more random groans now
- Milo Demo Patch v1.9.7 - 21 August 2025
Milo Demo Patch v1.9.7- sprint no longer cancels reload- lowered magnitude of special physics actor- adjustments to thompson muzzle fx and sfx- adjusted gibs, added persistent bones- added debris sfx from explosions- night is now longer than day
- Milo Demo Update v1.9.3 - 18 August 2025
Milo Demo Update v1.9.3- you can now use ADS ability to cancel and transition out of a Sprint- re-added discord and wishlist buttons in front-end menu- adjusted post process settings for performance and quality- improved wall-buy UX- adjusted some fonts/materials in UI- fixed issue with weather system affecting normals on first-person materials- adjusted and scaling the kill requirement for 'Kill in Order' (starts at 3, then 4 then 5)- spaced out the on-screen notifications when getting things like 'tickets'- barricades now only repair when completing 'Kill in Order'- improved the front-end menu level background
- Milo Demo Update v1.9.2 - 17 August 2025
Milo Demo Update v1.9.2 - increased player walk speed 300->375- fixed bug that would prevent completion of 'Kill in Order' challenge- removed artillery strike, will probably introduce something similar soon- fixed a bug that would make basketball minigame never return weapon to player- post process and VFX improvements- increased max cultist sprint speed 250->330- changed wave sizes and cultist health scaling- buff to bleed both in damage and scaling- increased knife cooldown .5->.75- adjusted sfx levels- increased base knife attack damage 100-215- completing 'Kill in Order' now grants more tickets 30->60- slightly altered menu options in front-end
- Milo Demo V1.8.12 Patch - 29 July 2025
**Milo Demo V1.8.12 Patch**- lowered kar98 fire sfx- decreased frequency of certain cultist groan sfx- changed weather settings in lobby background level- lowered the default motion blur amount- cultists should no longer sashay sideways to barriers, some animations should perform a bit better as well**technical:**- adjusted cultist anim blueprint to accesss blackboard key instead of barrier cast- cultists only look for barrier IK updates when they are at a slot location- 'IsAtSlotLocation' blackboard key cleared after entrance - increased max cultists pool-size 30- increased amount of pooled blood and gib chunks
- Milo Demo V1.8.3 Patch - 20 July 2025
Milo Demo V1.8.3 Patch-popped/eaten corpses now spawn perma-blood-reduced smoke opacity from particle systems-increased spread of "fake" PPSH FX -increased the amount of points you get from hits and kills-lowered cultists health scaling-fixed some issues with cultist entrance logic and animation-fixed a bug that cause the 'switch weapon' ability to temporary disable firing even when you weapon switch occurred-removed dormant "rat-call" ability from UI etc.-more improvements to gore/blood FX
- Milo Demo Patch v1.8.1 - 18 July 2025
Milo Demo v1.8.1 -lowered thompson recoil-gore/fx improvements-fixed bug where 'follow orders' UI did not display correctly-players are no longer blinded by explosions caused by powerups-physics impulse added to gibs and bodies when shot at-randomized the scale of gibs-classic powerup(max ammo) now grant a flat 5 tickets-on-screen messages will only notify when tickets earned is over 10-new layered blood decal spawner system that is pooled-added feedback when trying to throw food when you dont have any-corpses removed 2 seconds quicker (10->8seconds)
- Milo Demo v1.8.0 - 17 July 2025
Milo Demo v1.8.0 Update-dramatically reduced amount of decals on cultists 100->20 (per cultist)-lowered PPSH fire sfx volume-new beautiful gib/gore meshes-lots of visual tweak to VFX-re-disabled nanite support on skm's to get morph targets back-re-added rat footsteps-sfx-trigger to run animation-lowered opacity of distance bomb lights-headshots now usually remove the whole head-you start waves now with 1 grenade, 2 cream explode ability-player vision blurred when near explosions-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings-reduced length of nights
- Milo Demo V1.7.9 Update - 14 July 2025
Milo Demo V1.7.9 Update-added launch option for Directx 11 (fixes crashe at launch)-reduced fuse duration for grenade-added killfeed-added onscreen messages-minor weather adjustments/optimizations-slain cultists can now spawn classic max ammo-like powerup-rats now discover tickets less but the amount is increased-more adjustments and details that are too much to specify right now
- Milo Demo Patch 1.1.7 (Fix for crashes) - 14 July 2025
Milo Demo Patch-added launch option to use Directx 11. (helps with some players crashing)- improve cultist AI- change weather particle collision type to distance field- increased the reload speed effectiveness/fixed incorrect text on power-up- increased effectiveness of attack power power-up- increased chance rats find tickets in food- throwing rat food now teleports your rats to you- small weather changes
- Milo Demo v1.7.1 Update is Live! - 11 July 2025
Congratulations to the top scorers! I love youMilo Demo v1.7.1 Update is Live!Patch Notes:There's honestly too much to specify here. I will go into more detail but here's the big stuff:- Leaderboard Wipe!- PPSH added- fixed some major exploits- Attack speed buff currently only affects reload speed- Reworked corpse explode ability- graphical/VFX/SFX improvements and optimizations
- Milo Patch 1.5.21 - 26 June 2025
-wave will stop spawning when 'follow orders' is completed-barricade fully self-repair when gaining access to bonus room-winning follow orders grants tickets rahter than an extra coin-adjusted some weapon and grenade sfx-adjusted collision on cultists
- Milo Demo Update v1.5.19 - 22 June 2025
**Milo Demo Update v1.5.19**- adjusted rat food collision to stop rats from bumping into them- adjusted cultist spawn system- bleed can no longer carry over after death- cultists now block eachother after barricade entrace- slightly lowered cultist health scaling magnitude(this update was in effect yesterday but I didn't post)**Milo Demo Update v1.5.14**-disabled 'Mega-lights' which massively improves performance for Steamdeck users -removed corpse powerups, all corpses can be eaten by rats-increased time corpses stay on ground-decreased chance for chaining corpse explode to spawn
- Milo Demo Update v1.5.8 - 15 June 2025
Milo Demo Update v1.5.8Good new and bad news...Good news: Cultists no longer get stuck at the barriers. 'Milo' now has 15,000 wishlists on Steam. So, thank you very much! Bad news: Repairing barriers has been removed from the game for now (including the repair-all-barricades corpse powerup) & the Early Access release of Milo has been postponed to 2026. It's disappointing that we can't deliver in September 2025 (the previous date). But I think this is a good plan to make sure we can really release something great (with multiplayer) when we throw a price tag on the game and release it. Thanks a lot for you support and patience. I love you.Other minor changes in this update:Slightly lowered difficulty of "Kill In Order" minigames below wave 12 slightly changed sound mixer applied when in death screen(as stated above) removed repairing of barricades from the game for the time beingfixed a b…